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- using Newtonsoft.Json.Linq;
- using Newtonsoft.Json;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- using UnityEngine.UI;
- using UnityEngine.UIElements;
- using Toggle = UnityEngine.UI.Toggle;
- using UnityAsync;
- using WaitUntil = UnityAsync.WaitUntil;
- using Unity.VisualScripting;
- using System.Threading.Tasks;
- using Button = UnityEngine.UI.Button;
- [System.Serializable]
- public class QXZData
- {
- public int ADDVCD;
- public float ALT;
- public double LGTD;
- public double LTTD;
- public int ROWNUM_;
- public string STCD;
- public string STLC;
- public string STNM;
- public float dropSum6;
- }
- [System.Serializable]
- public class ServerObsDatas
- {
- public class ServerObsData
- {
- public string channelId;
- public string deviceId;
- public string name;
- public string ipAddress;
- public string ptzTypeText;
- public bool status;
- }
- public int total;
- public List<ServerObsData> list;
- }
- [System.Serializable]
- public class SWZData
- {
- // 行政区划代码
- public string ADDVCD;
- // 行政管理单位
- public string ADMAUTH;
- // 观测站所属单位
- public string ATCUNIT;
- // 建站年月
- public string BGFRYM;
- // 河流名称
- public string BSNM;
- // 备注
- public string COMMENTS;
- // 流域名称
- public string DRNA;
- // 河流流域代码
- public string DSTRVM;
- // 站点更名前站名
- public string DTMEL;
- // 站点更名前名称
- public string DTMNM;
- // 数据处理人
- public string DTPR;
- // 建成年月
- public string ESSTYM;
- // 站点等级
- public string FRGRD;
- // 水系名称
- public string HNNM;
- // 经度
- public double LGTD;
- // 地区
- public string LOCALITY;
- // 纬度
- public double LTTD;
- // 修改时间
- public string MODITIME;
- // 水文站代码
- public string PHCD;
- // 行号
- public int ROWNUM_;
- // 河道名称
- public string RVNM;
- // 站点状态
- public string STAZT;
- // 站点基础
- public string STBK;
- // 站点代码
- public string STCD;
- // 站点位置
- public string STLC;
- // 站点名称
- public string STNM;
- // 站点类型
- public string STTP;
- // 是否使用
- public string USFL;
- // 最近6小时降水量
- public float dropSum6;
- // 天气
- public string wth;
- }
- public class GCJKLayer : YZTRootLayer
- {
- public static GCJKLayer _Instance;
- //泵站监控面板
- private RectTransform _bengZhanJianKongPanel;
- private RectTransform _bengZhanJianKongContent;
- [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
- [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
- private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
- //闸站监测
- private RectTransform _zhaZhanJianKongPanel;
- private RectTransform _zhaZhanJianKongContent;
- [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
- private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
- //水文监测
- private RectTransform _shuiWenJianCePanel;
- private Text _wenduText;
- private Text _shiduText;
- private Text _qiyaText;
- private Text _fengXiangText;
- private Text _fengLiText;
- private Text _yuLiangText;
- [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
- //工程安全检测
- //检测数据
- private Text _pingJunLiuLiangText;
- private Text _zuiGaoShuiWeiText;
- private Text _zuiDaLiuLiangText;
- private Text _gongChengGaoJingText;
- private Text _zhengChangYunXingText;
- [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
- //工程列表
- private RectTransform _gongChengLieBiaoContent;
- public GameObject GongChengLieBiaoItemOri;
- private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
- private Button GClist_QuanBuButton;
- private Button GClist_ShuiWeiButton;
- private Button GClist_ShuiYaButton;
- private Button GClist_WeiYiButton;
- private Button GClist_ShiPinButton;
- //视频监控
- [Header("监控数据")] public ObsPlayerPanel obsPanel;
- public GameObject obsItemPrefab;
- private Transform obsItemContent;
- private List<ObsItem> _obsItems;
- public GameObject obsIconPrefab;
- private Transform _obsIconContent;
- private List<ObsIconCtrl> _obsIconCtrls;
- private InputField _obsSearchInputField;
- //水位图标
- [Header("水位数据")] public GameObject shuiweiIconPrefab;
- private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
- private Transform _shuiWeiIconContent;
- //水压
- public GameObject shuiYaIconPrefab;
- private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
- private Transform _shuiYaIconContent;
- //位移
- public GameObject weiYiIconPrefab;
- private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
- private Transform _weiYiIconContent;
- private Toggle obsToggle;
- private Toggle shuiWeiToggle;
- private Toggle shuiYaToggle;
- private Toggle weiYiToggle;
- public RectTransform main;
- public RectTransform miniMap;
- public UnityEngine.UI.Button globalWeatherBtn;
- public UnityEngine.UI.Button exitGlobalWeatherBtn;
- private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
- public RectTransform miniMapQXContent;
- public RectTransform miniMapSWContent;
- public GameObject dropUnitPrefab;
- public GameObject weatherUnitPrefab;
