GCJKLayer.cs 58 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShiPinButton;
  145. private Button GClist_jingLiShuiZhunYiButton;
  146. private Button GClist_ShenYaJiButton;
  147. private Button GClist_ShuiWeiButton;
  148. private Button GClist_WenDuButton;
  149. private Button GClist_yinZhangXianYiButton;
  150. private Button GClist_chuiXianZuoBiaoYiButton;
  151. private Button GClist_tuYaLiJiButton;
  152. private Button GClist_yingLiJiButton;
  153. private Button GClist_sanXiangWeiCuoJiButton;
  154. private Button GClist_erXiangCeFengJiButton;
  155. private Button GClist_weiYiJiButton;
  156. //视频监控
  157. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  158. public GameObject obsItemPrefab;
  159. private Transform obsItemContent;
  160. private List<ObsItem> _obsItems;
  161. public GameObject obsIconPrefab;
  162. private Transform _obsIconContent;
  163. private List<ObsIconCtrl> _obsIconCtrls;
  164. private InputField _obsSearchInputField;
  165. //水位图标
  166. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  167. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  168. private Transform _shuiWeiIconContent;
  169. //水压
  170. public GameObject shuiYaIconPrefab;
  171. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  172. private Transform _shuiYaIconContent;
  173. //位移
  174. public GameObject weiYiIconPrefab;
  175. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  176. private Transform _weiYiIconContent;
  177. private Toggle obsToggle;
  178. private Toggle shuiWeiToggle;
  179. private Toggle shuiYaToggle;
  180. private Toggle weiYiToggle;
  181. public RectTransform main;
  182. public RectTransform miniMap;
  183. public Button globalWeatherBtn;
  184. public Button exitGlobalWeatherBtn;
  185. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  186. public RectTransform miniMapQXContent;
  187. public RectTransform miniMapSWContent;
  188. public GameObject dropUnitPrefab;
  189. public GameObject weatherUnitPrefab;
  190. public Button qxDataBtn;
  191. public Button swDataBtn;
  192. public Sprite highLightBtn;
  193. public Sprite normalBtn;
  194. public Toggle dropToggle;
  195. public Toggle weatherToggle;
  196. List<DropUnit> dropUnits = new List<DropUnit>();
  197. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  198. public GameObject runtimePointObj;
  199. private int currentDataType = -1;
  200. public GameObject loading;
  201. public Button buyuanBtn;
  202. public Button taokouBtn;
  203. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  204. public GameObject _DeviceTrendPanelOri;
  205. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  206. //public GongChengLieBiaoItem currentSelectItem;
  207. //上下游水位
  208. public ShuiWeiCtrl swSY;
  209. public ShuiWeiCtrl swXY;
  210. private void Awake()
  211. {
  212. _Instance = this;
  213. Init();
  214. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  215. _shuiWeiHistoryPanel.Init();
  216. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  217. buyuanBtn.onClick.AddListener(() =>
  218. {
  219. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  220. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  221. SetCurrentDataToPanel(0);
  222. });
  223. taokouBtn.onClick.AddListener(() =>
  224. {
  225. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  226. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  227. SetCurrentDataToPanel(1);
  228. });
  229. }
  230. private async void OnEnable()
  231. {
  232. StaticLod.instance.OnFoucusStatic(0);
  233. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  234. {
  235. await HttpHelper._Instance.InitSWYJData();
  236. }
  237. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  238. {
  239. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  240. }
  241. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  242. {
  243. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  244. }
  245. SetCurrentDataToPanel(0);
  246. }
  247. public void Init()
  248. {
  249. swSY.Init();
  250. swXY.Init();
  251. //泵站监控面板
  252. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  253. _bengZhanJianKongContent =
  254. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  255. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  256. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  257. {
  258. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  259. {
  260. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  261. .GetComponent<BengZhanJianKongItem>();
  262. tempItem.Init();
  263. tempItem.SetData(BengZhanJianKongDatas[i]);
  264. currentBengZhanJianKongItems.Add(tempItem);
  265. }
  266. }
  267. //闸站
  268. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  269. _zhaZhanJianKongContent =
  270. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  271. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  272. //水文
