HttpHelper.cs 67 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Serialization;
  11. using Newtonsoft.Json.Linq;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using Unity.VisualScripting;
  15. using static System.Net.WebRequestMethods;
  16. public class HttpHelper : MonoBehaviour
  17. {
  18. public Action OnSWYJRefresh;
  19. public static bool useAes = false;
  20. public static HttpHelper _Instance;
  21. public static Dictionary<string, DevicesId_Data> _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  22. public const int timeOut = 3;
  23. class DYServerAddress
  24. {
  25. public string YZTServerAddress;
  26. public string YZTServerPYAddress;
  27. public string Server_UploadPath;
  28. public string ModbusSeverAddress;
  29. public string ObsSeverAddress;
  30. public string ObsSeverM3U8Address;
  31. }
  32. void ChangeServerAddress()
  33. {
  34. if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))
  35. {
  36. string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");
  37. Debug.Log(serverAddressContent);
  38. DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);
  39. ServerAddress.YZTServerAddress = address.YZTServerAddress;
  40. ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;
  41. ServerAddress.Server_UploadPath = address.Server_UploadPath;
  42. ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;
  43. ServerAddress.ObsSeverAddress = address.ObsSeverAddress;
  44. ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;
  45. }
  46. }
  47. private async void Awake()
  48. {
  49. _Instance = this;
  50. ChangeServerAddress();
  51. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  52. GlobalData.pageIndex == PageIndex.Page3)
  53. {
  54. Debug.Log("HttpInitYZTData");
  55. //可以并行,无需等待
  56. InitYZTData();
  57. }
  58. if (_devicesIdDatas.Count < 1)
  59. {
  60. await GetSensorList();
  61. }
  62. if (GlobalData.pageIndex == PageIndex.Page1)
  63. {
  64. SendBuYuan_GetSensorData();
  65. SendTaoKou_GetSensorData();
  66. GetBuYuanDevicesGroupInfo();
  67. GetTaoKouDevicesGroupInfo();
  68. }
  69. if (GlobalData.pageIndex == PageIndex.Page1)
  70. {
  71. Debug.Log("InitXHGKData");
  72. //可以并行,无需等待
  73. InitXHGKData(); //已完成迁移
  74. }
  75. if (GlobalData.pageIndex == PageIndex.Page1)
  76. {
  77. Debug.Log("HttpInitGCJKData");
  78. //可以并行,无需等待
  79. InitGCJKData();
  80. }
  81. if (GlobalData.pageIndex == PageIndex.Page1)
  82. {
  83. Debug.Log("HttpInitXHDDData");
  84. //可以并行,无需等待
  85. InitXHDDData();
  86. }
  87. if (GlobalData.pageIndex == PageIndex.Page1)
  88. {
  89. Debug.Log("HttpInitRKZYData");
  90. //可以并行,无需等待
  91. InitRKZYData();
  92. }
  93. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  94. {
  95. Debug.Log("HttpInitSWYJData");
  96. //可以并行,无需等待
  97. InitSWYJData();
  98. }
  99. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  100. {
  101. Debug.Log("HttpInitGCYWData1");
  102. //可以并行,无需等待
  103. InitGCYWData1(0);
  104. }
  105. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  106. GlobalData.pageIndex == PageIndex.Page3)
  107. {
  108. Debug.Log("HttpInitFloorGateData");
  109. InitFloorGateData();
  110. }
  111. if (GlobalData.pageIndex == PageIndex.Page2)
  112. {
  113. Debug.Log("HttpInitDPSWData");
  114. InitDPSWData();
  115. }
  116. if (GlobalData.pageIndex == PageIndex.Page2)
  117. {
  118. Debug.Log("HttpInitGCYWData2");
  119. InitGCYWData2();
  120. }
  121. if (GlobalData.pageIndex == PageIndex.Page2)
  122. {
  123. Debug.Log("HttpInitYJSJData2");
  124. InitYJSJData2();
  125. }
  126. }
  127. private async Task InitGCYWData2()
  128. {
  129. bool successInternet = true;
  130. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  131. requestData.timeout = timeOut;
  132. await requestData.SendWebRequest();
  133. try
  134. {
  135. if (requestData.result != UnityWebRequest.Result.Success)
  136. {
  137. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  138. successInternet = false;
  139. }
  140. else
  141. {
  142. string postResult = requestData.downloadHandler.text;
  143. if (useAes)
  144. {
  145. postResult = AESCrypto.Decrypt(postResult);
  146. }
  147. JObject jsonObject = JObject.Parse(postResult);
  148. // 提取data字段的值
  149. JToken dataToken = jsonObject["data"];
  150. JToken codeToken = jsonObject["code"];
  151. if (codeToken.ToString() == "200")
  152. {
  153. GlobalData.InspectionStat =
  154. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  155. }
  156. else
  157. {
  158. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  159. successInternet = false;
  160. }
  161. }
  162. }
  163. catch (Exception e)
  164. {
  165. successInternet = false;
  166. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  167. }
  168. requestData.Dispose();
  169. if (!successInternet)
  170. {
  171. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  172. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  173. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  174. www.Dispose();
  175. }
  176. }
  177. private async Task InitYJSJData2()
  178. {
  179. bool successInternet = true;
  180. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  181. requestData.timeout = timeOut;
  182. await requestData.SendWebRequest();
  183. try
  184. {
  185. if (requestData.result != UnityWebRequest.Result.Success)
  186. {
  187. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  188. successInternet = false;
  189. }
  190. else
  191. {
  192. string postResult = requestData.downloadHandler.text;
  193. if (useAes)
  194. {
  195. postResult = AESCrypto.Decrypt(postResult);
  196. }
  197. JObject jsonObject = JObject.Parse(postResult);
  198. // 提取data字段的值
  199. JToken dataToken = jsonObject["data"];
  200. JToken codeToken = jsonObject["code"];
  201. if (codeToken.ToString() == "200")
  202. {
  203. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  204. GlobalData.alertData.success = true;
  205. }
  206. else
  207. {
  208. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  209. successInternet = false;
  210. }
  211. }
  212. }
  213. catch (Exception e)
  214. {
  215. successInternet = false;
  216. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  217. }
  218. requestData.Dispose();
  219. if (!successInternet)
  220. {
  221. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  222. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  223. Debug.Log(www.text);
  224. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  225. GlobalData.alertData.success = true;
