GCJKLayer.cs 41 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShuiWeiButton;
  145. private Button GClist_ShuiYaButton;
  146. private Button GClist_WeiYiButton;
  147. private Button GClist_ShiPinButton;
  148. //视频监控
  149. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  150. public GameObject obsItemPrefab;
  151. private Transform obsItemContent;
  152. private List<ObsItem> _obsItems;
  153. public GameObject obsIconPrefab;
  154. private Transform _obsIconContent;
  155. private List<ObsIconCtrl> _obsIconCtrls;
  156. private InputField _obsSearchInputField;
  157. //水位图标
  158. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  159. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  160. private Transform _shuiWeiIconContent;
  161. //水压
  162. public GameObject shuiYaIconPrefab;
  163. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  164. private Transform _shuiYaIconContent;
  165. //位移
  166. public GameObject weiYiIconPrefab;
  167. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  168. private Transform _weiYiIconContent;
  169. private Toggle obsToggle;
  170. private Toggle shuiWeiToggle;
  171. private Toggle shuiYaToggle;
  172. private Toggle weiYiToggle;
  173. public RectTransform main;
  174. public RectTransform miniMap;
  175. public UnityEngine.UI.Button globalWeatherBtn;
  176. public UnityEngine.UI.Button exitGlobalWeatherBtn;
  177. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  178. public RectTransform miniMapQXContent;
  179. public RectTransform miniMapSWContent;
  180. public GameObject dropUnitPrefab;
  181. public GameObject weatherUnitPrefab;
  182. public UnityEngine.UI.Button qxDataBtn;
  183. public UnityEngine.UI.Button swDataBtn;
  184. public Sprite highLightBtn;
  185. public Sprite normalBtn;
  186. public Toggle dropToggle;
  187. public Toggle weatherToggle;
  188. List<DropUnit> dropUnits = new List<DropUnit>();
  189. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  190. public GameObject runtimePointObj;
  191. private int currentDataType = -1;
  192. public GameObject loading;
  193. private void Awake()
  194. {
  195. _Instance = this;
  196. Init();
  197. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  198. _shuiWeiHistoryPanel.Init();
  199. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  200. }
  201. private async void OnEnable()
  202. {
  203. StaticLod.instance.OnFoucusStatic(0);
  204. Debug.LogError(GlobalData.BuYuanShuiWeiDataList.Count + "333");
  205. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  206. {
  207. await HttpHelper._Instance.InitSWYJData();
  208. }
  209. Debug.LogError(GlobalData.BuYuanShuiYaDataList.Count + "444");
  210. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  211. {
  212. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  213. }
  214. Debug.LogError(GlobalData.TaoKouShuiYaDataList.Count + "555");
  215. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  216. {
  217. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  218. }
  219. SetCurrentDataToPanel(0);
  220. }
  221. public void Init()
  222. {
  223. //泵站监控面板
  224. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  225. _bengZhanJianKongContent =
  226. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  227. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  228. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  229. {
  230. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  231. {
  232. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  233. .GetComponent<BengZhanJianKongItem>();
  234. tempItem.Init();
  235. tempItem.SetData(BengZhanJianKongDatas[i]);
  236. currentBengZhanJianKongItems.Add(tempItem);
  237. }
  238. }
  239. //闸站
  240. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  241. _zhaZhanJianKongContent =
  242. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  243. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  244. //水文
  245. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  246. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  247. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  248. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  249. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  250. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  251. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  252. if (currentShuiWenJianCeData != null)
  253. {
  254. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  255. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  256. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  257. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  258. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  259. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  260. }
  261. //监测数据
  262. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  263. .GetComponent<Text>();
  264. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  265. .GetComponent<Text>();
  266. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  267. .GetComponent<Text>();
  268. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  269. .GetComponent<Text>();
  270. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  271. .GetComponent<Text>();
  272. if (currentGongChengJianCeData != null)
  273. {
  274. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  275. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  276. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  277. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  278. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  279. }
  280. //工程列表
  281. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  282. .GetComponent<RectTransform>();
  283. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
