HttpHelper.cs 84 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Serialization;
  11. using Newtonsoft.Json.Linq;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using Unity.VisualScripting;
  15. using static System.Net.WebRequestMethods;
  16. public class HttpHelper : MonoBehaviour
  17. {
  18. public Action OnSWYJRefresh;
  19. public static bool useAes = false;
  20. public static HttpHelper _Instance;
  21. public const int timeOut = 3;
  22. class DYServerAddress
  23. {
  24. public string YZTServerAddress;
  25. public string YZTServerPYAddress;
  26. public string Server_UploadPath;
  27. public string ModbusSeverAddress;
  28. public string ObsSeverAddress;
  29. public string ObsSeverM3U8Address;
  30. }
  31. void ChangeServerAddress()
  32. {
  33. //if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))
  34. //{
  35. // string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");
  36. // Debug.Log(serverAddressContent);
  37. // DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);
  38. // ServerAddress.YZTServerAddress = address.YZTServerAddress;
  39. // ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;
  40. // ServerAddress.Server_UploadPath = address.Server_UploadPath;
  41. // ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;
  42. // ServerAddress.ObsSeverAddress = address.ObsSeverAddress;
  43. // Debug.Log(ServerAddress.ObsSeverAddress);
  44. // ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;
  45. //}
  46. }
  47. private async void Awake()
  48. {
  49. _Instance = this;
  50. ChangeServerAddress();
  51. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  52. GlobalData.pageIndex == PageIndex.Page3)
  53. {
  54. Debug.Log("HttpInitYZTData");
  55. //可以并行,无需等待
  56. InitYZTData();
  57. }
  58. if (GlobalData._devicesIdDatas.Count < 1)
  59. {
  60. await GetSensorList();
  61. }
  62. if (GlobalData.pageIndex == PageIndex.Page1)
  63. {
  64. SendBuYuan_GetSensorData();
  65. SendTaoKou_GetSensorData();
  66. GetBuYuanDevicesGroupInfo();
  67. GetTaoKouDevicesGroupInfo();
  68. }
  69. if (GlobalData.pageIndex == PageIndex.Page2)
  70. {
  71. SendBuYuan_GetSensorData();
  72. SendTaoKou_GetSensorData();
  73. }
  74. if (GlobalData.pageIndex == PageIndex.Page1)
  75. {
  76. Debug.Log("InitXHGKData");
  77. //可以并行,无需等待
  78. InitXHGKData(); //已完成迁移
  79. }
  80. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  81. {
  82. Debug.Log("HttpInitGCJKData");
  83. //可以并行,无需等待
  84. InitGCJKData();
  85. InitGCJKData1h();
  86. }
  87. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)
  88. {
  89. Debug.Log("HttpInitXHDDData");
  90. //可以并行,无需等待
  91. InitXHDDData();
  92. }
  93. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)
  94. {
  95. Debug.Log("HttpInitRKZYData");
  96. //可以并行,无需等待
  97. InitRKZYData();
  98. }
  99. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  100. {
  101. Debug.Log("HttpInitSWYJData");
  102. //可以并行,无需等待
  103. InitSWYJData();
  104. }
  105. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  106. {
  107. Debug.Log("HttpInitGCYWData1");
  108. //可以并行,无需等待
  109. InitGCYWData1(0);
  110. }
  111. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  112. GlobalData.pageIndex == PageIndex.Page3)
  113. {
  114. Debug.Log("HttpInitFloorGateData");
  115. InitFloorGateData();
  116. }
  117. if (GlobalData.pageIndex == PageIndex.Page2)
  118. {
  119. Debug.Log("HttpInitDPSWData");
  120. //InitDPSWData();
  121. InitDPXHQData();
  122. }
  123. if (GlobalData.pageIndex == PageIndex.Page2)
  124. {
  125. Debug.Log("HttpInitGCYWData2");
  126. InitGCYWData2();
  127. }
  128. if (GlobalData.pageIndex == PageIndex.Page2)
  129. {
  130. Debug.Log("HttpInitYJSJData2");
  131. InitYJSJData2();
  132. }
  133. }
  134. private async Task InitGCYWData2()
  135. {
  136. bool successInternet = true;
  137. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  138. requestData.timeout = timeOut;
  139. await requestData.SendWebRequest();
  140. try
  141. {
  142. if (requestData.result != UnityWebRequest.Result.Success)
  143. {
  144. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  145. successInternet = false;
  146. }
  147. else
  148. {
  149. string postResult = requestData.downloadHandler.text;
  150. if (useAes)
  151. {
  152. postResult = AESCrypto.Decrypt(postResult);
  153. }
  154. JObject jsonObject = JObject.Parse(postResult);
  155. // 提取data字段的值
  156. JToken dataToken = jsonObject["data"];
  157. JToken codeToken = jsonObject["code"];
  158. if (codeToken.ToString() == "200")
  159. {
  160. GlobalData.InspectionStat =
  161. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  162. }
  163. else
  164. {
  165. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  166. successInternet = false;
  167. }
  168. }
  169. }
  170. catch (Exception e)
  171. {
  172. successInternet = false;
  173. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  174. }
  175. requestData.Dispose();
  176. if (!successInternet)
  177. {
  178. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  179. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  180. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  181. www.Dispose();
  182. }
  183. }
  184. private async Task InitYJSJData2()
  185. {
  186. bool successInternet = true;
  187. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  188. requestData.timeout = timeOut;
  189. await requestData.SendWebRequest();
  190. try
  191. {
  192. if (requestData.result != UnityWebRequest.Result.Success)
  193. {
  194. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  195. successInternet = false;
  196. }
  197. else
  198. {
  199. string postResult = requestData.downloadHandler.text;
  200. if (useAes)
  201. {
  202. postResult = AESCrypto.Decrypt(postResult);
  203. }
  204. JObject jsonObject = JObject.Parse(postResult);
  205. // 提取data字段的值
  206. JToken dataToken = jsonObject["data"];
  207. JToken codeToken = jsonObject["code"];
  208. if (codeToken.ToString() == "200")
  209. {
  210. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  211. GlobalData.alertData.success = true;
  212. }
  213. else
  214. {
  215. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  216. successInternet = false;
  217. }
  218. }
  219. }
  220. catch (Exception e)
  221. {
  222. successInternet = false;
  223. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  224. }
  225. requestData.Dispose();
  226. if (!successInternet)
  227. {
  228. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  229. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  230. Debug.Log(www.text);
  231. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  232. GlobalData.alertData.success = true;
  233. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  234. www.Dispose();
  235. }
  236. }
  237. private async Task InitFloorGateData()
  238. {
  239. bool successInternet = true;
  240. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  241. requestData.timeout = timeOut;
  242. await requestData.SendWebRequest();
  243. try
  244. {
  245. if (requestData.result != UnityWebRequest.Result.Success)
  246. {
  247. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  248. successInternet = false;
  249. }
  250. else
  251. {
  252. string postResult = requestData.downloadHandler.text;
  253. Debug.Log("大屏闸口数据:" + postResult);
  254. if (useAes)
  255. {
  256. postResult = AESCrypto.Decrypt(postResult);
  257. }
  258. JObject jsonObject = JObject.Parse(postResult);
  259. // 提取data字段的值
  260. JToken dataToken = jsonObject["data"];
  261. JToken codeToken = jsonObject["code"];
  262. if (codeToken.ToString() == "200")
  263. {
  264. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  265. GlobalData.floorGateData.success = true;
  266. }
  267. else
  268. {
  269. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  270. successInternet = false;
  271. }
  272. }
  273. }
  274. catch (Exception e)
  275. {
  276. successInternet = false;
  277. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  278. }
  279. requestData.Dispose();
  280. if (!successInternet)
  281. {
  282. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  283. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  284. Debug.Log(www.text);