  273. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  274. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  275. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  276. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  277. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  278. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  279. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  280. if (currentShuiWenJianCeData != null)
  281. {
  282. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  283. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  284. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  285. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  286. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  287. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  288. }
  289. //监测数据
  290. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  291. .GetComponent<Text>();
  292. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  293. .GetComponent<Text>();
  294. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  295. .GetComponent<Text>();
  296. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  297. .GetComponent<Text>();
  298. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  299. .GetComponent<Text>();
  300. if (currentGongChengJianCeData != null)
  301. {
  302. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  303. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  304. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  305. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  306. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  307. }
  308. //工程列表
  309. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  310. .GetComponent<RectTransform>();
  311. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  312. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  313. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  314. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  315. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  316. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  317. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  318. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  319. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  320. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  321. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  322. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  323. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  324. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  325. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  326. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  327. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  328. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  329. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  330. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  331. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  332. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  333. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  334. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  335. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  336. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  337. //监控
  338. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  339. obsPanel.gameObject.SetActive(false);
  340. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  341. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  342. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  343. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  344. CreatObsItem();
  345. //水位
  346. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  347. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  348. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  349. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  350. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  351. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  352. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  353. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  354. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  355. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  356. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  357. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  358. exitGlobalWeatherBtn.onClick.AddListener(() =>
  359. {
  360. CameraManager.SwitchCamera(0);
  361. viewMode = ViewMode.normal;
  362. miniMap.gameObject.SetActive(false);
  363. main.gameObject.SetActive(true);
  364. });
  365. qxDataBtn.onClick.AddListener(() =>
  366. {
  367. miniMapQXContent.gameObject.SetActive(true);
  368. miniMapSWContent.gameObject.SetActive(false);
  369. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  370. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  371. dropToggle.gameObject.SetActive(true);
  372. weatherToggle.gameObject.SetActive(false);
  373. });
  374. swDataBtn.onClick.AddListener(() =>
  375. {
  376. miniMapQXContent.gameObject.SetActive(false);
  377. miniMapSWContent.gameObject.SetActive(true);
  378. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  379. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  380. dropToggle.gameObject.SetActive(false);