  284. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  285. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
  286. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  287. GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
  288. GClist_ShuiYaButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiYa); });
  289. GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
  290. GClist_WeiYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYi); });
  291. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
  292. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  293. //监控
  294. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  295. obsPanel.gameObject.SetActive(false);
  296. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  297. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  298. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  299. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  300. CreatObsItem();
  301. //水位
  302. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  303. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  304. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  305. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  306. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  307. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  308. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  309. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  310. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  311. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  312. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  313. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  314. exitGlobalWeatherBtn.onClick.AddListener(() =>
  315. {
  316. CameraManager.SwitchCamera(0);
  317. viewMode = ViewMode.normal;
  318. miniMap.gameObject.SetActive(false);
  319. main.gameObject.SetActive(true);
  320. });
  321. qxDataBtn.onClick.AddListener(() =>
  322. {
  323. miniMapQXContent.gameObject.SetActive(true);
  324. miniMapSWContent.gameObject.SetActive(false);
  325. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  326. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  327. weatherToggle.gameObject.SetActive(false);
  328. });
  329. swDataBtn.onClick.AddListener(() =>
  330. {
  331. miniMapQXContent.gameObject.SetActive(false);
  332. miniMapSWContent.gameObject.SetActive(true);
  333. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  334. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  335. weatherToggle.gameObject.SetActive(true);
  336. });
  337. dropToggle.onValueChanged.AddListener((active) =>
  338. {
  339. for (int i = 0; i < dropUnits.Count; i++)
  340. {
  341. dropUnits[i].gameObject.SetActive(active);
  342. }
  343. });
  344. weatherToggle.onValueChanged.AddListener((active) =>
  345. {
  346. for (int i = 0; i < weatherUnits.Count; i++)
  347. {
  348. weatherUnits[i].gameObject.SetActive(active);
  349. }
  350. });
  351. }
  352. public async void OnGlobalWeatherClick()
  353. {
  354. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  355. await HttpHelper._Instance.InitGCJKData();
  356. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  357. CameraManager.SwitchCamera(1);
  358. if (dropUnits.Count <= 0)
  359. {
  360. viewMode = ViewMode.miniMap;
  361. dropUnits = new List<DropUnit>();
  362. weatherUnits = new List<WeatherUnit>();
  363. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  364. {
  365. GameObject gameObject = Instantiate(dropUnitPrefab);
  366. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  367. dropUnit.transform.SetParent(miniMapQXContent.transform);
  368. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  369. GlobalData.qXZDatas[i].dropSum6.ToString());
  370. dropUnits.Add(dropUnit);
  371. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  372. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  373. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  374. dropUnit.bingObj.transform.localScale = Vector3.one;
  375. dropUnit.bingObj.transform.localPosition =
  376. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  377. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  378. }
  379. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  380. {
  381. GameObject gameObject = Instantiate(dropUnitPrefab);
  382. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  383. dropUnit.transform.SetParent(miniMapSWContent.transform);
  384. dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  385. GlobalData.sWZDatas[i].dropSum6.ToString());
  386. dropUnits.Add(dropUnit);
  387. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  388. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  389. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  390. dropUnit.bingObj.transform.localScale = Vector3.one;
  391. dropUnit.bingObj.transform.localPosition =
  392. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  393. dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  394. }
  395. }
  396. else
  397. {
  398. viewMode = ViewMode.miniMap;
  399. int index = 0;
  400. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  401. {
  402. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  403. GlobalData.qXZDatas[i].dropSum6.ToString());
  404. index++;
  405. }
  406. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  407. {
  408. dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  409. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  410. }
  411. }
  412. if (weatherUnits.Count <= 0)
  413. {
  414. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  415. {
  416. GameObject gameObject = Instantiate(weatherUnitPrefab);
