GCJKLayer.cs 72 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityEngine.UIElements;
  11. using Toggle = UnityEngine.UI.Toggle;
  12. using UnityAsync;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. using Unity.VisualScripting;
  15. using System.Threading.Tasks;
  16. using XCharts.Runtime;
  17. using Button = UnityEngine.UI.Button;
  18. [System.Serializable]
  19. public class QXZData
  20. {
  21. public int ADDVCD;
  22. public float ALT;
  23. public double LGTD;
  24. public double LTTD;
  25. public int ROWNUM_;
  26. public string STCD;
  27. public string STLC;
  28. public string STNM;
  29. public float dropSum6;
  30. }
  31. [System.Serializable]
  32. public class ServerObsDatas
  33. {
  34. public class ServerObsData
  35. {
  36. public string channelId;
  37. public string deviceId;
  38. public string name;
  39. public string ipAddress;
  40. public string ptzTypeText;
  41. public bool status;
  42. }
  43. public int total;
  44. public List<ServerObsData> list;
  45. }
  46. [System.Serializable]
  47. public class SensorAlert
  48. {
  49. public class SensorAlertData
  50. {
  51. public string projectName;
  52. public DateTime triggerTime;
  53. public string alertType;
  54. public string alertMessage;
  55. }
  56. public int total;
  57. public DateTime queryTime;
  58. public List<SensorAlertData> list;
  59. }
  60. [System.Serializable]
  61. public class SWZData
  62. {
  63. // 行政区划代码
  64. public string ADDVCD;
  65. // 行政管理单位
  66. public string ADMAUTH;
  67. // 观测站所属单位
  68. public string ATCUNIT;
  69. // 建站年月
  70. public string BGFRYM;
  71. // 河流名称
  72. public string BSNM;
  73. // 备注
  74. public string COMMENTS;
  75. // 流域名称
  76. public string DRNA;
  77. // 河流流域代码
  78. public string DSTRVM;
  79. // 站点更名前站名
  80. public string DTMEL;
  81. // 站点更名前名称
  82. public string DTMNM;
  83. // 数据处理人
  84. public string DTPR;
  85. // 建成年月
  86. public string ESSTYM;
  87. // 站点等级
  88. public string FRGRD;
  89. // 水系名称
  90. public string HNNM;
  91. // 经度
  92. public double LGTD;
  93. // 地区
  94. public string LOCALITY;
  95. // 纬度
  96. public double LTTD;
  97. // 修改时间
  98. public string MODITIME;
  99. // 水文站代码
  100. public string PHCD;
  101. // 行号
  102. public int ROWNUM_;
  103. // 河道名称
  104. public string RVNM;
  105. // 站点状态
  106. public string STAZT;
  107. // 站点基础
  108. public string STBK;
  109. // 站点代码
  110. public string STCD;
  111. // 站点位置
  112. public string STLC;
  113. // 站点名称
  114. public string STNM;
  115. // 站点类型
  116. public string STTP;
  117. // 是否使用
  118. public string USFL;
  119. // 最近6小时降水量
  120. public float dropSum6;
  121. // 天气
  122. public string wth;
  123. }
  124. public class GCJKLayer : YZTRootLayer
  125. {
  126. public static GCJKLayer _Instance;
  127. public Button bjjkBtn;
  128. public Button bjxxBtn;
  129. public GameObject bjScrollView;
  130. public GameObject bjxxScrollView;
  131. //泵站监控面板
  132. private RectTransform _bengZhanJianKongPanel;
  133. private RectTransform _bengZhanJianKongContent;
  134. //告警监控
  135. private RectTransform _gaoJingJianKongPanel;
  136. private RectTransform gaoJingJianKongContent;
  137. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  138. public YiChangJingGaoItem YiChangJingGaoItemOri;
  139. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  140. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  141. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  142. //闸站监测
  143. private RectTransform _zhaZhanJianKongPanel;
  144. private RectTransform _zhaZhanJianKongContent;
  145. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  146. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  147. //水文监测
  148. private RectTransform _shuiWenJianCePanel;
  149. private Text _wenduText;
  150. private Text _shiduText;
  151. private Text _qiyaText;
  152. private Text _fengXiangText;
  153. private Text _fengLiText;
  154. private Text _yuLiangText;
  155. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  156. //工程安全检测
  157. //检测数据
  158. private Text _pingJunLiuLiangText;
  159. private Text _zuiGaoShuiWeiText;
  160. private Text _zuiDaLiuLiangText;
  161. private Text _gongChengGaoJingText;
  162. private Text _zhengChangYunXingText;
  163. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  164. //工程列表
  165. private RectTransform _gongChengLieBiaoContent;
  166. public GameObject GongChengLieBiaoItemOri;
  167. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  168. private Button GClist_QuanBuButton;
  169. private Button GClist_ShiPinButton;
