SWYJLayer.cs 27 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public string upz; // 上水位
  28. public string dwz; // 下水位
  29. public string tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. // float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. // float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (stnm[0] > other.stnm[0])
  44. return -1;
  45. else if (stnm[0] < other.stnm[0])
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. private Dropdown shuiWeiBarChartDropdown;
  81. //异常警告
  82. [Header("异常警告数据")]
  83. public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  84. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  85. private RectTransform _yiChangJingGaoListContent;
  86. public GameObject YiChangJingGaoItemOri;
  87. public RectTransform main;
  88. public RectTransform miniMap;
  89. public UnityEngine.UI.Button globalSWBtn;
  90. public UnityEngine.UI.Button exitGlobalSWBtn;
  91. public Sprite highLightBtn;
  92. public Sprite normalBtn;
  93. private Button BuYuanDataButton;
  94. private Button TaoKouDataButton;
  95. public GameObject miniMapSWContent;
  96. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  97. public GameObject sWHeightUnitPrefab;
  98. public GameObject runtimePointObj;
  99. //public GameObject shuiweiIconPrefab;
  100. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  101. private Transform _shuiWeiIconContent;
  102. private bool creatShuiWeiIcon = false;
  103. public GameObject zdpmParent;
  104. public GameObject zdpmPrefab;
  105. public List<GameObject> zdpmObjs = new List<GameObject>();
  106. //public GameObject[] zdpmObjs;
  107. //上下游水位
  108. public ShuiWeiCtrl swSY;
  109. public ShuiWeiCtrl swXY;
  110. public Text title;
  111. public Dropdown dropdown;
  112. public GameObject waterTrendOri;
  113. public WaterTrendPanel waterTrendPanel;
  114. public GameObject byThreeLine;
  115. public GameObject tkThreesLine;
  116. private void Awake()
  117. {
  118. Init();
  119. dropdown.ClearOptions();
  120. waterTrendPanel = Instantiate(waterTrendOri, this.transform).GetComponent<WaterTrendPanel>();
  121. waterTrendPanel.Init();
  122. waterTrendPanel.gameObject.SetActive(false);
  123. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  124. BuYuanDataButton.onClick.AddListener(() =>
  125. {
  126. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  127. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  128. StaticLod.instance.OnFoucusStatic(0);
  129. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  130. CreateOrRefreshShuiWeiIcon();
  131. });
  132. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  133. TaoKouDataButton.onClick.AddListener(() =>
  134. {
  135. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  136. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  137. StaticLod.instance.OnFoucusStatic(1);
  138. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  139. CreateOrRefreshShuiWeiIcon();
  140. });
  141. //水位
  142. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  143. HttpHelper._Instance.OnSWYJRefresh += () =>
  144. {
  145. SetZhanDianPaiMingData();
  146. CreateOrRefreshShuiWeiIcon();
  147. RefreshThreeLevel();
  148. InitSWZData();
  149. };
  150. }
  151. void InitSWZData()
  152. {
  153. if (GlobalData.sWZDatas.Count < 1 || GlobalData.sWZDatas6H.Count < 1)
  154. return;
  155. dropdown.ClearOptions();
  156. List<Dropdown.OptionData> data = new List<Dropdown.OptionData>();
  157. for (int i = 0; i < GlobalData.sWZDatas.Count; i++) {
  158. data.Add(new Dropdown.OptionData(GlobalData.sWZDatas[i].STNM.Trim()));
  159. }
  160. dropdown.AddOptions(data);
  161. dropdown.onValueChanged.RemoveAllListeners();
  162. dropdown.onValueChanged.AddListener((int index) =>
  163. {
  164. _dangQianYuLiangText.text =
  165. $"{GlobalData.sWZDatas6H[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  166. _zuiDaYuLiangText.text =
  167. $"{GlobalData.sWZDatas[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  168. _weatherTypeText.text = $"{GlobalData.sWZDatas[index].STNM.Trim()}";
  169. });
  170. _dangQianYuLiangText.text =
  171. $"{GlobalData.sWZDatas6H[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  172. _zuiDaYuLiangText.text =
  173. $"{GlobalData.sWZDatas[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  174. _weatherTypeText.text = $"{GlobalData.sWZDatas[0].STNM.Trim()}";
  175. //todo 换图标
  176. }
  177. private async void OnEnable()
  178. {
  179. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  180. //水位统计图
  181. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  182. SetZhanDianPaiMingData();
  183. CreateOrRefreshShuiWeiIcon();
  184. RefreshThreeLevel();
  185. InitSWZData();
  186. }
  187. private void OnDisable()
  188. {
  189. }
  190. public void RefreshThreeLevel()
  191. {
  192. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  193. // return;
  194. if (GlobalData.swDatas.Count < 1)
  195. return;
  196. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  197. {
  198. title.text = "监测数据" + "(补元)";