  226. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  227. www.Dispose();
  228. }
  229. }
  230. private async Task InitFloorGateData()
  231. {
  232. bool successInternet = true;
  233. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  234. requestData.timeout = timeOut;
  235. await requestData.SendWebRequest();
  236. try
  237. {
  238. if (requestData.result != UnityWebRequest.Result.Success)
  239. {
  240. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  241. successInternet = false;
  242. }
  243. else
  244. {
  245. string postResult = requestData.downloadHandler.text;
  246. if (useAes)
  247. {
  248. postResult = AESCrypto.Decrypt(postResult);
  249. }
  250. JObject jsonObject = JObject.Parse(postResult);
  251. // 提取data字段的值
  252. JToken dataToken = jsonObject["data"];
  253. JToken codeToken = jsonObject["code"];
  254. if (codeToken.ToString() == "200")
  255. {
  256. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  257. GlobalData.floorGateData.success = true;
  258. }
  259. else
  260. {
  261. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  262. successInternet = false;
  263. }
  264. }
  265. }
  266. catch (Exception e)
  267. {
  268. successInternet = false;
  269. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  270. }
  271. requestData.Dispose();
  272. if (!successInternet)
  273. {
  274. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  275. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  276. Debug.Log(www.text);
  277. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  278. GlobalData.floorGateData.success = true;
  279. www.Dispose();
  280. }
  281. }
  282. private async Task InitDPSWData()
  283. {
  284. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  285. bool successInternet = true;
  286. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  287. requestData.timeout = timeOut;
  288. await requestData.SendWebRequest();
  289. try
  290. {
  291. if (requestData.result != UnityWebRequest.Result.Success)
  292. {
  293. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  294. successInternet = false;
  295. }
  296. else
  297. {
  298. string postResult = requestData.downloadHandler.text;
  299. if (useAes)
  300. {
  301. postResult = AESCrypto.Decrypt(postResult);
  302. }
  303. JObject jsonObject = JObject.Parse(postResult);
  304. // 提取data字段的值
  305. JToken dataToken = jsonObject["data"];
  306. JToken codeToken = jsonObject["code"];
  307. if (codeToken.ToString() == "200")
  308. {
  309. LocationWeatherData data1 =
  310. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  311. GlobalData.locationWeatherData.Add(data1);
  312. }
  313. else
  314. {
  315. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  316. successInternet = false;
  317. }
  318. }
  319. }
  320. catch (Exception e)
  321. {
  322. successInternet = false;
  323. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  324. }
  325. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  326. requestData1.timeout = timeOut;
  327. await requestData1.SendWebRequest();
  328. try
  329. {
  330. if (requestData1.result != UnityWebRequest.Result.Success)
  331. {
  332. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  333. successInternet = false;
  334. }
  335. else
  336. {
  337. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  338. // 提取data字段的值
  339. JToken dataToken = jsonObject["data"];
  340. JToken codeToken = jsonObject["code"];
  341. if (codeToken.ToString() == "200")
  342. {
  343. LocationWeatherData data2 =
  344. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  345. GlobalData.locationWeatherData.Add(data2);
  346. }
  347. else
  348. {
  349. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  350. successInternet = false;
  351. }
  352. }
  353. }
  354. catch (Exception e)
  355. {
  356. successInternet = false;
  357. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  358. }
  359. requestData.Dispose();
  360. if (!successInternet)
  361. {
  362. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  363. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  364. Debug.Log(www.text);
  365. GlobalData.locationWeatherData =
  366. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  367. www.Dispose();
  368. }
  369. }
  370. public async void InitYZTData()
  371. {
  372. await InitYZTData1(); //已完成迁移
  373. InitYZTData_BY_Obs(); //已完成迁移
  374. InitYZTData_TK_Obs(); //新增
  375. InitYZTData3(); //已完成迁移
  376. }
  377. public async Task InitYZTData1()
  378. {
  379. bool successInternet = true;
  380. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  381. requestData.timeout = timeOut;
  382. await requestData.SendWebRequest();
  383. try
  384. {
  385. if (true)
  386. {
  387. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  388. successInternet = false;
  389. }
  390. else
  391. {
  392. string postResult = requestData.downloadHandler.text;
  393. if (useAes)
  394. {
  395. postResult = AESCrypto.Decrypt(postResult);
  396. }
  397. JObject jsonObject = JObject.Parse(postResult);
  398. // 提取data字段的值
  399. JToken dataToken = jsonObject["data"];
  400. JToken codeToken = jsonObject["code"];
  401. if (codeToken.ToString() == "200")
  402. {
  403. GlobalData.layerUnitDatas =
  404. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  405. }
  406. else
  407. {
  408. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  409. successInternet = false;
  410. }
  411. }
  412. }
  413. catch (Exception e)
  414. {
  415. successInternet = false;
  416. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  417. }
  418. requestData.Dispose();
  419. if (!successInternet)
  420. {
  421. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  422. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  423. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  424. www.Dispose();
  425. }
  426. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  427. {
  428. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  429. {
  430. try
  431. {
  432. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  433. }
  434. catch (Exception e) {
  435. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name + "_Plus", GlobalData.layerUnitDatas[i].namePri);
  436. }
  437. }
  438. }
  439. }
  440. public async Task InitYZTData_BY_Obs()
  441. {
  442. bool successInternet = true;
  443. string sendUrl = ServerAddress.API_GetDevicesInfo;
