DiKuaiFenQu_Xian 1.prefab 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &405936911033880740
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7279296216610819402}
  12. - component: {fileID: 6938632623197256266}
  13. - component: {fileID: 8260170775277083777}
  14. m_Layer: 0
  15. m_Name: He2
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 0
  21. --- !u!4 &7279296216610819402
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 405936911033880740}
  28. m_LocalRotation: {x: -0.0000000012795619, y: -0.0000001629157, z: 0.007853894, w: -0.9999692}
  29. m_LocalPosition: {x: -2.190014, y: 8.419168, z: -0.10000574}
  30. m_LocalScale: {x: 0.5882352, y: 0.5882353, z: 0.58823526}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 1245000231498148901}
  34. m_RootOrder: 6
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &6938632623197256266
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 405936911033880740}
  43. m_Mesh: {fileID: 7662791622419505772, guid: f03debbe23999a04996fe10789d52733, type: 3}
  44. --- !u!23 &8260170775277083777
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 405936911033880740}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: cc26689801f51224ab13ec3d27d12608, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &661729078068451809
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 3398670083427017162}
  95. - component: {fileID: 1449297483290501190}
  96. - component: {fileID: 2939104490341462057}
  97. m_Layer: 0
  98. m_Name: Hu4
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 0
  104. --- !u!4 &3398670083427017162
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 661729078068451809}
  111. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  112. m_LocalPosition: {x: -16.198887, y: 12.803354, z: -0.000015795229}
  113. m_LocalScale: {x: 1, y: 1, z: 1}
  114. m_ConstrainProportionsScale: 0
  115. m_Children: []
  116. m_Father: {fileID: 1245000231498148901}
  117. m_RootOrder: 1
  118. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  119. --- !u!33 &1449297483290501190
  120. MeshFilter:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 661729078068451809}
  126. m_Mesh: {fileID: 2463702269396862487, guid: 07df100e4a0e95447a3ab889d70c0de8, type: 3}
  127. --- !u!23 &2939104490341462057
  128. MeshRenderer:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 661729078068451809}
  134. m_Enabled: 1
  135. m_CastShadows: 1
  136. m_ReceiveShadows: 1
  137. m_DynamicOccludee: 1
  138. m_StaticShadowCaster: 0
  139. m_MotionVectors: 1
  140. m_LightProbeUsage: 1
  141. m_ReflectionProbeUsage: 1
  142. m_RayTracingMode: 2
  143. m_RayTraceProcedural: 0
  144. m_RenderingLayerMask: 1
  145. m_RendererPriority: 0
  146. m_Materials:
  147. - {fileID: 2100000, guid: f5d265622d8833241b81945812e50f42, type: 2}
  148. m_StaticBatchInfo:
  149. firstSubMesh: 0
  150. subMeshCount: 0
  151. m_StaticBatchRoot: {fileID: 0}
  152. m_ProbeAnchor: {fileID: 0}
  153. m_LightProbeVolumeOverride: {fileID: 0}
  154. m_ScaleInLightmap: 1
  155. m_ReceiveGI: 1
  156. m_PreserveUVs: 0
  157. m_IgnoreNormalsForChartDetection: 0
