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							- using System;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace XCharts.Runtime
 
- {
 
-     [RequireComponent(typeof(CanvasRenderer))]
 
-     public class Painter : MaskableGraphic
 
-     {
 
-         public enum Type
 
-         {
 
-             Base,
 
-             Serie,
 
-             Top
 
-         }
 
-         protected int m_Index = -1;
 
-         protected Type m_Type = Type.Base;
 
-         protected bool m_Refresh;
 
-         protected Action<VertexHelper, Painter> m_OnPopulateMesh;
 
-         public Action<VertexHelper, Painter> onPopulateMesh { set { m_OnPopulateMesh = value; } }
 
-         public int index { get { return m_Index; } set { m_Index = value; } }
 
-         public Type type { get { return m_Type; } set { m_Type = value; } }
 
-         public void Refresh()
 
-         {
 
-             if (null == this || gameObject == null) return;
 
-             if (!gameObject.activeSelf) return;
 
-             m_Refresh = true;
 
-         }
 
-         public void Init()
 
-         {
 
-             raycastTarget = false;
 
-         }
 
-         public void SetActive(bool flag, bool isDebugMode = false)
 
-         {
 
-             if (gameObject.activeInHierarchy != flag)
 
-             {
 
-                 gameObject.SetActive(flag);
 
-             }
 
-             var hideFlags = flag && isDebugMode ? HideFlags.None : HideFlags.HideInHierarchy;
 
-             if (gameObject.hideFlags != hideFlags)
 
-             {
 
-                 gameObject.hideFlags = hideFlags;
 
-             }
 
-         }
 
-         protected override void Awake()
 
-         {
 
-             Init();
 
-         }
 
-         public void CheckRefresh()
 
-         {
 
-             if (m_Refresh && gameObject.activeSelf)
 
-             {
 
-                 m_Refresh = false;
 
-                 SetVerticesDirty();
 
-             }
 
-         }
 
-         protected override void OnPopulateMesh(VertexHelper vh)
 
-         {
 
-             vh.Clear();
 
-             if (m_OnPopulateMesh != null)
 
-             {
 
-                 m_OnPopulateMesh(vh, this);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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