  285. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  286. GlobalData.floorGateData.success = true;
  287. www.Dispose();
  288. }
  289. }
  290. public async Task InitDPXHQData()
  291. {
  292. GlobalData.floodStorageArea = new FloodStorageArea();
  293. bool successInternet = true;
  294. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetDPXHQData);
  295. requestData.timeout = timeOut;
  296. await requestData.SendWebRequest();
  297. try
  298. {
  299. if (requestData.result != UnityWebRequest.Result.Success)
  300. {
  301. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返request不成功");
  302. successInternet = false;
  303. }
  304. else
  305. {
  306. string postResult = requestData.downloadHandler.text;
  307. if (useAes)
  308. {
  309. postResult = AESCrypto.Decrypt(postResult);
  310. }
  311. JObject jsonObject = JObject.Parse(postResult);
  312. // 提取data字段的值
  313. JToken dataToken = jsonObject["data"];
  314. JToken codeToken = jsonObject["code"];
  315. if (codeToken.ToString() == "200")
  316. {
  317. //LocationWeatherData data1 =
  318. // JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  319. //GlobalData.locationWeatherData.Add(data1);
  320. }
  321. else
  322. {
  323. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返序列化失败");
  324. successInternet = false;
  325. }
  326. }
  327. }
  328. catch (Exception e)
  329. {
  330. successInternet = false;
  331. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  332. }
  333. if (!successInternet)
  334. {
  335. WWW www = new WWW(Application.streamingAssetsPath + "/xhq.json");
  336. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  337. // Debug.Log(www.text);
  338. GlobalData.floodStorageArea =
  339. JsonConvert.DeserializeObject<FloodStorageArea>(www.text.ToString());
  340. GlobalData.floodStorageArea.done = true;
  341. www.Dispose();
  342. //Debug.Log(GlobalData.floodStorageArea.pumpStations.value);
  343. }
  344. requestData.Dispose();
  345. }
  346. private async Task InitDPSWData()
  347. {
  348. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  349. bool successInternet = true;
  350. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  351. requestData.timeout = timeOut;
  352. await requestData.SendWebRequest();
  353. try
  354. {
  355. if (requestData.result != UnityWebRequest.Result.Success)
  356. {
  357. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  358. successInternet = false;
  359. }
  360. else
  361. {
  362. string postResult = requestData.downloadHandler.text;
  363. if (useAes)
  364. {
  365. postResult = AESCrypto.Decrypt(postResult);
  366. }
  367. JObject jsonObject = JObject.Parse(postResult);
  368. // 提取data字段的值
  369. JToken dataToken = jsonObject["data"];
  370. JToken codeToken = jsonObject["code"];
  371. if (codeToken.ToString() == "200")
  372. {
  373. LocationWeatherData data1 =
  374. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  375. GlobalData.locationWeatherData.Add(data1);
  376. }
  377. else
  378. {
  379. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  380. successInternet = false;
  381. }
  382. }
  383. }
  384. catch (Exception e)
  385. {
  386. successInternet = false;
  387. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  388. }
  389. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  390. requestData1.timeout = timeOut;
  391. await requestData1.SendWebRequest();
  392. try
  393. {
  394. if (requestData1.result != UnityWebRequest.Result.Success)
  395. {
  396. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  397. successInternet = false;
  398. }
  399. else
  400. {
  401. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  402. // 提取data字段的值
  403. JToken dataToken = jsonObject["data"];
  404. JToken codeToken = jsonObject["code"];
  405. if (codeToken.ToString() == "200")
  406. {
  407. LocationWeatherData data2 =
  408. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  409. GlobalData.locationWeatherData.Add(data2);
  410. }
  411. else
  412. {
  413. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  414. successInternet = false;
  415. }
  416. }
  417. }
  418. catch (Exception e)
  419. {
  420. successInternet = false;
  421. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  422. }
  423. requestData.Dispose();
  424. if (!successInternet)
  425. {
  426. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  427. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  428. Debug.Log(www.text);
  429. GlobalData.locationWeatherData =
  430. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  431. www.Dispose();
  432. }
  433. }
  434. public async void InitYZTData()
  435. {
  436. await InitYZTData1(); //已完成迁移
  437. InitYZTData_BY_Obs(); //已完成迁移
  438. InitYZTData_TK_Obs(); //新增
  439. InitYZTData3(); //已完成迁移
  440. InitGCGKData();
  441. InitJKYJData();
  442. }
  443. public async Task InitYZTData1()
  444. {
  445. bool successInternet = true;
  446. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  447. requestData.timeout = timeOut;
  448. await requestData.SendWebRequest();
  449. try
  450. {
  451. if (true)
  452. {
  453. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  454. successInternet = false;
  455. }
  456. else
  457. {
  458. string postResult = requestData.downloadHandler.text;
  459. if (useAes)
  460. {
  461. postResult = AESCrypto.Decrypt(postResult);
  462. }
  463. JObject jsonObject = JObject.Parse(postResult);
  464. // 提取data字段的值
  465. JToken dataToken = jsonObject["data"];
  466. JToken codeToken = jsonObject["code"];
  467. if (codeToken.ToString() == "200")
  468. {
  469. GlobalData.layerUnitDatas =
  470. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  471. }
  472. else
  473. {
  474. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  475. successInternet = false;
  476. }
  477. }
  478. }
  479. catch (Exception e)
  480. {
  481. successInternet = false;
  482. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  483. }
  484. requestData.Dispose();
  485. if (!successInternet)
  486. {
  487. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  488. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  489. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  490. www.Dispose();
  491. }
  492. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  493. {
  494. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  495. {
  496. if (!GlobalData.obsCameraLib.ContainsKey(GlobalData.layerUnitDatas[i].name))
  497. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  498. }
  499. }
  500. }
  501. public async Task InitYZTData_BY_Obs()
  502. {
  503. bool successInternet = true;
  504. string sendUrl = ServerAddress.API_GetDevicesInfo;
  505. Debug.Log(ServerAddress.ObsSeverAddress);
  506. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  507. Debug.Log(sendUrl);
  508. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  509. requestData.timeout = timeOut;
  510. await requestData.SendWebRequest();
  511. try
  512. {
  513. if (requestData.result != UnityWebRequest.Result.Success)
  514. {
  515. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  516. successInternet = false;
  517. }
  518. else
  519. {
  520. Debug.Log("补元监控数据返回:" + requestData.downloadHandler.text);
  521. string postResult = requestData.downloadHandler.text;
  522. if (useAes)
  523. {
  524. postResult = AESCrypto.Decrypt(postResult);
  525. }
  526. JObject jsonObject = JObject.Parse(postResult);
  527. // 提取data字段的值
  528. JToken dataToken = jsonObject["data"];
  529. JToken codeToken = jsonObject["code"];
  530. if (codeToken.ToString() == "0")
  531. {
  532. GlobalData.obsDatas_by = new List<ObsData>();
  533. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  534. for (int i = 0; i < serverObsDatas.list.Count; i++)
  535. {
  536. ObsData obsData = new ObsData();
  537. string originName = serverObsDatas.list[i].name;
  538. obsData.name = "BY_" + serverObsDatas.list[i].name;
  539. //Debug.Log("111" + obsData.name);
  540. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  541. {
  542. obsData.targetName = value;
  543. }
  544. // if (i > 0)
  545. // {
  546. // obsData.url =