  444. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  445. Debug.Log(sendUrl);
  446. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  447. requestData.timeout = timeOut;
  448. await requestData.SendWebRequest();
  449. try
  450. {
  451. if (requestData.result != UnityWebRequest.Result.Success)
  452. {
  453. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  454. successInternet = false;
  455. }
  456. else
  457. {
  458. Debug.Log("补元监控数据返回:"+requestData.downloadHandler.text);
  459. string postResult = requestData.downloadHandler.text;
  460. if (useAes)
  461. {
  462. postResult = AESCrypto.Decrypt(postResult);
  463. }
  464. JObject jsonObject = JObject.Parse(postResult);
  465. // 提取data字段的值
  466. JToken dataToken = jsonObject["data"];
  467. JToken codeToken = jsonObject["code"];
  468. if (codeToken.ToString() == "0")
  469. {
  470. GlobalData.obsDatas_by = new List<ObsData>();
  471. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  472. for (int i = 0; i < serverObsDatas.list.Count; i++)
  473. {
  474. ObsData obsData = new ObsData();
  475. obsData.name = serverObsDatas.list[i].name;
  476. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  477. {
  478. obsData.targetName = value;
  479. }
  480. // if (i > 0)
  481. // {
  482. // obsData.url =
  483. // "http://www.chatgpt918.top:9080/rtp/34020000001180000001_34020000001310000001/hls.m3u8";
  484. // }
  485. // else
  486. // {
  487. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  488. //Debug.Log("!!!:"+obsData.url);
  489. //obsData.url = ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  490. //}
  491. obsData.type = obsType.BuYuanObs;
  492. obsData.deviceId = serverObsDatas.list[i].deviceId;
  493. obsData.channelId = serverObsDatas.list[i].channelId;
  494. obsData.status = serverObsDatas.list[i].status;
  495. GlobalData.obsDatas_by.Add(obsData);
  496. }
  497. }
  498. else
  499. {
  500. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  501. successInternet = false;
  502. }
  503. }
  504. }
  505. catch (Exception e)
  506. {
  507. successInternet = false;
  508. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  509. }
  510. requestData.Dispose();
  511. if (!successInternet)
  512. {
  513. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  514. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  515. Debug.Log($"缓存数据:{www.text}");
  516. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  517. www.Dispose();
  518. }
  519. }
  520. public async Task InitYZTData_TK_Obs()
  521. {
  522. bool successInternet = true;
  523. string sendUrl = ServerAddress.API_GetDevicesInfo;
  524. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  525. Debug.Log(sendUrl);
  526. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  527. requestData.timeout = timeOut;
  528. await requestData.SendWebRequest();
  529. try
  530. {
  531. if (requestData.result != UnityWebRequest.Result.Success)
  532. {
  533. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  534. successInternet = false;
  535. }
  536. else
  537. {
  538. Debug.Log("套口监控数据返回:"+requestData.downloadHandler.text);
  539. string postResult = requestData.downloadHandler.text;
  540. if (useAes)
  541. {
  542. postResult = AESCrypto.Decrypt(postResult);
  543. }
  544. JObject jsonObject = JObject.Parse(postResult);
  545. // 提取data字段的值
  546. JToken dataToken = jsonObject["data"];
  547. JToken codeToken = jsonObject["code"];
  548. if (codeToken.ToString() == "0")
  549. {
  550. GlobalData.obsDatas_tk = new List<ObsData>();
  551. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  552. for (int i = 0; i < serverObsDatas.list.Count; i++)
  553. {
  554. ObsData obsData = new ObsData();
  555. obsData.name = serverObsDatas.list[i].name;
  556. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  557. {
  558. obsData.targetName = value;
  559. }
  560. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  561. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  562. //}
  563. obsData.type = obsType.TaoKouObs;
  564. obsData.deviceId = serverObsDatas.list[i].deviceId;
  565. obsData.channelId = serverObsDatas.list[i].channelId;
  566. obsData.status = serverObsDatas.list[i].status;
  567. GlobalData.obsDatas_tk.Add(obsData);
  568. }
  569. }
  570. else
  571. {
  572. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  573. successInternet = false;
  574. }
  575. }
  576. }
  577. catch (Exception e)
  578. {
  579. successInternet = false;
  580. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  581. }
  582. requestData.Dispose();
  583. if (!successInternet)
  584. {
  585. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  586. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  587. Debug.Log($"缓存数据:{www.text}");
  588. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  589. www.Dispose();
  590. }
  591. }
  592. public async Task<string> GetObsUrl(string deviceId,string channelId)
  593. {
  594. string result = "";
  595. string cmdUrl = ServerAddress.API_PlayStart;
  596. cmdUrl += $"/{deviceId}/{channelId}";
  597. Debug.Log($"send:{cmdUrl}");
  598. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  599. await requestData.SendWebRequest();
  600. if (requestData.result != UnityWebRequest.Result.Success)
  601. {
  602. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  603. }
  604. else
  605. {
  606. Debug.Log(requestData.downloadHandler.text);
  607. string postResult = requestData.downloadHandler.text;
  608. if (useAes)
  609. {
  610. postResult = AESCrypto.Decrypt(postResult);
  611. }
  612. JObject jsonObject = JObject.Parse(postResult);
  613. // 提取data字段的值
  614. JToken dataToken = jsonObject["data"];
  615. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  616. result = urlData.hls;
  617. Debug.Log("获取到监控播放路径:"+result);
  618. }
  619. requestData.Dispose();
  620. return result;
  621. }
  622. public async Task InitYZTData3()
  623. {
  624. bool successInternet = true;
  625. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  626. requestData.timeout = timeOut;
  627. await requestData.SendWebRequest();
  628. try
  629. {
  630. if (requestData.result != UnityWebRequest.Result.Success)
  631. {
  632. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  633. successInternet = false;
  634. }
  635. else
  636. {
  637. string postResult = requestData.downloadHandler.text;
  638. if (useAes)
  639. {
  640. postResult = AESCrypto.Decrypt(postResult);
