GCJKLayer.cs 45 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShuiWeiButton;
  145. private Button GClist_ShuiYaButton;
  146. private Button GClist_WeiYiButton;
  147. private Button GClist_ShiPinButton;
  148. //视频监控
  149. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  150. public GameObject obsItemPrefab;
  151. private Transform obsItemContent;
  152. private List<ObsItem> _obsItems;
  153. public GameObject obsIconPrefab;
  154. private Transform _obsIconContent;
  155. private List<ObsIconCtrl> _obsIconCtrls;
  156. private InputField _obsSearchInputField;
  157. //水位图标
  158. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  159. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  160. private Transform _shuiWeiIconContent;
  161. //水压
  162. public GameObject shuiYaIconPrefab;
  163. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  164. private Transform _shuiYaIconContent;
  165. //位移
  166. public GameObject weiYiIconPrefab;
  167. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  168. private Transform _weiYiIconContent;
  169. private Toggle obsToggle;
  170. private Toggle shuiWeiToggle;
  171. private Toggle shuiYaToggle;
  172. private Toggle weiYiToggle;
  173. public RectTransform main;
  174. public RectTransform miniMap;
  175. public UnityEngine.UI.Button globalWeatherBtn;
  176. public UnityEngine.UI.Button exitGlobalWeatherBtn;
  177. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  178. public RectTransform miniMapQXContent;
  179. public RectTransform miniMapSWContent;
  180. public GameObject dropUnitPrefab;
  181. public GameObject weatherUnitPrefab;
  182. public UnityEngine.UI.Button qxDataBtn;
  183. public UnityEngine.UI.Button swDataBtn;
  184. public Sprite highLightBtn;
  185. public Sprite normalBtn;
  186. public Toggle dropToggle;
  187. public Toggle weatherToggle;
  188. List<DropUnit> dropUnits = new List<DropUnit>();
  189. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  190. public GameObject runtimePointObj;
  191. private int currentDataType = -1;
  192. public GameObject loading;
  193. public Button buyuanBtn;
  194. public Button taokouBtn;
  195. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  196. public GameObject _DeviceTrendPanelOri;
  197. private List<DeviceTrendPanel> openDeviceTrendPanelList = new List<DeviceTrendPanel>();
  198. //public GongChengLieBiaoItem currentSelectItem;
  199. private void Awake()
  200. {
  201. _Instance = this;
  202. Init();
  203. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  204. _shuiWeiHistoryPanel.Init();
  205. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  206. buyuanBtn.onClick.AddListener(() =>
  207. {
  208. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  209. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  210. SetCurrentDataToPanel(0);
  211. });
  212. taokouBtn.onClick.AddListener(() =>
  213. {
  214. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  215. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  216. SetCurrentDataToPanel(1);
  217. });
  218. }
  219. private async void OnEnable()
  220. {
  221. StaticLod.instance.OnFoucusStatic(0);
  222. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  223. {
  224. await HttpHelper._Instance.InitSWYJData();
  225. }
  226. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  227. {
  228. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  229. }
  230. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  231. {
  232. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  233. }
  234. SetCurrentDataToPanel(0);
  235. }
  236. public void Init()
  237. {
  238. //泵站监控面板
  239. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  240. _bengZhanJianKongContent =
  241. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  242. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  243. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  244. {
  245. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  246. {
  247. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  248. .GetComponent<BengZhanJianKongItem>();
  249. tempItem.Init();
  250. tempItem.SetData(BengZhanJianKongDatas[i]);
  251. currentBengZhanJianKongItems.Add(tempItem);
  252. }
  253. }
  254. //闸站
  255. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  256. _zhaZhanJianKongContent =
  257. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  258. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  259. //水文
  260. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  261. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  262. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  263. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  264. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  265. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  266. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  267. if (currentShuiWenJianCeData != null)
  268. {
  269. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  270. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  271. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  272. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  273. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  274. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  275. }
  276. //监测数据
  277. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  278. .GetComponent<Text>();