  547. // "http://www.chatgpt918.top:9080/rtp/34020000001180000001_34020000001310000001/hls.m3u8";
  548. // }
  549. // else
  550. // {
  551. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  552. //Debug.Log("!!!:"+obsData.url);
  553. //obsData.url = ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  554. //}
  555. obsData.type = obsType.BuYuanObs;
  556. obsData.deviceId = serverObsDatas.list[i].deviceId;
  557. obsData.channelId = serverObsDatas.list[i].channelId;
  558. obsData.status = serverObsDatas.list[i].status;
  559. GlobalData.obsDatas_by.Add(obsData);
  560. }
  561. }
  562. else
  563. {
  564. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  565. successInternet = false;
  566. }
  567. }
  568. }
  569. catch (Exception e)
  570. {
  571. successInternet = false;
  572. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  573. }
  574. requestData.Dispose();
  575. if (!successInternet)
  576. {
  577. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  578. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  579. Debug.Log($"缓存数据:{www.text}");
  580. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  581. www.Dispose();
  582. }
  583. }
  584. public async Task InitYZTData_TK_Obs()
  585. {
  586. bool successInternet = true;
  587. string sendUrl = ServerAddress.API_GetDevicesInfo;
  588. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  589. Debug.Log(sendUrl);
  590. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  591. requestData.timeout = timeOut;
  592. await requestData.SendWebRequest();
  593. try
  594. {
  595. if (requestData.result != UnityWebRequest.Result.Success)
  596. {
  597. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  598. successInternet = false;
  599. }
  600. else
  601. {
  602. Debug.Log("套口监控数据返回:" + requestData.downloadHandler.text);
  603. string postResult = requestData.downloadHandler.text;
  604. if (useAes)
  605. {
  606. postResult = AESCrypto.Decrypt(postResult);
  607. }
  608. JObject jsonObject = JObject.Parse(postResult);
  609. // 提取data字段的值
  610. JToken dataToken = jsonObject["data"];
  611. JToken codeToken = jsonObject["code"];
  612. if (codeToken.ToString() == "0")
  613. {
  614. GlobalData.obsDatas_tk = new List<ObsData>();
  615. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  616. for (int i = 0; i < serverObsDatas.list.Count; i++)
  617. {
  618. ObsData obsData = new ObsData();
  619. string originName = serverObsDatas.list[i].name;
  620. //Debug.Log("111111111111111:" + originName);
  621. obsData.name = "TK_" + serverObsDatas.list[i].name;
  622. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  623. {
  624. obsData.targetName = value;
  625. }
  626. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  627. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  628. //}
  629. obsData.type = obsType.TaoKouObs;
  630. obsData.deviceId = serverObsDatas.list[i].deviceId;
  631. obsData.channelId = serverObsDatas.list[i].channelId;
  632. obsData.status = serverObsDatas.list[i].status;
  633. GlobalData.obsDatas_tk.Add(obsData);
  634. }
  635. }
  636. else
  637. {
  638. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  639. successInternet = false;
  640. }
  641. }
  642. }
  643. catch (Exception e)
  644. {
  645. successInternet = false;
  646. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  647. }
  648. requestData.Dispose();
  649. if (!successInternet)
  650. {
  651. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  652. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  653. Debug.Log($"缓存数据:{www.text}");
  654. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  655. www.Dispose();
  656. }
  657. }
  658. public async Task<string> GetObsUrl(string deviceId, string channelId)
  659. {
  660. string result = "";
  661. string cmdUrl = ServerAddress.API_PlayStart;
  662. cmdUrl += $"/{deviceId}/{channelId}";
  663. Debug.Log($"send:{cmdUrl}");
  664. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  665. await requestData.SendWebRequest();
  666. if (requestData.result != UnityWebRequest.Result.Success)
  667. {
  668. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  669. }
  670. else
  671. {
  672. Debug.Log(requestData.downloadHandler.text);
  673. string postResult = requestData.downloadHandler.text;
  674. if (useAes)
  675. {
  676. postResult = AESCrypto.Decrypt(postResult);
  677. }
  678. JObject jsonObject = JObject.Parse(postResult);
  679. // 提取data字段的值
  680. JToken dataToken = jsonObject["data"];
  681. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  682. result = urlData.hls;
  683. Debug.Log("获取到监控播放路径:" + result);
  684. }
  685. requestData.Dispose();
  686. return result;
  687. }
  688. public async Task InitYZTData3()
  689. {
  690. bool successInternet = true;
  691. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  692. requestData.timeout = timeOut;
  693. await requestData.SendWebRequest();
  694. try
  695. {
  696. if (true)
  697. //if (requestData.result != UnityWebRequest.Result.Success)
  698. {
  699. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  700. successInternet = false;
  701. }
  702. else
  703. {
  704. string postResult = requestData.downloadHandler.text;
  705. if (useAes)
  706. {
  707. postResult = AESCrypto.Decrypt(postResult);
  708. }
  709. JObject jsonObject = JObject.Parse(postResult);
  710. // 提取data字段的值
  711. JToken dataToken = jsonObject["data"];
  712. JToken codeToken = jsonObject["code"];
  713. if (codeToken.ToString() == "200")
  714. {
  715. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  716. }
  717. else
  718. {
  719. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  720. successInternet = false;
  721. }
  722. }
  723. }
  724. catch (Exception e)
  725. {
  726. successInternet = false;
  727. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  728. }
  729. requestData.Dispose();
  730. if (!successInternet)
  731. {
  732. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  733. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  734. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  735. Debug.Log(GlobalData.hotPointDatas.Count);
  736. www.Dispose();
  737. }
  738. }
  739. public async Task InitXHGKData()
  740. {
  741. bool successInternet = true;
  742. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  743. requestData.timeout = timeOut;
  744. await requestData.SendWebRequest();
  745. try
  746. {
  747. if (requestData.result != UnityWebRequest.Result.Success)
  748. {
  749. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  750. successInternet = false;
  751. }
  752. else
  753. {
  754. string postResult = requestData.downloadHandler.text;
  755. if (useAes)
  756. {
  757. postResult = AESCrypto.Decrypt(postResult);
  758. }
  759. JObject jsonObject = JObject.Parse(postResult);
  760. // ȡdata ֶε ֵ
  761. JToken dataToken = jsonObject["data"];
  762. //Debug.Log(dataToken.ToString());
  763. JToken codeToken = jsonObject["code"];
  764. if (codeToken.ToString() == "200")
  765. {
  766. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  767. }
  768. else
  769. {
  770. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  771. successInternet = false;
  772. }
  773. }
  774. }
  775. catch (Exception e)
  776. {
  777. successInternet = false;
  778. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  779. }
  780. requestData.Dispose();
  781. if (!successInternet)
  782. {
  783. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  784. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  785. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  786. www.Dispose();
  787. }
  788. }
  789. /// <summary>
  790. /// 一张图首页工程概况
  791. /// </summary>
  792. /// <returns></returns>
  793. public async Task InitGCGKData()
  794. {
  795. bool successInternet = true;
  796. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterGaiKuang);
  797. requestData.timeout = timeOut;
  798. await requestData.SendWebRequest();
  799. try
  800. {
  801. if (requestData.result != UnityWebRequest.Result.Success)
  802. {
  803. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返request不成功");
  804. successInternet = false;
  805. }
  806. else
  807. {
  808. string postResult = requestData.downloadHandler.text;