  417. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  418. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  419. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  420. GlobalData.sWZDatas[i].wth);
  421. weatherUnits.Add(weatherUnit);
  422. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  423. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  424. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  425. weatherUnit.bingObj.transform.localScale = Vector3.one;
  426. weatherUnit.bingObj.transform.localPosition =
  427. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  428. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  429. }
  430. }
  431. else
  432. {
  433. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  434. {
  435. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  436. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  437. }
  438. }
  439. miniMap.gameObject.SetActive(true);
  440. main.gameObject.SetActive(false);
  441. }
  442. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  443. {
  444. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  445. {
  446. Destroy(currentBengZhanJianKongItems[i].gameObject);
  447. }
  448. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  449. BengZhanJianKongDatas.AddRange(datas);
  450. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  451. {
  452. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  453. {
  454. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  455. .GetComponent<BengZhanJianKongItem>();
  456. tempItem.Init();
  457. tempItem.SetData(BengZhanJianKongDatas[i]);
  458. currentBengZhanJianKongItems.Add(tempItem);
  459. }
  460. }
  461. }
  462. public async void SetCurrentDataToPanel(int type)
  463. {
  464. if (currentDataType == type)
  465. {
  466. return;
  467. }
  468. StaticLod.instance.OnFoucusStatic(type);
  469. currentDataType = type;
  470. //水位图标
  471. CreatShuiWeiIcon();
  472. FindShuiWeiTargetObje();
  473. //水压图标
  474. CreatShuiYaIcon();
  475. FindShuiYaTargetObje();
  476. //位移图标
  477. CreatWeiYiIcon();
  478. FindWeiYiTargetObje();
  479. SetObsIconActive(obsToggle.isOn);
  480. SetShuiWeiIconActive(shuiWeiToggle.isOn);
  481. SetShuiYaIconActive(shuiYaToggle.isOn);
  482. SetWeiYiIconActive(weiYiToggle.isOn);
  483. SetGongChengLieBiaoData();
  484. loading.gameObject.SetActive(true);
  485. if (currentDataType == 0)
  486. {
  487. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  488. {
  489. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  490. }
  491. }
  492. else {
  493. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  494. {
  495. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  496. }
  497. }
  498. loading.gameObject.SetActive(false);
  499. SetZhaZhanJianKongData();
  500. }
  501. public void SetZhaZhanJianKongData()
  502. {
  503. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  504. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  505. Debug.Log(tempSensorData.Count);
  506. for (int i = 0; i < tempSensorData.Count; i++)
  507. {
  508. datas.Add(new ZhaZhanJianKongData()
  509. {
  510. name = "闸门_" + tempSensorData[i].sensor_id,
  511. openValue = tempSensorData[i].opening_degree * 0.01f,
  512. state = tempSensorData[i].gate_open
  513. ? ZhaZhanState.open
  514. : ZhaZhanState.close,
  515. });
  516. }
  517. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  518. {
  519. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  520. }
  521. currentZhaZhanJianKongItems.Clear();
  522. if (datas != null && datas.Count > 0)
  523. {
  524. for (int i = 0; i < datas.Count; i++)
  525. {
  526. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  527. .GetComponent<ZhaZhanJianKongItem>();
  528. tempItem.Init();
  529. tempItem.SetData(datas[i]);
  530. currentZhaZhanJianKongItems.Add(tempItem);
  531. }
  532. }
  533. }
  534. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  535. {
  536. currentShuiWenJianCeData = data;
  537. if (currentShuiWenJianCeData != null)
  538. {
  539. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  540. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  541. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  542. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  543. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  544. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  545. }
  546. }
  547. public void SetGongChengJianCe(GongChengJianCeData data)
  548. {
  549. currentGongChengJianCeData = data;
  550. if (currentGongChengJianCeData != null)
  551. {
  552. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  553. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  554. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  555. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  556. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  557. }
  558. }
  559. public void SetGongChengLieBiaoData()
  560. {
  561. List<GongChengLieBiaoData> datas = new List<GongChengLieBiaoData>();
  562. //水位
  563. foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiWeiDataList:GlobalData.TaoKouShuiWeiDataList)
  564. {
  565. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  566. tempLieBiaoData.name = tempData.name;
  567. tempLieBiaoData.type = GongChengType.shuiWei;
  568. tempLieBiaoData.state = GongChengState.normal;
  569. datas.Add(tempLieBiaoData);
  570. }
  571. //水压
  572. foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiYaDataList:GlobalData.TaoKouShuiYaDataList)
  573. {
  574. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  575. tempLieBiaoData.name = tempData.name;
  576. tempLieBiaoData.type = GongChengType.shuiYa;
  577. tempLieBiaoData.state = GongChengState.normal;
  578. datas.Add(tempLieBiaoData);
  579. }
  580. //位移
  581. foreach (var tempData in currentDataType==0?GlobalData.BuYuanWeiYiDataList:GlobalData.TaoKouWeiYiDataList)