  641. }
  642. JObject jsonObject = JObject.Parse(postResult);
  643. // 提取data字段的值
  644. JToken dataToken = jsonObject["data"];
  645. JToken codeToken = jsonObject["code"];
  646. if (codeToken.ToString() == "200")
  647. {
  648. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  649. }
  650. else
  651. {
  652. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  653. successInternet = false;
  654. }
  655. }
  656. }
  657. catch (Exception e)
  658. {
  659. successInternet = false;
  660. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  661. }
  662. requestData.Dispose();
  663. if (!successInternet)
  664. {
  665. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  666. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  667. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  668. Debug.Log(GlobalData.hotPointDatas.Count);
  669. www.Dispose();
  670. }
  671. }
  672. public async Task InitXHGKData()
  673. {
  674. bool successInternet = true;
  675. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  676. requestData.timeout = timeOut;
  677. await requestData.SendWebRequest();
  678. try
  679. {
  680. if (requestData.result != UnityWebRequest.Result.Success)
  681. {
  682. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  683. successInternet = false;
  684. }
  685. else
  686. {
  687. string postResult = requestData.downloadHandler.text;
  688. if (useAes)
  689. {
  690. postResult = AESCrypto.Decrypt(postResult);
  691. }
  692. JObject jsonObject = JObject.Parse(postResult);
  693. // ȡdata ֶε ֵ
  694. JToken dataToken = jsonObject["data"];
  695. //Debug.Log(dataToken.ToString());
  696. JToken codeToken = jsonObject["code"];
  697. if (codeToken.ToString() == "200")
  698. {
  699. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  700. }
  701. else
  702. {
  703. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  704. successInternet = false;
  705. }
  706. }
  707. }
  708. catch (Exception e)
  709. {
  710. successInternet = false;
  711. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  712. }
  713. requestData.Dispose();
  714. if (!successInternet)
  715. {
  716. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  717. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  718. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  719. www.Dispose();
  720. }
  721. }
  722. public async Task InitGCJKData()
  723. {
  724. bool successInternet = true;
  725. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  726. requestData.timeout = timeOut;
  727. await requestData.SendWebRequest();
  728. try
  729. {
  730. if (requestData.result != UnityWebRequest.Result.Success)
  731. {
  732. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  733. successInternet = false;
  734. }
  735. else
  736. {
  737. string postResult = requestData.downloadHandler.text;
  738. if (useAes)
  739. {
  740. postResult = AESCrypto.Decrypt(postResult);
  741. }
  742. JObject jsonObject = JObject.Parse(postResult);
  743. // 提取data字段的值
  744. JToken dataToken = jsonObject["data"];
  745. JToken codeToken = jsonObject["code"];
  746. if (codeToken.ToString() == "200")
  747. {
  748. GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  749. }
  750. else
  751. {
  752. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  753. successInternet = false;
  754. }
  755. }
  756. }
  757. catch (Exception e)
  758. {
  759. successInternet = false;
  760. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  761. }
  762. requestData.Dispose();
  763. successInternet = true;
  764. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  765. await requestData1.SendWebRequest();
  766. try
  767. {
  768. if (requestData1.result != UnityWebRequest.Result.Success)
  769. {
  770. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  771. successInternet = false;
  772. }
  773. else
  774. {
  775. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  776. // 提取data字段的值
  777. JToken dataToken = jsonObject["data"];
  778. JToken codeToken = jsonObject["code"];
  779. if (codeToken.ToString() == "200")
  780. {
  781. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  782. }
  783. else
  784. {
  785. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  786. successInternet = false;
  787. }
  788. }
  789. }
  790. catch (Exception e)
  791. {
  792. successInternet = false;
  793. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  794. }
  795. requestData1.Dispose();
  796. }
  797. public async Task InitXHDDData()
  798. {
  799. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  800. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  801. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  802. www.Dispose();
  803. }
  804. public async Task InitRKZYData()
  805. {
  806. bool successInternet = true;
  807. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  808. requestData.timeout = timeOut;
  809. await requestData.SendWebRequest();
  810. try
  811. {
  812. if (true)
  813. {
  814. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  815. successInternet = false;
  816. }
  817. else
  818. {
  819. string postResult = requestData.downloadHandler.text;
  820. if (useAes)
  821. {
  822. postResult = AESCrypto.Decrypt(postResult);
  823. }
  824. JObject jsonObject = JObject.Parse(postResult);
  825. // 提取data字段的值
  826. JToken dataToken = jsonObject["data"];
  827. JToken codeToken = jsonObject["code"];
  828. if (codeToken.ToString() == "200")
  829. {
  830. GlobalData.allServerMovePlans =
  831. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  832. }
  833. else
  834. {
  835. successInternet = false;
  836. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  837. }
  838. }
  839. }
  840. catch (Exception e)
  841. {
  842. successInternet = false;
  843. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  844. }
  845. if (!successInternet)
  846. {
  847. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  848. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  849. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  850. www.Dispose();
  851. }
  852. }
  853. public async Task InitSWYJData()
  854. {
  855. InitSWYJData0();
  856. await InitSWYJData1();
  857. await InitSWYJData2();
  858. OnSWYJRefresh?.Invoke();
  859. }
  860. public async Task InitSWYJData1()
  861. {
  862. var devicesInfo = _devicesIdDatas["上游水位计"];
  863. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  864. "d", 10000);