  809. if (useAes)
  810. {
  811. postResult = AESCrypto.Decrypt(postResult);
  812. }
  813. JObject jsonObject = JObject.Parse(postResult);
  814. JToken dataToken = jsonObject["data"];
  815. //Debug.Log(dataToken.ToString());
  816. JToken codeToken = jsonObject["code"];
  817. if (codeToken.ToString() == "200")
  818. {
  819. //Debug.Log("1111111111:" + dataToken.ToString());
  820. GlobalData.gcgkContents = JsonConvert.DeserializeObject<List<GCGKData>>(dataToken.ToString());
  821. }
  822. else
  823. {
  824. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返序列化失败");
  825. successInternet = false;
  826. }
  827. }
  828. }
  829. catch (Exception e)
  830. {
  831. successInternet = false;
  832. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:" + e.ToString());
  833. }
  834. requestData.Dispose();
  835. }
  836. /// <summary>
  837. /// 一张图首页监控预警
  838. /// </summary>
  839. /// <returns></returns>
  840. public async Task InitJKYJData()
  841. {
  842. bool successInternet = true;
  843. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "buyuan");
  844. requestData.timeout = timeOut;
  845. await requestData.SendWebRequest();
  846. try
  847. {
  848. if (requestData.result != UnityWebRequest.Result.Success)
  849. {
  850. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返request不成功");
  851. successInternet = false;
  852. }
  853. else
  854. {
  855. string postResult = requestData.downloadHandler.text;
  856. if (useAes)
  857. {
  858. postResult = AESCrypto.Decrypt(postResult);
  859. }
  860. JObject jsonObject = JObject.Parse(postResult);
  861. JToken dataToken = jsonObject["data"];
  862. //Debug.Log(dataToken.ToString());
  863. JToken codeToken = jsonObject["code"];
  864. if (codeToken.ToString() == "200")
  865. {
  866. //Debug.Log("1111111111:" + dataToken.ToString());
  867. GlobalData.byJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());
  868. }
  869. else
  870. {
  871. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返序列化失败");
  872. successInternet = false;
  873. }
  874. }
  875. }
  876. catch (Exception e)
  877. {
  878. successInternet = false;
  879. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:" + e.ToString());
  880. }
  881. requestData.Dispose();
  882. successInternet = true;
  883. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "taokou");
  884. requestData1.timeout = timeOut;
  885. await requestData1.SendWebRequest();
  886. try
  887. {
  888. if (requestData1.result != UnityWebRequest.Result.Success)
  889. {
  890. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返request不成功");
  891. successInternet = false;
  892. }
  893. else
  894. {
  895. string postResult = requestData1.downloadHandler.text;
  896. Debug.Log(postResult);
  897. if (useAes)
  898. {
  899. postResult = AESCrypto.Decrypt(postResult);
  900. }
  901. JObject jsonObject = JObject.Parse(postResult);
  902. JToken dataToken = jsonObject["data"];
  903. //Debug.Log(dataToken.ToString());
  904. JToken codeToken = jsonObject["code"];
  905. if (codeToken.ToString() == "200")
  906. {
  907. //Debug.Log("1111111111:" + dataToken.ToString());
  908. GlobalData.tkJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());
  909. }
  910. else
  911. {
  912. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返序列化失败");
  913. successInternet = false;
  914. }
  915. }
  916. }
  917. catch (Exception e)
  918. {
  919. successInternet = false;
  920. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:" + e.ToString());
  921. }
  922. requestData1.Dispose();
  923. }
  924. public async Task InitGCJKData()
  925. {
  926. bool successInternet = true;
  927. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  928. requestData.timeout = timeOut;
  929. await requestData.SendWebRequest();
  930. try
  931. {
  932. if (requestData.result != UnityWebRequest.Result.Success)
  933. {
  934. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  935. successInternet = false;
  936. }
  937. else
  938. {
  939. string postResult = requestData.downloadHandler.text;
  940. if (useAes)
  941. {
  942. postResult = AESCrypto.Decrypt(postResult);
  943. }
  944. JObject jsonObject = JObject.Parse(postResult);
  945. // 提取data字段的值
  946. JToken dataToken = jsonObject["data"];
  947. JToken codeToken = jsonObject["code"];
  948. if (codeToken.ToString() == "200")
  949. {
  950. GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  951. }
  952. else
  953. {
  954. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  955. successInternet = false;
  956. }
  957. }
  958. }
  959. catch (Exception e)
  960. {
  961. successInternet = false;
  962. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  963. }
  964. requestData.Dispose();
  965. successInternet = true;
  966. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  967. await requestData1.SendWebRequest();
  968. try
  969. {
  970. if (requestData1.result != UnityWebRequest.Result.Success)
  971. {
  972. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  973. successInternet = false;
  974. }
  975. else
  976. {
  977. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  978. // 提取data字段的值
  979. JToken dataToken = jsonObject["data"];
  980. JToken codeToken = jsonObject["code"];
  981. if (codeToken.ToString() == "200")
  982. {
  983. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  984. }
  985. else
  986. {
  987. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  988. successInternet = false;
  989. }
  990. }
  991. }
  992. catch (Exception e)
  993. {
  994. successInternet = false;
  995. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  996. }
  997. requestData1.Dispose();
  998. }
  999. public async Task InitGCJKData1h()
  1000. {
  1001. bool successInternet = true;
  1002. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZOneHourData);
  1003. requestData.timeout = timeOut;
  1004. await requestData.SendWebRequest();
  1005. try
  1006. {
  1007. if (requestData.result != UnityWebRequest.Result.Success)
  1008. {
  1009. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  1010. successInternet = false;
  1011. }
  1012. else
  1013. {
  1014. string postResult = requestData.downloadHandler.text;
  1015. if (useAes)
  1016. {
  1017. postResult = AESCrypto.Decrypt(postResult);
  1018. }
  1019. JObject jsonObject = JObject.Parse(postResult);
  1020. // 提取data字段的值
  1021. JToken dataToken = jsonObject["data"];
  1022. JToken codeToken = jsonObject["code"];
  1023. if (codeToken.ToString() == "200")
  1024. {
  1025. GlobalData.qXZDatas1h = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  1026. }
  1027. else
  1028. {
  1029. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  1030. successInternet = false;
  1031. }
  1032. }
  1033. }
  1034. catch (Exception e)
  1035. {
  1036. successInternet = false;
  1037. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  1038. }
  1039. requestData.Dispose();
  1040. }
  1041. public async Task InitXHDDData()
  1042. {
  1043. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  1044. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1045. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  1046. www.Dispose();
  1047. }
  1048. public async Task InitRKZYData()
  1049. {
  1050. bool successInternet = true;
  1051. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  1052. requestData.timeout = timeOut;
  1053. await requestData.SendWebRequest();
  1054. try
  1055. {
  1056. if (true)
  1057. {
  1058. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  1059. successInternet = false;
  1060. }
  1061. else
  1062. {
  1063. string postResult = requestData.downloadHandler.text;
  1064. if (useAes)
  1065. {
  1066. postResult = AESCrypto.Decrypt(postResult);
  1067. }
  1068. JObject jsonObject = JObject.Parse(postResult);
  1069. // 提取data字段的值
  1070. JToken dataToken = jsonObject["data"];
  1071. JToken codeToken = jsonObject["code"];
  1072. if (codeToken.ToString() == "200")
  1073. {
  1074. GlobalData.allServerMovePlans =
  1075. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  1076. }
  1077. else
  1078. {
  1079. successInternet = false;
  1080. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  1081. }