- public UnityEngine.UI.Button qxDataBtn;
- public UnityEngine.UI.Button swDataBtn;
- public Sprite highLightBtn;
- public Sprite normalBtn;
- public Toggle dropToggle;
- public Toggle weatherToggle;
- List<DropUnit> dropUnits = new List<DropUnit>();
- List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
- public GameObject runtimePointObj;
- private int currentDataType = -1;
- public GameObject loading;
- private void Awake()
- {
- _Instance = this;
- Init();
- _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
- _shuiWeiHistoryPanel.Init();
- _shuiWeiHistoryPanel.gameObject.SetActive(false);
- }
- private async void OnEnable()
- {
- StaticLod.instance.OnFoucusStatic(0);
-
- Debug.LogError(GlobalData.BuYuanShuiWeiDataList.Count + "333");
- if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
- {
- await HttpHelper._Instance.InitSWYJData();
- }
- Debug.LogError(GlobalData.BuYuanShuiYaDataList.Count + "444");
- if (GlobalData.BuYuanShuiYaDataList.Count < 1)
- {
- HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
- }
- Debug.LogError(GlobalData.TaoKouShuiYaDataList.Count + "555");
- if (GlobalData.TaoKouShuiYaDataList.Count < 1)
- {
- HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
- }
- SetCurrentDataToPanel(0);
- }
- public void Init()
- {
- //泵站监控面板
- _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
- _bengZhanJianKongContent =
- _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
- currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
- if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
- {
- for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
- {
- BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
- .GetComponent<BengZhanJianKongItem>();
- tempItem.Init();
- tempItem.SetData(BengZhanJianKongDatas[i]);
- currentBengZhanJianKongItems.Add(tempItem);
- }
- }
- //闸站
- _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
- _zhaZhanJianKongContent =
- _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
- currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
- //水文
- _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
- _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
- _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
- _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
- _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
- _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
- _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
- if (currentShuiWenJianCeData != null)
- {
- _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
- _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
- _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
- _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
- _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
- _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
- }
- //监测数据
- _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
- .GetComponent<Text>();
- _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
- .GetComponent<Text>();
- _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
- .GetComponent<Text>();
- _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
- .GetComponent<Text>();
- _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
- .GetComponent<Text>();
- if (currentGongChengJianCeData != null)
- {
- _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
- _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
- _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
- _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
- _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
- }
- //工程列表
- _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
- .GetComponent<RectTransform>();
- GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
- GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
- GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
- GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
- GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
- GClist_ShuiYaButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiYa); });
- GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
- GClist_WeiYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYi); });
- GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
- GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
- //监控
- obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
- obsPanel.gameObject.SetActive(false);
- obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
- _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
- _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
- _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
- CreatObsItem();
- //水位
- _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
- _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
- _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
- obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
- shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
- shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
- weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
- obsToggle.onValueChanged.AddListener(SetObsIconActive);
- shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
- shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
- weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
- globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
- exitGlobalWeatherBtn.onClick.AddListener(() =>
- {
- CameraManager.SwitchCamera(0);
- viewMode = ViewMode.normal;
- miniMap.gameObject.SetActive(false);
- main.gameObject.SetActive(true);
- });
- qxDataBtn.onClick.AddListener(() =>
- {
- miniMapQXContent.gameObject.SetActive(true);
- miniMapSWContent.gameObject.SetActive(false);
- qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
- swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
- weatherToggle.gameObject.SetActive(false);
- });
- swDataBtn.onClick.AddListener(() =>
- {
- miniMapQXContent.gameObject.SetActive(false);
- miniMapSWContent.gameObject.SetActive(true);
- swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
- qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
- weatherToggle.gameObject.SetActive(true);
- });
- dropToggle.onValueChanged.AddListener((active) =>
- {
- for (int i = 0; i < dropUnits.Count; i++)
- {
- dropUnits[i].gameObject.SetActive(active);
- }
- });
- weatherToggle.onValueChanged.AddListener((active) =>
- {
- for (int i = 0; i < weatherUnits.Count; i++)
- {
- weatherUnits[i].gameObject.SetActive(active);
- }
- });
- }
- public async void OnGlobalWeatherClick()
- {
- if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
- await HttpHelper._Instance.InitGCJKData();
- GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
- CameraManager.SwitchCamera(1);
- if (dropUnits.Count <= 0)
- {
- viewMode = ViewMode.miniMap;
- dropUnits = new List<DropUnit>();
- weatherUnits = new List<WeatherUnit>();
- for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
- {
- GameObject gameObject = Instantiate(dropUnitPrefab);
- DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
- dropUnit.transform.SetParent(miniMapQXContent.transform);
- dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
- GlobalData.qXZDatas[i].dropSum6.ToString());
- dropUnits.Add(dropUnit);
- dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
- dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
- dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
- dropUnit.bingObj.transform.localScale = Vector3.one;
- dropUnit.bingObj.transform.localPosition =
- CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
- dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
- }
- for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
- {
- GameObject gameObject = Instantiate(dropUnitPrefab);
- DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
- dropUnit.transform.SetParent(miniMapSWContent.transform);
- dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
- GlobalData.sWZDatas[i].dropSum6.ToString());
- dropUnits.Add(dropUnit);
- dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
- dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
- dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
- dropUnit.bingObj.transform.localScale = Vector3.one;
- dropUnit.bingObj.transform.localPosition =
- CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
- dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
- }
- }
- else
- {
- viewMode = ViewMode.miniMap;
- int index = 0;
- for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
- {
- dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
- GlobalData.qXZDatas[i].dropSum6.ToString());
- index++;
- }
- for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
- {
- dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
- GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
- }
- }
- if (weatherUnits.Count <= 0)
- {
- for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
- {
- GameObject gameObject = Instantiate(weatherUnitPrefab);
- WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
- weatherUnit.transform.SetParent(miniMapSWContent.transform);
- weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
- GlobalData.sWZDatas[i].wth);
- weatherUnits.Add(weatherUnit);
- weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
- weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
- weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
- weatherUnit.bingObj.transform.localScale = Vector3.one;
- weatherUnit.bingObj.transform.localPosition =
- CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
- weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
- }
- }
- else
- {
- for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
