GCJKLayer.cs 67 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityEngine.UIElements;
  11. using Toggle = UnityEngine.UI.Toggle;
  12. using UnityAsync;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. using Unity.VisualScripting;
  15. using System.Threading.Tasks;
  16. using XCharts.Runtime;
  17. using Button = UnityEngine.UI.Button;
  18. [System.Serializable]
  19. public class QXZData
  20. {
  21. public int ADDVCD;
  22. public float ALT;
  23. public double LGTD;
  24. public double LTTD;
  25. public int ROWNUM_;
  26. public string STCD;
  27. public string STLC;
  28. public string STNM;
  29. public float dropSum6;
  30. }
  31. [System.Serializable]
  32. public class ServerObsDatas
  33. {
  34. public class ServerObsData
  35. {
  36. public string channelId;
  37. public string deviceId;
  38. public string name;
  39. public string ipAddress;
  40. public string ptzTypeText;
  41. public bool status;
  42. }
  43. public int total;
  44. public List<ServerObsData> list;
  45. }
  46. [System.Serializable]
  47. public class SWZData
  48. {
  49. // 行政区划代码
  50. public string ADDVCD;
  51. // 行政管理单位
  52. public string ADMAUTH;
  53. // 观测站所属单位
  54. public string ATCUNIT;
  55. // 建站年月
  56. public string BGFRYM;
  57. // 河流名称
  58. public string BSNM;
  59. // 备注
  60. public string COMMENTS;
  61. // 流域名称
  62. public string DRNA;
  63. // 河流流域代码
  64. public string DSTRVM;
  65. // 站点更名前站名
  66. public string DTMEL;
  67. // 站点更名前名称
  68. public string DTMNM;
  69. // 数据处理人
  70. public string DTPR;
  71. // 建成年月
  72. public string ESSTYM;
  73. // 站点等级
  74. public string FRGRD;
  75. // 水系名称
  76. public string HNNM;
  77. // 经度
  78. public double LGTD;
  79. // 地区
  80. public string LOCALITY;
  81. // 纬度
  82. public double LTTD;
  83. // 修改时间
  84. public string MODITIME;
  85. // 水文站代码
  86. public string PHCD;
  87. // 行号
  88. public int ROWNUM_;
  89. // 河道名称
  90. public string RVNM;
  91. // 站点状态
  92. public string STAZT;
  93. // 站点基础
  94. public string STBK;
  95. // 站点代码
  96. public string STCD;
  97. // 站点位置
  98. public string STLC;
  99. // 站点名称
  100. public string STNM;
  101. // 站点类型
  102. public string STTP;
  103. // 是否使用
  104. public string USFL;
  105. // 最近6小时降水量
  106. public float dropSum6;
  107. // 天气
  108. public string wth;
  109. }
  110. public class GCJKLayer : YZTRootLayer
  111. {
  112. public static GCJKLayer _Instance;
  113. //泵站监控面板
  114. private RectTransform _bengZhanJianKongPanel;
  115. private RectTransform _bengZhanJianKongContent;
  116. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  117. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  118. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  119. //闸站监测
  120. private RectTransform _zhaZhanJianKongPanel;
  121. private RectTransform _zhaZhanJianKongContent;
  122. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  123. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  124. //水文监测
  125. private RectTransform _shuiWenJianCePanel;
  126. private Text _wenduText;
  127. private Text _shiduText;
  128. private Text _qiyaText;
  129. private Text _fengXiangText;
  130. private Text _fengLiText;
  131. private Text _yuLiangText;
  132. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  133. //工程安全检测
  134. //检测数据
  135. private Text _pingJunLiuLiangText;
  136. private Text _zuiGaoShuiWeiText;
  137. private Text _zuiDaLiuLiangText;
  138. private Text _gongChengGaoJingText;
  139. private Text _zhengChangYunXingText;
  140. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  141. //工程列表
  142. private RectTransform _gongChengLieBiaoContent;
  143. public GameObject GongChengLieBiaoItemOri;
  144. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  145. private Button GClist_QuanBuButton;
  146. private Button GClist_ShiPinButton;
  147. private Button GClist_jingLiShuiZhunYiButton;
  148. private Button GClist_ShenYaJiButton;
  149. private Button GClist_ShuiWeiButton;
  150. private Button GClist_WenDuButton;
  151. private Button GClist_yinZhangXianYiButton;
  152. private Button GClist_chuiXianZuoBiaoYiButton;
  153. private Button GClist_tuYaLiJiButton;
  154. private Button GClist_yingLiJiButton;
  155. private Button GClist_sanXiangWeiCuoJiButton;
  156. private Button GClist_erXiangCeFengJiButton;
  157. private Button GClist_weiYiJiButton;
  158. //视频监控
  159. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  160. public GameObject obsItemPrefab;
  161. private Transform obsItemContent;
  162. private List<ObsItem> _obsItems;
  163. public GameObject obsIconPrefab;
  164. private Transform _obsIconContent;
  165. private List<ObsIconCtrl> _obsIconCtrls;
  166. private InputField _obsSearchInputField;
  167. //水位图标
  168. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  169. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  170. private Transform _shuiWeiIconContent;
  171. //水压
  172. public GameObject shuiYaIconPrefab;
  173. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  174. private Transform _shuiYaIconContent;
  175. //位移
  176. public GameObject weiYiIconPrefab;
  177. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  178. private Transform _weiYiIconContent;
  179. public GameObject deviceIconPrefab;
  180. public List<DeviceIconCtrl> deviceIconCtrlList = new List<DeviceIconCtrl>();
  181. private Transform deviceIconContent;
  182. private Toggle ObsToggle;
  183. private Toggle shuiWeiToggle;
  184. private Toggle shenYaJiToggle;
  185. private Toggle jingLiShuiZhunYiToggle;
  186. private Toggle wenDuToggle;
  187. private Toggle yinZhangXianYiToggle;
  188. private Toggle chuiXianZuoBiaoYiToggle;
  189. private Toggle tuYaLiJiToggle;
  190. private Toggle yingLiJiToggle;
  191. private Toggle sanXiangWeiCuoJiToggle;
  192. private Toggle erXiangCeFengJiToggle;
  193. private Toggle weiYiJiToggle;
  194. public RectTransform main;
  195. public RectTransform miniMap;
  196. public Button globalWeatherBtn;
  197. public Button exitGlobalWeatherBtn;
  198. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  199. public RectTransform miniMapQXContent;
  200. public RectTransform miniMapSWContent;
  201. public GameObject dropUnitPrefab;
  202. public GameObject weatherUnitPrefab;
  203. public Button qxDataBtn;
  204. public Button swDataBtn;
  205. public Sprite highLightBtn;
  206. public Sprite normalBtn;
  207. public Toggle dropToggle;
  208. public Toggle weatherToggle;
  209. List<DropUnit> dropUnits = new List<DropUnit>();
  210. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  211. public GameObject runtimePointObj;
  212. private int currentDataType = -1;
  213. public GameObject loading;
  214. public Button buyuanBtn;
  215. public Button taokouBtn;