  1082. }
  1083. }
  1084. catch (Exception e)
  1085. {
  1086. successInternet = false;
  1087. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  1088. }
  1089. if (!successInternet)
  1090. {
  1091. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  1092. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1093. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  1094. www.Dispose();
  1095. }
  1096. }
  1097. public async Task InitSWYJData()
  1098. {
  1099. InitSWYJData0();
  1100. await InitSWYJData1();
  1101. await InitSWYJData2();
  1102. await InitSWYJData3();
  1103. OnSWYJRefresh?.Invoke();
  1104. }
  1105. /// <summary>
  1106. /// 获取补元的水位
  1107. /// </summary>
  1108. /// <returns></returns>
  1109. public async Task InitSWYJData1()
  1110. {
  1111. var devicesInfo = GlobalData._devicesIdDatas["上游水位计"];
  1112. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1113. "d", 10000);
  1114. //Debug.Log("sw1Resultsw1Resultsw1Result上游水位计:" + sw1Result);
  1115. try
  1116. {
  1117. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  1118. if (tempData != null)
  1119. {
  1120. bool findData = false;
  1121. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  1122. {
  1123. if (VARIABLE.name.Equals("补元上游水位"))
  1124. {
  1125. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1126. VARIABLE.datas = tempData.data.ToArray();
  1127. findData = true;
  1128. }
  1129. }
  1130. if (!findData)
  1131. {
  1132. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1133. {
  1134. name = "补元上游水位",
  1135. targetName = "BY_ShuiWei_Up",
  1136. value = float.Parse(tempData.data[0].avgS1),
  1137. type = shuiWeiType.BuYuanShuiWei,
  1138. datas = tempData.data.ToArray(),
  1139. sid = devicesInfo.dataSid.ToString(),
  1140. gid = devicesInfo.dataGid.ToString()
  1141. });
  1142. }
  1143. }
  1144. }
  1145. catch (Exception e)
  1146. {
  1147. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  1148. }
  1149. var devicesInfo1 = GlobalData._devicesIdDatas["下游水位计"];
  1150. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  1151. "d", 100000);
  1152. Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);
  1153. try
  1154. {
  1155. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  1156. if (tempData != null)
  1157. {
  1158. bool findData = false;
  1159. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  1160. {
  1161. if (VARIABLE.name.Equals("补元下游水位"))
  1162. {
  1163. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1164. VARIABLE.datas = tempData.data.ToArray();
  1165. findData = true;
  1166. }
  1167. }
  1168. if (!findData)
  1169. {
  1170. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1171. {
  1172. name = "补元下游水位",
  1173. targetName = "BY_ShuiWei_Down",
  1174. value = float.Parse(tempData.data[0].avgS1),
  1175. type = shuiWeiType.BuYuanShuiWei,
  1176. datas = tempData.data.ToArray(),
  1177. sid = devicesInfo.dataSid.ToString(),
  1178. gid = devicesInfo.dataGid.ToString()
  1179. });
  1180. }
  1181. }
  1182. }
  1183. catch (Exception e)
  1184. {
  1185. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  1186. }
  1187. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1188. "d", 6);
  1189. try
  1190. {
  1191. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  1192. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  1193. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  1194. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  1195. for (int i = 0; i < tempData.data.Count; i++)
  1196. {
  1197. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  1198. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  1199. }
  1200. }
  1201. catch (Exception e)
  1202. {
  1203. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  1204. }
  1205. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1206. "d", 90);
  1207. try
  1208. {
  1209. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  1210. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  1211. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  1212. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  1213. for (int i = 0; i < tempData.data.Count; i++)
  1214. {
  1215. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  1216. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  1217. }
  1218. }
  1219. catch (Exception e)
  1220. {
  1221. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  1222. }
  1223. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1224. "h", 6);
  1225. try
  1226. {
  1227. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  1228. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  1229. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  1230. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  1231. for (int i = 0; i < tempData.data.Count; i++)
  1232. {
  1233. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  1234. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  1235. }
  1236. }
  1237. catch (Exception e)
  1238. {
  1239. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  1240. }
  1241. }
  1242. public async Task InitSWYJData2()
  1243. {
  1244. var devicesInfo = GlobalData._devicesIdDatas["SWJ01YQ"];
  1245. Debug.Log(devicesInfo.dataGid);
  1246. Debug.Log(devicesInfo.dataSid);
  1247. string sw1Result = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(), "d", 10000);
  1248. try
  1249. {
  1250. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  1251. if (tempData != null)
  1252. {
  1253. bool findData = false;
  1254. foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)
  1255. {
  1256. if (VARIABLE.name.Equals("套口上游水位"))
  1257. {
  1258. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1259. VARIABLE.datas = tempData.data.ToArray();
  1260. findData = true;
  1261. }
  1262. }
  1263. if (!findData)
  1264. {
  1265. GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()
  1266. {
  1267. name = "套口上游水位",
  1268. targetName = "TK_ShuiWei_Up",
  1269. value = float.Parse(tempData.data[0].avgS1),
  1270. type = shuiWeiType.TaoKouShuiWei,
  1271. datas = tempData.data.ToArray(),
  1272. sid = devicesInfo.dataSid.ToString(),
  1273. gid = devicesInfo.dataGid.ToString()
  1274. });
  1275. }
  1276. }
  1277. }
  1278. catch (Exception e)
  1279. {
  1280. Debug.LogWarning("套口上游水位不成功,原因:" + e.ToString());
  1281. }
  1282. var devicesInfo1 = GlobalData._devicesIdDatas["SWJ02YQ"];
  1283. string sw2Result = await GetSingleDevicesInfo(1, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  1284. "d", 100000);
  1285. //Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);
  1286. try
  1287. {
  1288. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  1289. if (tempData != null)
  1290. {
  1291. bool findData = false;
  1292. foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)
  1293. {
  1294. if (VARIABLE.name.Equals("套口下游水位"))
  1295. {
  1296. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1297. VARIABLE.datas = tempData.data.ToArray();
  1298. findData = true;
  1299. }
  1300. }
  1301. if (!findData)
  1302. {
  1303. GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()
  1304. {
  1305. name = "套口下游水位",
  1306. targetName = "TK_ShuiWei_Down",
  1307. value = float.Parse(tempData.data[0].avgS1),
  1308. type = shuiWeiType.TaoKouShuiWei,
  1309. datas = tempData.data.ToArray(),
  1310. sid = devicesInfo.dataSid.ToString(),
  1311. gid = devicesInfo.dataGid.ToString()
  1312. });
  1313. }
  1314. }
  1315. }
  1316. catch (Exception e)
  1317. {
  1318. Debug.LogWarning("套口下游水位不成功,原因:" + e.ToString());
  1319. }
  1320. string dayResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1321. "d", 6);
  1322. try
  1323. {
  1324. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  1325. GlobalData.taoKouShuiWei_day = new ShuiWeiBianHuaData();
  1326. GlobalData.taoKouShuiWei_day.name = new string[tempData.data.Count];
  1327. GlobalData.taoKouShuiWei_day.value = new double[tempData.data.Count];
  1328. for (int i = 0; i < tempData.data.Count; i++)
  1329. {
  1330. GlobalData.taoKouShuiWei_day.name[i] = tempData.data[i].timeGroup;
  1331. GlobalData.taoKouShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  1332. }
  1333. }
  1334. catch (Exception e)
  1335. {