- {
- weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
- GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
- }
- }
- miniMap.gameObject.SetActive(true);
- main.gameObject.SetActive(false);
- }
- public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
- {
- for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
- {
- Destroy(currentBengZhanJianKongItems[i].gameObject);
- }
- BengZhanJianKongDatas = new List<BengZhanJianKongData>();
- BengZhanJianKongDatas.AddRange(datas);
- if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
- {
- for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
- {
- BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
- .GetComponent<BengZhanJianKongItem>();
- tempItem.Init();
- tempItem.SetData(BengZhanJianKongDatas[i]);
- currentBengZhanJianKongItems.Add(tempItem);
- }
- }
- }
- public async void SetCurrentDataToPanel(int type)
- {
- if (currentDataType == type)
- {
- return;
- }
- StaticLod.instance.OnFoucusStatic(type);
- currentDataType = type;
- //水位图标
- CreatShuiWeiIcon();
- FindShuiWeiTargetObje();
- //水压图标
- CreatShuiYaIcon();
- FindShuiYaTargetObje();
- //位移图标
- CreatWeiYiIcon();
- FindWeiYiTargetObje();
- SetObsIconActive(obsToggle.isOn);
- SetShuiWeiIconActive(shuiWeiToggle.isOn);
- SetShuiYaIconActive(shuiYaToggle.isOn);
- SetWeiYiIconActive(weiYiToggle.isOn);
- SetGongChengLieBiaoData();
- loading.gameObject.SetActive(true);
- if (currentDataType == 0)
- {
- if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
- {
- await HttpHelper._Instance.SendBuYuan_GetSensorData();
- }
- }
- else {
- if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
- {
- await HttpHelper._Instance.SendTaoKou_GetSensorData();
- }
- }
- loading.gameObject.SetActive(false);
- SetZhaZhanJianKongData();
- }
- public void SetZhaZhanJianKongData()
- {
- List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
- var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
- Debug.Log(tempSensorData.Count);
- for (int i = 0; i < tempSensorData.Count; i++)
- {
- datas.Add(new ZhaZhanJianKongData()
- {
- name = "闸门_" + tempSensorData[i].sensor_id,
- openValue = tempSensorData[i].opening_degree * 0.01f,
- state = tempSensorData[i].gate_open
- ? ZhaZhanState.open
- : ZhaZhanState.close,
- });
- }
- for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
- {
- Destroy(currentZhaZhanJianKongItems[i].gameObject);
- }
- currentZhaZhanJianKongItems.Clear();
- if (datas != null && datas.Count > 0)
- {
- for (int i = 0; i < datas.Count; i++)
- {
- ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
- .GetComponent<ZhaZhanJianKongItem>();
- tempItem.Init();
- tempItem.SetData(datas[i]);
- currentZhaZhanJianKongItems.Add(tempItem);
- }
- }
- }
- public void SetShuiWenJianCeData(ShuiWenJianCeData data)
- {
- currentShuiWenJianCeData = data;
- if (currentShuiWenJianCeData != null)
- {
- _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
- _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
- _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
- _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
- _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
- _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
- }
- }
- public void SetGongChengJianCe(GongChengJianCeData data)
- {
- currentGongChengJianCeData = data;
- if (currentGongChengJianCeData != null)
- {
- _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
- _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
- _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
- _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
- _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
- }
- }
- public void SetGongChengLieBiaoData()
- {
- List<GongChengLieBiaoData> datas = new List<GongChengLieBiaoData>();
- //水位
- foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiWeiDataList:GlobalData.TaoKouShuiWeiDataList)
- {
- GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
- tempLieBiaoData.name = tempData.name;
- tempLieBiaoData.type = GongChengType.shuiWei;
- tempLieBiaoData.state = GongChengState.normal;
- datas.Add(tempLieBiaoData);
- }
- //水压
- foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiYaDataList:GlobalData.TaoKouShuiYaDataList)
- {
- GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
- tempLieBiaoData.name = tempData.name;
- tempLieBiaoData.type = GongChengType.shuiYa;
- tempLieBiaoData.state = GongChengState.normal;
- datas.Add(tempLieBiaoData);
- }
- //位移
- foreach (var tempData in currentDataType==0?GlobalData.BuYuanWeiYiDataList:GlobalData.TaoKouWeiYiDataList)
- {
- GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
- tempLieBiaoData.name = tempData.name;
- tempLieBiaoData.type = GongChengType.weiYi;
- tempLieBiaoData.state = GongChengState.normal;
- datas.Add(tempLieBiaoData);
- }
- //监控
