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- Shader "SkyBox/CustomSky"
- {
- Properties
- {
-
- }
- SubShader
- {
- Tags {"Queue"="Background" "RenderType"="Background" "PreviewType" = "Skybox"}
- Cull Off ZWrite Off
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
- #include "SkyCore.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
-
- };
- struct v2f
- {
- float3 worldPos : TEXCOORD0;
- float4 vertex : SV_POSITION;
-
- };
-
- v2f vert (appdata v)
- {
- v2f o;
- o.worldPos = mul(unity_ObjectToWorld, float4(v.vertex.xyz, 1)).xyz;
- o.vertex = UnityObjectToClipPos(v.vertex);
-
-
- return o;
- }
- half4 frag(v2f i) : SV_Target
- {
- fixed3 viewDir = normalize(i.worldPos);
- half3 col = GetSkyBoxAndSunCol(viewDir);
-
- return half4(col,1);
- }
- ENDCG
- }
- }
- }
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