- using System;
 
- using UnityEngine.Serialization;
 
- [Serializable]
 
- public class JianZhuShiTaiData
 
- {
 
-     [FormerlySerializedAs("ruKuLiuLiang")] public float weiYiJianZhu_Count;
 
-     [FormerlySerializedAs("chuKuLiuLiang")] public float zuiDaWeiYi_Value;
 
-     [FormerlySerializedAs("weiYiJingGao_Count")] [FormerlySerializedAs("faDianLiuLiang")] public float weiYiGaoJing_Count;
 
- }
 
 
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