- foreach (var tempData in currentDataType==0?GlobalData.obsDatas_by:GlobalData.obsDatas_tk)
- {
- GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
- tempLieBiaoData.name = tempData.name;
- tempLieBiaoData.type = GongChengType.shiPin;
- tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
- datas.Add(tempLieBiaoData);
- }
- GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
- GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
- GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
- GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
- GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
- for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
- {
- Destroy(currentGongChengLieBiaoItems[i].gameObject);
- }
- currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
- for (int i = 0; i < datas.Count; i++)
- {
- GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
- .GetComponent<GongChengLieBiaoItem>();
- tempItem.Init();
- datas[i].index = i + 1;
- tempItem.SetData(datas[i]);
- currentGongChengLieBiaoItems.Add(tempItem);
- }
- }
- //筛选工程列表
- public void SeachGongChengList(GongChengType type)
- {
- GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
- GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
- GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
- GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
- GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
- switch (type)
- {
- case GongChengType.all:
- GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
- foreach (var obj in currentGongChengLieBiaoItems)
- {
- obj.gameObject.SetActive(true);
- }
- break;
- case GongChengType.shuiWei:
- GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
- foreach (var obj in currentGongChengLieBiaoItems)
- {
- obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
- }
- break;
- case GongChengType.shuiYa:
- GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
- foreach (var obj in currentGongChengLieBiaoItems)
- {
- obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
- }
- break;
- case GongChengType.weiYi:
- GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
- foreach (var obj in currentGongChengLieBiaoItems)
- {
- obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
- }
- break;
- case GongChengType.shiPin:
- GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
- foreach (var obj in currentGongChengLieBiaoItems)
- {
- obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
- }
- break;
- }
- }
- //监控列表
- public async void CreatObsItem()
- {
- await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
- _obsItems = new List<ObsItem>();
- _obsIconCtrls = new List<ObsIconCtrl>();
- for (int i = 0; i < _obsItems.Count; i++)
- {
- Destroy(_obsItems[i].gameObject);
- }
- for (int i = 0; i < _obsIconCtrls.Count; i++)
- {
- Destroy(_obsIconCtrls[i].gameObject);
- }
- for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
- {
- ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
- tempItem.SetData(GlobalData.obsDatas_by[i]);
- _obsItems.Add(tempItem);
- ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
- Debug.Log(GlobalData.obsDatas_by[i].name + " " + GlobalData.obsDatas_by[i].targetName);
- tempIcon.Init(GlobalData.obsDatas_by[i]);
- _obsIconCtrls.Add(tempIcon);
- //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
- }
- for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
- {
- Debug.LogError(GlobalData.obsDatas_tk[i].targetName);
- ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
- tempItem.SetData(GlobalData.obsDatas_tk[i]);
- _obsItems.Add(tempItem);
- ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
- tempIcon.Init(GlobalData.obsDatas_tk[i]);
- _obsIconCtrls.Add(tempIcon);
- //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
- }
- SetObsIconActive(obsToggle.isOn);
- }
- public void SearchObsItem(string s_name)
- {
- if (s_name.Equals(""))
- {
- for (int i = 0; i < _obsItems.Count; i++)
- {
- _obsItems[i].gameObject.SetActive(true);
- }
- }
- else
- {
- for (int i = 0; i < _obsItems.Count; i++)
- {
- _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
- }
- }
- }
- //查找场景中的监控坐标对象
- public void FindObsTargetObje()
- {
- if (_obsItems == null)
- {
- return;
- }
- GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
- GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
- for (int i = 0; i < _obsItems.Count; i++)
- {
- string objName = _obsItems[i]._data.targetName;
- if (_obsItems[i]._data.type == obsType.BuYuanObs)
- {
- for (int j = 0; j < BY_targs.Length; j++)
- {
- if (BY_targs[j].gameObject.name == objName)
- {
- _obsItems[i]._data.targetTransform = BY_targs[j].transform;
- _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
- break;
- }
- }
- }
- else
- {
- for (int j = 0; j < TK_targs.Length; j++)
- {
- if (TK_targs[j].gameObject.name == objName)
- {
- _obsItems[i]._data.targetTransform = TK_targs[j].transform;
