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- //-----------------------------------------------------------------------------
- // Copyright 2012-2024 RenderHeads Ltd. All rights reserved.
- //-----------------------------------------------------------------------------
- #if (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS) && UNITY_2017_1_OR_NEWER
- // Unity versions where xcframework support was added
- // 2023.2.18f1
- // 2022.3.23f1
- // 2021.3.37f1
- // There has to be a better way...
- #if UNITY_2023_2_OR_NEWER && !(UNITY_2023_2_0 || UNITY_2023_2_1 || UNITY_2023_2_2 || UNITY_2023_2_3 || UNITY_2023_2_4 || UNITY_2023_2_5 || UNITY_2023_2_6 || UNITY_2023_2_7 || UNITY_2023_2_8 || UNITY_2023_2_9 || UNITY_2023_2_10 || UNITY_2023_2_11 || UNITY_2023_2_12 || UNITY_2023_2_13 || UNITY_2023_2_14 || UNITY_2023_2_15 || UNITY_2023_2_16 || UNITY_2023_2_17)
- #define AVPROVIDEO_UNITY_SUPPORTS_XCFRAMEWORKS
- #elif UNITY_2023_1_OR_NEWER
- #define AVPROVIDEO_UNITY_DOES_NOT_SUPPORT_XCFRAMEWORKS
- #elif UNITY_2022_3_OR_NEWER && !(UNITY_2022_3_0 || UNITY_2022_3_1 || UNITY_2022_3_2 || UNITY_2022_3_3 || UNITY_2022_3_4 || UNITY_2022_3_5 || UNITY_2022_3_6 || UNITY_2022_3_7 || UNITY_2022_3_8 || UNITY_2022_3_9 || UNITY_2022_3_10 || UNITY_2022_3_11 || UNITY_2022_3_12 || UNITY_2022_3_13 || UNITY_2022_3_14 || UNITY_2022_3_15 || UNITY_2022_3_16 || UNITY_2022_3_17 || UNITY_2022_3_18 || UNITY_2022_3_19 || UNITY_2022_3_20 || UNITY_2022_3_21 || UNITY_2022_3_22)
- #define AVPROVIDEO_UNITY_SUPPORTS_XCFRAMEWORKS
- #elif UNITY_2022_1_OR_NEWER
- #define AVPROVIDEO_UNITY_DOES_NOT_SUPPORT_XCFRAMEWORKS
- #elif UNITY_2021_3_OR_NEWER && !(UNITY_2021_3_0 || UNITY_2021_3_1 || UNITY_2021_3_2 || UNITY_2021_3_3 || UNITY_2021_3_4 || UNITY_2021_3_5 || UNITY_2021_3_6 || UNITY_2021_3_7 || UNITY_2021_3_8 || UNITY_2021_3_9 || UNITY_2021_3_10 || UNITY_2021_3_11 || UNITY_2021_3_12 || UNITY_2021_3_13 || UNITY_2021_3_14 || UNITY_2021_3_15 || UNITY_2021_3_16 || UNITY_2021_3_17 || UNITY_2021_3_18 || UNITY_2021_3_19 || UNITY_2021_3_20 || UNITY_2021_3_21 || UNITY_2021_3_22 || UNITY_2021_3_23 || UNITY_2021_3_24 || UNITY_2021_3_25 || UNITY_2021_3_26 || UNITY_2021_3_27 || UNITY_2021_3_28 || UNITY_2021_3_29 || UNITY_2021_3_30 || UNITY_2021_3_31 || UNITY_2021_3_32 || UNITY_2021_3_33 || UNITY_2021_3_34 || UNITY_2021_3_35 || UNITY_2021_3_36)
- #define AVPROVIDEO_UNITY_SUPPORTS_XCFRAMEWORKS
- #else
- #define AVPROVIDEO_UNITY_DOES_NOT_SUPPORT_XCFRAMEWORKS
- #endif
- using UnityEngine;
- using UnityEditor;
- using UnityEditor.Callbacks;
- using UnityEditor.iOS.Xcode;
- using System;
- using System.Collections.Generic;
- using System.IO;
- namespace RenderHeads.Media.AVProVideo.Editor
- {
- public class PostProcessBuild_iOS
- {
- const string AVProVideoPluginName = "AVProVideo.xcframework";
- const string AVProVideoBootstrap = "extern void AVPPluginUnityRegisterRenderingPlugin(void*);\nvoid AVPPluginBootstrap(void) {\n\tAVPPluginUnityRegisterRenderingPlugin(UnityRegisterRenderingPluginV5);\n}\n";
- const string AVProVideoForceSwift = "import Foundation\n";
- private class Platform
- {
- public BuildTarget target { get; }
- public string name { get; }
- public string guid { get; }
- public static Platform GetPlatformForTarget(BuildTarget target)
- {
- switch (target)
- {
- case BuildTarget.iOS:
- return new Platform(BuildTarget.iOS, "iOS", "a7ee58e0e533849d3a37458bc7df6df7");
- case BuildTarget.tvOS:
- return new Platform(BuildTarget.tvOS, "tvOS", "f83f62879d8fb417cb18d0547c9bfd02");
- #if UNITY_2022_3
- case BuildTarget.VisionOS:
- return new Platform(BuildTarget.VisionOS, "visionOS", "fe151797423674af0941aae11c872b90");
- #endif
- default:
- return null;
- }
- }
- private Platform(BuildTarget target, string name, string guid)
- {
