ShuiWeiIconCtrl.cs 2.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class ShuiWeiIconCtrl : MonoBehaviour
  6. {
  7. private RectTransform rect;
  8. private Camera _camera;
  9. public ShuiWeiData _data;
  10. private Text valueText;
  11. private Button histroyButton;
  12. public Transform targetTransForm;
  13. public Button _Button;
  14. public GongChengLieBiaoData _deviceData;
  15. public void Init(ShuiWeiData data)
  16. {
  17. _camera = CameraManager.instance.mainCamera;
  18. _data = data;
  19. _deviceData = new GongChengLieBiaoData();
  20. _deviceData.name = _data.name;
  21. _deviceData.type = GongChengType.shuiWei;
  22. _deviceData.state = GongChengState.normal;
  23. _deviceData.sid = _data.sid;
  24. _deviceData.gid = _data.gid;
  25. rect = this.GetComponent<RectTransform>();
  26. rect.anchoredPosition = new Vector2(2000, 0);
  27. valueText = this.transform.Find("valueText").GetComponent<Text>();
  28. float fixValue = data.value;
  29. if (fixValue > 1000) {
  30. fixValue = fixValue / 100.0f;
  31. }
  32. valueText.text = $"{fixValue.ToString("0.00")} <size=12><color=FFFFFF>m</color></size>";
  33. histroyButton = this.transform.Find("histroyButton").GetComponent<Button>();
  34. histroyButton.onClick.RemoveAllListeners();
  35. histroyButton.onClick.AddListener(() =>
  36. {
  37. GCJKLayer._Instance.ShowHistoryPanle(_data);
  38. });
  39. _Button.onClick.AddListener(() =>
  40. {
  41. GCJKLayer._Instance.OpenDeviceTrendPanel(_deviceData.name,_deviceData.type,_deviceData.gid,_deviceData.sid);
  42. });
  43. }
  44. void Update()
  45. {
  46. if (targetTransForm != null)
  47. {
  48. if (IsObjectInCameraView(targetTransForm, _camera))
  49. {
  50. rect.transform.position=_camera.WorldToScreenPoint(targetTransForm.position);
  51. }
  52. else
  53. {
  54. rect.transform.position = new Vector3(2000, 0, 0);
  55. }
  56. }
  57. }
  58. bool IsObjectInCameraView(Transform objectTransform, Camera camera)
  59. {
  60. Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
  61. return objectScreenPosition.z > 0 &&
  62. objectScreenPosition.x > 0 &&
  63. objectScreenPosition.x < Screen.width &&
  64. objectScreenPosition.y > 0 &&
  65. objectScreenPosition.y < Screen.height;
  66. }
  67. }