| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305 | using System;using System.Collections;using System.Text;using System.Collections.Generic;using UnityEngine;using System.IO;using UnityEditor;public class ProFlareExporter {	public static string animCurveExport(AnimationCurve curve){		string curveString = "{";		int keyCount = 0;		foreach(Keyframe key in curve.keys){			curveString = curveString+"\"key"+keyCount+"\": {\"time\":"+key.time+",\"value\":"+key.value+",\"in\":"+key.inTangent+",\"out\":"+key.outTangent+",\"tangentMode\":"+key.tangentMode+"}";					keyCount++;			if(keyCount != curve.keys.Length)				curveString = curveString+",";		}		curveString = curveString+"}";		return curveString;	}	// Use this for initialization	public static void ExportFlare (ProFlare flare) {		Debug.Log ("Export Flare");		string fileName = "Assets/ProFlares/ExportedFlares/"+flare.gameObject.name+".txt";		if (File.Exists(fileName))		{			Debug.Log(fileName+" already exists.");			//return;		}		var sr = File.CreateText(fileName);		sr.WriteLine ("{");		sr.WriteLine ("\"meta\": {");		//sr.WriteLine ("	\"frame\": {\"x\":768,\"y\":512,\"w\":256,\"h\":256},");		sr.WriteLine ("	\"GlobalScale\": {0},",flare.GlobalScale);		sr.WriteLine ("	\"MultiplyScaleByTransformScale\": {0},",boolToString(flare.MultiplyScaleByTransformScale));		sr.WriteLine ("	\"GlobalBrightness\": {0},",flare.GlobalBrightness);		sr.WriteLine ("	\"GlobalTintColor\": {\"r\":"+flare.GlobalTintColor.r+",\"g\":"+flare.GlobalTintColor.g+",\"b\":"+flare.GlobalTintColor.b+",\"a\":"+flare.GlobalTintColor.a+"},");			sr.WriteLine ("	\"useMaxDistance\": {0},",boolToString(flare.useMaxDistance));		sr.WriteLine ("	\"useDistanceScale\": {0},",boolToString(flare.useDistanceScale));		sr.WriteLine ("	\"useDistanceFade\": {0},",boolToString(flare.useDistanceFade));		sr.WriteLine ("	\"GlobalMaxDistance\": {0},",flare.GlobalMaxDistance);//		//Angle Culling Properties		sr.WriteLine ("	\"UseAngleLimit\": {0},",boolToString(flare.UseAngleLimit));		sr.WriteLine ("	\"maxAngle\": {0},",flare.maxAngle);		sr.WriteLine ("	\"UseAngleScale\": {0},",boolToString(flare.UseAngleScale));		sr.WriteLine ("	\"UseAngleBrightness\": {0},",boolToString(flare.UseAngleBrightness));		sr.WriteLine ("	\"UseAngleCurve\": {0},",boolToString(flare.UseAngleCurve));		sr.WriteLine ("	\"AngleCurve\": {0},",ProFlareExporter.animCurveExport(flare.AngleCurve));//		//Occlusion Properties//		public LayerMask mask = 1;/////////////////////////////		sr.WriteLine ("	\"mask\": {0},",(int)flare.mask);		//		public bool RaycastPhysics;		sr.WriteLine ("	\"RaycastPhysics\": {0},",boolToString(flare.RaycastPhysics));		sr.WriteLine ("	\"OffScreenFadeDist\": {0},",flare.OffScreenFadeDist);//		//		//Dynamic Edge Properties		sr.WriteLine ("	\"useDynamicEdgeBoost\": {0},",boolToString(flare.useDynamicEdgeBoost));		sr.WriteLine ("	\"DynamicEdgeBoost\": {0},",flare.DynamicEdgeBoost);		sr.WriteLine ("	\"DynamicEdgeBrightness\": {0},",flare.DynamicEdgeBrightness);		sr.WriteLine ("	\"DynamicEdgeRange\": {0},",flare.DynamicEdgeRange);		sr.WriteLine ("	\"DynamicEdgeBias\": {0},",flare.DynamicEdgeBias); 		sr.WriteLine ("	\"DynamicEdgeCurve\": {0},",ProFlareExporter.animCurveExport(flare.DynamicEdgeCurve));//		//Dynamic Center Properties		sr.WriteLine ("	\"useDynamicCenterBoost\": {0},",boolToString(flare.useDynamicCenterBoost)); 		sr.WriteLine ("	\"DynamicCenterBoost\": {0},",flare.DynamicCenterBoost); 		sr.WriteLine ("	\"DynamicCenterBrightness\": {0},",flare.DynamicCenterBrightness); 		sr.WriteLine ("	\"DynamicCenterRange\": {0},",flare.DynamicCenterRange); 		sr.WriteLine ("	\"DynamicCenterBias\": {0},",flare.DynamicCenterBias); //		public bool neverCull;		sr.WriteLine ("	\"neverCull\": {0},",boolToString(flare.neverCull)); 		sr.WriteLine ("	\"Elements\": {");		int count = 0;		foreach (ProFlareElement element in flare.Elements) {			sr.WriteLine ("		\"Element"+count+"\": {");			sr.WriteLine ("			\"Editing\": {0},",boolToString(element.Editing));			sr.WriteLine ("			\"Visible\": {0},",boolToString(element.Visible));//			//Element's texture index inside the texture atlas.