  216. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  217. public GameObject _DeviceTrendPanelOri;
  218. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  219. //public GongChengLieBiaoItem currentSelectItem;
  220. //上下游水位
  221. public ShuiWeiCtrl swSY;
  222. public ShuiWeiCtrl swXY;
  223. private void Awake()
  224. {
  225. _Instance = this;
  226. Init();
  227. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  228. _shuiWeiHistoryPanel.Init();
  229. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  230. buyuanBtn.onClick.AddListener(OnBuYuanClick);
  231. taokouBtn.onClick.AddListener(OnTaoKouClick);
  232. }
  233. public void OnBuYuanClick() {
  234. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  235. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  236. SetCurrentDataToPanel(0);
  237. }
  238. public void OnTaoKouClick()
  239. {
  240. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  241. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  242. SetCurrentDataToPanel(1);
  243. }
  244. private async void OnEnable()
  245. {
  246. StaticLod.instance.OnFoucusStatic(0);
  247. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  248. {
  249. await HttpHelper._Instance.InitSWYJData();
  250. }
  251. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  252. {
  253. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  254. }
  255. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  256. {
  257. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  258. }
  259. SetCurrentDataToPanel(0);
  260. }
  261. public void Init()
  262. {
  263. swSY.Init();
  264. swXY.Init();
  265. //泵站监控面板
  266. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  267. _bengZhanJianKongContent =
  268. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  269. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  270. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  271. {
  272. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  273. {
  274. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  275. .GetComponent<BengZhanJianKongItem>();
  276. tempItem.Init();
  277. tempItem.SetData(BengZhanJianKongDatas[i]);
  278. currentBengZhanJianKongItems.Add(tempItem);
  279. }
  280. }
  281. //闸站
  282. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  283. _zhaZhanJianKongContent =
  284. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  285. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  286. //水文
  287. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  288. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  289. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  290. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  291. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  292. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  293. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  294. if (currentShuiWenJianCeData != null)
  295. {
  296. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  297. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  298. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  299. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  300. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  301. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  302. }
  303. //监测数据
  304. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  305. .GetComponent<Text>();
  306. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  307. .GetComponent<Text>();
  308. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  309. .GetComponent<Text>();
  310. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  311. .GetComponent<Text>();
  312. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  313. .GetComponent<Text>();
  314. if (currentGongChengJianCeData != null)
  315. {
  316. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  317. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  318. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  319. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  320. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  321. }
  322. //工程列表
  323. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  324. .GetComponent<RectTransform>();
  325. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  326. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  327. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  328. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  329. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  330. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  331. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  332. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  333. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  334. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  335. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  336. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  337. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  338. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  339. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  340. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  341. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  342. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  343. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  344. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  345. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  346. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  347. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  348. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  349. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  350. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  351. //监控
  352. //obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  353. obsPanel.gameObject.SetActive(false);
  354. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  355. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  356. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  357. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  358. CreatObsItem();
  359. //水位
  360. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  361. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  362. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  363. deviceIconContent = this.transform.Find("Main/DeviceIconContent").transform;
  364. ObsToggle = this.transform.Find("Main/IconToggles/ObsToggle").GetComponent<Toggle>();
  365. shuiWeiToggle = this.transform.Find("Main/IconToggles/shuiWeiToggle").GetComponent<Toggle>();
  366. shenYaJiToggle = this.transform.Find("Main/IconToggles/shenYaJiToggle").GetComponent<Toggle>();