  865. try
  866. {
  867. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  868. if (tempData != null)
  869. {
  870. bool findData = false;
  871. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  872. {
  873. if (VARIABLE.name.Equals("补元上游水位"))
  874. {
  875. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  876. VARIABLE.datas = tempData.data.ToArray();
  877. findData = true;
  878. }
  879. }
  880. if (!findData)
  881. {
  882. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  883. {
  884. name = "补元上游水位",
  885. targetName = "BY_ShuiWei_Up",
  886. value = float.Parse(tempData.data[0].avgS1),
  887. type = shuiWeiType.BuYuanShuiWei,
  888. datas = tempData.data.ToArray()
  889. });
  890. }
  891. }
  892. }
  893. catch (Exception e)
  894. {
  895. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  896. }
  897. var devicesInfo1 = _devicesIdDatas["下游水位计"];
  898. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  899. "d", 100000);
  900. try
  901. {
  902. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  903. if (tempData != null)
  904. {
  905. bool findData = false;
  906. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  907. {
  908. if (VARIABLE.name.Equals("补元下游水位"))
  909. {
  910. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  911. VARIABLE.datas = tempData.data.ToArray();
  912. findData = true;
  913. }
  914. }
  915. if (!findData)
  916. {
  917. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  918. {
  919. name = "补元下游水位",
  920. targetName = "BY_ShuiWei_Down",
  921. value = float.Parse(tempData.data[0].avgS1),
  922. type = shuiWeiType.BuYuanShuiWei,
  923. datas = tempData.data.ToArray()
  924. });
  925. }
  926. }
  927. }
  928. catch (Exception e)
  929. {
  930. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  931. }
  932. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  933. "d", 6);
  934. try
  935. {
  936. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  937. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  938. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  939. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  940. for (int i = 0; i < tempData.data.Count; i++)
  941. {
  942. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  943. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  944. }
  945. }
  946. catch (Exception e)
  947. {
  948. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  949. }
  950. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  951. "d", 90);
  952. try
  953. {
  954. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  955. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  956. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  957. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  958. for (int i = 0; i < tempData.data.Count; i++)
  959. {
  960. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  961. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  962. }
  963. }
  964. catch (Exception e)
  965. {
  966. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  967. }
  968. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  969. "h", 6);
  970. try
  971. {
  972. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  973. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  974. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  975. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  976. for (int i = 0; i < tempData.data.Count; i++)
  977. {
  978. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  979. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  980. }
  981. }
  982. catch (Exception e)
  983. {
  984. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  985. }
  986. }
  987. public async Task InitSWYJData2()
  988. {
  989. bool successInternet = true;
  990. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  991. requestData.timeout = timeOut;
  992. await requestData.SendWebRequest();
  993. try
  994. {
  995. if (requestData.result != UnityWebRequest.Result.Success)
  996. {
  997. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  998. successInternet = false;
  999. }
  1000. else
  1001. {
  1002. string postResult = requestData.downloadHandler.text;
  1003. if (useAes)
  1004. {
  1005. postResult = AESCrypto.Decrypt(postResult);
  1006. }
  1007. JObject jsonObject = JObject.Parse(postResult);
  1008. // 提取data字段的值
  1009. JToken dataToken = jsonObject["data"];
  1010. JToken codeToken = jsonObject["code"];
  1011. if (codeToken.ToString() == "200")
  1012. {
  1013. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  1014. }
  1015. else
  1016. {
  1017. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  1018. successInternet = false;
  1019. }
  1020. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  1021. {
  1022. StationData stationData = new StationData();
  1023. stationData.LGTD = 113.910187f;
  1024. stationData.LTTD = 30.1765823f;
  1025. stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  1026. stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  1027. ? GlobalData.BuYuanShuiWeiDataList[i].value
  1028. : -1;
  1029. stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  1030. ? GlobalData.BuYuanShuiWeiDataList[i].value
  1031. : -1;
  1032. GlobalData.swDatas.Add(stationData);
  1033. }
  1034. }
  1035. }
  1036. catch (Exception e)
  1037. {
  1038. successInternet = false;
  1039. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  1040. }
  1041. }
  1042. public async Task InitSWYJData0()
  1043. {
  1044. bool successInternet = true;
  1045. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  1046. requestData.timeout = timeOut;
  1047. await requestData.SendWebRequest();
  1048. try
  1049. {
  1050. if (requestData.result != UnityWebRequest.Result.Success)
  1051. {
  1052. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  1053. successInternet = false;
  1054. }
  1055. else
  1056. {
  1057. string postResult = requestData.downloadHandler.text;
  1058. if (useAes)
  1059. {
  1060. postResult = AESCrypto.Decrypt(postResult);
  1061. }
  1062. JObject jsonObject = JObject.Parse(postResult);
  1063. // 提取data字段的值
  1064. JToken dataToken = jsonObject["data"];
  1065. JToken codeToken = jsonObject["code"];
  1066. if (codeToken.ToString() == "200")
  1067. {
  1068. GlobalData.threeLevelShuiWeiDatas =
  1069. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  1070. }
  1071. else
  1072. {
