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- using UnityEngine;
- #if INPUT_SYSTEM_ENABLED
- using Input = XCharts.Runtime.InputHelper;
- #endif
- using XCharts.Runtime;
- namespace XCharts.Example
- {
- [DisallowMultipleComponent]
- [ExecuteInEditMode]
- public class Example_Test : MonoBehaviour
- {
- BaseChart chart;
- void Awake()
- {
- chart = gameObject.GetComponent<BaseChart>();
- }
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.Space))
- {
- AddData();
- }
- else if (Input.GetKeyDown(KeyCode.R))
- {
- chart.AnimationReset();
- chart.AnimationFadeIn();
- }
- else if (Input.GetKeyDown(KeyCode.U))
- {
- chart.UpdateData(0, 2, 99);
- }
- else if (Input.GetKeyDown(KeyCode.C))
- {
- chart.UpdateData(0, 2, 22);
- }
- }
- void AddData()
- {
- chart.AnimationReset();
- chart.AnimationFadeOut();
- }
- }
- }
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