  381. weatherToggle.gameObject.SetActive(true);
  382. });
  383. dropToggle.onValueChanged.AddListener((active) =>
  384. {
  385. for (int i = 0; i < dropUnits.Count; i++)
  386. {
  387. dropUnits[i].gameObject.SetActive(active);
  388. }
  389. });
  390. weatherToggle.onValueChanged.AddListener((active) =>
  391. {
  392. for (int i = 0; i < weatherUnits.Count; i++)
  393. {
  394. weatherUnits[i].gameObject.SetActive(active);
  395. }
  396. });
  397. }
  398. public async void OnGlobalWeatherClick()
  399. {
  400. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  401. await HttpHelper._Instance.InitGCJKData();
  402. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  403. CameraManager.SwitchCamera(1);
  404. if (dropUnits.Count <= 0)
  405. {
  406. viewMode = ViewMode.miniMap;
  407. dropUnits = new List<DropUnit>();
  408. weatherUnits = new List<WeatherUnit>();
  409. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  410. {
  411. GameObject gameObject = Instantiate(dropUnitPrefab);
  412. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  413. dropUnit.transform.SetParent(miniMapQXContent.transform);
  414. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  415. GlobalData.qXZDatas[i].dropSum6.ToString());
  416. dropUnits.Add(dropUnit);
  417. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  418. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  419. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  420. dropUnit.bingObj.transform.localScale = Vector3.one;
  421. dropUnit.bingObj.transform.localPosition =
  422. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  423. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  424. }
  425. //for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  426. //{
  427. // GameObject gameObject = Instantiate(dropUnitPrefab);
  428. // DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  429. // dropUnit.transform.SetParent(miniMapSWContent.transform);
  430. // dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  431. // GlobalData.sWZDatas[i].dropSum6.ToString());
  432. // dropUnits.Add(dropUnit);
  433. // dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  434. // dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  435. // dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  436. // dropUnit.bingObj.transform.localScale = Vector3.one;
  437. // dropUnit.bingObj.transform.localPosition =
  438. // CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  439. // dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  440. //}
  441. }
  442. else
  443. {
  444. viewMode = ViewMode.miniMap;
  445. int index = 0;
  446. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  447. {
  448. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  449. GlobalData.qXZDatas[i].dropSum6.ToString());
  450. index++;
  451. }
  452. //for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  453. //{
  454. // dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  455. // GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  456. //}
  457. }
  458. if (weatherUnits.Count <= 0)
  459. {
  460. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  461. {
  462. GameObject gameObject = Instantiate(weatherUnitPrefab);
  463. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  464. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  465. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  466. GlobalData.sWZDatas[i].wth);
  467. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  468. weatherUnits.Add(weatherUnit);
  469. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  470. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  471. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  472. weatherUnit.bingObj.transform.localScale = Vector3.one;
  473. weatherUnit.bingObj.transform.localPosition =
  474. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  475. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  476. }
  477. }
  478. else
  479. {
  480. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  481. {
  482. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  483. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  484. }
  485. }
  486. miniMap.gameObject.SetActive(true);
  487. main.gameObject.SetActive(false);
  488. }
  489. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  490. {
  491. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  492. {
  493. Destroy(currentBengZhanJianKongItems[i].gameObject);
  494. }
  495. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  496. BengZhanJianKongDatas.AddRange(datas);
  497. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  498. {
  499. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  500. {
  501. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  502. .GetComponent<BengZhanJianKongItem>();
  503. tempItem.Init();
  504. tempItem.SetData(BengZhanJianKongDatas[i]);
  505. currentBengZhanJianKongItems.Add(tempItem);
  506. }
  507. }
  508. }
  509. public async void SetCurrentDataToPanel(int type)
  510. {
  511. if (currentDataType == type)
  512. {