  367. jingLiShuiZhunYiToggle = this.transform.Find("Main/IconToggles/jingLiShuiZhunYiToggle").GetComponent<Toggle>();
  368. wenDuToggle = this.transform.Find("Main/IconToggles/wenDuToggle").GetComponent<Toggle>();
  369. yinZhangXianYiToggle = this.transform.Find("Main/IconToggles/yinZhangXianYiToggle").GetComponent<Toggle>();
  370. chuiXianZuoBiaoYiToggle = this.transform.Find("Main/IconToggles/chuiXianZuoBiaoYiToggle").GetComponent<Toggle>();
  371. tuYaLiJiToggle = this.transform.Find("Main/IconToggles/tuYaLiJiToggle").GetComponent<Toggle>();
  372. yingLiJiToggle = this.transform.Find("Main/IconToggles/yingLiJiToggle").GetComponent<Toggle>();
  373. sanXiangWeiCuoJiToggle = this.transform.Find("Main/IconToggles/sanXiangWeiCuoJiToggle").GetComponent<Toggle>();
  374. erXiangCeFengJiToggle = this.transform.Find("Main/IconToggles/erXiangCeFengJiToggle").GetComponent<Toggle>();
  375. weiYiJiToggle = this.transform.Find("Main/IconToggles/weiYiJiToggle").GetComponent<Toggle>();
  376. ObsToggle.onValueChanged.AddListener(SetObsIconActive);
  377. shuiWeiToggle.onValueChanged.AddListener(Set_shuiWeiJi_IconActive);
  378. shenYaJiToggle.onValueChanged.AddListener(Set_shenYaJi_IconActive);
  379. jingLiShuiZhunYiToggle.onValueChanged.AddListener(Set_jingLiShuiZhunYi_IconActive);
  380. wenDuToggle.onValueChanged.AddListener(Set_wenDu_IconActive);
  381. yinZhangXianYiToggle.onValueChanged.AddListener(Set_yinZhangXianYi_IconActive);
  382. chuiXianZuoBiaoYiToggle.onValueChanged.AddListener(Set_chuiXianZuoBiaoYi_IconActive);
  383. tuYaLiJiToggle.onValueChanged.AddListener(Set_tuYaLiJi_IconActive);
  384. yingLiJiToggle.onValueChanged.AddListener(Set_yingLiJi_IconActive);
  385. sanXiangWeiCuoJiToggle.onValueChanged.AddListener(Set_sanXiangWeiCuoJi_IconActive);
  386. erXiangCeFengJiToggle.onValueChanged.AddListener(Set_erXiangCeFengJi_IconActive);
  387. weiYiJiToggle.onValueChanged.AddListener(Set_weiYiJi_IconActive);
  388. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  389. exitGlobalWeatherBtn.onClick.AddListener(() =>
  390. {
  391. CameraManager.SwitchCamera(0);
  392. viewMode = ViewMode.normal;
  393. miniMap.gameObject.SetActive(false);
  394. main.gameObject.SetActive(true);
  395. });
  396. qxDataBtn.onClick.AddListener(() =>
  397. {
  398. miniMapQXContent.gameObject.SetActive(true);
  399. miniMapSWContent.gameObject.SetActive(false);
  400. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  401. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  402. dropToggle.gameObject.SetActive(true);
  403. weatherToggle.gameObject.SetActive(false);
  404. });
  405. swDataBtn.onClick.AddListener(() =>
  406. {
  407. miniMapQXContent.gameObject.SetActive(false);
  408. miniMapSWContent.gameObject.SetActive(true);
  409. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  410. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  411. dropToggle.gameObject.SetActive(false);
  412. weatherToggle.gameObject.SetActive(true);
  413. });
  414. dropToggle.onValueChanged.AddListener((active) =>
  415. {
  416. for (int i = 0; i < dropUnits.Count; i++)
  417. {
  418. dropUnits[i].gameObject.SetActive(active);
  419. }
  420. });
  421. weatherToggle.onValueChanged.AddListener((active) =>
  422. {
  423. for (int i = 0; i < weatherUnits.Count; i++)
  424. {
  425. weatherUnits[i].gameObject.SetActive(active);
  426. }
  427. });
  428. }
  429. public async void OnGlobalWeatherClick()
  430. {
  431. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  432. await HttpHelper._Instance.InitGCJKData();
  433. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  434. CameraManager.SwitchCamera(1);
  435. if (dropUnits.Count <= 0)
  436. {
  437. viewMode = ViewMode.miniMap;
  438. dropUnits = new List<DropUnit>();
  439. weatherUnits = new List<WeatherUnit>();
  440. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  441. {
  442. GameObject gameObject = Instantiate(dropUnitPrefab);
  443. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  444. dropUnit.transform.SetParent(miniMapQXContent.transform);
  445. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  446. GlobalData.qXZDatas[i].dropSum6.ToString());
  447. dropUnits.Add(dropUnit);
  448. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  449. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  450. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  451. dropUnit.bingObj.transform.localScale = Vector3.one;
  452. dropUnit.bingObj.transform.localPosition =
  453. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  454. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  455. }
  456. //for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  457. //{
  458. // GameObject gameObject = Instantiate(dropUnitPrefab);
  459. // DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  460. // dropUnit.transform.SetParent(miniMapSWContent.transform);
  461. // dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  462. // GlobalData.sWZDatas[i].dropSum6.ToString());
  463. // dropUnits.Add(dropUnit);
  464. // dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  465. // dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  466. // dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  467. // dropUnit.bingObj.transform.localScale = Vector3.one;
  468. // dropUnit.bingObj.transform.localPosition =
  469. // CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  470. // dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  471. //}
  472. }
  473. else
  474. {
  475. viewMode = ViewMode.miniMap;
  476. int index = 0;
  477. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  478. {
  479. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  480. GlobalData.qXZDatas[i].dropSum6.ToString());
  481. index++;
  482. }
  483. //for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  484. //{
  485. // dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  486. // GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  487. //}
  488. }
  489. if (weatherUnits.Count <= 0)
  490. {
  491. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  492. {
  493. GameObject gameObject = Instantiate(weatherUnitPrefab);
  494. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  495. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  496. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  497. GlobalData.sWZDatas[i].wth);
  498. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  499. weatherUnits.Add(weatherUnit);
  500. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  501. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  502. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  503. weatherUnit.bingObj.transform.localScale = Vector3.one;
  504. weatherUnit.bingObj.transform.localPosition =
