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							- using Newtonsoft.Json.Linq;
 
- using Newtonsoft.Json;
 
- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.Networking;
 
- using UnityEngine.Serialization;
 
- using UnityEngine.UI;
 
- using System.Threading.Tasks;
 
- using UnityAsync;
 
- using WaitUntil = UnityAsync.WaitUntil;
 
- public class BigScreenLayer : MonoBehaviour
 
- {
 
-     public VerticalLayoutGroup content;
 
-     public RectTransform znz;
 
-     public Button gkButton;
 
-     public Button normalButton;
 
-     public Button clearBtn;
 
-     public Button exitBtn;
 
-     public Button exitJJBtn;
 
-     public Button ddysButton;
 
-     public Button exit_ddysButton;
 
-     public GameObject gk;
 
-     public GameObject normal;
 
-     public YZTLayer zTLayer;
 
-     public RectTransform miniMap;
 
-     public RectTransform rightContent;
 
-     List<LayerBtn> layerBtns = new List<LayerBtn>();
 
-     // Start is called before the first frame update
 
-     public GameObject obsItemPrefab;
 
-     private List<ObsItem> obsItemList = new List<ObsItem>();
 
-     private Transform obsItemContent;
 
-     public ObsPlayerPanel obsPlayerPanel;
 
-     private InputField _obsSearchInputField;
 
-     public GameObject WaterRangeCtrlPanel;
 
-     
 
-     async void Start()
 
-     {
 
-         CameraManager.SwitchCamera(0);
 
-         StaticLod.instance.OnFoucusStatic(0);
 
-         InitButton();
 
-         
 
-         obsPlayerPanel = this.transform.Find("ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
 
-         obsPlayerPanel.gameObject.SetActive(false);
 
-         obsItemContent = this.transform.Find("BigSc/ShiPinJuZhen/ScrollView/Viewport/Content");
 
-         
 
-         _obsSearchInputField = this.transform.Find("BigSc/ShiPinJuZhen/InputField").GetComponent<InputField>();
 
-         _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
 
-         
 
-         await InitData();
 
-         InitLayerBtns();
 
-         await InitObsData();
 
-         InitObsItems();
 
-     }
 
-     void InitButton() {
 
-         normalButton.onClick.AddListener(()=> 
 
-         {
 
-             normal.gameObject.SetActive(true);
 
-             gk.gameObject.SetActive(false);
 
-         });
 
-         gkButton.onClick.AddListener(() =>
 
-         {
 
-             gk.gameObject.SetActive(true);
 
-             miniMap.gameObject.SetActive(true);
 
-             rightContent.parent.gameObject.SetActive(false);
 
-             normal.gameObject.SetActive(false);
 
-         });
 
-         clearBtn.onClick.AddListener(() =>
 
-         {
 
-             normal.gameObject.SetActive(false);
 
-             gk.gameObject.SetActive(false);
 
-             exitBtn.gameObject.SetActive(true);
 
-             normalButton.gameObject.SetActive(false);
 
-             gkButton.gameObject.SetActive(false);
 
-             clearBtn.gameObject.SetActive(false);
 
-             ddysButton.gameObject.SetActive(false);
 
-         });
 
-         exitBtn.onClick.AddListener(() =>
 
-         {
 
-             normal.gameObject.SetActive(true);
 
-             gk.gameObject.SetActive(false);
 
-             exitBtn.gameObject.SetActive(false);
 
-             normalButton.gameObject.SetActive(true);
 
-             gkButton.gameObject.SetActive(true);
 
-             clearBtn.gameObject.SetActive(true);
 
-             ddysButton.gameObject.SetActive(true);
 
-         });
 
-         exitJJBtn.onClick.AddListener(() =>
 
-         {
 
-             normal.gameObject.SetActive(true);
 
-             gk.gameObject.SetActive(false);
 
-         });
 
-         
 
-         ddysButton.onClick.AddListener(() =>
 
-         {
 
-             StaticLod.instance.OnFoucusStatic(-1);
 
-             
 
-             normal.gameObject.SetActive(false);
 
-             gk.gameObject.SetActive(false);
 
-             normalButton.gameObject.SetActive(false);
 
-             gkButton.gameObject.SetActive(false);
 
-             clearBtn.gameObject.SetActive(false);
 
-             WaterRangeCtrlPanel.SetActive(true);
 
-             
 
-         });
 
-         exit_ddysButton.onClick.AddListener(() =>
 
-         {
 
-             StaticLod.instance.OnFoucusStatic(0);
 
-             WaterRangeCtrlPanel.SetActive(false);
 
-             normal.gameObject.SetActive(true);
 
-             gk.gameObject.SetActive(false);
 
-             exitBtn.gameObject.SetActive(false);
 
-             normalButton.gameObject.SetActive(true);
 
-             gkButton.gameObject.SetActive(true);
 
-             clearBtn.gameObject.SetActive(true);
 
-             ddysButton.gameObject.SetActive(true);
 
-             
 
-         });
 
-     // public Button ddysButton;
 
-     // public Button exit_ddysButton;
 
-     }
 
-     async Task InitData()
 
-     {
 
-         await new WaitUntil(() => {
 
-             return GlobalData.layerUnitDatas.Count > 0;
 
-         });
 
-     }
 
-     async Task InitObsData() {
 
-         await new WaitUntil(() => {
 
-             return GlobalData.obsDatas.Count > 0;
 
-         });
 
-     }
 
-     void InitLayerBtns()
 