  513. return;
  514. }
  515. StaticLod.instance.OnFoucusStatic(type);
  516. currentDataType = type;
  517. if (currentDataType == 0)
  518. {
  519. float? swUp = null;
  520. float? swDown=null;
  521. string swUpName="";
  522. string swDownName="";
  523. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  524. {
  525. if (GlobalData.swDatas[i].stnm == "补元(上)")
  526. {
  527. swUp = GlobalData.swDatas[i].upz;
  528. swUpName = GlobalData.swDatas[i].stnm;
  529. }
  530. if (GlobalData.swDatas[i].stnm == "补元(下)")
  531. {
  532. swDown = GlobalData.swDatas[i].dwz;
  533. swDownName = GlobalData.swDatas[i].stnm;
  534. }
  535. }
  536. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  537. for (int i = 0; i < swTargets.Length; i++)
  538. {
  539. if (swTargets[i].name.Equals("BY_ZhaQian"))
  540. {
  541. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  542. }
  543. if (swTargets[i].name.Equals("BY_ZhaHou"))
  544. {
  545. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  546. }
  547. }
  548. GClist_ShuiWeiButton.gameObject.SetActive(false);
  549. GClist_WenDuButton.gameObject.SetActive(true);
  550. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  551. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  552. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  553. GClist_yingLiJiButton.gameObject.SetActive(false);
  554. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  555. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  556. GClist_weiYiJiButton.gameObject.SetActive(false);
  557. }
  558. else
  559. {
  560. float? swUp = null;
  561. float? swDown=null;
  562. string swUpName="";
  563. string swDownName="";
  564. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  565. {
  566. if (GlobalData.swDatas[i].stnm == "套口(上)")
  567. {
  568. swUp = GlobalData.swDatas[i].upz;
  569. swUpName = GlobalData.swDatas[i].stnm;
  570. }
  571. if (GlobalData.swDatas[i].stnm == "套口(下)")
  572. {
  573. swDown = GlobalData.swDatas[i].dwz;
  574. swDownName = GlobalData.swDatas[i].stnm;
  575. }
  576. }
  577. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  578. for (int i = 0; i < swTargets.Length; i++)
  579. {
  580. if (swTargets[i].name.Equals("TK_ZhaQian"))
  581. {
  582. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  583. }
  584. if (swTargets[i].name.Equals("TK_ZhaHou"))
  585. {
  586. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  587. }
  588. }
  589. GClist_ShuiWeiButton.gameObject.SetActive(false);
  590. GClist_WenDuButton.gameObject.SetActive(false);
  591. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  592. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  593. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  594. GClist_yingLiJiButton.gameObject.SetActive(true);
  595. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  596. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  597. GClist_weiYiJiButton.gameObject.SetActive(true);
  598. }
  599. //水位图标
  600. CreatShuiWeiIcon();
  601. FindShuiWeiTargetObje();
  602. //水压图标
  603. CreatShuiYaIcon();
  604. FindShuiYaTargetObje();
  605. //位移图标
  606. CreatWeiYiIcon();
  607. FindWeiYiTargetObje();
  608. //隐藏不是当前站点的监控
  609. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  610. if (_obsItems != null)
  611. {
  612. for (int i = 0; i < _obsItems.Count; i++)
  613. {
  614. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  615. }
  616. }
  617. if (_obsIconCtrls != null)
  618. {
  619. for (int i = 0; i < _obsIconCtrls.Count; i++)
  620. {
  621. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  622. }
  623. }
  624. SetObsIconActive(obsToggle.isOn);
  625. SetShuiWeiIconActive(false);
  626. SetShuiYaIconActive(false);
  627. SetWeiYiIconActive(false);
  628. SetGongChengLieBiaoData();
  629. loading.gameObject.SetActive(true);
  630. if (currentDataType == 0)
  631. {
  632. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  633. {
  634. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  635. }
  636. }
  637. else
  638. {
  639. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  640. {
  641. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  642. }
  643. }
  644. loading.gameObject.SetActive(false);
  645. SetZhaZhanJianKongData();
  646. }
  647. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  648. {
  649. if (openDeviceTrendPanelList.ContainsKey(_name))
  650. {
  651. return;
  652. }
  653. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  654. tempTrendPanel.currentType = currentDataType;
  655. tempTrendPanel.InitDatePicker();
  656. int openCount = openDeviceTrendPanelList.Count;
  657. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  658. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  659. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  660. }
  661. public void RemovePanel(DeviceTrendPanel panel)
  662. {
  663. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  664. {
  665. openDeviceTrendPanelList.Remove(panel.dataName);
  666. }
  667. }
  668. private void OnDisable()
  669. {
  670. foreach (var item in openDeviceTrendPanelList.Values)
