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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class ShuiWeiIconCtrl : MonoBehaviour
- {
- private RectTransform rect;
- private Camera _camera;
-
- public ShuiWeiData _data;
- private Text valueText;
- private Button histroyButton;
-
- public Transform targetTransForm;
-
- public Button _Button;
- public GongChengLieBiaoData _deviceData;
-
- public void Init(ShuiWeiData data)
- {
- _camera = CameraManager.instance.mainCamera;
- _data = data;
-
- _deviceData = new GongChengLieBiaoData();
- _deviceData.name = _data.name;
- _deviceData.type = GongChengType.shuiWei;
- _deviceData.state = GongChengState.normal;
- _deviceData.sid = _data.sid;
- _deviceData.gid = _data.gid;
-
- rect = this.GetComponent<RectTransform>();
-
- rect.anchoredPosition = new Vector2(2000, 0);
-
- valueText = this.transform.Find("valueText").GetComponent<Text>();
- float fixValue = data.value;
- if (fixValue > 1000) {
- fixValue = fixValue / 100.0f;
- }
- valueText.text = $"{fixValue.ToString("0.00")} <size=12><color=FFFFFF>m</color></size>";
- histroyButton = this.transform.Find("histroyButton").GetComponent<Button>();
- histroyButton.onClick.RemoveAllListeners();
- histroyButton.onClick.AddListener(() =>
- {
- GCJKLayer._Instance.ShowHistoryPanle(_data);
- });
-
- _Button.onClick.AddListener(() =>
- {
- GCJKLayer._Instance.OpenDeviceTrendPanel(_deviceData.name,_deviceData.type,_deviceData.gid,_deviceData.sid);
- });
- }
-
- void Update()
- {
- if (targetTransForm != null)
- {
- if (IsObjectInCameraView(targetTransForm, _camera))
- {
- rect.transform.position=_camera.WorldToScreenPoint(targetTransForm.position);
- }
- else
- {
- rect.transform.position = new Vector3(2000, 0, 0);
- }
- }
- }
-
- bool IsObjectInCameraView(Transform objectTransform, Camera camera)
- {
- Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
- return objectScreenPosition.z > 0 &&
- objectScreenPosition.x > 0 &&
- objectScreenPosition.x < Screen.width &&
- objectScreenPosition.y > 0 &&
- objectScreenPosition.y < Screen.height;
- }
- }
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