  1073. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  1074. successInternet = false;
  1075. }
  1076. }
  1077. }
  1078. catch (Exception e)
  1079. {
  1080. successInternet = false;
  1081. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  1082. }
  1083. }
  1084. public async Task SendBuYuan_GetSensorData()
  1085. {
  1086. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  1087. await www.SendWebRequest();
  1088. try
  1089. {
  1090. if (www.result != UnityWebRequest.Result.Success)
  1091. {
  1092. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1093. }
  1094. else
  1095. {
  1096. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1097. }
  1098. }
  1099. catch (Exception e)
  1100. {
  1101. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  1102. }
  1103. www.Dispose();
  1104. }
  1105. public async void GetBuYuanDevicesGroupInfo()
  1106. {
  1107. Debug.Log("获取补元所有渗压记");
  1108. Debug.Log(_devicesIdDatas.Count);
  1109. //获取所有渗压记
  1110. //GetDevicesData tempData = new GetDevicesData();
  1111. //tempData.idsList = new List<DevicesMessage>();
  1112. foreach (var device in _devicesIdDatas.Values)
  1113. {
  1114. if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))
  1115. {
  1116. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1117. {
  1118. name = device.sensorName,
  1119. value = device.realtimeValue1,
  1120. type = shuiYaType.BuYuanShuiYa,
  1121. targetName = $"BY_{device.sensorName}"
  1122. });
  1123. }
  1124. }
  1125. Debug.Log("添加补元渗压记:"+ GlobalData.BuYuanShuiYaDataList.Count);
  1126. Debug.Log("获取补元所有位移记");
  1127. //获取所有位移记
  1128. foreach (var device in _devicesIdDatas.Values)
  1129. {
  1130. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1131. {
  1132. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1133. {
  1134. name = device.sensorName,
  1135. value =device.realtimeValue1,
  1136. type = weiYiType.BuYuanWeiYi,
  1137. targetName = $"BY_{device.sensorName}"
  1138. });
  1139. }
  1140. }
  1141. Debug.Log("添加补元位移记:"+ GlobalData.BuYuanWeiYiDataList.Count);
  1142. }
  1143. public async void GetTaoKouDevicesGroupInfo()
  1144. {
  1145. Debug.Log("获取套口所有渗压记");
  1146. //获取所有渗压记
  1147. foreach (var device in _devicesIdDatas.Values)
  1148. {
  1149. if (device.stationName.Equals("套口") && device.sensorType.Equals("渗压计"))
  1150. {
  1151. GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()
  1152. {
  1153. name = device.sensorName,
  1154. value = device.realtimeValue1,
  1155. type = shuiYaType.TaoKouShuiYa,
  1156. targetName = $"TK_{device.sensorName}"
  1157. });
  1158. }
  1159. }
  1160. Debug.Log("添加套口渗压记:"+ GlobalData.TaoKouShuiYaDataList.Count);
  1161. Debug.Log("获取套口所有位移记");
  1162. //获取所有位移记
  1163. foreach (var device in _devicesIdDatas.Values)
  1164. {
  1165. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1166. {
  1167. GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()
  1168. {
  1169. name = device.sensorName,
  1170. value =device.realtimeValue1,
  1171. type = weiYiType.TaoKouWeiYi,
  1172. targetName = $"TK_{device.sensorName}"
  1173. });
  1174. }
  1175. }
  1176. Debug.Log("添加套口位移记:"+ GlobalData.TaoKouWeiYiDataList.Count);
  1177. }
  1178. public async Task SendTaoKou_GetSensorData()
  1179. {
  1180. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1181. await www.SendWebRequest();
  1182. try
  1183. {
  1184. if (www.result != UnityWebRequest.Result.Success)
  1185. {
  1186. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1187. }
  1188. else
  1189. {
  1190. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1191. Debug.Log($"获取套口闸门设备数据:{GlobalData.taoKouSensorData.data.Count}");
  1192. }
  1193. }
  1194. catch (Exception e)
  1195. {
  1196. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1197. }
  1198. www.Dispose();
  1199. }
  1200. // /// <summary>
  1201. // /// 获取补元硬件组数据
  1202. // /// </summary>
  1203. // /// <param name="sendData"></param>
  1204. // /// <returns></returns>
  1205. // public async Task<string> Devices(GetDevicesData sendData)
  1206. // {
  1207. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1208. // string tempStr = JsonConvert.SerializeObject(sendData);
  1209. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1210. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1211. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1212. // www.downloadHandler = new DownloadHandlerBuffer();
  1213. // www.SetRequestHeader("Content-Type", "application/json");
  1214. // await www.SendWebRequest();
  1215. // if (www.result != UnityWebRequest.Result.Success)
  1216. // {
  1217. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1218. // }
  1219. // string result = www.downloadHandler.text;
  1220. // www.Dispose();
  1221. // return result;
  1222. // }
  1223. /// <summary>
  1224. /// 获取设备的最近N条记录
  1225. /// </summary>
  1226. /// <param name="channelId=gid"></param>
  1227. /// <param name="deviceId=sid"></param>
  1228. /// <param name="count"></param>
  1229. /// <returns></returns>
  1230. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1231. {
  1232. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1233. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1234. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1235. www.downloadHandler = new DownloadHandlerBuffer();
  1236. www.SetRequestHeader("Content-Type", "application/json");
  1237. await www.SendWebRequest();
  1238. if (www.result != UnityWebRequest.Result.Success)
  1239. {
  1240. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1241. }
  1242. string result = www.downloadHandler.text;
  1243. www.Dispose();
  1244. return result;
  1245. }
  1246. /// <summary>
  1247. /// 获取设备最近几天的平均数据
  1248. /// </summary>
  1249. /// <param name="channelId"></param>
  1250. /// <param name="deviceId"></param>
  1251. /// <param name="count"></param>
  1252. /// <returns></returns>
  1253. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1254. {
  1255. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1256. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1257. sendData.ChannelID = channelId;
  1258. sendData.DeviceID = deviceId;
  1259. sendData.AvgType = "day";
  1260. sendData.N = count;
  1261. string tempStr = JsonConvert.SerializeObject(sendData);
  1262. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1263. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1264. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1265. www.downloadHandler = new DownloadHandlerBuffer();