  671. {
  672. item.Hide();
  673. }
  674. }
  675. public void SetZhaZhanJianKongData()
  676. {
  677. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  678. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  679. Debug.Log(tempSensorData.Count);
  680. for (int i = 0; i < tempSensorData.Count; i++)
  681. {
  682. datas.Add(new ZhaZhanJianKongData()
  683. {
  684. name = "闸门_" + tempSensorData[i].sensor_id,
  685. openValue = tempSensorData[i].opening_degree * 0.01f,
  686. state = tempSensorData[i].gate_open
  687. ? ZhaZhanState.open
  688. : ZhaZhanState.close,
  689. });
  690. }
  691. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  692. {
  693. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  694. }
  695. currentZhaZhanJianKongItems.Clear();
  696. if (datas != null && datas.Count > 0)
  697. {
  698. for (int i = 0; i < datas.Count; i++)
  699. {
  700. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  701. .GetComponent<ZhaZhanJianKongItem>();
  702. tempItem.Init();
  703. tempItem.SetData(datas[i]);
  704. currentZhaZhanJianKongItems.Add(tempItem);
  705. }
  706. }
  707. float[] modelAniValues = new float[datas.Count];
  708. for (int i = 0; i < modelAniValues.Length; i++)
  709. {
  710. modelAniValues[i] = datas[i].openValue;
  711. }
  712. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  713. modelAniValues);
  714. }
  715. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  716. {
  717. currentShuiWenJianCeData = data;
  718. if (currentShuiWenJianCeData != null)
  719. {
  720. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  721. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  722. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  723. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  724. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  725. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  726. }
  727. }
  728. public void SetGongChengJianCe(GongChengJianCeData data)
  729. {
  730. currentGongChengJianCeData = data;
  731. if (currentGongChengJianCeData != null)
  732. {
  733. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  734. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  735. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  736. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  737. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  738. }
  739. }
  740. public void SetGongChengLieBiaoData()
  741. {
  742. _DevivesDatas.Clear();
  743. string stationName = currentDataType == 0 ? "补元" : "套口";
  744. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  745. {
  746. if (devicesData.stationName.Equals(stationName))
  747. {
  748. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  749. tempLieBiaoData.name = devicesData.sensorName;
  750. switch (devicesData.sensorType)
  751. {
  752. case "水位计":
  753. tempLieBiaoData.type = GongChengType.shuiWei;
  754. break;
  755. case "渗压计":
  756. tempLieBiaoData.type = GongChengType.shenYaJi;
  757. break;
  758. case "静力水准仪":
  759. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  760. break;
  761. case "温度":
  762. tempLieBiaoData.type = GongChengType.wenDu;
  763. break;
  764. case "引张线仪":
  765. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  766. break;
  767. case "垂线坐标仪":
  768. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  769. break;
  770. case "土压力计":
  771. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  772. break;
  773. case "应力计":
  774. tempLieBiaoData.type = GongChengType.yingLiJi;
  775. break;
  776. case "三向位错计":
  777. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  778. break;
  779. case "二向测缝计":
  780. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  781. break;
  782. case "位移计":
  783. tempLieBiaoData.type = GongChengType.weiYiJi;
  784. break;
  785. }
  786. tempLieBiaoData.state = GongChengState.normal;
  787. tempLieBiaoData.sid = devicesData.dataSid;
  788. tempLieBiaoData.gid = devicesData.dataGid;
  789. _DevivesDatas.Add(tempLieBiaoData);
  790. }
  791. }
  792. //监控
  793. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  794. {
  795. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  796. tempLieBiaoData.name = tempData.name;
  797. tempLieBiaoData.type = GongChengType.shiPin;
  798. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  799. tempLieBiaoData.sid = "";
  800. tempLieBiaoData.gid = ""; //监控没有这玩意
  801. _DevivesDatas.Add(tempLieBiaoData);
  802. }
  803. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  804. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  805. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  806. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  807. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  808. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  809. {
  810. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  811. }
  812. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  813. for (int i = 0; i < _DevivesDatas.Count; i++)
  814. {
  815. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  816. .GetComponent<GongChengLieBiaoItem>();