  158. m_ImportantGI: 0
  159. m_StitchLightmapSeams: 1
  160. m_SelectedEditorRenderState: 3
  161. m_MinimumChartSize: 4
  162. m_AutoUVMaxDistance: 0.5
  163. m_AutoUVMaxAngle: 89
  164. m_LightmapParameters: {fileID: 0}
  165. m_SortingLayerID: 0
  166. m_SortingLayer: 0
  167. m_SortingOrder: 0
  168. m_AdditionalVertexStreams: {fileID: 0}
  169. --- !u!1 &1324203916376713197
  170. GameObject:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. serializedVersion: 6
  176. m_Component:
  177. - component: {fileID: 1919377409896715819}
  178. - component: {fileID: 6188447186942419967}
  179. - component: {fileID: 5538843541530106152}
  180. m_Layer: 0
  181. m_Name: He1
  182. m_TagString: Untagged
  183. m_Icon: {fileID: 0}
  184. m_NavMeshLayer: 0
  185. m_StaticEditorFlags: 0
  186. m_IsActive: 0
  187. --- !u!4 &1919377409896715819
  188. Transform:
  189. m_ObjectHideFlags: 0
  190. m_CorrespondingSourceObject: {fileID: 0}
  191. m_PrefabInstance: {fileID: 0}
  192. m_PrefabAsset: {fileID: 0}
  193. m_GameObject: {fileID: 1324203916376713197}
  194. m_LocalRotation: {x: -0.0000000012795619, y: -0.0000001629157, z: 0.007853894, w: -0.9999692}
  195. m_LocalPosition: {x: -10.050015, y: 11.059039, z: -0.10000574}
  196. m_LocalScale: {x: 0.5882352, y: 0.5882353, z: 0.58823526}
  197. m_ConstrainProportionsScale: 0
  198. m_Children: []
  199. m_Father: {fileID: 1245000231498148901}
  200. m_RootOrder: 5
  201. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  202. --- !u!33 &6188447186942419967
  203. MeshFilter:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 1324203916376713197}
  209. m_Mesh: {fileID: 6821059736296610023, guid: f03debbe23999a04996fe10789d52733, type: 3}
  210. --- !u!23 &5538843541530106152
  211. MeshRenderer:
  212. m_ObjectHideFlags: 0
  213. m_CorrespondingSourceObject: {fileID: 0}
  214. m_PrefabInstance: {fileID: 0}
  215. m_PrefabAsset: {fileID: 0}
  216. m_GameObject: {fileID: 1324203916376713197}
  217. m_Enabled: 1
  218. m_CastShadows: 1
  219. m_ReceiveShadows: 1
  220. m_DynamicOccludee: 1
  221. m_StaticShadowCaster: 0
  222. m_MotionVectors: 1
  223. m_LightProbeUsage: 1
  224. m_ReflectionProbeUsage: 1
  225. m_RayTracingMode: 2
  226. m_RayTraceProcedural: 0
  227. m_RenderingLayerMask: 1
  228. m_RendererPriority: 0
  229. m_Materials:
  230. - {fileID: 2100000, guid: d0a2402856f585a44a3498e032747936, type: 2}
  231. m_StaticBatchInfo:
  232. firstSubMesh: 0
  233. subMeshCount: 0
  234. m_StaticBatchRoot: {fileID: 0}
  235. m_ProbeAnchor: {fileID: 0}
  236. m_LightProbeVolumeOverride: {fileID: 0}
  237. m_ScaleInLightmap: 1
  238. m_ReceiveGI: 1
  239. m_PreserveUVs: 0
  240. m_IgnoreNormalsForChartDetection: 0
  241. m_ImportantGI: 0
  242. m_StitchLightmapSeams: 1
  243. m_SelectedEditorRenderState: 3
  244. m_MinimumChartSize: 4
  245. m_AutoUVMaxDistance: 0.5
  246. m_AutoUVMaxAngle: 89
  247. m_LightmapParameters: {fileID: 0}
  248. m_SortingLayerID: 0
  249. m_SortingLayer: 0
  250. m_SortingOrder: 0
  251. m_AdditionalVertexStreams: {fileID: 0}
  252. --- !u!1 &1877140889987036831
  253. GameObject:
  254. m_ObjectHideFlags: 0