  1266. www.SetRequestHeader("Content-Type", "application/json");
  1267. await www.SendWebRequest();
  1268. if (www.result != UnityWebRequest.Result.Success)
  1269. {
  1270. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1271. }
  1272. string result = www.downloadHandler.text;
  1273. www.Dispose();
  1274. return result;
  1275. }
  1276. /// <summary>
  1277. /// 获取设备最近几小时的平均数据
  1278. /// </summary>
  1279. /// <param name="channelId"></param>
  1280. /// <param name="deviceId"></param>
  1281. /// <param name="count"></param>
  1282. /// <returns></returns>
  1283. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1284. {
  1285. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1286. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1287. sendData.ChannelID = channelId;
  1288. sendData.DeviceID = deviceId;
  1289. sendData.AvgType = "hour";
  1290. sendData.N = count;
  1291. string tempStr = JsonConvert.SerializeObject(sendData);
  1292. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1293. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1294. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1295. www.downloadHandler = new DownloadHandlerBuffer();
  1296. www.SetRequestHeader("Content-Type", "application/json");
  1297. await www.SendWebRequest();
  1298. if (www.result != UnityWebRequest.Result.Success)
  1299. {
  1300. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1301. }
  1302. string result = www.downloadHandler.text;
  1303. www.Dispose();
  1304. return result;
  1305. }
  1306. /// <summary>
  1307. /// 获取设备最近几个月的平均数据
  1308. /// </summary>
  1309. /// <param name="channelId"></param>
  1310. /// <param name="deviceId"></param>
  1311. /// <param name="count"></param>
  1312. /// <returns></returns>
  1313. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1314. {
  1315. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1316. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1317. sendData.ChannelID = channelId;
  1318. sendData.DeviceID = deviceId;
  1319. sendData.AvgType = "month";
  1320. sendData.N = count;
  1321. string tempStr = JsonConvert.SerializeObject(sendData);
  1322. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1323. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1324. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1325. www.downloadHandler = new DownloadHandlerBuffer();
  1326. www.SetRequestHeader("Content-Type", "application/json");
  1327. await www.SendWebRequest();
  1328. if (www.result != UnityWebRequest.Result.Success)
  1329. {
  1330. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1331. }
  1332. string result = www.downloadHandler.text;
  1333. www.Dispose();
  1334. return result;
  1335. }
  1336. /// <summary>
  1337. /// 0 补元 1套口
  1338. /// </summary>
  1339. /// <param name="type"></param>
  1340. public async Task InitGCYWData1(int type)
  1341. {
  1342. Debug.Log($"获取B08GCYW 数据:{(type==0?"补元":"套口")}");
  1343. GlobalData.B08_Type = type;
  1344. string jsonStr;
  1345. try
  1346. {
  1347. jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);
  1348. Debug.Log("API_B08_dataStatis" + jsonStr);
  1349. GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);
  1350. }
  1351. catch (Exception e)
  1352. {
  1353. Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());
  1354. }
  1355. try
  1356. {
  1357. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);
  1358. Debug.Log("API_B08_inspectResult" + jsonStr);
  1359. GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);
  1360. }
  1361. catch (Exception e)
  1362. {
  1363. Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());
  1364. }
  1365. try
  1366. {
  1367. jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);
  1368. Debug.Log("API_B08_projectExamine" + jsonStr);
  1369. GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);
  1370. }
  1371. catch (Exception e)
  1372. {
  1373. Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());
  1374. }
  1375. try
  1376. {
  1377. jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);
  1378. Debug.Log("API_B08_event" + jsonStr);
  1379. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);
  1380. }
  1381. catch (Exception e)
  1382. {
  1383. Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());
  1384. }
  1385. try
  1386. {
  1387. jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);
  1388. Debug.Log("API_B08_questionStatis" + jsonStr);
  1389. GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);
  1390. }
  1391. catch (Exception e)
  1392. {
  1393. Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());
  1394. }
  1395. try
  1396. {
  1397. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);
  1398. Debug.Log("API_B08_inspectType" + jsonStr);
  1399. GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);
  1400. GlobalData.B08TaskListInfos = new B08_TaskListInfoData[GlobalData.B08InspectType.data.Length];
  1401. for (int i = 0; i < GlobalData.B08InspectType.data.Length; i++)
  1402. {
  1403. string tempResult = await B08_API_TaskInfo(type,i);
  1404. Debug.Log($"B08_API_TaskInfo type={i}:" + tempResult);
  1405. GlobalData.B08TaskListInfos[i]= JsonConvert.DeserializeObject<B08_TaskListInfoData>(tempResult);
  1406. }
  1407. }
  1408. catch (Exception e)
  1409. {
  1410. Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());
  1411. }
  1412. }
  1413. public async Task<string> B08_API_data(string cmdUrl, int type)
  1414. {
  1415. if (type == 0)
  1416. {
  1417. cmdUrl += "1794245918999351298";
  1418. }
  1419. else if(type==1)
  1420. {
  1421. cmdUrl += "1798366756789653505";
  1422. }
  1423. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1424. www.downloadHandler = new DownloadHandlerBuffer();
  1425. www.SetRequestHeader("Content-Type", "application/json");
  1426. await www.SendWebRequest();
  1427. if (www.result != UnityWebRequest.Result.Success)
  1428. {
  1429. Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1430. }
  1431. string result = www.downloadHandler.text;
  1432. www.Dispose();
  1433. return result;
  1434. }
  1435. public async Task<string> B08_API_TaskInfo(int type,int xunjian_type)
  1436. {
  1437. string cmdUrl = ServerAddress.API_B08_taskInfo;
  1438. if (type == 0)
  1439. {
  1440. cmdUrl += "1794245918999351298";
  1441. }
  1442. else if(type==1)
  1443. {
  1444. cmdUrl += "1798366756789653505";
  1445. }
  1446. cmdUrl += "&xunjian_type=" + xunjian_type;
  1447. Debug.Log("!!!:"+cmdUrl);
