EnviroModuleEditor.cs 1.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. namespace Enviro
  6. {
  7. [CustomEditor(typeof(EnviroModule))]
  8. public class EnviroModuleEditor : EnviroBaseInspector
  9. {
  10. public SerializedProperty preset;
  11. public virtual void OnEnable()
  12. {
  13. //SetupGUIStyles ();
  14. }
  15. public void SetActiveGUIColor(bool active)
  16. {
  17. if(active)
  18. GUI.backgroundColor = new Color(1f,1f,2f,1f);
  19. }
  20. public void UnsetActiveGUIColor()
  21. {
  22. GUI.backgroundColor = Color.white;
  23. }
  24. public void DisableInputStart()
  25. {
  26. if(EnviroManager.instance != null && EnviroManager.instance.Weather != null)
  27. {
  28. if(EnviroManager.instance.Weather.targetWeatherType != null)
  29. EditorGUI.BeginDisabledGroup(true);
  30. }
  31. }
  32. public void DisableInputEnd()
  33. {
  34. EditorGUI.EndDisabledGroup();
  35. }
  36. public void DisableInputStartQuality()
  37. {
  38. if(EnviroManager.instance != null && EnviroManager.instance.Quality != null)
  39. {
  40. if(EnviroManager.instance.Quality.Settings.defaultQuality != null)
  41. EditorGUI.BeginDisabledGroup(true);
  42. }
  43. }
  44. public void DisableInputEndQuality()
  45. {
  46. EditorGUI.EndDisabledGroup();
  47. }
  48. public override void OnInspectorGUI()
  49. {
  50. SetupGUIStyles ();
  51. }
  52. }
  53. }