  1336. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  1337. }
  1338. string monthResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1339. "d", 90);
  1340. try
  1341. {
  1342. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  1343. GlobalData.taoKouShuiWei_month = new ShuiWeiBianHuaData();
  1344. GlobalData.taoKouShuiWei_month.name = new string[tempData.data.Count];
  1345. GlobalData.taoKouShuiWei_month.value = new double[tempData.data.Count];
  1346. for (int i = 0; i < tempData.data.Count; i++)
  1347. {
  1348. GlobalData.taoKouShuiWei_month.name[i] = tempData.data[i].timeGroup;
  1349. GlobalData.taoKouShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  1350. }
  1351. }
  1352. catch (Exception e)
  1353. {
  1354. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  1355. }
  1356. string hourResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1357. "h", 6);
  1358. try
  1359. {
  1360. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  1361. GlobalData.taoKouShuiWei_hour = new ShuiWeiBianHuaData();
  1362. GlobalData.taoKouShuiWei_hour.name = new string[tempData.data.Count];
  1363. GlobalData.taoKouShuiWei_hour.value = new double[tempData.data.Count];
  1364. for (int i = 0; i < tempData.data.Count; i++)
  1365. {
  1366. GlobalData.taoKouShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  1367. GlobalData.taoKouShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  1368. }
  1369. }
  1370. catch (Exception e)
  1371. {
  1372. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  1373. }
  1374. }
  1375. public async Task InitSWYJData3()
  1376. {
  1377. bool successInternet = true;
  1378. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  1379. requestData.timeout = timeOut;
  1380. await requestData.SendWebRequest();
  1381. try
  1382. {
  1383. if (requestData.result != UnityWebRequest.Result.Success)
  1384. {
  1385. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  1386. successInternet = false;
  1387. }
  1388. else
  1389. {
  1390. string postResult = requestData.downloadHandler.text;
  1391. if (useAes)
  1392. {
  1393. postResult = AESCrypto.Decrypt(postResult);
  1394. }
  1395. JObject jsonObject = JObject.Parse(postResult);
  1396. // 提取data字段的值
  1397. JToken dataToken = jsonObject["data"];
  1398. JToken codeToken = jsonObject["code"];
  1399. //Debug.LogError(dataToken);
  1400. if (codeToken.ToString() == "200")
  1401. {
  1402. //Debug.LogError(200);
  1403. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  1404. //Debug.LogError(GlobalData.swDatas.Count);
  1405. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1406. {
  1407. GlobalData.swDatas[i].stnm = GlobalData.swDatas[i].stnm.Replace("(闸下)", "(下)").Replace("(闸上)", "(上)").Replace("(闸上)", "上").Replace("(闸下)", "下");
  1408. }
  1409. }
  1410. else
  1411. {
  1412. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  1413. successInternet = false;
  1414. }
  1415. //for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  1416. //{
  1417. // StationData stationData = new StationData();
  1418. // stationData.LGTD = 113.910187f;
  1419. // stationData.LTTD = 30.1765823f;
  1420. // stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  1421. // stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  1422. // ? GlobalData.BuYuanShuiWeiDataList[i].value
  1423. // : -1;
  1424. // stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  1425. // ? GlobalData.BuYuanShuiWeiDataList[i].value
  1426. // : -1;
  1427. // GlobalData.swDatas.Add(stationData);
  1428. //}
  1429. }
  1430. }
  1431. catch (Exception e)
  1432. {
  1433. successInternet = false;
  1434. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  1435. }
  1436. }
  1437. public async Task InitSWYJData0()
  1438. {
  1439. bool successInternet = true;
  1440. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  1441. requestData.timeout = timeOut;
  1442. await requestData.SendWebRequest();
  1443. try
  1444. {
  1445. if (requestData.result != UnityWebRequest.Result.Success)
  1446. {
  1447. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  1448. successInternet = false;
  1449. }
  1450. else
  1451. {
  1452. string postResult = requestData.downloadHandler.text;
  1453. if (useAes)
  1454. {
  1455. postResult = AESCrypto.Decrypt(postResult);
  1456. }
  1457. JObject jsonObject = JObject.Parse(postResult);
  1458. // 提取data字段的值
  1459. JToken dataToken = jsonObject["data"];
  1460. JToken codeToken = jsonObject["code"];
  1461. if (codeToken.ToString() == "200")
  1462. {
  1463. GlobalData.threeLevelShuiWeiDatas =
  1464. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  1465. }
  1466. else
  1467. {
  1468. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  1469. successInternet = false;
  1470. }
  1471. }
  1472. }
  1473. catch (Exception e)
  1474. {
  1475. successInternet = false;
  1476. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  1477. }
  1478. }
  1479. public async Task SendBuYuan_GetSensorData()
  1480. {
  1481. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  1482. await www.SendWebRequest();
  1483. try
  1484. {
  1485. if (www.result != UnityWebRequest.Result.Success)
  1486. {
  1487. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1488. }
  1489. else
  1490. {
  1491. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1492. }
  1493. }
  1494. catch (Exception e)
  1495. {
  1496. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  1497. }
  1498. www.Dispose();
  1499. }
  1500. public async void GetBuYuanDevicesGroupInfo()
  1501. {
  1502. Debug.Log("获取补元所有渗压记");
  1503. //获取所有渗压记
  1504. //GetDevicesData tempData = new GetDevicesData();
  1505. //tempData.idsList = new List<DevicesMessage>();
  1506. foreach (var device in GlobalData._devicesIdDatas.Values)
  1507. {
  1508. if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))
  1509. {
  1510. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1511. {
  1512. name = device.sensorName,
  1513. value = device.realtimeValue1,
  1514. type = shuiYaType.BuYuanShuiYa,
  1515. targetName = $"BY_{device.sensorName}",
  1516. gid = device.dataGid.ToString(),
  1517. sid = device.dataSid.ToString()
  1518. });
  1519. }
  1520. }
  1521. Debug.Log("添加补元渗压记:" + GlobalData.BuYuanShuiYaDataList.Count);
  1522. Debug.Log("获取补元所有位移记");
  1523. //获取所有位移记
  1524. foreach (var device in GlobalData._devicesIdDatas.Values)
  1525. {
  1526. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1527. {
  1528. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1529. {
  1530. name = device.sensorName,
  1531. value = device.realtimeValue1,
  1532. type = weiYiType.BuYuanWeiYi,
  1533. targetName = $"BY_{device.sensorName}",
  1534. gid = device.dataGid.ToString(),
  1535. sid = device.dataSid.ToString()
  1536. });
  1537. }
  1538. }
  1539. Debug.Log("添加补元位移记:" + GlobalData.BuYuanWeiYiDataList.Count);
  1540. }
  1541. public async void GetTaoKouDevicesGroupInfo()
  1542. {
  1543. Debug.Log("获取套口所有渗压记");
  1544. //获取所有渗压记
  1545. foreach (var device in GlobalData._devicesIdDatas.Values)
  1546. {
  1547. if (device.stationName.Equals("套口") && device.sensorType.Equals("渗压计"))
  1548. {
  1549. GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()
  1550. {
  1551. name = device.sensorName,
  1552. value = device.realtimeValue1,
  1553. type = shuiYaType.TaoKouShuiYa,
  1554. targetName = $"TK_{device.sensorName}",
  1555. gid = device.dataGid.ToString(),
  1556. sid = device.dataSid.ToString()
  1557. });
  1558. }
  1559. }
  1560. Debug.Log("添加套口渗压记:" + GlobalData.TaoKouShuiYaDataList.Count);
  1561. Debug.Log("获取套口所有位移记");
  1562. //获取所有位移记
  1563. foreach (var device in GlobalData._devicesIdDatas.Values)
  1564. {
  1565. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1566. {
  1567. GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()
  1568. {
  1569. name = device.sensorName,
  1570. value = device.realtimeValue1,
  1571. type = weiYiType.TaoKouWeiYi,
  1572. targetName = $"TK_{device.sensorName}",
  1573. gid = device.dataGid.ToString(),
  1574. sid = device.dataSid.ToString()
  1575. });
  1576. }
  1577. }
  1578. Debug.Log("添加套口位移记:" + GlobalData.TaoKouWeiYiDataList.Count);
  1579. }
  1580. public async Task SendTaoKou_GetSensorData()