  817. tempItem.Init();
  818. _DevivesDatas[i].index = i + 1;
  819. tempItem.SetData(_DevivesDatas[i]);
  820. currentGongChengLieBiaoItems.Add(tempItem);
  821. }
  822. }
  823. //筛选工程列表
  824. public void SeachGongChengList(GongChengType type)
  825. {
  826. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  827. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  828. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  829. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  830. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  831. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  832. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  833. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  834. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  835. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  836. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  837. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  838. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  839. switch (type)
  840. {
  841. case GongChengType.all:
  842. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  843. foreach (var obj in currentGongChengLieBiaoItems)
  844. {
  845. obj.gameObject.SetActive(true);
  846. }
  847. break;
  848. case GongChengType.shuiWei:
  849. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  850. foreach (var obj in currentGongChengLieBiaoItems)
  851. {
  852. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  853. }
  854. break;
  855. case GongChengType.shenYaJi:
  856. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  857. foreach (var obj in currentGongChengLieBiaoItems)
  858. {
  859. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  860. }
  861. break;
  862. case GongChengType.jingLiShuiZhunYi:
  863. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  864. foreach (var obj in currentGongChengLieBiaoItems)
  865. {
  866. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  867. }
  868. break;
  869. case GongChengType.shiPin:
  870. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  871. foreach (var obj in currentGongChengLieBiaoItems)
  872. {
  873. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  874. }
  875. break;
  876. case GongChengType.wenDu:
  877. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  878. foreach (var obj in currentGongChengLieBiaoItems)
  879. {
  880. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  881. }
  882. break;
  883. case GongChengType.yinZhangXianYi:
  884. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  885. foreach (var obj in currentGongChengLieBiaoItems)
  886. {
  887. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  888. }
  889. break;
  890. case GongChengType.chuiXianZuoBiaoYi:
  891. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  892. foreach (var obj in currentGongChengLieBiaoItems)
  893. {
  894. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  895. }
  896. break;
  897. case GongChengType.tuYaLiJi:
  898. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  899. foreach (var obj in currentGongChengLieBiaoItems)
  900. {
  901. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  902. }
  903. break;
  904. case GongChengType.yingLiJi:
  905. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  906. foreach (var obj in currentGongChengLieBiaoItems)
  907. {
  908. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  909. }
  910. break;
  911. case GongChengType.sanXiangWeiCuoJi:
  912. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  913. foreach (var obj in currentGongChengLieBiaoItems)
  914. {
  915. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  916. }
  917. break;
  918. case GongChengType.erXiangCeFengJi:
  919. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  920. foreach (var obj in currentGongChengLieBiaoItems)
  921. {
  922. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  923. }
  924. break;
  925. case GongChengType.weiYiJi:
  926. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  927. foreach (var obj in currentGongChengLieBiaoItems)
  928. {
  929. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  930. }
  931. break;
  932. }
  933. }
  934. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  935. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  936. //监控列表
  937. public async void CreatObsItem()
  938. {
  939. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  940. _obsItems = new List<ObsItem>();
  941. _obsIconCtrls = new List<ObsIconCtrl>();
  942. for (int i = 0; i < _obsItems.Count; i++)
  943. {
  944. Destroy(_obsItems[i].gameObject);
  945. }
  946. for (int i = 0; i < _obsIconCtrls.Count; i++)
  947. {
  948. Destroy(_obsIconCtrls[i].gameObject);
  949. }
  950. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  951. {
  952. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  953. {
  954. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  955. {
  956. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  957. }