//			public int elementTextureID;			sr.WriteLine ("			\"elementTextureID\": {0},",element.elementTextureID);//			//			//Elements Sprite name from the texture atlas, this isn't checked at runtime. Its only used to help stop flares breaking when the atlas changes.//			public string SpriteName;			sr.WriteLine ("			\"Brightness\": {0},",element.Brightness);			sr.WriteLine ("			\"Scale\": {0},",element.Scale);			sr.WriteLine ("			\"ScaleRandom\": {0},",element.ScaleRandom);			sr.WriteLine ("			\"ScaleFinal\": {0},",element.ScaleFinal);			sr.WriteLine ("			\"RandomColorAmount\": {\"r\":"+element.RandomColorAmount.x+",\"g\":"+element.RandomColorAmount.y+",\"b\":"+element.RandomColorAmount.z+",\"a\":"+element.RandomColorAmount.w+"},");//			//Element OffSet Properties			sr.WriteLine ("			\"position\": {0},",element.position);			sr.WriteLine ("			\"useRangeOffset\": {0},",boolToString(element.useRangeOffset));			sr.WriteLine ("			\"SubElementPositionRange_Min\": {0},",element.SubElementPositionRange_Min);			sr.WriteLine ("			\"SubElementPositionRange_Max\": {0},",element.SubElementPositionRange_Max);			sr.WriteLine ("			\"SubElementAngleRange_Min\": {0},",element.SubElementAngleRange_Min);			sr.WriteLine ("			\"SubElementAngleRange_Max\": {0},",element.SubElementAngleRange_Max);			sr.WriteLine ("			\"OffsetPosition\": {\"r\":"+element.OffsetPosition.x+",\"g\":"+element.OffsetPosition.y+",\"b\":"+element.OffsetPosition.z+"},");			sr.WriteLine ("			\"Anamorphic\": {\"r\":"+element.Anamorphic.x+",\"g\":"+element.Anamorphic.y+",\"b\":"+element.Anamorphic.z+"},");			sr.WriteLine ("			\"OffsetPostion\": {\"r\":"+element.OffsetPostion.x+",\"g\":"+element.OffsetPostion.y+",\"b\":"+element.OffsetPostion.z+"},");//			//Element Rotation Properties			sr.WriteLine ("			\"angle\": {0},",element.angle);			sr.WriteLine ("			\"useRandomAngle\": {0},",boolToString(element.useRandomAngle));			sr.WriteLine ("			\"useStarRotation\": {0},",boolToString(element.useStarRotation));			sr.WriteLine ("			\"AngleRandom_Min\": {0},",element.AngleRandom_Min);			sr.WriteLine ("			\"AngleRandom_Max\": {0},",element.AngleRandom_Max);			sr.WriteLine ("			\"OrientToSource\": {0},",boolToString(element.OrientToSource));			sr.WriteLine ("			\"rotateToFlare\": {0},",boolToString(element.rotateToFlare));			sr.WriteLine ("			\"rotationSpeed\": {0},",element.rotationSpeed);			sr.WriteLine ("			\"rotationOverTime\": {0},",element.rotationOverTime);//			//Colour Properties,			sr.WriteLine ("			\"useColorRange\": {0},",boolToString(element.useColorRange));			sr.WriteLine ("			\"ElementFinalColor\": {\"r\":"+element.ElementFinalColor.r+",\"g\":"+element.ElementFinalColor.g+",\"b\":"+element.ElementFinalColor.b+",\"a\":"+element.ElementFinalColor.a+"},");			sr.WriteLine ("			\"ElementTint\": {\"r\":"+element.ElementTint.r+",\"g\":"+element.ElementTint.g+",\"b\":"+element.ElementTint.b+",\"a\":"+element.ElementTint.a+"},");			sr.WriteLine ("			\"SubElementColor_Start\": {\"r\":"+element.SubElementColor_Start.r+",\"g\":"+element.SubElementColor_Start.g+",\"b\":"+element.SubElementColor_Start.b+",\"a\":"+element.SubElementColor_Start.a+"},");			sr.WriteLine ("			\"SubElementColor_End\": {\"r\":"+element.SubElementColor_End.r+",\"g\":"+element.SubElementColor_End.g+",\"b\":"+element.SubElementColor_End.b+",\"a\":"+element.SubElementColor_End.a+"},");			