- this.target = target;
- this.name = name;
- this.guid = guid;
- }
- }
- /// <summary>
- /// Get the plugin path for the platform specified
- /// </summary>
- /// <param name="platform">The platform</param>
- /// <param name="pluginName">The plugin's file name</param>
- /// <returns>The path of the plugin within Unity's assets folder</returns>
- private static string PluginPathForPlatform(Platform platform, string pluginName)
- {
- // See if we can find the plugin by GUID
- string pluginPath = AssetDatabase.GUIDToAssetPath(platform.guid);
- // If not, try and find it by name
- if (pluginPath.Length == 0)
- {
- Debug.LogWarningFormat("[AVProVideo] Failed to find plugin by GUID, will attempt to find it by name.");
- string[] guids = AssetDatabase.FindAssets(pluginName);
- if (guids != null && guids.Length > 0)
- {
- foreach (string guid in guids)
- {
- string assetPath = AssetDatabase.GUIDToAssetPath(guid);
- if (assetPath.Contains(platform.name))
- {
- pluginPath = assetPath;
- break;
- }
- }
- }
- }
- if (pluginPath.Length > 0)
- {
- Debug.LogFormat("[AVProVideo] Found plugin at '{0}'", pluginPath);
- }
- return pluginPath;
- }
- /// <summary>
- /// Gets the target guid if Unity's framework target from the project provided
- /// </summary>
- /// <param name="project">The project to get the guid from</param>
- /// <returns></returns>
- private static string GetUnityFrameworkTargetGuid(PBXProject project)
- {
- return project.GetUnityFrameworkTargetGuid();
- }
- /// <summary>
- /// Copies a directory.
- /// </summary>
- /// <remarks>
- /// Intended for use outside of Unity's project structure, this will skip meta files when copying.
- /// </remarks>
- /// <param name="src">The directory info of the directory to copy</param>
- /// <param name="dst">The directory info of the destination directory</param>
- private static void CopyDirectory(DirectoryInfo srcDirInfo, DirectoryInfo dstDirInfo)
- {
- // Make sure the target directory exists
- Directory.CreateDirectory(dstDirInfo.FullName);
- // Copy over the sub-directories
- foreach (DirectoryInfo subSrcDirInfo in srcDirInfo.GetDirectories())
- {
- DirectoryInfo subDstDirInfo = dstDirInfo.CreateSubdirectory(subSrcDirInfo.Name);
- CopyDirectory(subSrcDirInfo, subDstDirInfo);
- }
- // Copy over the files
- foreach (FileInfo srcFileInfo in srcDirInfo.GetFiles())
- {
- if (srcFileInfo.Extension == ".meta")
- {
- // Do not want to copy Unity's meta files into the built project
- continue;
- }
- else
- if (srcFileInfo.Name == ".DS_Store")
- {
- // Do not want to copy .DS_Store files into the built project
- continue;
- }
- else
- {
- srcFileInfo.CopyTo(Path.Combine(dstDirInfo.FullName, srcFileInfo.Name), true);
- }
- }
- }
- /// <summary>
- /// Copies a directory.
- /// </summary>
- /// <remarks>
- /// Intended for use outside of Unity's project structure, this will skip meta files when copying.
- /// </remarks>
- /// <param name="src">The path of the directory to copy</param>
- /// <param name="dst">The path where the directory will be copied to</param>
- private static void CopyDirectory(string src, string dst)
- {
- CopyDirectory(new DirectoryInfo(src), new DirectoryInfo(dst));
- }
- /// <summary>
- /// Tests the target build platform to see if it's supported by this script
- /// </summary>
- /// <param name="target">The target build platform</param>
- /// <returns>true if the build target is supported, false otherwise</returns>
- private static bool IsBuildTargetSupported(BuildTarget target)
- {
- switch (target)
- {
- case BuildTarget.iOS:
- case BuildTarget.tvOS:
- #if UNITY_2022_3
- case BuildTarget.VisionOS:
- #endif
- return true;
- default:
- return false;
- }
- }
- /// <summary>
- /// Gets the Xcode project name for the target specified.