  505. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  506. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  507. }
  508. }
  509. else
  510. {
  511. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  512. {
  513. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  514. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  515. }
  516. }
  517. miniMap.gameObject.SetActive(true);
  518. main.gameObject.SetActive(false);
  519. }
  520. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  521. {
  522. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  523. {
  524. Destroy(currentBengZhanJianKongItems[i].gameObject);
  525. }
  526. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  527. BengZhanJianKongDatas.AddRange(datas);
  528. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  529. {
  530. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  531. {
  532. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  533. .GetComponent<BengZhanJianKongItem>();
  534. tempItem.Init();
  535. tempItem.SetData(BengZhanJianKongDatas[i]);
  536. currentBengZhanJianKongItems.Add(tempItem);
  537. }
  538. }
  539. }
  540. public async void SetCurrentDataToPanel(int type)
  541. {
  542. if (currentDataType == type)
  543. {
  544. return;
  545. }
  546. StaticLod.instance.OnFoucusStatic(type);
  547. currentDataType = type;
  548. if (currentDataType == 0)
  549. {
  550. float? swUp = null;
  551. float? swDown=null;
  552. string swUpName="";
  553. string swDownName="";
  554. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  555. {
  556. if (GlobalData.swDatas[i].stnm == "补元(上)")
  557. {
  558. swUp = GlobalData.swDatas[i].upz;
  559. swUpName = GlobalData.swDatas[i].stnm;
  560. }
  561. if (GlobalData.swDatas[i].stnm == "补元(下)")
  562. {
  563. swDown = GlobalData.swDatas[i].dwz;
  564. swDownName = GlobalData.swDatas[i].stnm;
  565. }
  566. }
  567. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  568. for (int i = 0; i < swTargets.Length; i++)
  569. {
  570. if (swTargets[i].name.Equals("BY_ZhaQian"))
  571. {
  572. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  573. }
  574. if (swTargets[i].name.Equals("BY_ZhaHou"))
  575. {
  576. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  577. }
  578. }
  579. GClist_ShuiWeiButton.gameObject.SetActive(false);
  580. GClist_WenDuButton.gameObject.SetActive(true);
  581. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  582. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  583. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  584. GClist_yingLiJiButton.gameObject.SetActive(false);
  585. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  586. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  587. GClist_weiYiJiButton.gameObject.SetActive(false);
  588. shuiWeiToggle.gameObject.SetActive(false);
  589. wenDuToggle.gameObject.SetActive(true);
  590. yinZhangXianYiToggle.gameObject.SetActive(false);
  591. chuiXianZuoBiaoYiToggle.gameObject.SetActive(false);
  592. tuYaLiJiToggle.gameObject.SetActive(false);
  593. yingLiJiToggle.gameObject.SetActive(false);
  594. sanXiangWeiCuoJiToggle.gameObject.SetActive(false);
  595. erXiangCeFengJiToggle.gameObject.SetActive(false);
  596. weiYiJiToggle.gameObject.SetActive(false);
  597. }
  598. else
  599. {
  600. float? swUp = null;
  601. float? swDown=null;
  602. string swUpName="";
  603. string swDownName="";
  604. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  605. {
  606. if (GlobalData.swDatas[i].stnm == "套口(上)")
  607. {
  608. swUp = GlobalData.swDatas[i].upz;
  609. swUpName = GlobalData.swDatas[i].stnm;
  610. }
  611. if (GlobalData.swDatas[i].stnm == "套口(下)")
  612. {
  613. swDown = GlobalData.swDatas[i].dwz;
  614. swDownName = GlobalData.swDatas[i].stnm;
  615. }
  616. }
  617. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  618. for (int i = 0; i < swTargets.Length; i++)
  619. {
  620. if (swTargets[i].name.Equals("TK_ZhaQian"))
  621. {
  622. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  623. }
  624. if (swTargets[i].name.Equals("TK_ZhaHou"))
  625. {
  626. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  627. }
  628. }
  629. GClist_ShuiWeiButton.gameObject.SetActive(false);
  630. GClist_WenDuButton.gameObject.SetActive(false);
  631. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  632. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  633. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  634. GClist_yingLiJiButton.gameObject.SetActive(true);
  635. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  636. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  637. GClist_weiYiJiButton.gameObject.SetActive(true);
  638. shuiWeiToggle.gameObject.SetActive(false);
  639. wenDuToggle.gameObject.SetActive(false);
  640. yinZhangXianYiToggle.gameObject.SetActive(true);
  641. chuiXianZuoBiaoYiToggle.gameObject.SetActive(true);
  642. tuYaLiJiToggle.gameObject.SetActive(true);
  643. yingLiJiToggle.gameObject.SetActive(true);
  644. sanXiangWeiCuoJiToggle.gameObject.SetActive(true);
  645. erXiangCeFengJiToggle.gameObject.SetActive(true);
  646. weiYiJiToggle.gameObject.SetActive(true);
  647. }
  648. // //水位图标
  649. // CreatShuiWeiIcon();
  650. // FindShuiWeiTargetObje();
  651. //
  652. // //水压图标
  653. // CreatShuiYaIcon();
  654. // FindShuiYaTargetObje();
  655. //
  656. // //位移图标
  657. // CreatWeiYiIcon();
  658. // FindWeiYiTargetObje();
  659. //隐藏不是当前站点的监控
  660. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  661. if (_obsItems != null)
  662. {
  663. for (int i = 0; i < _obsItems.Count; i++)
  664. {
  665. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  666. }
  667. }
  668. if (_obsIconCtrls != null)
  669. {
  670. for (int i = 0; i < _obsIconCtrls.Count; i++)
  671. {
  672. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  673. }
  674. }
  675. SetGongChengLieBiaoData();
  676. //新的增加图标
  677. CreatIcons();
  678. SetObsIconActive(ObsToggle.isOn);
  679. shuiWeiToggle.isOn = false;
  680. shenYaJiToggle.isOn = false;
  681. jingLiShuiZhunYiToggle.isOn = false;
  682. wenDuToggle.isOn = false;
  683. yinZhangXianYiToggle.isOn = false;
  684. chuiXianZuoBiaoYiToggle.isOn = false;
  685. tuYaLiJiToggle.isOn = false;
  686. yingLiJiToggle.isOn = false;
  687. sanXiangWeiCuoJiToggle.isOn = false;
  688. erXiangCeFengJiToggle.isOn = false;
  689. weiYiJiToggle.isOn = false;
  690. Set_shuiWeiJi_IconActive(false);
  691. Set_shenYaJi_IconActive(false);
  692. Set_jingLiShuiZhunYi_IconActive(false);
  693. Set_wenDu_IconActive(false);
  694. Set_yinZhangXianYi_IconActive(false);
  695. Set_chuiXianZuoBiaoYi_IconActive(false);
  696. Set_tuYaLiJi_IconActive(false);
  697. Set_yingLiJi_IconActive(false);