  1448. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1449. www.downloadHandler = new DownloadHandlerBuffer();
  1450. www.SetRequestHeader("Content-Type", "application/json");
  1451. await www.SendWebRequest();
  1452. if (www.result != UnityWebRequest.Result.Success)
  1453. {
  1454. Debug.LogWarning($"获取B08_API_TaskInfo type={type} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1455. }
  1456. string result = www.downloadHandler.text;
  1457. www.Dispose();
  1458. return result;
  1459. }
  1460. /// <summary>
  1461. /// 获取站点水位信息
  1462. /// </summary>
  1463. /// <param name="stcd"></param>
  1464. /// <returns></returns>
  1465. public async Task<string> GetWaterTrend_Chart(string stcd)
  1466. {
  1467. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd, "Get");
  1468. www.downloadHandler = new DownloadHandlerBuffer();
  1469. www.SetRequestHeader("Content-Type", "application/json");
  1470. await www.SendWebRequest();
  1471. if (www.result != UnityWebRequest.Result.Success)
  1472. {
  1473. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1474. }
  1475. string result = www.downloadHandler.text;
  1476. www.Dispose();
  1477. return result;
  1478. }
  1479. public async Task<string> GetWaterTrend_List(string stcd)
  1480. {
  1481. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_list + stcd, "Get");
  1482. www.downloadHandler = new DownloadHandlerBuffer();
  1483. www.SetRequestHeader("Content-Type", "application/json");
  1484. await www.SendWebRequest();
  1485. if (www.result != UnityWebRequest.Result.Success)
  1486. {
  1487. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1488. }
  1489. string result = www.downloadHandler.text;
  1490. www.Dispose();
  1491. return result;
  1492. }
  1493. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1494. {
  1495. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  1496. }
  1497. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1498. {
  1499. Debug.Log(fileName);
  1500. WWWForm form = new WWWForm();
  1501. form.AddBinaryData("file", uploadData, fileName);
  1502. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  1503. yield return www.SendWebRequest();
  1504. if (www.result == UnityWebRequest.Result.Success)
  1505. {
  1506. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  1507. }
  1508. Debug.Log(www.downloadHandler.text);
  1509. www.Dispose();
  1510. }
  1511. #region 摄像头远程控制
  1512. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  1513. {
  1514. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  1515. }
  1516. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  1517. {
  1518. string sendUrl = ServerAddress.API_GetDevicesInfo;
  1519. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  1520. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1521. yield return www.SendWebRequest();
  1522. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  1523. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  1524. call?.Invoke(channelData.list[0].channelId);
  1525. www.Dispose();
  1526. }
  1527. IEnumerator SendStartRTSP(string deviceId, string channelId)
  1528. {
  1529. string sendUrl = ServerAddress.API_PlayStart;
  1530. sendUrl += $"/{deviceId}/{channelId}";
  1531. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1532. yield return www.SendWebRequest();
  1533. Debug.Log(www.downloadHandler.text);
  1534. www.Dispose();
  1535. }
  1536. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  1537. {
  1538. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  1539. }
  1540. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  1541. {
  1542. string sendUrl = ServerAddress.API_CameraCtrl;
  1543. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  1544. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  1545. Debug.Log("send:" + sendUrl);
  1546. yield return www.SendWebRequest();
  1547. Debug.Log(www.downloadHandler.text);
  1548. www.Dispose();
  1549. }
  1550. #endregion
  1551. // /// <summary>
  1552. // /// 所有硬件设备的获取信息
  1553. // /// </summary>
  1554. public async Task GetSensorList()
  1555. {
  1556. bool successInternet = true;
  1557. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  1558. www.timeout = timeOut;
  1559. await www.SendWebRequest();
  1560. try
  1561. {
  1562. if (www.result != UnityWebRequest.Result.Success)
  1563. {
  1564. successInternet = false;
  1565. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1566. }
  1567. else
  1568. {
  1569. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  1570. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1571. for (int i = 0; i < tempData.rows.Count; i++)
  1572. {
  1573. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1574. }
  1575. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  1576. }
  1577. }
  1578. catch (Exception e)
  1579. {
  1580. successInternet = false;
  1581. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  1582. }
  1583. www.Dispose();
  1584. if (!successInternet)
  1585. {
  1586. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  1587. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  1588. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);
  1589. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1590. for (int i = 0; i < tempData.rows.Count; i++)
  1591. {
  1592. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1593. }
  1594. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  1595. www.Dispose();
  1596. }
  1597. // var devicesInfo = _devicesIdDatas["上游水位计"];
  1598. // GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1599. // {
  1600. // name = "补元上游水位",
  1601. // targetName = "BY_ShuiWei_Up",
  1602. // value = devicesInfo.realtimeValue1,
  1603. // type = shuiWeiType.BuYuanShuiWei,
  1604. // datas = new []{new SingleDevicesRequestData()
  1605. // {
  1606. // avgS1 = devicesInfo.realtimeValue1.ToString(),
  1607. // timeGroup = devicesInfo.dataUpdateTime
  1608. // }}
  1609. // });
  1610. // var devicesInfo1 = _devicesIdDatas["下游水位计"];
  1611. // GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1612. // {
  1613. // name = "补元下游水位",
  1614. // targetName = "BY_ShuiWei_Down",
  1615. // value = devicesInfo1.realtimeValue1,
  1616. // type = shuiWeiType.BuYuanShuiWei,
  1617. // datas = new []{new SingleDevicesRequestData()
  1618. // {
  1619. // avgS1 = devicesInfo1.realtimeValue1.ToString(),
  1620. // timeGroup = devicesInfo1.dataUpdateTime
  1621. // }}
  1622. // });
  1623. }
  1624. }