- /// </summary>
- /// <param name="target">The build target</param>
- /// <returns>The Xcode project name</returns>
- private static string GetXcodeProjectNameForBuildTarget(BuildTarget target)
- {
- switch (target)
- {
- case BuildTarget.iOS:
- case BuildTarget.tvOS:
- return "Unity-iPhone.xcodeproj";
- #if UNITY_2022_3
- case BuildTarget.VisionOS:
- return "Unity-VisionOS.xcodeproj";
- #endif
- default:
- Debug.LogError($"[AVProVideo] GetXcodeProjectNameForBuildTarget - unrecognised build target: {target}");
- return null;
- }
- }
- // Converts the Unity asset path to the expected path in the built Xcode project.
- private static string ConvertPluginAssetPathToXcodeProjectPath(string pluginPath, string subFolder)
- {
- List<string> components = new List<string>(pluginPath.Split(new char[] { '/' }));
- #if UNITY_TVOS
- // Unity just copies the xcframework into the frameworks folder
- string frameworkPath = Path.Combine(subFolder, components[^1]);
- #else
- #if UNITY_VISIONOS
- // For reasons unknown unity puts everything under an ARM64 folder on visionOS
- components.Insert(0, "ARM64");
- components.Insert(0, subFolder);
- #else
- components[0] = subFolder;
- #endif
- #if UNITY_2019_1_OR_NEWER
- string frameworkPath = string.Join("/", components);
- #else
- string frameworkPath = string.Join("/", components.ToArray());
- #endif
- #endif
- return frameworkPath;
- }
- //
- private static void StripMetaFilesFromDirectory(DirectoryInfo dirInfo)
- {
- // Remove any meta files
- foreach (FileInfo srcFileInfo in dirInfo.GetFiles())
- {
- if (srcFileInfo.Extension == ".meta")
- {
- Debug.Log($"[AVProVideo] Deleting {srcFileInfo.FullName}");
- File.Delete(srcFileInfo.FullName);
- }
- else
- if (srcFileInfo.Name == ".DS_Store")
- {
- Debug.Log($"[AVProVideo] Deleting {srcFileInfo.FullName}");
- File.Delete(srcFileInfo.FullName);
- }
- }
- // Do the same for any sub-directories
- foreach (DirectoryInfo subDirInfo in dirInfo.GetDirectories("*"))
- {
- StripMetaFilesFromDirectory(subDirInfo);
- }
- }
- /// <summary>
- /// Post-process the generated Xcode project to add the plugin and any build configuration required.
- /// </summary>
- /// <param name="target">The target build platform</param>
- /// <param name="path">The path to the built project</param>
- [PostProcessBuild]
- public static void ModifyProject(BuildTarget target, string path)
- {
- if (!IsBuildTargetSupported(target))
- {
- // Nothing to be done
- return;
- }
- Debug.Log("[AVProVideo] Post-processing generated Xcode project...");
- Platform platform = Platform.GetPlatformForTarget(target);
- if (platform == null)
- {
- Debug.LogWarningFormat("[AVProVideo] Unknown build target: {0}, stopping", target);
- return;
- }
- // Create the path to the generated Xcode project file
- string xcodeProjectName = GetXcodeProjectNameForBuildTarget(target);
- if (xcodeProjectName == null)
- {
- return;
- }
- string xcodeProjectPath = Path.Combine(path, xcodeProjectName, "project.pbxproj");
- Debug.Log($"[AVProVideo] Opening Xcode project at: {path}");
- // Open the project
- PBXProject project = new PBXProject();
- project.ReadFromFile(xcodeProjectPath);
- // Attempt to find the plugin path
- string pluginPath = PluginPathForPlatform(platform, AVProVideoPluginName);
- if (pluginPath.Length == 0)
- {
- Debug.LogErrorFormat("[AVProVideo] Failed to find '{0}' for '{1}' in the Unity project. Something is horribly wrong, please reinstall AVPro Video.", AVProVideoPluginName, platform);
- return;
- }
- Debug.Log($"[AVProVideo] Plugin path: {pluginPath}");
- string destPluginPath = Path.Combine("Libraries", "AVProVideo");
- Directory.CreateDirectory(Path.Combine(path, destPluginPath));