  255. m_CorrespondingSourceObject: {fileID: 0}
  256. m_PrefabInstance: {fileID: 0}
  257. m_PrefabAsset: {fileID: 0}
  258. serializedVersion: 6
  259. m_Component:
  260. - component: {fileID: 1245000231498148901}
  261. m_Layer: 0
  262. m_Name: DiKuaiFenQu_Xian 1
  263. m_TagString: Untagged
  264. m_Icon: {fileID: 0}
  265. m_NavMeshLayer: 0
  266. m_StaticEditorFlags: 0
  267. m_IsActive: 1
  268. --- !u!4 &1245000231498148901
  269. Transform:
  270. m_ObjectHideFlags: 0
  271. m_CorrespondingSourceObject: {fileID: 0}
  272. m_PrefabInstance: {fileID: 0}
  273. m_PrefabAsset: {fileID: 0}
  274. m_GameObject: {fileID: 1877140889987036831}
  275. m_LocalRotation: {x: -0.007853894, y: -0.9999692, z: 0, w: 0}
  276. m_LocalPosition: {x: -23.8, y: -23.6, z: -0.41}
  277. m_LocalScale: {x: 1.7, y: 1.7, z: 1.7}
  278. m_ConstrainProportionsScale: 1
  279. m_Children:
  280. - {fileID: 6202786317242221126}
  281. - {fileID: 3398670083427017162}
  282. - {fileID: 5639753271414405570}
  283. - {fileID: 2357562573563717859}
  284. - {fileID: 7389798317622346369}
  285. - {fileID: 1919377409896715819}
  286. - {fileID: 7279296216610819402}
  287. - {fileID: 5175392354630057230}
  288. m_Father: {fileID: 0}
  289. m_RootOrder: 0
  290. m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0.9}
  291. --- !u!1 &4318698192873979496
  292. GameObject:
  293. m_ObjectHideFlags: 0
  294. m_CorrespondingSourceObject: {fileID: 0}
  295. m_PrefabInstance: {fileID: 0}
  296. m_PrefabAsset: {fileID: 0}
  297. serializedVersion: 6
  298. m_Component:
  299. - component: {fileID: 6202786317242221126}
  300. - component: {fileID: 136683796725387617}
  301. - component: {fileID: 8534259171125412495}
  302. m_Layer: 0
  303. m_Name: Hu5
  304. m_TagString: Untagged
  305. m_Icon: {fileID: 0}
  306. m_NavMeshLayer: 0
  307. m_StaticEditorFlags: 0
  308. m_IsActive: 0
  309. --- !u!4 &6202786317242221126
  310. Transform:
  311. m_ObjectHideFlags: 0
  312. m_CorrespondingSourceObject: {fileID: 0}
  313. m_PrefabInstance: {fileID: 0}
  314. m_PrefabAsset: {fileID: 0}
  315. m_GameObject: {fileID: 4318698192873979496}
  316. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  317. m_LocalPosition: {x: -20.227266, y: 17.127274, z: -0.000015795229}
  318. m_LocalScale: {x: 1, y: 1, z: 1}
  319. m_ConstrainProportionsScale: 0
  320. m_Children: []
  321. m_Father: {fileID: 1245000231498148901}
  322. m_RootOrder: 0
  323. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  324. --- !u!33 &136683796725387617
  325. MeshFilter:
  326. m_ObjectHideFlags: 0
  327. m_CorrespondingSourceObject: {fileID: 0}
  328. m_PrefabInstance: {fileID: 0}
  329. m_PrefabAsset: {fileID: 0}
  330. m_GameObject: {fileID: 4318698192873979496}
  331. m_Mesh: {fileID: -6606256840697930294, guid: 07df100e4a0e95447a3ab889d70c0de8, type: 3}
  332. --- !u!23 &8534259171125412495
  333. MeshRenderer:
  334. m_ObjectHideFlags: 0
  335. m_CorrespondingSourceObject: {fileID: 0}
  336. m_PrefabInstance: {fileID: 0}
  337. m_PrefabAsset: {fileID: 0}
  338. m_GameObject: {fileID: 4318698192873979496}
  339. m_Enabled: 1
  340. m_CastShadows: 1
  341. m_ReceiveShadows: 1