  698. Set_sanXiangWeiCuoJi_IconActive(false);
  699. Set_erXiangCeFengJi_IconActive(false);
  700. Set_weiYiJi_IconActive(false);
  701. loading.gameObject.SetActive(true);
  702. if (currentDataType == 0)
  703. {
  704. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  705. {
  706. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  707. }
  708. }
  709. else
  710. {
  711. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  712. {
  713. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  714. }
  715. }
  716. loading.gameObject.SetActive(false);
  717. SetZhaZhanJianKongData();
  718. }
  719. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  720. {
  721. if (openDeviceTrendPanelList.ContainsKey(_name))
  722. {
  723. return;
  724. }
  725. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  726. tempTrendPanel.currentType = currentDataType;
  727. tempTrendPanel.InitDatePicker();
  728. int openCount = openDeviceTrendPanelList.Count;
  729. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  730. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  731. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  732. }
  733. public void RemovePanel(DeviceTrendPanel panel)
  734. {
  735. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  736. {
  737. openDeviceTrendPanelList.Remove(panel.dataName);
  738. }
  739. }
  740. private void OnDisable()
  741. {
  742. foreach (var item in openDeviceTrendPanelList.Values)
  743. {
  744. item.Hide();
  745. }
  746. }
  747. public void SetZhaZhanJianKongData()
  748. {
  749. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  750. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  751. Debug.Log(tempSensorData.Count);
  752. for (int i = 0; i < tempSensorData.Count; i++)
  753. {
  754. datas.Add(new ZhaZhanJianKongData()
  755. {
  756. name = "闸门_" + tempSensorData[i].sensor_id,
  757. openValue = tempSensorData[i].opening_degree * 0.01f,
  758. state = tempSensorData[i].gate_open
  759. ? ZhaZhanState.open
  760. : ZhaZhanState.close,
  761. });
  762. }
  763. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  764. {
  765. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  766. }
  767. currentZhaZhanJianKongItems.Clear();
  768. if (datas != null && datas.Count > 0)
  769. {
  770. for (int i = 0; i < datas.Count; i++)
  771. {
  772. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  773. .GetComponent<ZhaZhanJianKongItem>();
  774. tempItem.Init();
  775. tempItem.SetData(i,datas[i]);
  776. currentZhaZhanJianKongItems.Add(tempItem);
  777. }
  778. }
  779. float[] modelAniValues = new float[datas.Count];
  780. for (int i = 0; i < modelAniValues.Length; i++)
  781. {
  782. modelAniValues[i] = datas[i].openValue;
  783. }
  784. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  785. modelAniValues);
  786. }
  787. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  788. {
  789. currentShuiWenJianCeData = data;
  790. if (currentShuiWenJianCeData != null)
  791. {
  792. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  793. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  794. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  795. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  796. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  797. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  798. }
  799. }
  800. public void SetGongChengJianCe(GongChengJianCeData data)
  801. {
  802. currentGongChengJianCeData = data;
  803. if (currentGongChengJianCeData != null)
  804. {
  805. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  806. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  807. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  808. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  809. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  810. }
  811. }
  812. public void SetGongChengLieBiaoData()
  813. {
  814. _DevivesDatas.Clear();
  815. string stationName = currentDataType == 0 ? "补元" : "套口";
  816. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  817. {
  818. if (devicesData.stationName.Equals(stationName))
  819. {
  820. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  821. tempLieBiaoData.name = devicesData.sensorName;
  822. tempLieBiaoData.stationName = currentDataType == 0 ? $"BY_{devicesData.sensorName}" : $"TK_{devicesData.sensorName}";
  823. tempLieBiaoData.value = devicesData.realtimeValue1;
  824. tempLieBiaoData.valueType = devicesData.unitValue1;
  825. switch (devicesData.sensorType)
  826. {
  827. case "水位计":
  828. tempLieBiaoData.type = GongChengType.shuiWei;
  829. break;
  830. case "渗压计":
  831. tempLieBiaoData.type = GongChengType.shenYaJi;
  832. break;
  833. case "静力水准仪":
  834. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  835. break;
  836. case "温度":
  837. tempLieBiaoData.type = GongChengType.wenDu;
  838. break;
  839. case "引张线仪":
  840. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  841. break;
  842. case "垂线坐标仪":
  843. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  844. break;
  845. case "土压力计":
  846. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  847. break;
  848. case "应力计":
  849. tempLieBiaoData.type = GongChengType.yingLiJi;
  850. break;
  851. case "三向位错计":
  852. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  853. break;
  854. case "二向测缝计":
  855. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  856. break;
  857. case "位移计":
  858. tempLieBiaoData.type = GongChengType.weiYiJi;
  859. break;
  860. }
  861. tempLieBiaoData.state = GongChengState.normal;
  862. tempLieBiaoData.sid = devicesData.dataSid;
  863. tempLieBiaoData.gid = devicesData.dataGid;
  864. _DevivesDatas.Add(tempLieBiaoData);
  865. }
  866. }
  867. //监控
  868. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  869. {
  870. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  871. tempLieBiaoData.name = tempData.name;
  872. tempLieBiaoData.type = GongChengType.shiPin;
  873. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  874. tempLieBiaoData.sid = "";
  875. tempLieBiaoData.gid = ""; //监控没有这玩意
  876. _DevivesDatas.Add(tempLieBiaoData);
  877. }
  878. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  879. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  880. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  881. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  882. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  883. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  884. {
  885. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  886. }
  887. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  888. for (int i = 0; i < _DevivesDatas.Count; i++)
  889. {
