ObsIconCtrl.cs 1.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class ObsIconCtrl : MonoBehaviour
  7. {
  8. private RectTransform rect;
  9. private Camera _camera;
  10. private Button _button;
  11. public ObsData _data;
  12. public Transform targetTransForm;
  13. public void Init(ObsData data)
  14. {
  15. _data = data;
  16. rect = this.GetComponent<RectTransform>();
  17. _button = this.transform.Find("Icon").GetComponent<Button>();
  18. _button.onClick.AddListener(()=>
  19. {
  20. GCJKLayer._Instance.ShowObsPlayerPanel(_data);
  21. });
  22. rect.anchoredPosition = new Vector2(2000, 0);
  23. _camera = CameraManager.instance.mainCamera;
  24. targetTransForm=StaticLod.instance.GetStaticObj(_data.targetName).transform;
  25. }
  26. void Update()
  27. {
  28. if (targetTransForm != null)
  29. {
  30. if (IsObjectInCameraView(targetTransForm, _camera))
  31. {
  32. rect.transform.position=_camera.WorldToScreenPoint(targetTransForm.position);
  33. }
  34. else
  35. {
  36. rect.transform.position = new Vector3(2000, 0, 0);
  37. }
  38. }
  39. }
  40. bool IsObjectInCameraView(Transform objectTransform, Camera camera)
  41. {
  42. Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
  43. return objectScreenPosition.z > 0 &&
  44. objectScreenPosition.x > 0 &&
  45. objectScreenPosition.x < Screen.width &&
  46. objectScreenPosition.y > 0 &&
  47. objectScreenPosition.y < Screen.height;
  48. }
  49. }