  342. m_DynamicOccludee: 1
  343. m_StaticShadowCaster: 0
  344. m_MotionVectors: 1
  345. m_LightProbeUsage: 1
  346. m_ReflectionProbeUsage: 1
  347. m_RayTracingMode: 2
  348. m_RayTraceProcedural: 0
  349. m_RenderingLayerMask: 1
  350. m_RendererPriority: 0
  351. m_Materials:
  352. - {fileID: 2100000, guid: 8402bca6934844a49ac954e48f71db05, type: 2}
  353. m_StaticBatchInfo:
  354. firstSubMesh: 0
  355. subMeshCount: 0
  356. m_StaticBatchRoot: {fileID: 0}
  357. m_ProbeAnchor: {fileID: 0}
  358. m_LightProbeVolumeOverride: {fileID: 0}
  359. m_ScaleInLightmap: 1
  360. m_ReceiveGI: 1
  361. m_PreserveUVs: 0
  362. m_IgnoreNormalsForChartDetection: 0
  363. m_ImportantGI: 0
  364. m_StitchLightmapSeams: 1
  365. m_SelectedEditorRenderState: 3
  366. m_MinimumChartSize: 4
  367. m_AutoUVMaxDistance: 0.5
  368. m_AutoUVMaxAngle: 89
  369. m_LightmapParameters: {fileID: 0}
  370. m_SortingLayerID: 0
  371. m_SortingLayer: 0
  372. m_SortingOrder: 0
  373. m_AdditionalVertexStreams: {fileID: 0}
  374. --- !u!1 &6923283732586989861
  375. GameObject:
  376. m_ObjectHideFlags: 0
  377. m_CorrespondingSourceObject: {fileID: 0}
  378. m_PrefabInstance: {fileID: 0}
  379. m_PrefabAsset: {fileID: 0}
  380. serializedVersion: 6
  381. m_Component:
  382. - component: {fileID: 2357562573563717859}
  383. - component: {fileID: 4230802661573422978}
  384. - component: {fileID: 3641901509662325233}
  385. m_Layer: 0
  386. m_Name: Hu2
  387. m_TagString: Untagged
  388. m_Icon: {fileID: 0}
  389. m_NavMeshLayer: 0
  390. m_StaticEditorFlags: 0
  391. m_IsActive: 0
  392. --- !u!4 &2357562573563717859
  393. Transform:
  394. m_ObjectHideFlags: 0
  395. m_CorrespondingSourceObject: {fileID: 0}
  396. m_PrefabInstance: {fileID: 0}
  397. m_PrefabAsset: {fileID: 0}
  398. m_GameObject: {fileID: 6923283732586989861}
  399. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  400. m_LocalPosition: {x: -11.3060055, y: 14.119126, z: -0.000015795229}
  401. m_LocalScale: {x: 1, y: 1, z: 1}
  402. m_ConstrainProportionsScale: 0
  403. m_Children: []
  404. m_Father: {fileID: 1245000231498148901}
  405. m_RootOrder: 3
  406. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  407. --- !u!33 &4230802661573422978
  408. MeshFilter:
  409. m_ObjectHideFlags: 0
  410. m_CorrespondingSourceObject: {fileID: 0}
  411. m_PrefabInstance: {fileID: 0}
  412. m_PrefabAsset: {fileID: 0}
  413. m_GameObject: {fileID: 6923283732586989861}
  414. m_Mesh: {fileID: -6488779184442583627, guid: 07df100e4a0e95447a3ab889d70c0de8, type: 3}
  415. --- !u!23 &3641901509662325233
  416. MeshRenderer:
  417. m_ObjectHideFlags: 0
  418. m_CorrespondingSourceObject: {fileID: 0}
  419. m_PrefabInstance: {fileID: 0}
  420. m_PrefabAsset: {fileID: 0}
  421. m_GameObject: {fileID: 6923283732586989861}
  422. m_Enabled: 1
  423. m_CastShadows: 1
  424. m_ReceiveShadows: 1
  425. m_DynamicOccludee: 1
  426. m_StaticShadowCaster: 0
  427. m_MotionVectors: 1
  428. m_LightProbeUsage: 1
  429. m_ReflectionProbeUsage: 1
  430. m_RayTracingMode: 2
  431. m_RayTraceProcedural: 0
  432. m_RenderingLayerMask: 1
  433. m_RendererPriority: 0
