WeiYiIconCtrl.cs 2.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public class WeiYiIconCtrl : MonoBehaviour
  6. {
  7. private RectTransform rect;
  8. private Camera _camera;
  9. public WeiYiData _data;
  10. private Text valueText;
  11. private Text nameText;
  12. public Transform targetTransForm;
  13. public Button _Button;
  14. public GongChengLieBiaoData _deviceData;
  15. public void Init(WeiYiData data)
  16. {
  17. _camera = CameraManager.instance.mainCamera;
  18. _data = data;
  19. _deviceData = new GongChengLieBiaoData();
  20. _deviceData.name = _data.name;
  21. _deviceData.type = GongChengType.weiYi;
  22. _deviceData.state = GongChengState.normal;
  23. _deviceData.sid = _data.sid;
  24. _deviceData.gid = _data.gid;
  25. rect = this.GetComponent<RectTransform>();
  26. rect.anchoredPosition = new Vector2(2000, 0);
  27. nameText = this.transform.Find("nameText").GetComponent<Text>();
  28. nameText.text = $"{_data.name}位移";
  29. valueText = this.transform.Find("valueText").GetComponent<Text>();
  30. valueText.text = $"{data.value} <size=12><color=FFFFFF>mm</color></size>";
  31. _Button.onClick.AddListener(() =>
  32. {
  33. GCJKLayer._Instance.OpenDeviceTrendPanel(_deviceData.name,_deviceData.type,_deviceData.gid,_deviceData.sid);
  34. });
  35. }
  36. void Update()
  37. {
  38. if (targetTransForm != null)
  39. {
  40. if (IsObjectInCameraView(targetTransForm, _camera))
  41. {
  42. rect.transform.position=_camera.WorldToScreenPoint(targetTransForm.position);
  43. }
  44. else
  45. {
  46. rect.transform.position = new Vector3(2000, 0, 0);
  47. }
  48. }
  49. }
  50. bool IsObjectInCameraView(Transform objectTransform, Camera camera)
  51. {
  52. Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
  53. return objectScreenPosition.z > 0 &&
  54. objectScreenPosition.x > 0 &&
  55. objectScreenPosition.x < Screen.width &&
  56. objectScreenPosition.y > 0 &&
  57. objectScreenPosition.y < Screen.height;
  58. }
  59. }