  279. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  280. .GetComponent<Text>();
  281. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  282. .GetComponent<Text>();
  283. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  284. .GetComponent<Text>();
  285. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  286. .GetComponent<Text>();
  287. if (currentGongChengJianCeData != null)
  288. {
  289. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  290. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  291. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  292. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  293. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  294. }
  295. //工程列表
  296. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  297. .GetComponent<RectTransform>();
  298. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
  299. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  300. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
  301. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  302. GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
  303. GClist_ShuiYaButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiYa); });
  304. GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
  305. GClist_WeiYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYi); });
  306. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
  307. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  308. //监控
  309. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  310. obsPanel.gameObject.SetActive(false);
  311. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  312. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  313. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  314. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  315. CreatObsItem();
  316. //水位
  317. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  318. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  319. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  320. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  321. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  322. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  323. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  324. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  325. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  326. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  327. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  328. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  329. exitGlobalWeatherBtn.onClick.AddListener(() =>
  330. {
  331. CameraManager.SwitchCamera(0);
  332. viewMode = ViewMode.normal;
  333. miniMap.gameObject.SetActive(false);
  334. main.gameObject.SetActive(true);
  335. });
  336. qxDataBtn.onClick.AddListener(() =>
  337. {
  338. miniMapQXContent.gameObject.SetActive(true);
  339. miniMapSWContent.gameObject.SetActive(false);
  340. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  341. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  342. weatherToggle.gameObject.SetActive(false);
  343. });
  344. swDataBtn.onClick.AddListener(() =>
  345. {
  346. miniMapQXContent.gameObject.SetActive(false);
  347. miniMapSWContent.gameObject.SetActive(true);
  348. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  349. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  350. weatherToggle.gameObject.SetActive(true);
  351. });
  352. dropToggle.onValueChanged.AddListener((active) =>
  353. {
  354. for (int i = 0; i < dropUnits.Count; i++)
  355. {
  356. dropUnits[i].gameObject.SetActive(active);
  357. }
  358. });
  359. weatherToggle.onValueChanged.AddListener((active) =>
  360. {
  361. for (int i = 0; i < weatherUnits.Count; i++)
  362. {
  363. weatherUnits[i].gameObject.SetActive(active);
  364. }
  365. });
  366. }
  367. public async void OnGlobalWeatherClick()
  368. {
  369. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  370. await HttpHelper._Instance.InitGCJKData();
  371. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  372. CameraManager.SwitchCamera(1);
  373. if (dropUnits.Count <= 0)
  374. {
  375. viewMode = ViewMode.miniMap;
  376. dropUnits = new List<DropUnit>();
  377. weatherUnits = new List<WeatherUnit>();
  378. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  379. {
  380. GameObject gameObject = Instantiate(dropUnitPrefab);
  381. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  382. dropUnit.transform.SetParent(miniMapQXContent.transform);
  383. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  384. GlobalData.qXZDatas[i].dropSum6.ToString());
  385. dropUnits.Add(dropUnit);
  386. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  387. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  388. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  389. dropUnit.bingObj.transform.localScale = Vector3.one;
  390. dropUnit.bingObj.transform.localPosition =
  391. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  392. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  393. }
  394. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  395. {
  396. GameObject gameObject = Instantiate(dropUnitPrefab);
  397. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  398. dropUnit.transform.SetParent(miniMapSWContent.transform);
  399. dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  400. GlobalData.sWZDatas[i].dropSum6.ToString());
  401. dropUnits.Add(dropUnit);