  434. m_Materials:
  435. - {fileID: 2100000, guid: a7781117107922c419375704e624f630, type: 2}
  436. m_StaticBatchInfo:
  437. firstSubMesh: 0
  438. subMeshCount: 0
  439. m_StaticBatchRoot: {fileID: 0}
  440. m_ProbeAnchor: {fileID: 0}
  441. m_LightProbeVolumeOverride: {fileID: 0}
  442. m_ScaleInLightmap: 1
  443. m_ReceiveGI: 1
  444. m_PreserveUVs: 0
  445. m_IgnoreNormalsForChartDetection: 0
  446. m_ImportantGI: 0
  447. m_StitchLightmapSeams: 1
  448. m_SelectedEditorRenderState: 3
  449. m_MinimumChartSize: 4
  450. m_AutoUVMaxDistance: 0.5
  451. m_AutoUVMaxAngle: 89
  452. m_LightmapParameters: {fileID: 0}
  453. m_SortingLayerID: 0
  454. m_SortingLayer: 0
  455. m_SortingOrder: 0
  456. m_AdditionalVertexStreams: {fileID: 0}
  457. --- !u!1 &7778331586828611333
  458. GameObject:
  459. m_ObjectHideFlags: 0
  460. m_CorrespondingSourceObject: {fileID: 0}
  461. m_PrefabInstance: {fileID: 0}
  462. m_PrefabAsset: {fileID: 0}
  463. serializedVersion: 6
  464. m_Component:
  465. - component: {fileID: 5639753271414405570}
  466. - component: {fileID: 8074825360533740088}
  467. - component: {fileID: 597147287795602273}
  468. m_Layer: 0
  469. m_Name: Hu3
  470. m_TagString: Untagged
  471. m_Icon: {fileID: 0}
  472. m_NavMeshLayer: 0
  473. m_StaticEditorFlags: 0
  474. m_IsActive: 0
  475. --- !u!4 &5639753271414405570
  476. Transform:
  477. m_ObjectHideFlags: 0
  478. m_CorrespondingSourceObject: {fileID: 0}
  479. m_PrefabInstance: {fileID: 0}
  480. m_PrefabAsset: {fileID: 0}
  481. m_GameObject: {fileID: 7778331586828611333}
  482. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  483. m_LocalPosition: {x: -15.372625, y: 14.03823, z: -0.000015795229}
  484. m_LocalScale: {x: 1, y: 1, z: 1}
  485. m_ConstrainProportionsScale: 0
  486. m_Children: []
  487. m_Father: {fileID: 1245000231498148901}
  488. m_RootOrder: 2
  489. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  490. --- !u!33 &8074825360533740088
  491. MeshFilter:
  492. m_ObjectHideFlags: 0
  493. m_CorrespondingSourceObject: {fileID: 0}
  494. m_PrefabInstance: {fileID: 0}
  495. m_PrefabAsset: {fileID: 0}
  496. m_GameObject: {fileID: 7778331586828611333}
  497. m_Mesh: {fileID: -4355647194010316521, guid: 07df100e4a0e95447a3ab889d70c0de8, type: 3}
  498. --- !u!23 &597147287795602273
  499. MeshRenderer:
  500. m_ObjectHideFlags: 0
  501. m_CorrespondingSourceObject: {fileID: 0}
  502. m_PrefabInstance: {fileID: 0}
  503. m_PrefabAsset: {fileID: 0}
  504. m_GameObject: {fileID: 7778331586828611333}
  505. m_Enabled: 1
  506. m_CastShadows: 1
  507. m_ReceiveShadows: 1
  508. m_DynamicOccludee: 1
  509. m_StaticShadowCaster: 0
  510. m_MotionVectors: 1
  511. m_LightProbeUsage: 1
  512. m_ReflectionProbeUsage: 1
  513. m_RayTracingMode: 2
  514. m_RayTraceProcedural: 0
  515. m_RenderingLayerMask: 1
  516. m_RendererPriority: 0
  517. m_Materials:
  518. - {fileID: 2100000, guid: c1409dcc43e5acf4c8e26dbc577844f5, type: 2}
  519. m_StaticBatchInfo:
  520. firstSubMesh: 0
  521. subMeshCount: 0
  522. m_StaticBatchRoot: {fileID: 0}
  523. m_ProbeAnchor: {fileID: 0}
  524. m_LightProbeVolumeOverride: {fileID: 0}