  890. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  891. .GetComponent<GongChengLieBiaoItem>();
  892. tempItem.Init();
  893. _DevivesDatas[i].index = i + 1;
  894. tempItem.SetData(_DevivesDatas[i]);
  895. currentGongChengLieBiaoItems.Add(tempItem);
  896. }
  897. }
  898. //筛选工程列表
  899. public void SeachGongChengList(GongChengType type)
  900. {
  901. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  902. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  903. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  904. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  905. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  906. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  907. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  908. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  909. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  910. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  911. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  912. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  913. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  914. switch (type)
  915. {
  916. case GongChengType.all:
  917. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  918. foreach (var obj in currentGongChengLieBiaoItems)
  919. {
  920. obj.gameObject.SetActive(true);
  921. }
  922. break;
  923. case GongChengType.shuiWei:
  924. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  925. foreach (var obj in currentGongChengLieBiaoItems)
  926. {
  927. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  928. }
  929. break;
  930. case GongChengType.shenYaJi:
  931. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  932. foreach (var obj in currentGongChengLieBiaoItems)
  933. {
  934. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  935. }
  936. break;
  937. case GongChengType.jingLiShuiZhunYi:
  938. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  939. foreach (var obj in currentGongChengLieBiaoItems)
  940. {
  941. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  942. }
  943. break;
  944. case GongChengType.shiPin:
  945. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  946. foreach (var obj in currentGongChengLieBiaoItems)
  947. {
  948. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  949. }
  950. break;
  951. case GongChengType.wenDu:
  952. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  953. foreach (var obj in currentGongChengLieBiaoItems)
  954. {
  955. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  956. }
  957. break;
  958. case GongChengType.yinZhangXianYi:
  959. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  960. foreach (var obj in currentGongChengLieBiaoItems)
  961. {
  962. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  963. }
  964. break;
  965. case GongChengType.chuiXianZuoBiaoYi:
  966. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  967. foreach (var obj in currentGongChengLieBiaoItems)
  968. {
  969. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  970. }
  971. break;
  972. case GongChengType.tuYaLiJi:
  973. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  974. foreach (var obj in currentGongChengLieBiaoItems)
  975. {
  976. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  977. }
  978. break;
  979. case GongChengType.yingLiJi:
  980. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  981. foreach (var obj in currentGongChengLieBiaoItems)
  982. {
  983. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  984. }
  985. break;
  986. case GongChengType.sanXiangWeiCuoJi:
  987. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  988. foreach (var obj in currentGongChengLieBiaoItems)
  989. {
  990. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  991. }
  992. break;
  993. case GongChengType.erXiangCeFengJi:
  994. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  995. foreach (var obj in currentGongChengLieBiaoItems)
  996. {
  997. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  998. }
  999. break;
  1000. case GongChengType.weiYiJi:
  1001. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1002. foreach (var obj in currentGongChengLieBiaoItems)
  1003. {
  1004. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  1005. }
  1006. break;
  1007. }
  1008. }
  1009. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  1010. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  1011. //监控列表
  1012. public async void CreatObsItem()
  1013. {
  1014. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  1015. _obsItems = new List<ObsItem>();
  1016. _obsIconCtrls = new List<ObsIconCtrl>();
  1017. for (int i = 0; i < _obsItems.Count; i++)
  1018. {
  1019. Destroy(_obsItems[i].gameObject);
  1020. }
  1021. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1022. {
  1023. Destroy(_obsIconCtrls[i].gameObject);
  1024. }
  1025. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  1026. {
  1027. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  1028. {
  1029. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  1030. {
  1031. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1032. }
  1033. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  1034. {
  1035. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1036. }
  1037. }
  1038. }
  1039. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  1040. {
  1041. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  1042. {
  1043. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  1044. }
  1045. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  1046. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1047. tempItem.SetData(GlobalData.obsDatas_by[i]);
  1048. int tempi = i;
  1049. tempItem._button.onClick.AddListener(() =>
  1050. {
  1051. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  1052. });
  1053. _obsItems.Add(tempItem);
  1054. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1055. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  1056. tempIcon.Init(GlobalData.obsDatas_by[i]);
  1057. _obsIconCtrls.Add(tempIcon);
  1058. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1059. }
  1060. foreach (string keyName in BYObsUseLib.Keys)
  1061. {
  1062. if (!BYObsUseLib[keyName])
  1063. {
  1064. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1065. ObsData errorObs = new ObsData();
  1066. errorObs.name = keyName + "(丢失)";
  1067. errorObs.targetName = keyName;
  1068. errorObs.type = obsType.BuYuanObs;
  1069. errorObs.status = false;
  1070. tempIcon.Init(errorObs);
  1071. _obsIconCtrls.Add(tempIcon);
  1072. }
  1073. }
  1074. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1075. {
  1076. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1077. {
  1078. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1079. }