  199. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  200. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  201. string value1 = GlobalData.swDatas[index1].upz;
  202. string value2 = GlobalData.swDatas[index1].dwz;
  203. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  204. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  205. float avgValue = 0f;
  206. if (num1 == float.MinValue && num2 == float.MinValue)
  207. {
  208. _pingJunShuiWeiText.text = "-";
  209. }
  210. else if (num1 == float.MinValue)
  211. {
  212. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  213. }
  214. else if (num2 == float.MinValue)
  215. {
  216. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  217. }
  218. else
  219. {
  220. avgValue = (num1 + num2) / 2;
  221. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  222. }
  223. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  224. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  225. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  226. _shuiWeiText.text = $"{value1}";
  227. }
  228. else
  229. {
  230. title.text = "监测数据" + "(套口)";
  231. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  232. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  233. string value1 = GlobalData.swDatas[index1].upz;
  234. string value2 = GlobalData.swDatas[index1].dwz;
  235. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  236. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  237. float avgValue = 0f;
  238. if (num1 == float.MinValue && num2 == float.MinValue)
  239. {
  240. _pingJunShuiWeiText.text = "-";
  241. }
  242. else if (num1 == float.MinValue)
  243. {
  244. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  245. }
  246. else if (num2 == float.MinValue)
  247. {
  248. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  249. }
  250. else
  251. {
  252. avgValue = (num1 + num2) / 2;
  253. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  254. }
  255. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  256. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  257. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  258. _shuiWeiText.text = $"{value1}";
  259. }
  260. }
  261. //水位图标
  262. public async void CreateOrRefreshShuiWeiIcon()
  263. {
  264. await new UnityAsync.WaitUntil(() =>
  265. {
  266. return GlobalData.swDatas.Count > 10;
  267. });
  268. if (currentDataType == 0)
  269. {
  270. string swUp = null;
  271. string swDown = null;
  272. string swUpName = "";
  273. string swDownName = "";
  274. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  275. {
  276. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  277. {
  278. swUp = GlobalData.swDatas[i].upz;
  279. swUpName = GlobalData.swDatas[i].stnm;
  280. }
  281. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  282. {
  283. swDown = GlobalData.swDatas[i].dwz;
  284. swDownName = GlobalData.swDatas[i].stnm;
  285. }
  286. }
  287. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  288. for (int i = 0; i < swTargets.Length; i++)
  289. {
  290. if (swTargets[i].name.Equals("BY_ZhaQian"))
  291. {
  292. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  293. }
  294. if (swTargets[i].name.Equals("BY_ZhaHou"))
  295. {
  296. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  297. }
  298. }
  299. }
  300. else
  301. {
  302. string swUp = null;
  303. string swDown = null;
  304. string swUpName = "";
  305. string swDownName = "";
  306. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  307. {
  308. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  309. {
  310. swUp = GlobalData.swDatas[i].upz;
  311. swUpName = GlobalData.swDatas[i].stnm;
  312. }
  313. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  314. {
  315. swDown = GlobalData.swDatas[i].dwz;
  316. swDownName = GlobalData.swDatas[i].stnm;
  317. }
  318. }
  319. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  320. for (int i = 0; i < swTargets.Length; i++)
  321. {
  322. if (swTargets[i].name.Equals("TK_ZhaQian"))
  323. {
  324. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  325. }
  326. if (swTargets[i].name.Equals("TK_ZhaHou"))
  327. {
  328. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  329. }
  330. }
  331. }
  332. }
  333. public void Init()
  334. {
  335. swSY.Init();
  336. swXY.Init();
  337. //全域雨量
  338. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  339. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  340. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  341. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  342. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  343. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  344. //工程安全监测
  345. //检测数据
  346. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  347. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  348. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  349. _baoZhengShuiWeiText =
  350. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  351. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  352. //水位变化与统计