  582. {
  583. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  584. tempLieBiaoData.name = tempData.name;
  585. tempLieBiaoData.type = GongChengType.weiYi;
  586. tempLieBiaoData.state = GongChengState.normal;
  587. datas.Add(tempLieBiaoData);
  588. }
  589. //监控
  590. foreach (var tempData in currentDataType==0?GlobalData.obsDatas_by:GlobalData.obsDatas_tk)
  591. {
  592. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  593. tempLieBiaoData.name = tempData.name;
  594. tempLieBiaoData.type = GongChengType.shiPin;
  595. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  596. datas.Add(tempLieBiaoData);
  597. }
  598. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  599. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  600. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  601. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  602. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  603. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  604. {
  605. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  606. }
  607. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  608. for (int i = 0; i < datas.Count; i++)
  609. {
  610. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  611. .GetComponent<GongChengLieBiaoItem>();
  612. tempItem.Init();
  613. datas[i].index = i + 1;
  614. tempItem.SetData(datas[i]);
  615. currentGongChengLieBiaoItems.Add(tempItem);
  616. }
  617. }
  618. //筛选工程列表
  619. public void SeachGongChengList(GongChengType type)
  620. {
  621. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  622. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  623. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  624. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  625. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  626. switch (type)
  627. {
  628. case GongChengType.all:
  629. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  630. foreach (var obj in currentGongChengLieBiaoItems)
  631. {
  632. obj.gameObject.SetActive(true);
  633. }
  634. break;
  635. case GongChengType.shuiWei:
  636. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  637. foreach (var obj in currentGongChengLieBiaoItems)
  638. {
  639. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  640. }
  641. break;
  642. case GongChengType.shuiYa:
  643. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
  644. foreach (var obj in currentGongChengLieBiaoItems)
  645. {
  646. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
  647. }
  648. break;
  649. case GongChengType.weiYi:
  650. GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
  651. foreach (var obj in currentGongChengLieBiaoItems)
  652. {
  653. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
  654. }
  655. break;
  656. case GongChengType.shiPin:
  657. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  658. foreach (var obj in currentGongChengLieBiaoItems)
  659. {
  660. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  661. }
  662. break;
  663. }
  664. }
  665. //监控列表
  666. public async void CreatObsItem()
  667. {
  668. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  669. _obsItems = new List<ObsItem>();
  670. _obsIconCtrls = new List<ObsIconCtrl>();
  671. for (int i = 0; i < _obsItems.Count; i++)
  672. {
  673. Destroy(_obsItems[i].gameObject);
  674. }
  675. for (int i = 0; i < _obsIconCtrls.Count; i++)
  676. {
  677. Destroy(_obsIconCtrls[i].gameObject);
  678. }
  679. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  680. {
  681. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  682. tempItem.SetData(GlobalData.obsDatas_by[i]);
  683. _obsItems.Add(tempItem);
  684. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  685. Debug.Log(GlobalData.obsDatas_by[i].name + " " + GlobalData.obsDatas_by[i].targetName);
  686. tempIcon.Init(GlobalData.obsDatas_by[i]);
  687. _obsIconCtrls.Add(tempIcon);
  688. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  689. }
  690. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  691. {
  692. Debug.LogError(GlobalData.obsDatas_tk[i].targetName);
  693. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  694. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  695. _obsItems.Add(tempItem);
  696. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  697. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  698. _obsIconCtrls.Add(tempIcon);
  699. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  700. }
  701. SetObsIconActive(obsToggle.isOn);
  702. }
  703. public void SearchObsItem(string s_name)
  704. {
  705. if (s_name.Equals(""))
  706. {
  707. for (int i = 0; i < _obsItems.Count; i++)
  708. {
  709. _obsItems[i].gameObject.SetActive(true);
  710. }
  711. }
  712. else
  713. {
  714. for (int i = 0; i < _obsItems.Count; i++)
  715. {
  716. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  717. }
  718. }
  719. }
  720. //查找场景中的监控坐标对象
  721. public void FindObsTargetObje()
  722. {
  723. if (_obsItems == null)
  724. {
  725. return;
  726. }
  727. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  728. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  729. for (int i = 0; i < _obsItems.Count; i++)
  730. {
  731. string objName = _obsItems[i]._data.targetName;
  732. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  733. {
  734. for (int j = 0; j < BY_targs.Length; j++)
  735. {
  736. if (BY_targs[j].gameObject.name == objName)
  737. {
  738. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  739. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  740. break;
  741. }
  742. }
  743. }
  744. else
  745. {
  746. for (int j = 0; j < TK_targs.Length; j++)
  747. {