  525. m_ScaleInLightmap: 1
  526. m_ReceiveGI: 1
  527. m_PreserveUVs: 0
  528. m_IgnoreNormalsForChartDetection: 0
  529. m_ImportantGI: 0
  530. m_StitchLightmapSeams: 1
  531. m_SelectedEditorRenderState: 3
  532. m_MinimumChartSize: 4
  533. m_AutoUVMaxDistance: 0.5
  534. m_AutoUVMaxAngle: 89
  535. m_LightmapParameters: {fileID: 0}
  536. m_SortingLayerID: 0
  537. m_SortingLayer: 0
  538. m_SortingOrder: 0
  539. m_AdditionalVertexStreams: {fileID: 0}
  540. --- !u!1 &8610693834694741282
  541. GameObject:
  542. m_ObjectHideFlags: 0
  543. m_CorrespondingSourceObject: {fileID: 0}
  544. m_PrefabInstance: {fileID: 0}
  545. m_PrefabAsset: {fileID: 0}
  546. serializedVersion: 6
  547. m_Component:
  548. - component: {fileID: 7389798317622346369}
  549. - component: {fileID: 3012708967995610517}
  550. - component: {fileID: 1544206222512912808}
  551. m_Layer: 0
  552. m_Name: Hu1_
  553. m_TagString: Untagged
  554. m_Icon: {fileID: 0}
  555. m_NavMeshLayer: 0
  556. m_StaticEditorFlags: 0
  557. m_IsActive: 0
  558. --- !u!4 &7389798317622346369
  559. Transform:
  560. m_ObjectHideFlags: 0
  561. m_CorrespondingSourceObject: {fileID: 0}
  562. m_PrefabInstance: {fileID: 0}
  563. m_PrefabAsset: {fileID: 0}
  564. m_GameObject: {fileID: 8610693834694741282}
  565. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  566. m_LocalPosition: {x: 6.686691, y: 3.419289, z: -0.000015795229}
  567. m_LocalScale: {x: 1, y: 1, z: 1}
  568. m_ConstrainProportionsScale: 0
  569. m_Children: []
  570. m_Father: {fileID: 1245000231498148901}
  571. m_RootOrder: 4
  572. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  573. --- !u!33 &3012708967995610517
  574. MeshFilter:
  575. m_ObjectHideFlags: 0
  576. m_CorrespondingSourceObject: {fileID: 0}
  577. m_PrefabInstance: {fileID: 0}
  578. m_PrefabAsset: {fileID: 0}
  579. m_GameObject: {fileID: 8610693834694741282}
  580. m_Mesh: {fileID: -3700312986208331145, guid: 07df100e4a0e95447a3ab889d70c0de8, type: 3}
  581. --- !u!23 &1544206222512912808
  582. MeshRenderer:
  583. m_ObjectHideFlags: 0
  584. m_CorrespondingSourceObject: {fileID: 0}
  585. m_PrefabInstance: {fileID: 0}
  586. m_PrefabAsset: {fileID: 0}
  587. m_GameObject: {fileID: 8610693834694741282}
  588. m_Enabled: 1
  589. m_CastShadows: 1
  590. m_ReceiveShadows: 1
  591. m_DynamicOccludee: 1
  592. m_StaticShadowCaster: 0
  593. m_MotionVectors: 1
  594. m_LightProbeUsage: 1
  595. m_ReflectionProbeUsage: 1
  596. m_RayTracingMode: 2
  597. m_RayTraceProcedural: 0
  598. m_RenderingLayerMask: 1
  599. m_RendererPriority: 0
  600. m_Materials:
  601. - {fileID: 2100000, guid: d566628564551dc4fa21089316808596, type: 2}
  602. m_StaticBatchInfo:
  603. firstSubMesh: 0
  604. subMeshCount: 0
  605. m_StaticBatchRoot: {fileID: 0}
  606. m_ProbeAnchor: {fileID: 0}
  607. m_LightProbeVolumeOverride: {fileID: 0}
  608. m_ScaleInLightmap: 1
  609. m_ReceiveGI: 1
  610. m_PreserveUVs: 0
  611. m_IgnoreNormalsForChartDetection: 0
  612. m_ImportantGI: 0
  613. m_StitchLightmapSeams: 1
  614. m_SelectedEditorRenderState: 3
  615. m_MinimumChartSize: 4