  353. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  354. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  355. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  356. //异常警告
  357. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  358. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  359. .GetComponent<RectTransform>();
  360. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  361. {
  362. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  363. {
  364. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  365. .GetComponent<YiChangJingGaoItem>();
  366. tempItem.Init();
  367. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  368. currentYiChangJingGaoItems.Add(tempItem);
  369. }
  370. }
  371. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  372. exitGlobalSWBtn.onClick.AddListener(() =>
  373. {
  374. swXY.gameObject.SetActive(true);
  375. swSY.gameObject.SetActive(true);
  376. CameraManager.SwitchCamera(0);
  377. viewMode = ViewMode.normal;
  378. miniMap.gameObject.SetActive(false);
  379. main.gameObject.SetActive(true);
  380. });
  381. }
  382. public class StationDataFix
  383. {
  384. public string stnm; // 站名
  385. public string lgtd; // 经度
  386. public string lttd; // 纬度
  387. public string upz; // 上水位
  388. public string dwz; // 下水位
  389. public float? tgtq; // 流量
  390. }
  391. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  392. public async void OnGlobalSWBtnClick()
  393. {
  394. swXY.gameObject.SetActive(false);
  395. swSY.gameObject.SetActive(false);
  396. CameraManager.SwitchCamera(1);
  397. viewMode = ViewMode.miniMap;
  398. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  399. stationDataLib.Clear();
  400. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  401. {
  402. string keyName = GlobalData.swDatas[i].stnm.Replace("闸上", "").Replace("闸下", "").Replace("(", "").Replace(")", "");
  403. if (stationDataLib.ContainsKey(keyName))
  404. {
  405. if (GlobalData.swDatas[i].stnm.Contains("上"))
  406. {
  407. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  408. }
  409. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  410. {
  411. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  412. }
  413. else
  414. {
  415. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  416. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  417. }
  418. }
  419. else
  420. {
  421. StationDataFix stationDataFix = new StationDataFix();
  422. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  423. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  424. stationDataFix.stnm = keyName;
  425. if (GlobalData.swDatas[i].stnm.Contains("上"))
  426. {
  427. stationDataFix.upz = GlobalData.swDatas[i].upz;
  428. }
  429. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  430. {
  431. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  432. }
  433. else
  434. {
  435. stationDataFix.upz = GlobalData.swDatas[i].upz;
  436. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  437. }
  438. stationDataLib.Add(keyName, stationDataFix);
  439. }
  440. }
  441. if (sWHeightUnits.Count < 1)
  442. {
  443. foreach (var key in stationDataLib.Keys) {
  444. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  445. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  446. swHUnit.transform.SetParent(miniMapSWContent.transform);
  447. string upz = stationDataLib[key].upz;
  448. string dwz = stationDataLib[key].dwz;
  449. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  450. sWHeightUnits.Add(swHUnit);
  451. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  452. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  453. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  454. swHUnit.bingObj.transform.localScale = Vector3.one;
  455. double lgtd = double.Parse(stationDataLib[key].lgtd);
  456. double lttd = double.Parse(stationDataLib[key].lttd);
  457. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  458. swHUnit.bingObj.name = stationDataLib[key].stnm;
  459. }
  460. }
  461. else
  462. {
  463. int i = 0;
  464. foreach (var key in stationDataLib.Keys)
  465. {
  466. string upz = stationDataLib[key].upz;
  467. string dwz = stationDataLib[key].dwz;
  468. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  469. i += 0;
  470. }
  471. }
  472. miniMap.gameObject.SetActive(true);
  473. main.gameObject.SetActive(false);
  474. }
  475. public void OnShuiWeiDropDownSelect(int value)
  476. {
  477. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  478. {
  479. byThreeLine.gameObject.SetActive(true);
  480. tkThreesLine.gameObject.SetActive(false);
  481. switch (value)
  482. {
  483. case 0:
  484. SetShuiWeiTongJiBarChart("61017810", 0);
  485. break;
  486. case 1:
  487. SetShuiWeiTongJiBarChart("61017810", 1);
  488. break;
  489. }
  490. }
  491. else
  492. {
  493. byThreeLine.gameObject.SetActive(false);
  494. tkThreesLine.gameObject.SetActive(true);
  495. switch (value)
  496. {
  497. case 0:
  498. SetShuiWeiTongJiBarChart("61017800", 0);