sr.WriteLine ("			\"useScaleCurve\": {0},",boolToString(element.useScaleCurve));			sr.WriteLine ("			\"ScaleCurve\": {0},",ProFlareExporter.animCurveExport(element.ScaleCurve));//			//Override Properties			sr.WriteLine ("			\"OverrideDynamicEdgeBoost\": {0},",boolToString(element.OverrideDynamicEdgeBoost));			sr.WriteLine ("			\"DynamicEdgeBoostOverride\": {0},",element.DynamicEdgeBoostOverride);			sr.WriteLine ("			\"OverrideDynamicCenterBoost\": {0},",boolToString(element.OverrideDynamicCenterBoost));			sr.WriteLine ("			\"DynamicCenterBoostOverride\": {0},",element.DynamicCenterBoostOverride);			sr.WriteLine ("			\"OverrideDynamicEdgeBrightness\": {0},",boolToString(element.OverrideDynamicEdgeBrightness));			sr.WriteLine ("			\"DynamicEdgeBrightnessOverride\": {0},",element.DynamicEdgeBrightnessOverride);			sr.WriteLine ("			\"OverrideDynamicCenterBrightness\": {0},",boolToString(element.OverrideDynamicCenterBrightness));			sr.WriteLine ("			\"DynamicCenterBrightnessOverride\": {0},",element.DynamicCenterBrightnessOverride);			if(element.subElements.Count > 0){				sr.WriteLine ("			\"subElements\": {");				int count2 = 0;				foreach (SubElement subElement in element.subElements) {					sr.WriteLine ("				\"subElement"+count2+"\": {");										sr.WriteLine ("					\"color\": {\"r\":"+subElement.color.r+",\"g\":"+subElement.color.g+",\"b\":"+subElement.color.b+",\"a\":"+subElement.color.a+"},");					sr.WriteLine ("					\"position\": {0},",subElement.position);					sr.WriteLine ("					\"offset\": {\"r\":"+subElement.color.r+",\"g\":"+subElement.color.g+",\"b\":"+subElement.color.b+"},");					sr.WriteLine ("					\"angle\": {0},",subElement.angle);					sr.WriteLine ("					\"scale\": {0},",subElement.scale);					sr.WriteLine ("					\"random\": {0},",subElement.random);					sr.WriteLine ("					\"random2\": {0},",subElement.random2);					sr.WriteLine ("					\"RandomScaleSeed\": {0},",subElement.RandomScaleSeed);					sr.WriteLine ("					\"RandomColorSeedR\": {0},",subElement.RandomColorSeedR);					sr.WriteLine ("					\"RandomColorSeedG\": {0},",subElement.RandomColorSeedG);					sr.WriteLine ("					\"RandomColorSeedB\": {0},",subElement.RandomColorSeedB);					sr.WriteLine ("					\"RandomColorSeedA\": {0}",subElement.RandomColorSeedA);					count2++;					if(count2 == element.subElements.Count)						sr.WriteLine ("				}");					else						sr.WriteLine ("				},");				}				sr.WriteLine ("			},");			}			sr.WriteLine ("			\"EditDynamicTriggering\": {0},",boolToString(element.EditDynamicTriggering));			sr.WriteLine ("			\"EditOcclusion\": {0},",boolToString(element.EditOcclusion));			sr.WriteLine ("			\"ElementSetting\": {0},",boolToString(element.ElementSetting));			sr.WriteLine ("			\"OffsetSetting\": {0},",boolToString(element.OffsetSetting));			sr.WriteLine ("			\"ColorSetting\": {0},",boolToString(element.ColorSetting));			sr.WriteLine ("			\"ScaleSetting\": {0},",boolToString(element.ScaleSetting));			sr.WriteLine ("			\"RotationSetting\": {0},",boolToString(element.RotationSetting));			sr.WriteLine ("			\"OverrideSetting\": {0},",boolToString(element.OverrideSetting));			sr.WriteLine ("			\"type\": \"{0}\"",(int)element.type);			sr.WriteLine ("			\"size\": {\"x\":"+element.size.x+",\"y\":"+element.size.y+"},");			sr.WriteLine ("			\"SpriteName\": \"{0}\"",element.SpriteName);			count++;			if(count == flare.Elements.Count)				sr.WriteLine ("		}");			else				sr.WriteLine ("		},");		}		sr.WriteLine ("	}");		sr.WriteLine ("}");		sr.WriteLine ("}");		sr.Close();		EditorUtility.SetDirty (flare);	}	static string boolToString(bool _bool){		if (_bool)			return "1";		else			return "0";	}}
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