- _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
- break;
- }
- }
- }
- }
- }
- public void ShowObsPlayerPanel(ObsData _data)
- {
- obsPanel.gameObject.SetActive(true);
- obsPanel.SetObsData(_data);
- obsPanel.SetTitle(_data.name);
- }
- public void ShowHistoryPanle(ShuiWeiData data)
- {
- _shuiWeiHistoryPanel.SetData(data);
- _shuiWeiHistoryPanel.gameObject.SetActive(true);
- }
- public void SetObsIconActive(bool show)
- {
- if (_obsIconCtrls == null)
- {
- return;
- }
- for (int i = 0; i < _obsIconCtrls.Count; i++)
- {
- _obsIconCtrls[i].gameObject.SetActive(show);
- }
- }
- //水位图标
- public void CreatShuiWeiIcon()
- {
- for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
- {
- Destroy(_shuiWeiIconCtrls[i].gameObject);
- }
- _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
- var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
- for (int i = 0; i < DataList.Count; i++)
- {
- ShuiWeiIconCtrl tempIcon =
- Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
- tempIcon.Init(DataList[i]);
- _shuiWeiIconCtrls.Add(tempIcon);
- }
- Debug.Log(DataList.Count);
- }
- //查找场景中的水位坐标对象
- public void FindShuiWeiTargetObje()
- {
- if (_shuiWeiIconCtrls == null)
- {
- return;
- }
- GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
- GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
- for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
- {
- string objName = _shuiWeiIconCtrls[i]._data.targetName;
- if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
- {
- for (int j = 0; j < BY_targs.Length; j++)
- {
- if (BY_targs[j].gameObject.name == objName)
- {
- _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
- break;
- }
- }
- }
- else
- {
- for (int j = 0; j < TK_targs.Length; j++)
- {
- if (TK_targs[j].gameObject.name == objName)
- {
- _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
- break;
- }
- }
- }
- }
- }
- //水压图标
- public void CreatShuiYaIcon()
- {
- for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
- {
- Destroy(_shuiYaIconCtrls[i].gameObject);
- }
- _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
- var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
- for (int i = 0; i < DataList.Count; i++)
- {
- ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
- tempIcon.Init(DataList[i]);
- _shuiYaIconCtrls.Add(tempIcon);
- }
- }
- public void FindShuiYaTargetObje()
- {
- if (_shuiYaIconCtrls == null)
- {
- return;
- }
- GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
- GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
- for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
- {
- string objName = _shuiYaIconCtrls[i]._data.targetName;
- if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
- {
- for (int j = 0; j < BY_targs.Length; j++)
- {
- if (BY_targs[j].gameObject.name == objName)
- {
- _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
- break;
- }
- }
- }
- else
- {
- for (int j = 0; j < TK_targs.Length; j++)
- {
- if (TK_targs[j].gameObject.name == objName)
- {
- _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
- break;
- }
- }
- }
- }
- }
- //位移图标
- public void CreatWeiYiIcon()
- {
- for (int i = 0; i < _weiYiIconCtrls.Count; i++)
- {
- Destroy(_weiYiIconCtrls[i].gameObject);
- }
- _weiYiIconCtrls = new List<WeiYiIconCtrl>();
- var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
- for (int i = 0; i < DataList.Count; i++)
- {
- WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
- tempIcon.Init(DataList[i]);
- _weiYiIconCtrls.Add(tempIcon);
- }
- }
- public void FindWeiYiTargetObje()
- {
- if (_weiYiIconCtrls == null)
- {
- return;
- }
- GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
- GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
- for (int i = 0; i < _weiYiIconCtrls.Count; i++)
- {
- string objName = _weiYiIconCtrls[i]._data.targetName;
- if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
- {
- for (int j = 0; j < BY_targs.Length; j++)
- {
- if (BY_targs[j].gameObject.name == objName)
- {
- _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
- break;
- }
- }
- }
- else
- {
- for (int j = 0; j < TK_targs.Length; j++)
- {
- if (TK_targs[i].gameObject.name == objName)
- {
- _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
- break;
- }
- }
- }
- }
- }
- public void SetShuiWeiIconActive(bool show)
- {
- for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
- {
- _shuiWeiIconCtrls[i].gameObject.SetActive(show);
- }
- }
- public void SetShuiYaIconActive(bool show)
- {
- for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
- {
- _shuiYaIconCtrls[i].gameObject.SetActive(show);
- }
- }
- public void SetWeiYiIconActive(bool show)
- {
- for (int i = 0; i < _weiYiIconCtrls.Count; i++)
- {
- _weiYiIconCtrls[i].gameObject.SetActive(show);
- }
- }
- }
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