  958. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  959. {
  960. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  961. }
  962. }
  963. }
  964. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  965. {
  966. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  967. {
  968. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  969. }
  970. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  971. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  972. tempItem.SetData(GlobalData.obsDatas_by[i]);
  973. int tempi = i;
  974. tempItem._button.onClick.AddListener(() =>
  975. {
  976. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  977. });
  978. _obsItems.Add(tempItem);
  979. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  980. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  981. tempIcon.Init(GlobalData.obsDatas_by[i]);
  982. _obsIconCtrls.Add(tempIcon);
  983. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  984. }
  985. foreach (string keyName in BYObsUseLib.Keys)
  986. {
  987. if (!BYObsUseLib[keyName])
  988. {
  989. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  990. ObsData errorObs = new ObsData();
  991. errorObs.name = keyName + "(丢失)";
  992. errorObs.targetName = keyName;
  993. errorObs.type = obsType.BuYuanObs;
  994. errorObs.status = false;
  995. tempIcon.Init(errorObs);
  996. _obsIconCtrls.Add(tempIcon);
  997. }
  998. }
  999. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1000. {
  1001. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1002. {
  1003. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1004. }
  1005. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1006. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1007. int tempi = i;
  1008. tempItem._button.onClick.AddListener(() =>
  1009. {
  1010. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1011. });
  1012. _obsItems.Add(tempItem);
  1013. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1014. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1015. _obsIconCtrls.Add(tempIcon);
  1016. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1017. }
  1018. foreach (string keyName in TKObsUseLib.Keys)
  1019. {
  1020. if (!TKObsUseLib[keyName])
  1021. {
  1022. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1023. ObsData errorObs = new ObsData();
  1024. errorObs.name = keyName + "(丢失)";
  1025. errorObs.targetName = keyName;
  1026. errorObs.type = obsType.TaoKouObs;
  1027. errorObs.status = false;
  1028. tempIcon.Init(errorObs);
  1029. _obsIconCtrls.Add(tempIcon);
  1030. }
  1031. }
  1032. //隐藏不是当前站点的监控
  1033. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1034. if (_obsItems != null)
  1035. {
  1036. for (int i = 0; i < _obsItems.Count; i++)
  1037. {
  1038. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1039. }
  1040. }
  1041. if (_obsIconCtrls != null)
  1042. {
  1043. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1044. {
  1045. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1046. }
  1047. }
  1048. SetObsIconActive(obsToggle.isOn);
  1049. }
  1050. public void SearchObsItem(string s_name)
  1051. {
  1052. if (s_name.Equals(""))
  1053. {
  1054. for (int i = 0; i < _obsItems.Count; i++)
  1055. {
  1056. _obsItems[i].gameObject.SetActive(true);
  1057. }
  1058. }
  1059. else
  1060. {
  1061. for (int i = 0; i < _obsItems.Count; i++)
  1062. {
  1063. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1064. }
  1065. }
  1066. }
  1067. //查找场景中的监控坐标对象
  1068. public void FindObsTargetObje()
  1069. {
  1070. if (_obsItems == null)
  1071. {
  1072. return;
  1073. }
  1074. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1075. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1076. for (int i = 0; i < _obsItems.Count; i++)
  1077. {
  1078. string objName = _obsItems[i]._data.targetName;
  1079. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1080. {
  1081. for (int j = 0; j < BY_targs.Length; j++)
  1082. {
  1083. if (BY_targs[j].gameObject.name == objName)
  1084. {
  1085. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1086. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1087. break;
  1088. }
  1089. }
  1090. }
  1091. else
  1092. {
  1093. for (int j = 0; j < TK_targs.Length; j++)
  1094. {
  1095. if (TK_targs[j].gameObject.name == objName)
  1096. {
  1097. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1098. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1099. break;
  1100. }
  1101. }
  1102. }
  1103. }
  1104. }
  1105. public void ShowObsPlayerPanel(ObsData _data)
  1106. {
  1107. obsPanel.gameObject.SetActive(true);
  1108. obsPanel.SetObsData(_data);
  1109. obsPanel.SetTitle(_data.name);
  1110. }
  1111. public void ShowHistoryPanle(ShuiWeiData data)
  1112. {
  1113. _shuiWeiHistoryPanel.SetData(data);
  1114. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1115. }
  1116. public void SetObsIconActive(bool show)
  1117. {
  1118. if (_obsIconCtrls == null)
  1119. {
  1120. return;
  1121. }
  1122. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1123. {