  402. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  403. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  404. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  405. dropUnit.bingObj.transform.localScale = Vector3.one;
  406. dropUnit.bingObj.transform.localPosition =
  407. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  408. dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  409. }
  410. }
  411. else
  412. {
  413. viewMode = ViewMode.miniMap;
  414. int index = 0;
  415. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  416. {
  417. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  418. GlobalData.qXZDatas[i].dropSum6.ToString());
  419. index++;
  420. }
  421. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  422. {
  423. dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  424. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  425. }
  426. }
  427. if (weatherUnits.Count <= 0)
  428. {
  429. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  430. {
  431. GameObject gameObject = Instantiate(weatherUnitPrefab);
  432. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  433. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  434. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  435. GlobalData.sWZDatas[i].wth);
  436. weatherUnits.Add(weatherUnit);
  437. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  438. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  439. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  440. weatherUnit.bingObj.transform.localScale = Vector3.one;
  441. weatherUnit.bingObj.transform.localPosition =
  442. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  443. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  444. }
  445. }
  446. else
  447. {
  448. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  449. {
  450. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  451. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  452. }
  453. }
  454. miniMap.gameObject.SetActive(true);
  455. main.gameObject.SetActive(false);
  456. }
  457. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  458. {
  459. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  460. {
  461. Destroy(currentBengZhanJianKongItems[i].gameObject);
  462. }
  463. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  464. BengZhanJianKongDatas.AddRange(datas);
  465. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  466. {
  467. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  468. {
  469. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  470. .GetComponent<BengZhanJianKongItem>();
  471. tempItem.Init();
  472. tempItem.SetData(BengZhanJianKongDatas[i]);
  473. currentBengZhanJianKongItems.Add(tempItem);
  474. }
  475. }
  476. }
  477. public async void SetCurrentDataToPanel(int type)
  478. {
  479. if (currentDataType == type)
  480. {
  481. return;
  482. }
  483. StaticLod.instance.OnFoucusStatic(type);
  484. currentDataType = type;
  485. //水位图标
  486. CreatShuiWeiIcon();
  487. FindShuiWeiTargetObje();
  488. //水压图标
  489. CreatShuiYaIcon();
  490. FindShuiYaTargetObje();
  491. //位移图标
  492. CreatWeiYiIcon();
  493. FindWeiYiTargetObje();
  494. SetObsIconActive(obsToggle.isOn);
  495. SetShuiWeiIconActive(false);
  496. SetShuiYaIconActive(false);
  497. SetWeiYiIconActive(false);
  498. SetGongChengLieBiaoData();
  499. loading.gameObject.SetActive(true);
  500. if (currentDataType == 0)
  501. {
  502. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  503. {
  504. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  505. }
  506. }
  507. else {
  508. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  509. {
  510. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  511. }
  512. }
  513. loading.gameObject.SetActive(false);
  514. SetZhaZhanJianKongData();
  515. }
  516. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  517. {
  518. var tempTrendPanel= Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  519. tempTrendPanel.currentType = currentDataType;
  520. tempTrendPanel.InitDatePicker();
  521. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  522. openDeviceTrendPanelList.Add(tempTrendPanel);
  523. }
  524. public void RemovePanel(DeviceTrendPanel panel)
  525. {
  526. if (openDeviceTrendPanelList.Contains(panel))
  527. {
  528. openDeviceTrendPanelList.Remove(panel);
  529. }
  530. }
  531. private void OnDisable()
  532. {
  533. for (int i = 0; i < openDeviceTrendPanelList.Count; i++)
  534. {
  535. openDeviceTrendPanelList[i].Hide();
  536. }
  537. }
  538. public void SetZhaZhanJianKongData()
  539. {
  540. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  541. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  542. Debug.Log(tempSensorData.Count);
  543. for (int i = 0; i < tempSensorData.Count; i++)
  544. {
  545. datas.Add(new ZhaZhanJianKongData()
  546. {
  547. name = "闸门_" + tempSensorData[i].sensor_id,
  548. openValue = tempSensorData[i].opening_degree * 0.01f,
  549. state = tempSensorData[i].gate_open
  550. ? ZhaZhanState.open
  551. : ZhaZhanState.close,
  552. });
  553. }
  554. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  555. {
  556. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  557. }
  558. currentZhaZhanJianKongItems.Clear();
  559. if (datas != null && datas.Count > 0)
  560. {
  561. for (int i = 0; i < datas.Count; i++)
  562. {