- // Get the Unity framework target GUID
- string unityFrameworkTargetGuid = GetUnityFrameworkTargetGuid(project);
- #if AVPROVIDEO_UNITY_DOES_NOT_SUPPORT_XCFRAMEWORKS
- // Get the path to the xcframework
- string xcframeworkPath = Path.Combine(destPluginPath, AVProVideoPluginName);
- // Copy over the xcframework to the generated xcode project
- Debug.Log($"[AVProVideo] Copying AVProVideo.xcframework into the Xcode project at {destPluginPath}");
- CopyDirectory(pluginPath, Path.Combine(path, xcframeworkPath));
- if (!project.ContainsFileByProjectPath(xcframeworkPath))
- {
- Debug.Log("[AVProVideo] Adding AVProVideo.xcframework to the UnityFramework target");
- // Add the xcframework and sundry files to the project
- string xcframeworkGuid = project.AddFile(xcframeworkPath, xcframeworkPath);
- // Get the frameworks build phase and add the xcframework to it
- string frameworksBuildPhaseForUnityFrameworkTarget = project.GetFrameworksBuildPhaseByTarget(unityFrameworkTargetGuid);
- project.AddFileToBuildSection(unityFrameworkTargetGuid, frameworksBuildPhaseForUnityFrameworkTarget, xcframeworkGuid);
- }
- #else
- // If we've upgraded Unity to a version that supports xcframeworks we need to purge the meta files from the plugin
- // string xcframeworkPath = ConvertPluginAssetPathToXcodeProjectPath(pluginPath, "Frameworks");
- string xcframeworkPath = string.Empty;
- IReadOnlyList<string> paths = project.GetRealPathsOfAllFiles(PBXSourceTree.Source);
- foreach (string p in paths)
- {
- if (p.EndsWith(AVProVideoPluginName))
- {
- xcframeworkPath = p;
- break;
- }
- }
- if (!string.IsNullOrEmpty(xcframeworkPath))
- {
- string dest_xcframeworkPath = Path.Combine(path, xcframeworkPath);
- Debug.Log($"[AVProVideo] xcframework path is: {dest_xcframeworkPath}");
- StripMetaFilesFromDirectory(new DirectoryInfo(dest_xcframeworkPath));
- }
- // string dest_xcframeworkPath = Path.Combine(path, xcframeworkPath);
- // if (!project.ContainsFileByProjectPath(xcframeworkPath))
- // {
- // Debug.Log("[AVProVideo] Stripping meta files from AVProVideo.xcframework");
- // StripMetaFilesFromDirectory(new DirectoryInfo(dest_xcframeworkPath));
- // }
- else
- {
- Debug.LogError($"[AVProVideo] Failed to find AVProPlugin.xcframework in the built project");
- }
- #endif
- Debug.Log("[AVProVideo] Writing AVProVideoBootstrap.m to the UnityFramework target");
- string bootstrapPath = Path.Combine(destPluginPath, "AVProVideoBootstrap.m");
- File.WriteAllText(Path.Combine(path, bootstrapPath), AVProVideoBootstrap);
- string bootstrapGuid = project.AddFile(bootstrapPath, bootstrapPath);
- project.AddFileToBuild(unityFrameworkTargetGuid, bootstrapGuid);
- string forceSwiftPath = Path.Combine(destPluginPath, "AVProVideoForceSwift.swift");
- Debug.Log("[AVProVideo] Writing AVProVideoForceSwift.swift to the UnityFramework target");
- File.WriteAllText(Path.Combine(path, forceSwiftPath), AVProVideoForceSwift);
- string forceSwiftGuid = project.AddFile(forceSwiftPath, forceSwiftPath);
- project.AddFileToBuild(unityFrameworkTargetGuid, forceSwiftGuid);
- // Make sure the swift version is set to 5.0
- string swiftVersionStr = project.GetBuildPropertyForAnyConfig(unityFrameworkTargetGuid, "SWIFT_VERSION");
- decimal swiftVersion;
- if (!Decimal.TryParse(swiftVersionStr, out swiftVersion) || (swiftVersion < 5))
- {
- Debug.Log("[AVProVideo] setting SWIFT_VERSION to 5.0 for the UnityFramework target");
- project.SetBuildProperty(unityFrameworkTargetGuid, "SWIFT_VERSION", "5.0");
- }
- // Done
- project.WriteToFile(xcodeProjectPath);
- Debug.Log("[AVProVideo] Finished modifying Xcode project");
- }
- }
- }
- #endif
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