| 123456789101112131415161718192021222324252627282930313233343536373839404142 | using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class ShuiWeiHistoryItem : MonoBehaviour{    private Text _indexText;    private Text _valueText;    private Text _timeText;    private Text _stateText;    public void Init()    {        _indexText = this.transform.Find("index").GetComponent<Text>();        _valueText = this.transform.Find("value").GetComponent<Text>();        _timeText = this.transform.Find("time").GetComponent<Text>();        _stateText = this.transform.Find("state").GetComponent<Text>();    }    public void SetData(DevicesRequestData data,int index)    {        _indexText.text = $"{index:00}";        _valueText.text = $"{data.NodeValue}";        _timeText.text =  $"{data.RecvTime}";        // switch (_currentData.state)        // {        //     case GongChengState.normal:                _stateText.text = $"<color=#15DCFC>正常</color>";        //         break;        //     case GongChengState.runing:        //         _stateText.text =  $"<color=#15DCFC>运行</color>";        //         break;        //     case GongChengState.fix:        //         _stateText.text =  $"<color=#FFBC1D>养护</color>";        //         break;        //     case GongChengState.warning:        //         _stateText.text = $"<color=#EF491C>告警</color>";        //         break;        // }    }}
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