  563. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  564. .GetComponent<ZhaZhanJianKongItem>();
  565. tempItem.Init();
  566. tempItem.SetData(datas[i]);
  567. currentZhaZhanJianKongItems.Add(tempItem);
  568. }
  569. }
  570. float[] modelAniValues = new float[datas.Count];
  571. for (int i = 0; i < modelAniValues.Length; i++)
  572. {
  573. modelAniValues[i] = datas[i].openValue;
  574. }
  575. ActionInstance._Instance.ModelAni_On?.Invoke( currentDataType == 0 ? AniType.buYuan : AniType.taoKou,modelAniValues);
  576. }
  577. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  578. {
  579. currentShuiWenJianCeData = data;
  580. if (currentShuiWenJianCeData != null)
  581. {
  582. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  583. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  584. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  585. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  586. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  587. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  588. }
  589. }
  590. public void SetGongChengJianCe(GongChengJianCeData data)
  591. {
  592. currentGongChengJianCeData = data;
  593. if (currentGongChengJianCeData != null)
  594. {
  595. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  596. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  597. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  598. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  599. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  600. }
  601. }
  602. public void SetGongChengLieBiaoData()
  603. {
  604. _DevivesDatas.Clear();
  605. //水位
  606. foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiWeiDataList:GlobalData.TaoKouShuiWeiDataList)
  607. {
  608. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  609. tempLieBiaoData.name = tempData.name;
  610. tempLieBiaoData.type = GongChengType.shuiWei;
  611. tempLieBiaoData.state = GongChengState.normal;
  612. tempLieBiaoData.sid = tempData.sid;
  613. tempLieBiaoData.gid = tempData.gid;
  614. _DevivesDatas.Add(tempLieBiaoData);
  615. }
  616. //水压
  617. foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiYaDataList:GlobalData.TaoKouShuiYaDataList)
  618. {
  619. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  620. tempLieBiaoData.name = tempData.name;
  621. tempLieBiaoData.type = GongChengType.shuiYa;
  622. tempLieBiaoData.state = GongChengState.normal;
  623. tempLieBiaoData.sid = tempData.sid;
  624. tempLieBiaoData.gid = tempData.gid;
  625. _DevivesDatas.Add(tempLieBiaoData);
  626. }
  627. //位移
  628. foreach (var tempData in currentDataType==0?GlobalData.BuYuanWeiYiDataList:GlobalData.TaoKouWeiYiDataList)
  629. {
  630. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  631. tempLieBiaoData.name = tempData.name;
  632. tempLieBiaoData.type = GongChengType.weiYi;
  633. tempLieBiaoData.state = GongChengState.normal;
  634. tempLieBiaoData.sid = tempData.sid;
  635. tempLieBiaoData.gid = tempData.gid;
  636. _DevivesDatas.Add(tempLieBiaoData);
  637. }
  638. //监控
  639. foreach (var tempData in currentDataType==0?GlobalData.obsDatas_by:GlobalData.obsDatas_tk)
  640. {
  641. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  642. tempLieBiaoData.name = tempData.name;
  643. tempLieBiaoData.type = GongChengType.shiPin;
  644. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  645. tempLieBiaoData.sid = "";
  646. tempLieBiaoData.gid = "";//监控没有这玩意
  647. _DevivesDatas.Add(tempLieBiaoData);
  648. }
  649. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  650. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  651. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  652. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  653. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  654. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  655. {
  656. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  657. }
  658. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  659. for (int i = 0; i < _DevivesDatas.Count; i++)
  660. {
  661. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  662. .GetComponent<GongChengLieBiaoItem>();
  663. tempItem.Init();
  664. _DevivesDatas[i].index = i + 1;
  665. tempItem.SetData(_DevivesDatas[i]);
  666. currentGongChengLieBiaoItems.Add(tempItem);
  667. }
  668. }
  669. //筛选工程列表
  670. public void SeachGongChengList(GongChengType type)
  671. {
  672. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  673. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  674. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  675. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  676. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  677. switch (type)
  678. {
  679. case GongChengType.all:
  680. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  681. foreach (var obj in currentGongChengLieBiaoItems)
  682. {
  683. obj.gameObject.SetActive(true);
  684. }
  685. break;
  686. case GongChengType.shuiWei:
  687. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  688. foreach (var obj in currentGongChengLieBiaoItems)
  689. {
  690. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  691. }
  692. break;
  693. case GongChengType.shuiYa:
  694. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
  695. foreach (var obj in currentGongChengLieBiaoItems)
  696. {
  697. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
  698. }
  699. break;
  700. case GongChengType.weiYi:
  701. GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
  702. foreach (var obj in currentGongChengLieBiaoItems)
  703. {
  704. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
  705. }
  706. break;
  707. case GongChengType.shiPin:
  708. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  709. foreach (var obj in currentGongChengLieBiaoItems)
  710. {
  711. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  712. }
  713. break;
  714. }
  715. }
  716. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  717. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  718. //监控列表
  719. public async void CreatObsItem()
  720. {
  721. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  722. _obsItems = new List<ObsItem>();
  723. _obsIconCtrls = new List<ObsIconCtrl>();
  724. for (int i = 0; i < _obsItems.Count; i++)
  725. {
  726. Destroy(_obsItems[i].gameObject);
  727. }
  728. for (int i = 0; i < _obsIconCtrls.Count; i++)
  729. {
  730. Destroy(_obsIconCtrls[i].gameObject);
  731. }
  732. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++) {
  733. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK) {
  734. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸") {
  735. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  736. } else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸") {
  737. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  738. }
  739. }
  740. }
  741. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  742. {
  743. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName)) {
  744. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  745. }
  746. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  747. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  748. tempItem.SetData(GlobalData.obsDatas_by[i]);
  749. int tempi = i;
  750. tempItem._button.onClick.AddListener(() =>
  751. {
  752. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  753. });
  754. _obsItems.Add(tempItem);
  755. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  756. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  757. tempIcon.Init(GlobalData.obsDatas_by[i]);
  758. _obsIconCtrls.Add(tempIcon);
  759. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  760. }
  761. foreach (string keyName in BYObsUseLib.Keys) {
  762. if (!BYObsUseLib[keyName]) {
  763. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  764. ObsData errorObs = new ObsData();
  765. errorObs.name = keyName + "(丢失)";
  766. errorObs.targetName = keyName;
  767. errorObs.type = obsType.BuYuanObs;
  768. errorObs.status = false;
  769. tempIcon.Init(errorObs);
  770. _obsIconCtrls.Add(tempIcon);
  771. }
  772. }
  773. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  774. {
  775. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  776. {
  777. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  778. }
  779. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  780. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  781. int tempi = i;
  782. tempItem._button.onClick.AddListener(() =>
  783. {
  784. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  785. });
  786. _obsItems.Add(tempItem);
  787. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  788. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  789. _obsIconCtrls.Add(tempIcon);
  790. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  791. }
  792. foreach (string keyName in TKObsUseLib.Keys)
  793. {
  794. if (!TKObsUseLib[keyName])
  795. {
  796. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  797. ObsData errorObs = new ObsData();
  798. errorObs.name = keyName + "(丢失)";
  799. errorObs.targetName = keyName;
  800. errorObs.type = obsType.TaoKouObs;
  801. errorObs.status = false;
  802. tempIcon.Init(errorObs);
  803. _obsIconCtrls.Add(tempIcon);
  804. }
  805. }
  806. SetObsIconActive(obsToggle.isOn);
  807. }
  808. public void SearchObsItem(string s_name)
  809. {
  810. if (s_name.Equals(""))
  811. {
  812. for (int i = 0; i < _obsItems.Count; i++)
  813. {
  814. _obsItems[i].gameObject.SetActive(true);
  815. }
  816. }
  817. else
  818. {
  819. for (int i = 0; i < _obsItems.Count; i++)
  820. {
  821. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  822. }
  823. }
  824. }
  825. //查找场景中的监控坐标对象
  826. public void FindObsTargetObje()
  827. {
  828. if (_obsItems == null)
  829. {
  830. return;
  831. }
  832. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  833. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  834. for (int i = 0; i < _obsItems.Count; i++)
  835. {
  836. string objName = _obsItems[i]._data.targetName;
  837. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  838. {
  839. for (int j = 0; j < BY_targs.Length; j++)
  840. {
  841. if (BY_targs[j].gameObject.name == objName)
  842. {
  843. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  844. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  845. break;
  846. }
  847. }
  848. }
  849. else
  850. {
  851. for (int j = 0; j < TK_targs.Length; j++)
  852. {
  853. if (TK_targs[j].gameObject.name == objName)
  854. {
  855. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  856. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  857. break;
  858. }
  859. }
  860. }
  861. }
  862. }
  863. public void ShowObsPlayerPanel(ObsData _data)
  864. {
  865. obsPanel.gameObject.SetActive(true);
  866. obsPanel.SetObsData(_data);