  1581. {
  1582. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1583. await www.SendWebRequest();
  1584. try
  1585. {
  1586. if (www.result != UnityWebRequest.Result.Success)
  1587. {
  1588. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1589. }
  1590. else
  1591. {
  1592. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1593. Debug.Log($"获取套口闸门设备数据:{GlobalData.taoKouSensorData.data.Count}");
  1594. }
  1595. }
  1596. catch (Exception e)
  1597. {
  1598. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1599. }
  1600. www.Dispose();
  1601. }
  1602. /// <summary>
  1603. /// 获取设备趋势数据
  1604. /// </summary>
  1605. /// <param name="type">0:补元 1:套口</param>
  1606. /// <param name="gid">=devicesID 套口都传一样=sid</param>
  1607. /// <param name="sid">=ChannelID 套口都传一样=sid</param>
  1608. /// <param name="beginTime">yyyy-MM-dd 最大183天</param>
  1609. /// <param name="endTime"></param>
  1610. /// <returns></returns>
  1611. public async Task<string> GetDeviceTrend(int type, string gid, string sid, string beginTime, string endTime)
  1612. {
  1613. string cmdUrl = ServerAddress.APIGetDeviceTrend;
  1614. cmdUrl += $"/{(type == 0 ? "buyuan" : "taokou")}/{gid}/{sid}?beginTime={beginTime}&endTime={endTime}";
  1615. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1616. www.downloadHandler = new DownloadHandlerBuffer();
  1617. www.SetRequestHeader("Content-Type", "application/json");
  1618. Debug.Log("send:" + cmdUrl);
  1619. await www.SendWebRequest();
  1620. if (www.result != UnityWebRequest.Result.Success)
  1621. {
  1622. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1623. }
  1624. string result = www.downloadHandler.text;
  1625. www.Dispose();
  1626. return result;
  1627. }
  1628. // /// <summary>
  1629. // /// 获取补元硬件组数据
  1630. // /// </summary>
  1631. // /// <param name="sendData"></param>
  1632. // /// <returns></returns>
  1633. // public async Task<string> Devices(GetDevicesData sendData)
  1634. // {
  1635. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1636. // string tempStr = JsonConvert.SerializeObject(sendData);
  1637. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1638. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1639. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1640. // www.downloadHandler = new DownloadHandlerBuffer();
  1641. // www.SetRequestHeader("Content-Type", "application/json");
  1642. // await www.SendWebRequest();
  1643. // if (www.result != UnityWebRequest.Result.Success)
  1644. // {
  1645. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1646. // }
  1647. // string result = www.downloadHandler.text;
  1648. // www.Dispose();
  1649. // return result;
  1650. // }
  1651. /// <summary>
  1652. /// 获取设备的最近N条记录
  1653. /// </summary>
  1654. /// <param name="channelId=gid"></param>
  1655. /// <param name="deviceId=sid"></param>
  1656. /// <param name="count"></param>
  1657. /// <returns></returns>
  1658. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1659. {
  1660. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1661. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1662. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1663. www.downloadHandler = new DownloadHandlerBuffer();
  1664. www.SetRequestHeader("Content-Type", "application/json");
  1665. await www.SendWebRequest();
  1666. if (www.result != UnityWebRequest.Result.Success)
  1667. {
  1668. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1669. }
  1670. string result = www.downloadHandler.text;
  1671. www.Dispose();
  1672. return result;
  1673. }
  1674. /// <summary>
  1675. /// 获取设备最近几天的平均数据
  1676. /// </summary>
  1677. /// <param name="channelId"></param>
  1678. /// <param name="deviceId"></param>
  1679. /// <param name="count"></param>
  1680. /// <returns></returns>
  1681. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1682. {
  1683. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1684. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1685. sendData.ChannelID = channelId;
  1686. sendData.DeviceID = deviceId;
  1687. sendData.AvgType = "day";
  1688. sendData.N = count;
  1689. string tempStr = JsonConvert.SerializeObject(sendData);
  1690. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1691. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1692. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1693. www.downloadHandler = new DownloadHandlerBuffer();
  1694. www.SetRequestHeader("Content-Type", "application/json");
  1695. await www.SendWebRequest();
  1696. if (www.result != UnityWebRequest.Result.Success)
  1697. {
  1698. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1699. }
  1700. string result = www.downloadHandler.text;
  1701. www.Dispose();
  1702. return result;
  1703. }
  1704. /// <summary>
  1705. /// 获取设备最近几小时的平均数据
  1706. /// </summary>
  1707. /// <param name="channelId"></param>
  1708. /// <param name="deviceId"></param>
  1709. /// <param name="count"></param>
  1710. /// <returns></returns>
  1711. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1712. {
  1713. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1714. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1715. sendData.ChannelID = channelId;
  1716. sendData.DeviceID = deviceId;
  1717. sendData.AvgType = "hour";
  1718. sendData.N = count;
  1719. string tempStr = JsonConvert.SerializeObject(sendData);
  1720. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1721. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1722. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1723. www.downloadHandler = new DownloadHandlerBuffer();
  1724. www.SetRequestHeader("Content-Type", "application/json");
  1725. await www.SendWebRequest();
  1726. if (www.result != UnityWebRequest.Result.Success)
  1727. {
  1728. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1729. }
  1730. string result = www.downloadHandler.text;
  1731. www.Dispose();
  1732. return result;
  1733. }
  1734. /// <summary>
  1735. /// 获取设备最近几个月的平均数据
  1736. /// </summary>
  1737. /// <param name="channelId"></param>
  1738. /// <param name="deviceId"></param>
  1739. /// <param name="count"></param>
  1740. /// <returns></returns>
  1741. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1742. {
  1743. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1744. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1745. sendData.ChannelID = channelId;
  1746. sendData.DeviceID = deviceId;
  1747. sendData.AvgType = "month";
  1748. sendData.N = count;
  1749. string tempStr = JsonConvert.SerializeObject(sendData);
  1750. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1751. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1752. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1753. www.downloadHandler = new DownloadHandlerBuffer();
  1754. www.SetRequestHeader("Content-Type", "application/json");
  1755. await www.SendWebRequest();
  1756. if (www.result != UnityWebRequest.Result.Success)
  1757. {
  1758. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1759. }
  1760. string result = www.downloadHandler.text;
  1761. www.Dispose();
  1762. return result;
  1763. }
  1764. /// <summary>
  1765. /// 0 补元 1套口
  1766. /// </summary>
  1767. /// <param name="type"></param>
  1768. public async Task InitGCYWData1(int type)
  1769. {
  1770. Debug.Log($"获取B08GCYW 数据:{(type == 0 ? "补元" : "套口")}");
  1771. GlobalData.B08_Type = type;
  1772. string jsonStr;
  1773. try
  1774. {
  1775. jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);
  1776. Debug.Log("API_B08_dataStatis" + jsonStr);
  1777. GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);
  1778. }
  1779. catch (Exception e)
  1780. {
  1781. Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());
  1782. }
  1783. try
  1784. {
  1785. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);
  1786. Debug.Log("API_B08_inspectResult" + jsonStr);
  1787. GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);
  1788. }
  1789. catch (Exception e)
  1790. {
  1791. Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());
  1792. }
  1793. try
  1794. {
  1795. jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);
  1796. Debug.Log("API_B08_projectExamine" + jsonStr);