  1080. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1081. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1082. int tempi = i;
  1083. tempItem._button.onClick.AddListener(() =>
  1084. {
  1085. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1086. });
  1087. _obsItems.Add(tempItem);
  1088. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1089. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1090. _obsIconCtrls.Add(tempIcon);
  1091. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1092. }
  1093. foreach (string keyName in TKObsUseLib.Keys)
  1094. {
  1095. if (!TKObsUseLib[keyName])
  1096. {
  1097. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1098. ObsData errorObs = new ObsData();
  1099. errorObs.name = keyName + "(丢失)";
  1100. errorObs.targetName = keyName;
  1101. errorObs.type = obsType.TaoKouObs;
  1102. errorObs.status = false;
  1103. tempIcon.Init(errorObs);
  1104. _obsIconCtrls.Add(tempIcon);
  1105. }
  1106. }
  1107. //隐藏不是当前站点的监控
  1108. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1109. if (_obsItems != null)
  1110. {
  1111. for (int i = 0; i < _obsItems.Count; i++)
  1112. {
  1113. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1114. }
  1115. }
  1116. if (_obsIconCtrls != null)
  1117. {
  1118. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1119. {
  1120. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1121. }
  1122. }
  1123. SetObsIconActive(ObsToggle.isOn);
  1124. }
  1125. public void SearchObsItem(string s_name)
  1126. {
  1127. if (s_name.Equals(""))
  1128. {
  1129. for (int i = 0; i < _obsItems.Count; i++)
  1130. {
  1131. _obsItems[i].gameObject.SetActive(true);
  1132. }
  1133. }
  1134. else
  1135. {
  1136. for (int i = 0; i < _obsItems.Count; i++)
  1137. {
  1138. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1139. }
  1140. }
  1141. }
  1142. //查找场景中的监控坐标对象
  1143. public void FindObsTargetObje()
  1144. {
  1145. if (_obsItems == null)
  1146. {
  1147. return;
  1148. }
  1149. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1150. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1151. for (int i = 0; i < _obsItems.Count; i++)
  1152. {
  1153. string objName = _obsItems[i]._data.targetName;
  1154. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1155. {
  1156. for (int j = 0; j < BY_targs.Length; j++)
  1157. {
  1158. if (BY_targs[j].gameObject.name == objName)
  1159. {
  1160. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1161. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1162. break;
  1163. }
  1164. }
  1165. }
  1166. else
  1167. {
  1168. for (int j = 0; j < TK_targs.Length; j++)
  1169. {
  1170. if (TK_targs[j].gameObject.name == objName)
  1171. {
  1172. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1173. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1174. break;
  1175. }
  1176. }
  1177. }
  1178. }
  1179. }
  1180. public void ShowObsPlayerPanel(ObsData _data)
  1181. {
  1182. obsPanel.gameObject.SetActive(true);
  1183. obsPanel.SetObsData(_data);
  1184. obsPanel.SetTitle(_data.name);
  1185. }
  1186. public void ShowHistoryPanle(ShuiWeiData data)
  1187. {
  1188. _shuiWeiHistoryPanel.SetData(data);
  1189. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1190. }
  1191. public void SetObsIconActive(bool show)
  1192. {
  1193. if (_obsIconCtrls == null)
  1194. {
  1195. return;
  1196. }
  1197. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1198. {
  1199. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1200. }
  1201. }
  1202. public void CreatIcons()
  1203. {
  1204. foreach (var t in deviceIconCtrlList)
  1205. {
  1206. Destroy(t.gameObject);
  1207. }
  1208. deviceIconCtrlList = new List<DeviceIconCtrl>();
  1209. GameObject[] IconTargets = GameObject.FindGameObjectsWithTag("DeviceIconTarget");
  1210. foreach (var t in _DevivesDatas)
  1211. {
  1212. if (t.type==GongChengType.shiPin||t.stationName == null)
  1213. {
  1214. continue;
  1215. }
  1216. foreach (var iconTarget in IconTargets)
  1217. {
  1218. if (t.stationName.Equals(iconTarget.gameObject.name))
  1219. {
  1220. Debug.Log(t.stationName);
  1221. var tempIcon= Instantiate(deviceIconPrefab, deviceIconContent).GetComponent<DeviceIconCtrl>();
  1222. DeviceIconData tempData = new DeviceIconData();
  1223. tempData.name = t.name;
  1224. tempData.targetName = iconTarget.gameObject.name;
  1225. tempData.type = t.type;
  1226. tempData.targetTransform = iconTarget.gameObject.transform;
  1227. tempData.value = t.value;
  1228. tempData.valueType = t.valueType;
  1229. tempData.sid = t.sid;
  1230. tempData.gid = t.gid;
  1231. tempIcon.Init(tempData);
  1232. deviceIconCtrlList.Add(tempIcon);
  1233. break;
  1234. }
  1235. }
  1236. }
  1237. }
  1238. //水位图标
  1239. public void CreatShuiWeiIcon()
  1240. {
  1241. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1242. {
  1243. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1244. }
  1245. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1246. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1247. for (int i = 0; i < DataList.Count; i++)
  1248. {
  1249. ShuiWeiIconCtrl tempIcon =
  1250. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1251. tempIcon.Init(DataList[i]);
  1252. _shuiWeiIconCtrls.Add(tempIcon);
  1253. }
  1254. Debug.Log(DataList.Count);
  1255. }
  1256. //查找场景中的水位坐标对象
  1257. public void FindShuiWeiTargetObje()
  1258. {
  1259. if (_shuiWeiIconCtrls == null)
  1260. {
  1261. return;
  1262. }
  1263. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1264. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1265. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1266. {
  1267. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1268. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1269. {
  1270. for (int j = 0; j < BY_targs.Length; j++)
  1271. {
  1272. if (BY_targs[j].gameObject.name == objName)
  1273. {
  1274. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1275. break;
  1276. }
  1277. }
  1278. }
  1279. else
  1280. {
  1281. for (int j = 0; j < TK_targs.Length; j++)
  1282. {
  1283. if (TK_targs[j].gameObject.name == objName)
  1284. {
  1285. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1286. break;
  1287. }
  1288. }
  1289. }
  1290. }
  1291. }
  1292. //水压图标
  1293. public void CreatShuiYaIcon()
  1294. {
  1295. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1296. {
  1297. Destroy(_shuiYaIconCtrls[i].gameObject);
  1298. }
  1299. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1300. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1301. for (int i = 0; i < DataList.Count; i++)
  1302. {
  1303. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1304. tempIcon.Init(DataList[i]);