-     {
 
-         layerBtns = new List<LayerBtn>();
 
-         for (int i = 0; i < zTLayer.layerDatas.Length; i++)
 
-         {
 
-             LayerBtn layerBtn = Instantiate(zTLayer.layerBtnPrefab);
 
-             layerBtn.SetUseful(false);
 
-             int index = i;
 
-             int num = 0;
 
-             if (i == 0)
 
-             {
 
-                 List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
 
-                 for (int j = 0; j < tempDatas.Count; j++)
 
-                 {
 
-                     if (tempDatas[j].special)
 
-                     {
 
-                         int tempJ = j;
 
-                         SecLayerBtn secLayerBtn = Instantiate(zTLayer.secLayerBtnPrefab);
 
-                         secLayerBtn.SetLayerBtnData(tempDatas[j].name);
 
-                         secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
 
-                         secLayerBtn.btn.onClick.AddListener(() =>
 
-                         {
 
-                             StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
 
-                             miniMap.gameObject.SetActive(false);
 
-                             ChangeRightContent(tempJ);
 
-                         });
 
-                         num++;
 
-                     }
 
-                 }
 
-                 layerBtn.secContent.gameObject.SetActive(true);
 
-             }
 
-             else
 
-             {
 
-                 List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
 
-                 for (int j = 0; j < tempDatas.Count; j++)
 
-                 {
 
-                     Debug.Log(zTLayer.layerDatas.Length);
 
-                     Debug.Log(i);
 
-                     if ((int)tempDatas[j].type == zTLayer.layerDatas[i].layerID)
 
-                     {
 
-                         int tempJ = j;
 
-                         SecLayerBtn secLayerBtn = Instantiate(zTLayer.secLayerBtnPrefab);
 
-                         secLayerBtn.SetLayerBtnData(tempDatas[j].name);
 
-                         secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
 
-                         secLayerBtn.btn.onClick.AddListener(() =>
 
-                         {
 
-                             StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
 
-                             miniMap.gameObject.SetActive(false);
 
-                             ChangeRightContent(tempJ);
 
-                         });
 
-                         num++;
 
-                     }
 
-                 }
 
-             }
 
-             layerBtn.btn.GetComponent<Button>().onClick.AddListener(() =>
 
-             {
 
-                 for (int j = 0; j < layerBtns.Count; j++)
 
-                 {
 
-                     layerBtns[j].SetUseful(false);
 
-                     layerBtns[j].secContent.gameObject.SetActive(false);
 
-                 }
 
-                 layerBtns[index].SetUseful(true);
 
-                 layerBtns[index].secContent.gameObject.SetActive(true);
 
-             });
 
-             layerBtn.SetLayerBtnData(zTLayer.layerSprite[zTLayer.layerDatas[i].layerID], zTLayer.layerDatas[i].layerName, num.ToString());
 
-             layerBtn.GetComponent<RectTransform>().SetParent(content.GetComponent<RectTransform>());
 
-             layerBtn.transform.localScale = Vector3.one;
 
-             layerBtns.Add(layerBtn);
 
-         }
 
-         content.GetComponent<VerticalLayoutGroup>().SetLayoutVertical();
 
-         layerBtns[0].SetUseful(true);
 
-     }
 
-     void ChangeRightContent(int index)
 
-     {
 
-         rightContent.parent.gameObject.SetActive(true);
 
-         for (int i = 0; i < rightContent.childCount; i++)
 
-         {
 
-             rightContent.GetChild(i).gameObject.SetActive(false);
 
-         }
 
-         rightContent.GetChild(index).gameObject.SetActive(true);
 
-     }
 
-     // Update is called once per frame
 
-     void Update()
 
-     {
 
-         znz.transform.rotation = Quaternion.Lerp(znz.transform.rotation, Quaternion.Euler(0, 0, CameraManager.instance.mainCamera.transform.localEulerAngles.y), Time.deltaTime * 4);
 
-     }
 
-     public void InitObsItems()
 
-     {
 
-         for (int i = 0; i < obsItemList.Count; i++)
 
-         {
 
-             Destroy(obsItemList[i].gameObject);
 
-         }
 
-         obsItemList.Clear();
 
-         var obsDatas = GlobalData.obsDatas;
 
-         for (int i = 0; i < obsDatas.Count; i++)
 
-         {
 
-             var tempObj = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
 
-             tempObj.SetData(obsDatas[i]);
 
-             tempObj._button.onClick.AddListener(()=>
 
-             {
 
-                 ShowObsPanel(tempObj._data);
 
-             });
 
-             obsItemList.Add(tempObj);
 
-         }
 
-     }
 
-     
 
-     public void SearchObsItem(string s_name)
 
-     {
 
-         if (s_name.Equals(""))
 
-         {
 
-             for (int i = 0; i < obsItemList.Count; i++)
 
-             {
 
-                 obsItemList[i].gameObject.SetActive(true);
 
-             }
 
-         }
 
-         else
 
-         {
 
-             for (int i = 0; i < obsItemList.Count; i++)
 
-             {
 
-                 obsItemList[i].gameObject.SetActive(obsItemList[i]._data.name.Contains(s_name));
 
-             }
 
-         }
 
-     }
 
-     
 
-     public void ShowObsPanel(ObsData _data)
 
-     {
 
-         obsPlayerPanel.gameObject.SetActive(true);
 
-         obsPlayerPanel.SetObsData(_data);     
 
-     }
 
- }
 
 
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