  1797. GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);
  1798. }
  1799. catch (Exception e)
  1800. {
  1801. Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());
  1802. }
  1803. try
  1804. {
  1805. jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);
  1806. Debug.Log("API_B08_event" + jsonStr);
  1807. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);
  1808. }
  1809. catch (Exception e)
  1810. {
  1811. Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());
  1812. }
  1813. try
  1814. {
  1815. jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);
  1816. Debug.Log("API_B08_questionStatis" + jsonStr);
  1817. GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);
  1818. }
  1819. catch (Exception e)
  1820. {
  1821. Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());
  1822. }
  1823. try
  1824. {
  1825. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);
  1826. Debug.Log("API_B08_inspectType" + jsonStr);
  1827. GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);
  1828. GlobalData.B08TaskListInfos = new B08_TaskListInfoData[GlobalData.B08InspectType.data.Length];
  1829. for (int i = 0; i < GlobalData.B08InspectType.data.Length; i++)
  1830. {
  1831. string tempResult = await B08_API_TaskInfo(type, i);
  1832. Debug.Log($"B08_API_TaskInfo type={i}:" + tempResult);
  1833. GlobalData.B08TaskListInfos[i] = JsonConvert.DeserializeObject<B08_TaskListInfoData>(tempResult);
  1834. }
  1835. }
  1836. catch (Exception e)
  1837. {
  1838. Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());
  1839. }
  1840. }
  1841. public async Task<string> B08_API_data(string cmdUrl, int type)
  1842. {
  1843. if (type == 0)
  1844. {
  1845. cmdUrl += "1794245918999351298";
  1846. }
  1847. else if (type == 1)
  1848. {
  1849. cmdUrl += "1798366756789653505";
  1850. }
  1851. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1852. www.downloadHandler = new DownloadHandlerBuffer();
  1853. www.SetRequestHeader("Content-Type", "application/json");
  1854. await www.SendWebRequest();
  1855. if (www.result != UnityWebRequest.Result.Success)
  1856. {
  1857. Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1858. }
  1859. string result = www.downloadHandler.text;
  1860. www.Dispose();
  1861. return result;
  1862. }
  1863. public async Task<string> B08_API_TaskInfo(int type, int xunjian_type)
  1864. {
  1865. string cmdUrl = ServerAddress.API_B08_taskInfo;
  1866. if (type == 0)
  1867. {
  1868. cmdUrl += "1794245918999351298";
  1869. }
  1870. else if (type == 1)
  1871. {
  1872. cmdUrl += "1798366756789653505";
  1873. }
  1874. cmdUrl += "&xunjian_type=" + xunjian_type;
  1875. Debug.Log("!!!:" + cmdUrl);
  1876. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1877. www.downloadHandler = new DownloadHandlerBuffer();
  1878. www.SetRequestHeader("Content-Type", "application/json");
  1879. await www.SendWebRequest();
  1880. if (www.result != UnityWebRequest.Result.Success)
  1881. {
  1882. Debug.LogWarning($"获取B08_API_TaskInfo type={type} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1883. }
  1884. string result = www.downloadHandler.text;
  1885. www.Dispose();
  1886. return result;
  1887. }
  1888. /// <summary>
  1889. /// 获取站点水位信息
  1890. /// </summary>
  1891. /// <param name="stcd"></param>
  1892. /// <returns></returns>
  1893. public async Task<string> GetWaterTrend_Chart(string stcd)
  1894. {
  1895. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd, "Get");
  1896. www.downloadHandler = new DownloadHandlerBuffer();
  1897. www.SetRequestHeader("Content-Type", "application/json");
  1898. await www.SendWebRequest();
  1899. if (www.result != UnityWebRequest.Result.Success)
  1900. {
  1901. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1902. }
  1903. string result = www.downloadHandler.text;
  1904. www.Dispose();
  1905. return result;
  1906. }
  1907. public async Task<string> GetWaterTrend_List(string stcd)
  1908. {
  1909. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_list + stcd, "Get");
  1910. www.downloadHandler = new DownloadHandlerBuffer();
  1911. www.SetRequestHeader("Content-Type", "application/json");
  1912. await www.SendWebRequest();
  1913. if (www.result != UnityWebRequest.Result.Success)
  1914. {
  1915. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1916. }
  1917. string result = www.downloadHandler.text;
  1918. www.Dispose();
  1919. return result;
  1920. }
  1921. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1922. {
  1923. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  1924. }
  1925. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1926. {
  1927. Debug.Log(fileName);
  1928. WWWForm form = new WWWForm();
  1929. form.AddBinaryData("file", uploadData, fileName);
  1930. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  1931. yield return www.SendWebRequest();
  1932. if (www.result == UnityWebRequest.Result.Success)
  1933. {
  1934. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  1935. }
  1936. Debug.Log(www.downloadHandler.text);
  1937. www.Dispose();
  1938. }
  1939. #region 摄像头远程控制
  1940. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  1941. {
  1942. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  1943. }
  1944. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  1945. {
  1946. string sendUrl = ServerAddress.API_GetDevicesInfo;
  1947. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  1948. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1949. yield return www.SendWebRequest();
  1950. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  1951. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  1952. call?.Invoke(channelData.list[0].channelId);
  1953. www.Dispose();
  1954. }
  1955. IEnumerator SendStartRTSP(string deviceId, string channelId)
  1956. {
  1957. string sendUrl = ServerAddress.API_PlayStart;
  1958. sendUrl += $"/{deviceId}/{channelId}";
  1959. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1960. yield return www.SendWebRequest();
  1961. Debug.Log(www.downloadHandler.text);
  1962. www.Dispose();
  1963. }
  1964. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  1965. {
  1966. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  1967. }
  1968. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  1969. {
  1970. string sendUrl = ServerAddress.API_CameraCtrl;
  1971. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  1972. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  1973. Debug.Log("send:" + sendUrl);
  1974. yield return www.SendWebRequest();
  1975. Debug.Log(www.downloadHandler.text);
  1976. www.Dispose();
  1977. }
  1978. #endregion
  1979. // /// <summary>
  1980. // /// 所有硬件设备的获取信息
  1981. // /// </summary>
  1982. public async Task GetSensorList()
  1983. {
  1984. bool successInternet = true;
  1985. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  1986. www.timeout = timeOut;
  1987. await www.SendWebRequest();
  1988. try
  1989. {
  1990. if (www.result != UnityWebRequest.Result.Success)
  1991. {
  1992. successInternet = false;
  1993. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1994. }
  1995. else
  1996. {
  1997. Debug.Log($"设备列表json :{www.downloadHandler.text}");
  1998. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  1999. GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  2000. for (int i = 0; i < tempData.rows.Count; i++)
  2001. {
  2002. GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  2003. }
  2004. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  2005. }
  2006. }
  2007. catch (Exception e)
  2008. {
  2009. successInternet = false;
  2010. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  2011. }
  2012. www.Dispose();
  2013. if (!successInternet)
  2014. {
  2015. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  2016. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  2017. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);
  2018. GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  2019. for (int i = 0; i < tempData.rows.Count; i++)
  2020. {
  2021. GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  2022. }
  2023. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  2024. www.Dispose();
  2025. }
  2026. }
  2027. }