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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class LoadTest : MonoBehaviour
- {
- // Start is called before the first frame update
- void Start()
- {
- StartCoroutine(waitABload());
- }
- IEnumerator waitABload()
- {
- yield return new WaitUntil(()=>AssetLoadHelper._Instance.isLoad);
- AssetLoadHelper._Instance.LoadAssets<GameObject>("model", "Static");
- //AssetLoadHelper._Instance.LoadAssets<GameObject>("weathertool", "Effect Removal Zone");
- //AssetLoadHelper._Instance.LoadAssets<GameObject>("weathertool", "Enviro 3");
- //AssetLoadHelper._Instance.LoadAssets<GameObject>("weathertool", "WeatherUI");
- //AssetLoadHelper._Instance.LoadAssets<GameObject>("weathertool", "WeatherZone");
- //AssetLoadHelper._Instance.LoadAssets<GameObject>("terrain", "Terrain");
-
- }
- }
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