  616. m_AutoUVMaxDistance: 0.5
  617. m_AutoUVMaxAngle: 89
  618. m_LightmapParameters: {fileID: 0}
  619. m_SortingLayerID: 0
  620. m_SortingLayer: 0
  621. m_SortingOrder: 0
  622. m_AdditionalVertexStreams: {fileID: 0}
  623. --- !u!1 &8808104414255992423
  624. GameObject:
  625. m_ObjectHideFlags: 0
  626. m_CorrespondingSourceObject: {fileID: 0}
  627. m_PrefabInstance: {fileID: 0}
  628. m_PrefabAsset: {fileID: 0}
  629. serializedVersion: 6
  630. m_Component:
  631. - component: {fileID: 5175392354630057230}
  632. - component: {fileID: 596643010511175229}
  633. - component: {fileID: 8699423449498764369}
  634. m_Layer: 0
  635. m_Name: He3
  636. m_TagString: Untagged
  637. m_Icon: {fileID: 0}
  638. m_NavMeshLayer: 0
  639. m_StaticEditorFlags: 0
  640. m_IsActive: 0
  641. --- !u!4 &5175392354630057230
  642. Transform:
  643. m_ObjectHideFlags: 0
  644. m_CorrespondingSourceObject: {fileID: 0}
  645. m_PrefabInstance: {fileID: 0}
  646. m_PrefabAsset: {fileID: 0}
  647. m_GameObject: {fileID: 8808104414255992423}
  648. m_LocalRotation: {x: -0.0000000012795619, y: -0.0000001629157, z: 0.007853894, w: -0.9999692}
  649. m_LocalPosition: {x: -11.089997, y: 15.970281, z: -0.10000574}
  650. m_LocalScale: {x: 0.5882352, y: 0.5882353, z: 0.58823526}
  651. m_ConstrainProportionsScale: 0
  652. m_Children: []
  653. m_Father: {fileID: 1245000231498148901}
  654. m_RootOrder: 7
  655. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  656. --- !u!33 &596643010511175229
  657. MeshFilter:
  658. m_ObjectHideFlags: 0
  659. m_CorrespondingSourceObject: {fileID: 0}
  660. m_PrefabInstance: {fileID: 0}
  661. m_PrefabAsset: {fileID: 0}
  662. m_GameObject: {fileID: 8808104414255992423}
  663. m_Mesh: {fileID: 1822738657744341128, guid: f03debbe23999a04996fe10789d52733, type: 3}
  664. --- !u!23 &8699423449498764369
  665. MeshRenderer:
  666. m_ObjectHideFlags: 0
  667. m_CorrespondingSourceObject: {fileID: 0}
  668. m_PrefabInstance: {fileID: 0}
  669. m_PrefabAsset: {fileID: 0}
  670. m_GameObject: {fileID: 8808104414255992423}
  671. m_Enabled: 1
  672. m_CastShadows: 1
  673. m_ReceiveShadows: 1
  674. m_DynamicOccludee: 1
  675. m_StaticShadowCaster: 0
  676. m_MotionVectors: 1
  677. m_LightProbeUsage: 1
  678. m_ReflectionProbeUsage: 1
  679. m_RayTracingMode: 2
  680. m_RayTraceProcedural: 0
  681. m_RenderingLayerMask: 1
  682. m_RendererPriority: 0
  683. m_Materials:
  684. - {fileID: 2100000, guid: e03ecec6fe90bae448a2f76eafc82586, type: 2}
  685. m_StaticBatchInfo:
  686. firstSubMesh: 0
  687. subMeshCount: 0
  688. m_StaticBatchRoot: {fileID: 0}
  689. m_ProbeAnchor: {fileID: 0}
  690. m_LightProbeVolumeOverride: {fileID: 0}
  691. m_ScaleInLightmap: 1
  692. m_ReceiveGI: 1
  693. m_PreserveUVs: 0
  694. m_IgnoreNormalsForChartDetection: 0
  695. m_ImportantGI: 0
  696. m_StitchLightmapSeams: 1
  697. m_SelectedEditorRenderState: 3
  698. m_MinimumChartSize: 4
  699. m_AutoUVMaxDistance: 0.5
  700. m_AutoUVMaxAngle: 89
  701. m_LightmapParameters: {fileID: 0}
  702. m_SortingLayerID: 0
  703. m_SortingLayer: 0
  704. m_SortingOrder: 0
  705. m_AdditionalVertexStreams: {fileID: 0}