  867. obsPanel.SetTitle(_data.name);
  868. }
  869. public void ShowHistoryPanle(ShuiWeiData data)
  870. {
  871. _shuiWeiHistoryPanel.SetData(data);
  872. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  873. }
  874. public void SetObsIconActive(bool show)
  875. {
  876. if (_obsIconCtrls == null)
  877. {
  878. return;
  879. }
  880. for (int i = 0; i < _obsIconCtrls.Count; i++)
  881. {
  882. _obsIconCtrls[i].gameObject.SetActive(show);
  883. }
  884. }
  885. //水位图标
  886. public void CreatShuiWeiIcon()
  887. {
  888. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  889. {
  890. Destroy(_shuiWeiIconCtrls[i].gameObject);
  891. }
  892. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  893. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  894. for (int i = 0; i < DataList.Count; i++)
  895. {
  896. ShuiWeiIconCtrl tempIcon =
  897. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  898. tempIcon.Init(DataList[i]);
  899. _shuiWeiIconCtrls.Add(tempIcon);
  900. }
  901. Debug.Log(DataList.Count);
  902. }
  903. //查找场景中的水位坐标对象
  904. public void FindShuiWeiTargetObje()
  905. {
  906. if (_shuiWeiIconCtrls == null)
  907. {
  908. return;
  909. }
  910. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  911. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  912. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  913. {
  914. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  915. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  916. {
  917. for (int j = 0; j < BY_targs.Length; j++)
  918. {
  919. if (BY_targs[j].gameObject.name == objName)
  920. {
  921. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  922. break;
  923. }
  924. }
  925. }
  926. else
  927. {
  928. for (int j = 0; j < TK_targs.Length; j++)
  929. {
  930. if (TK_targs[j].gameObject.name == objName)
  931. {
  932. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  933. break;
  934. }
  935. }
  936. }
  937. }
  938. }
  939. //水压图标
  940. public void CreatShuiYaIcon()
  941. {
  942. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  943. {
  944. Destroy(_shuiYaIconCtrls[i].gameObject);
  945. }
  946. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  947. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  948. for (int i = 0; i < DataList.Count; i++)
  949. {
  950. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  951. tempIcon.Init(DataList[i]);
  952. _shuiYaIconCtrls.Add(tempIcon);
  953. }
  954. }
  955. public void FindShuiYaTargetObje()
  956. {
  957. if (_shuiYaIconCtrls == null)
  958. {
  959. return;
  960. }
  961. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  962. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  963. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  964. {
  965. string objName = _shuiYaIconCtrls[i]._data.targetName;
  966. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  967. {
  968. for (int j = 0; j < BY_targs.Length; j++)
  969. {
  970. if (BY_targs[j].gameObject.name == objName)
  971. {
  972. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  973. break;
  974. }
  975. }
  976. }
  977. else
  978. {
  979. for (int j = 0; j < TK_targs.Length; j++)
  980. {
  981. if (TK_targs[j].gameObject.name == objName)
  982. {
  983. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  984. break;
  985. }
  986. }
  987. }
  988. }
  989. }
  990. //位移图标
  991. public void CreatWeiYiIcon()
  992. {
  993. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  994. {
  995. Destroy(_weiYiIconCtrls[i].gameObject);
  996. }
  997. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  998. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  999. for (int i = 0; i < DataList.Count; i++)
  1000. {
  1001. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1002. tempIcon.Init(DataList[i]);
  1003. _weiYiIconCtrls.Add(tempIcon);
  1004. }
  1005. }
  1006. public void FindWeiYiTargetObje()
  1007. {
  1008. if (_weiYiIconCtrls == null)
  1009. {
  1010. return;
  1011. }
  1012. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1013. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1014. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1015. {
  1016. string objName = _weiYiIconCtrls[i]._data.targetName;
  1017. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1018. {
  1019. for (int j = 0; j < BY_targs.Length; j++)
  1020. {
  1021. if (BY_targs[j].gameObject.name == objName)
  1022. {
  1023. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1024. break;
  1025. }
  1026. }
  1027. }
  1028. else
  1029. {
  1030. for (int j = 0; j < TK_targs.Length; j++)
  1031. {
  1032. if (TK_targs[i].gameObject.name == objName)
  1033. {
  1034. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1035. break;
  1036. }
  1037. }
  1038. }
  1039. }
  1040. }
  1041. public void SetShuiWeiIconActive(bool show)
  1042. {
  1043. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1044. {
  1045. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  1046. }
  1047. }
  1048. public void SetShuiYaIconActive(bool show)
  1049. {
  1050. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1051. {
  1052. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  1053. }
  1054. }
  1055. public void SetWeiYiIconActive(bool show)
  1056. {
  1057. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1058. {
  1059. _weiYiIconCtrls[i].gameObject.SetActive(show);
  1060. }
  1061. }
  1062. }