  748. if (TK_targs[j].gameObject.name == objName)
  749. {
  750. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  751. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  752. break;
  753. }
  754. }
  755. }
  756. }
  757. }
  758. public void ShowObsPlayerPanel(ObsData _data)
  759. {
  760. obsPanel.gameObject.SetActive(true);
  761. obsPanel.SetObsData(_data);
  762. obsPanel.SetTitle(_data.name);
  763. }
  764. public void ShowHistoryPanle(ShuiWeiData data)
  765. {
  766. _shuiWeiHistoryPanel.SetData(data);
  767. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  768. }
  769. public void SetObsIconActive(bool show)
  770. {
  771. if (_obsIconCtrls == null)
  772. {
  773. return;
  774. }
  775. for (int i = 0; i < _obsIconCtrls.Count; i++)
  776. {
  777. _obsIconCtrls[i].gameObject.SetActive(show);
  778. }
  779. }
  780. //水位图标
  781. public void CreatShuiWeiIcon()
  782. {
  783. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  784. {
  785. Destroy(_shuiWeiIconCtrls[i].gameObject);
  786. }
  787. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  788. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  789. for (int i = 0; i < DataList.Count; i++)
  790. {
  791. ShuiWeiIconCtrl tempIcon =
  792. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  793. tempIcon.Init(DataList[i]);
  794. _shuiWeiIconCtrls.Add(tempIcon);
  795. }
  796. Debug.Log(DataList.Count);
  797. }
  798. //查找场景中的水位坐标对象
  799. public void FindShuiWeiTargetObje()
  800. {
  801. if (_shuiWeiIconCtrls == null)
  802. {
  803. return;
  804. }
  805. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  806. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  807. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  808. {
  809. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  810. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  811. {
  812. for (int j = 0; j < BY_targs.Length; j++)
  813. {
  814. if (BY_targs[j].gameObject.name == objName)
  815. {
  816. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  817. break;
  818. }
  819. }
  820. }
  821. else
  822. {
  823. for (int j = 0; j < TK_targs.Length; j++)
  824. {
  825. if (TK_targs[j].gameObject.name == objName)
  826. {
  827. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  828. break;
  829. }
  830. }
  831. }
  832. }
  833. }
  834. //水压图标
  835. public void CreatShuiYaIcon()
  836. {
  837. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  838. {
  839. Destroy(_shuiYaIconCtrls[i].gameObject);
  840. }
  841. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  842. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  843. for (int i = 0; i < DataList.Count; i++)
  844. {
  845. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  846. tempIcon.Init(DataList[i]);
  847. _shuiYaIconCtrls.Add(tempIcon);
  848. }
  849. }
  850. public void FindShuiYaTargetObje()
  851. {
  852. if (_shuiYaIconCtrls == null)
  853. {
  854. return;
  855. }
  856. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  857. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  858. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  859. {
  860. string objName = _shuiYaIconCtrls[i]._data.targetName;
  861. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  862. {
  863. for (int j = 0; j < BY_targs.Length; j++)
  864. {
  865. if (BY_targs[j].gameObject.name == objName)
  866. {
  867. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  868. break;
  869. }
  870. }
  871. }
  872. else
  873. {
  874. for (int j = 0; j < TK_targs.Length; j++)
  875. {
  876. if (TK_targs[j].gameObject.name == objName)
  877. {
  878. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  879. break;
  880. }
  881. }
  882. }
  883. }
  884. }
  885. //位移图标
  886. public void CreatWeiYiIcon()
  887. {
  888. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  889. {
  890. Destroy(_weiYiIconCtrls[i].gameObject);
  891. }
  892. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  893. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  894. for (int i = 0; i < DataList.Count; i++)
  895. {
  896. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  897. tempIcon.Init(DataList[i]);
  898. _weiYiIconCtrls.Add(tempIcon);
  899. }
  900. }
  901. public void FindWeiYiTargetObje()
  902. {
  903. if (_weiYiIconCtrls == null)
  904. {
  905. return;
  906. }
  907. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  908. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  909. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  910. {
  911. string objName = _weiYiIconCtrls[i]._data.targetName;
  912. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  913. {
  914. for (int j = 0; j < BY_targs.Length; j++)
  915. {
  916. if (BY_targs[j].gameObject.name == objName)
  917. {
  918. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  919. break;
  920. }
  921. }
  922. }
  923. else
  924. {
  925. for (int j = 0; j < TK_targs.Length; j++)
  926. {
  927. if (TK_targs[i].gameObject.name == objName)
  928. {
  929. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  930. break;
  931. }
  932. }
  933. }
  934. }
  935. }
  936. public void SetShuiWeiIconActive(bool show)
  937. {
  938. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  939. {
  940. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  941. }
  942. }
  943. public void SetShuiYaIconActive(bool show)
  944. {
  945. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  946. {
  947. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  948. }
  949. }
  950. public void SetWeiYiIconActive(bool show)
  951. {
  952. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  953. {
  954. _weiYiIconCtrls[i].gameObject.SetActive(show);
  955. }
  956. }
  957. }