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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEditor;
 
- namespace RenderHeads.Media.AVProVideo.Editor
 
- {
 
- 	[CustomPropertyDrawer(typeof(MediaHints))]
 
- 	public class MediaHintsDrawer : PropertyDrawer
 
- 	{
 
- 		private readonly static GUIContent[] StereoPackingOptions =
 
- 		{
 
- 			// NOTE: must be in the same order as enum StereoPacking
 
- 			new GUIContent("None"),
 
- 			new GUIContent("Top Bottom"),
 
- 			new GUIContent("Left Right"),
 
- 			new GUIContent("Custom UV"),
 
- 		};
 
- 		public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return 0f; }
 
- 		public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
 
- 		{
 
- 			EditorGUI.BeginProperty(position, GUIContent.none, property);
 
- 			SerializedProperty propHintsTransparency = property.FindPropertyRelative("transparency");
 
- 			SerializedProperty propHintsAlphaPacking = property.FindPropertyRelative("alphaPacking");
 
- 			SerializedProperty propHintsStereoPacking = property.FindPropertyRelative("stereoPacking");
 
- 			EditorGUILayout.PropertyField(propHintsTransparency);
 
- 			if ((TransparencyMode)propHintsTransparency.enumValueIndex == TransparencyMode.Transparent)
 
- 			{
 
- 				EditorGUILayout.PropertyField(propHintsAlphaPacking);
 
- 			}
 
- 			{
 
- 				// NOTE: We don't allow selection of 'Two Textures' as this mode is only produced by the Players as it is platform specific
 
- 				propHintsStereoPacking.enumValueIndex = EditorGUILayout.Popup(new GUIContent("Stereo Packing"), propHintsStereoPacking.enumValueIndex, StereoPackingOptions);
 
- 			}
 
- 			EditorGUI.EndProperty();
 
- 		}
 
- 	}
 
- }
 
 
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