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							- using UnityEngine;
 
- namespace XCharts.Runtime
 
- {
 
-     /// <summary>
 
-     /// Scatter chart is mainly used to show the relationship between two data dimensions.
 
-     /// || 散点图主要用于展现两个数据维度之间的关系。
 
-     /// </summary>
 
-     [AddComponentMenu("XCharts/ScatterChart", 17)]
 
-     [ExecuteInEditMode]
 
-     [RequireComponent(typeof(RectTransform))]
 
-     [DisallowMultipleComponent]
 
-     [HelpURL("https://xcharts-team.github.io/docs/configuration")]
 
-     public class ScatterChart : BaseChart
 
-     {
 
-         protected override void DefaultChart()
 
-         {
 
-             EnsureChartComponent<GridCoord>();
 
-             var xAxis = EnsureChartComponent<XAxis>();
 
-             xAxis.type = Axis.AxisType.Value;
 
-             xAxis.boundaryGap = false;
 
-             var yAxis = EnsureChartComponent<YAxis>();
 
-             yAxis.type = Axis.AxisType.Value;
 
-             yAxis.boundaryGap = false;
 
-             RemoveData();
 
-             Scatter.AddDefaultSerie(this, GenerateDefaultSerieName());
 
-         }
 
-         /// <summary>
 
-         /// default bubble chart.
 
-         /// || 默认气泡图。
 
-         /// </summary>
 
-         public void DefaultBubbleChart()
 
-         {
 
-             CheckChartInit();
 
-             var serie = GetSerie(0);
 
-             serie.itemStyle.borderWidth = 2f;
 
-             serie.itemStyle.borderColor = theme.GetColor(0);
 
-             serie.itemStyle.opacity = 0.35f;
 
-             serie.symbol.sizeType = SymbolSizeType.FromData;
 
-             serie.symbol.dataScale = 0.3f;
 
-             serie.symbol.maxSize = 30f;
 
-         }
 
-     }
 
- }
 
 
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