  1305. _shuiYaIconCtrls.Add(tempIcon);
  1306. }
  1307. }
  1308. public void FindShuiYaTargetObje()
  1309. {
  1310. if (_shuiYaIconCtrls == null)
  1311. {
  1312. return;
  1313. }
  1314. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1315. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1316. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1317. {
  1318. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1319. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1320. {
  1321. for (int j = 0; j < BY_targs.Length; j++)
  1322. {
  1323. if (BY_targs[j].gameObject.name == objName)
  1324. {
  1325. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1326. break;
  1327. }
  1328. }
  1329. }
  1330. else
  1331. {
  1332. for (int j = 0; j < TK_targs.Length; j++)
  1333. {
  1334. if (TK_targs[j].gameObject.name == objName)
  1335. {
  1336. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1337. break;
  1338. }
  1339. }
  1340. }
  1341. }
  1342. }
  1343. //位移图标
  1344. public void CreatWeiYiIcon()
  1345. {
  1346. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1347. {
  1348. Destroy(_weiYiIconCtrls[i].gameObject);
  1349. }
  1350. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1351. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1352. for (int i = 0; i < DataList.Count; i++)
  1353. {
  1354. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1355. tempIcon.Init(DataList[i]);
  1356. _weiYiIconCtrls.Add(tempIcon);
  1357. }
  1358. }
  1359. public void FindWeiYiTargetObje()
  1360. {
  1361. if (_weiYiIconCtrls == null)
  1362. {
  1363. return;
  1364. }
  1365. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1366. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1367. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1368. {
  1369. string objName = _weiYiIconCtrls[i]._data.targetName;
  1370. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1371. {
  1372. for (int j = 0; j < BY_targs.Length; j++)
  1373. {
  1374. if (BY_targs[j].gameObject.name == objName)
  1375. {
  1376. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1377. break;
  1378. }
  1379. }
  1380. }
  1381. else
  1382. {
  1383. for (int j = 0; j < TK_targs.Length; j++)
  1384. {
  1385. if (TK_targs[i].gameObject.name == objName)
  1386. {
  1387. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1388. break;
  1389. }
  1390. }
  1391. }
  1392. }
  1393. }
  1394. public void Set_shuiWeiJi_IconActive(bool show)
  1395. {
  1396. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shuiWei))
  1397. {
  1398. t.gameObject.SetActive(show);
  1399. }
  1400. }
  1401. public void Set_shenYaJi_IconActive(bool show)
  1402. {
  1403. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shenYaJi))
  1404. {
  1405. t.gameObject.SetActive(show);
  1406. }
  1407. }
  1408. public void Set_jingLiShuiZhunYi_IconActive(bool show)
  1409. {
  1410. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.jingLiShuiZhunYi))
  1411. {
  1412. t.gameObject.SetActive(show);
  1413. }
  1414. }
  1415. public void Set_wenDu_IconActive(bool show)
  1416. {
  1417. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.wenDu))
  1418. {
  1419. t.gameObject.SetActive(show);
  1420. }
  1421. }
  1422. public void Set_yinZhangXianYi_IconActive(bool show)
  1423. {
  1424. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yinZhangXianYi))
  1425. {
  1426. t.gameObject.SetActive(show);
  1427. }
  1428. }
  1429. public void Set_chuiXianZuoBiaoYi_IconActive(bool show)
  1430. {
  1431. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.chuiXianZuoBiaoYi))
  1432. {
  1433. t.gameObject.SetActive(show);
  1434. }
  1435. }
  1436. public void Set_tuYaLiJi_IconActive(bool show)
  1437. {
  1438. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.tuYaLiJi))
  1439. {
  1440. t.gameObject.SetActive(show);
  1441. }
  1442. }
  1443. public void Set_yingLiJi_IconActive(bool show)
  1444. {
  1445. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yingLiJi))
  1446. {
  1447. t.gameObject.SetActive(show);
  1448. }
  1449. }
  1450. public void Set_sanXiangWeiCuoJi_IconActive(bool show)
  1451. {
  1452. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.sanXiangWeiCuoJi))
  1453. {
  1454. t.gameObject.SetActive(show);
  1455. }
  1456. }
  1457. public void Set_erXiangCeFengJi_IconActive(bool show)
  1458. {
  1459. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.erXiangCeFengJi))
  1460. {
  1461. t.gameObject.SetActive(show);
  1462. }
  1463. }
  1464. public void Set_weiYiJi_IconActive(bool show)
  1465. {
  1466. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.weiYiJi))
  1467. {
  1468. t.gameObject.SetActive(show);
  1469. }
  1470. }
  1471. public GameObject gongChengPanel;
  1472. public Text zhaZhanMingCheng;
  1473. public Text zhaMenKaiDu;
  1474. public Text guoZhaLiuLiang;
  1475. public Text zhaQianShuiWei;
  1476. public Text zhaHouShuiWei;
  1477. public BarChart shuiweiChart;
  1478. public void OpenZhaMenInfoPanel(int _index, ZhaZhanJianKongData itemData)
  1479. {
  1480. gongChengPanel.SetActive(true);
  1481. zhaZhanMingCheng.text = itemData.name;
  1482. var floorGateData = currentDataType == 0 ? GlobalData.floorGateData.buYuan : GlobalData.floorGateData.taoKou;
  1483. zhaMenKaiDu.text = $"{floorGateData[_index].opening_degree:0.00}<size=14><color=#A5BFE2>%</color></size>";
  1484. guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  1485. zhaQianShuiWei.text = $"- <size=14><color=#A5BFE2>m</color></size>";
  1486. var floorGateData_sw = currentDataType == 0 ? GlobalData.floorGateData.buYuanSW : GlobalData.floorGateData.taoKouSW;
  1487. zhaHouShuiWei.text = $"{floorGateData_sw} <size=14><color=#A5BFE2>m</color></size>";
  1488. var shuiweiData = currentDataType == 0 ? GlobalData.floorGateData.swzxtBY : GlobalData.floorGateData.swzxtTK;
  1489. XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  1490. tempXaxis.data.Clear();
  1491. for (int i = 0; i < shuiweiData.Length; i++)
  1492. {
  1493. tempXaxis.AddData(shuiweiData[i].key);
  1494. }
  1495. var tempSeries = shuiweiChart.series;
  1496. tempSeries[0].serieName = "水位";
  1497. tempSeries[1].serieName = "水位";
  1498. SerieData[] tempDatas = new SerieData[shuiweiData.Length];
  1499. for (int i = 0; i < tempDatas.Length; i++)
  1500. {
  1501. tempDatas[i] = new SerieData();
  1502. tempDatas[i].data = new List<double>();
  1503. tempDatas[i].data.Add(i);
  1504. tempDatas[i].data.Add(shuiweiData[i].value);
  1505. }
  1506. tempSeries[0].data.Clear();
  1507. tempSeries[0].data.AddRange(tempDatas);
  1508. tempSeries[1].data.Clear();
  1509. tempSeries[1].data.AddRange(tempDatas);
  1510. }
  1511. }