  1124. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1125. }
  1126. }
  1127. //水位图标
  1128. public void CreatShuiWeiIcon()
  1129. {
  1130. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1131. {
  1132. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1133. }
  1134. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1135. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1136. for (int i = 0; i < DataList.Count; i++)
  1137. {
  1138. ShuiWeiIconCtrl tempIcon =
  1139. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1140. tempIcon.Init(DataList[i]);
  1141. _shuiWeiIconCtrls.Add(tempIcon);
  1142. }
  1143. Debug.Log(DataList.Count);
  1144. }
  1145. //查找场景中的水位坐标对象
  1146. public void FindShuiWeiTargetObje()
  1147. {
  1148. if (_shuiWeiIconCtrls == null)
  1149. {
  1150. return;
  1151. }
  1152. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1153. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1154. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1155. {
  1156. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1157. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1158. {
  1159. for (int j = 0; j < BY_targs.Length; j++)
  1160. {
  1161. if (BY_targs[j].gameObject.name == objName)
  1162. {
  1163. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1164. break;
  1165. }
  1166. }
  1167. }
  1168. else
  1169. {
  1170. for (int j = 0; j < TK_targs.Length; j++)
  1171. {
  1172. if (TK_targs[j].gameObject.name == objName)
  1173. {
  1174. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1175. break;
  1176. }
  1177. }
  1178. }
  1179. }
  1180. }
  1181. //水压图标
  1182. public void CreatShuiYaIcon()
  1183. {
  1184. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1185. {
  1186. Destroy(_shuiYaIconCtrls[i].gameObject);
  1187. }
  1188. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1189. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1190. for (int i = 0; i < DataList.Count; i++)
  1191. {
  1192. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1193. tempIcon.Init(DataList[i]);
  1194. _shuiYaIconCtrls.Add(tempIcon);
  1195. }
  1196. }
  1197. public void FindShuiYaTargetObje()
  1198. {
  1199. if (_shuiYaIconCtrls == null)
  1200. {
  1201. return;
  1202. }
  1203. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1204. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1205. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1206. {
  1207. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1208. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1209. {
  1210. for (int j = 0; j < BY_targs.Length; j++)
  1211. {
  1212. if (BY_targs[j].gameObject.name == objName)
  1213. {
  1214. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1215. break;
  1216. }
  1217. }
  1218. }
  1219. else
  1220. {
  1221. for (int j = 0; j < TK_targs.Length; j++)
  1222. {
  1223. if (TK_targs[j].gameObject.name == objName)
  1224. {
  1225. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1226. break;
  1227. }
  1228. }
  1229. }
  1230. }
  1231. }
  1232. //位移图标
  1233. public void CreatWeiYiIcon()
  1234. {
  1235. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1236. {
  1237. Destroy(_weiYiIconCtrls[i].gameObject);
  1238. }
  1239. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1240. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1241. for (int i = 0; i < DataList.Count; i++)
  1242. {
  1243. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1244. tempIcon.Init(DataList[i]);
  1245. _weiYiIconCtrls.Add(tempIcon);
  1246. }
  1247. }
  1248. public void FindWeiYiTargetObje()
  1249. {
  1250. if (_weiYiIconCtrls == null)
  1251. {
  1252. return;
  1253. }
  1254. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1255. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1256. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1257. {
  1258. string objName = _weiYiIconCtrls[i]._data.targetName;
  1259. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1260. {
  1261. for (int j = 0; j < BY_targs.Length; j++)
  1262. {
  1263. if (BY_targs[j].gameObject.name == objName)
  1264. {
  1265. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1266. break;
  1267. }
  1268. }
  1269. }
  1270. else
  1271. {
  1272. for (int j = 0; j < TK_targs.Length; j++)
  1273. {
  1274. if (TK_targs[i].gameObject.name == objName)
  1275. {
  1276. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1277. break;
  1278. }
  1279. }
  1280. }
  1281. }
  1282. }
  1283. public void SetShuiWeiIconActive(bool show)
  1284. {
  1285. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1286. {
  1287. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  1288. }
  1289. }
  1290. public void SetShuiYaIconActive(bool show)
  1291. {
  1292. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1293. {
  1294. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  1295. }
  1296. }
  1297. public void SetWeiYiIconActive(bool show)
  1298. {
  1299. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1300. {
  1301. _weiYiIconCtrls[i].gameObject.SetActive(show);
  1302. }
  1303. }
  1304. }