  499. break;
  500. case 1:
  501. SetShuiWeiTongJiBarChart("61017800", 1);
  502. break;
  503. }
  504. }
  505. }
  506. //0 一个月 1 一周
  507. public async void SetShuiWeiTongJiBarChart(string _stcd,int timeType)
  508. {
  509. var startDateStr = "";
  510. var endDateStr = "";
  511. DateTime today = DateTime.Today;
  512. if (timeType == 0)
  513. {
  514. DateTime startDate = today.AddMonths(-1);
  515. startDateStr = startDate.ToString("yyyy-MM-dd");
  516. }
  517. else
  518. {
  519. DateTime startDate = today.AddDays(-7);
  520. startDateStr = startDate.ToString("yyyy-MM-dd");
  521. }
  522. endDateStr = today.ToString("yyyy-MM-dd");
  523. var chartJsonStr = await HttpHelper._Instance.GetWaterTrend_Chart(_stcd, startDateStr, endDateStr);
  524. //Debug.Log(chartJsonStr);
  525. WaterTrendData_Chart tempData = Newtonsoft.Json.JsonConvert.DeserializeObject<WaterTrendData_Chart>(chartJsonStr);
  526. if (tempData != null)
  527. {
  528. tempData.data.Reverse();
  529. XAxis tempXaxis = shuiWeiBianHua.GetChartComponent<XAxis>();
  530. tempXaxis.data.Clear();
  531. List<string> years = new List<string>();
  532. for (int i = 0; i < tempData.data.Count; i++)
  533. {
  534. // 获取年份
  535. string year = tempData.data[i].time.Substring(0, 4);
  536. // 如果年份不在列表中,添加
  537. if (!years.Contains(year))
  538. {
  539. years.Add(year);
  540. }
  541. string dateWithoutYear = tempData.data[i].time.Substring(5); // 从第五位开始提取,去掉年份部分
  542. tempXaxis.AddData(dateWithoutYear); // 添加到 X 轴数据中
  543. }
  544. if (years.Count > 0) {
  545. string yearsRange = years[0];
  546. if(years.Count > 1)
  547. {
  548. yearsRange += "-" + years[1];
  549. }
  550. tempXaxis.axisName.name = yearsRange;
  551. }
  552. var tempSeries = shuiWeiBianHua.series;
  553. tempSeries[1].serieName = "水位(m)";
  554. SerieData[] tempDatas = new SerieData[tempData.data.Count];
  555. for (int i = 0; i < tempDatas.Length; i++)
  556. {
  557. tempDatas[i] = new SerieData();
  558. tempDatas[i].data = new List<double>();
  559. tempDatas[i].data.Add(i);
  560. string valueTex = tempData.data[i].value;
  561. if (valueTex == "-") {
  562. valueTex = "-1";
  563. }
  564. double tempValue = double.Parse(float.Parse(valueTex).ToString("0.00"));
  565. //if (tempValue < 0) {
  566. // tempValue = 24.99f;
  567. //}
  568. tempDatas[i].data.Add(tempValue);
  569. }
  570. tempSeries[1].data.Clear();
  571. tempSeries[1].data.AddRange(tempDatas);
  572. }
  573. }
  574. public void SetZhanDianPaiMingData()
  575. {
  576. if (GlobalData.swDatas.Count < 1)
  577. return;
  578. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  579. stationDatas.Sort();
  580. if (zdpmObjs.Count <= 0)
  581. {
  582. for (int i = 0; i < stationDatas.Count; i++)
  583. {
  584. GameObject obj = Instantiate(zdpmPrefab);
  585. zdpmObjs.Add(obj);
  586. string stcd = stationDatas[i].stcd;
  587. string name = stationDatas[i].stnm;
  588. obj.GetComponentInChildren<Button>().onClick.AddListener(() =>
  589. {
  590. waterTrendPanel.ShowTrend(stcd, name,0);
  591. });
  592. obj.transform.SetParent(zdpmParent.transform);
  593. obj.transform.localScale = Vector3.one;
  594. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  595. string max = "";
  596. string valueUpz = stationDatas[i].upz;
  597. string valueDwz = stationDatas[i].dwz;
  598. if (valueUpz == "-" && valueDwz == "-")
  599. {
  600. max = "-";
  601. }
  602. else
  603. {
  604. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  605. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  606. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  607. }
  608. //if (i == 0)
  609. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  610. //else if (i == 1)
  611. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  612. //else
  613. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  614. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  615. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  616. }
  617. }
  618. else{
  619. for (int i = 0; i < stationDatas.Count; i++)
  620. {
  621. string name = stationDatas[i].stnm;
  622. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  623. string max = "";
  624. string valueUpz = stationDatas[i].upz;
  625. string valueDwz = stationDatas[i].dwz;
  626. if (valueUpz == "-" && valueDwz == "-")
  627. {
  628. max = "-";
  629. }
  630. else
  631. {
  632. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  633. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  634. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  635. }
  636. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  637. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  638. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  639. }
  640. }
  641. }
  642. public void ChangeDataType(shuiWeiYuJingDataType _type)
  643. {
  644. if (currentDataType != _type)
  645. {
  646. currentDataType = _type;
  647. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  648. SetZhanDianPaiMingData();
  649. RefreshThreeLevel();
  650. }
  651. }
  652. }