  170. private Button GClist_jingLiShuiZhunYiButton;
  171. private Button GClist_ShenYaJiButton;
  172. private Button GClist_ShuiWeiButton;
  173. private Button GClist_WenDuButton;
  174. private Button GClist_yinZhangXianYiButton;
  175. private Button GClist_chuiXianZuoBiaoYiButton;
  176. private Button GClist_tuYaLiJiButton;
  177. private Button GClist_yingLiJiButton;
  178. private Button GClist_sanXiangWeiCuoJiButton;
  179. private Button GClist_erXiangCeFengJiButton;
  180. private Button GClist_weiYiJiButton;
  181. //视频监控
  182. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  183. public GameObject obsItemPrefab;
  184. private Transform obsItemContent;
  185. private List<ObsItem> _obsItems;
  186. public GameObject obsIconPrefab;
  187. private Transform _obsIconContent;
  188. private List<ObsIconCtrl> _obsIconCtrls;
  189. private InputField _obsSearchInputField;
  190. //水位图标
  191. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  192. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  193. private Transform _shuiWeiIconContent;
  194. //水压
  195. public GameObject shuiYaIconPrefab;
  196. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  197. private Transform _shuiYaIconContent;
  198. //位移
  199. public GameObject weiYiIconPrefab;
  200. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  201. private Transform _weiYiIconContent;
  202. public GameObject deviceIconPrefab;
  203. public List<DeviceIconCtrl> deviceIconCtrlList = new List<DeviceIconCtrl>();
  204. private Transform deviceIconContent;
  205. private Toggle ObsToggle;
  206. private Toggle shuiWeiToggle;
  207. private Toggle shenYaJiToggle;
  208. private Toggle jingLiShuiZhunYiToggle;
  209. private Toggle wenDuToggle;
  210. private Toggle yinZhangXianYiToggle;
  211. private Toggle chuiXianZuoBiaoYiToggle;
  212. private Toggle tuYaLiJiToggle;
  213. private Toggle yingLiJiToggle;
  214. private Toggle sanXiangWeiCuoJiToggle;
  215. private Toggle erXiangCeFengJiToggle;
  216. private Toggle weiYiJiToggle;
  217. public RectTransform main;
  218. public RectTransform miniMap;
  219. public Button globalWeatherBtn;
  220. public Button exitGlobalWeatherBtn;
  221. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  222. public RectTransform miniMapQXContent;
  223. public RectTransform miniMapSWContent;
  224. public GameObject dropUnitPrefab;
  225. public GameObject weatherUnitPrefab;
  226. public Button qxDataBtn;
  227. public Button swDataBtn;
  228. public Sprite highLightBtn;
  229. public Sprite normalBtn;
  230. public Toggle dropToggle;
  231. public Toggle weatherToggle;
  232. List<DropUnit> dropUnits = new List<DropUnit>();
  233. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  234. public GameObject runtimePointObj;
  235. private int currentDataType = -1;
  236. public GameObject loading;
  237. public Button currentAreaBtn;
  238. public Button[] areaBtn;
  239. public GameObject areaBtnParent;
  240. public Button areaBtnPrefab;
  241. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  242. public GameObject _DeviceTrendPanelOri;
  243. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  244. //public GongChengLieBiaoItem currentSelectItem;
  245. //上下游水位
  246. public ShuiWeiCtrl swSY;
  247. public ShuiWeiCtrl swXY;
  248. private void Awake()
  249. {
  250. _Instance = this;
  251. Init();
  252. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  253. _shuiWeiHistoryPanel.Init();
  254. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  255. currentAreaBtn.onClick.AddListener(() =>
  256. {
  257. areaBtnParent.transform.parent.parent.gameObject.SetActive(!areaBtnParent.transform.parent.parent.gameObject.activeSelf);
  258. });
  259. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++) {
  260. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.ZZ) {
  261. Button newBtn = Instantiate(areaBtnPrefab);
  262. newBtn.transform.SetParent(areaBtnParent.transform);
  263. newBtn.transform.localScale = Vector3.one;
  264. newBtn.GetComponentInChildren<Text>().text = GlobalData.layerUnitDatas[i].name;
  265. int temp = i;
  266. newBtn.onClick.AddListener(() =>
  267. {
  268. currentAreaBtn.GetComponentInChildren<Text>().text = GlobalData.layerUnitDatas[temp].name;
  269. areaBtnParent.transform.parent.parent.gameObject.SetActive(false);
  270. if (temp == 0)
  271. {
  272. OnBuYuanClick();
  273. }
  274. else if (temp == 1)
  275. {
  276. OnTaoKouClick();
  277. }
  278. else {
  279. OnOtherClick(GlobalData.layerUnitDatas[temp].namePri);
  280. }
  281. });
  282. }
  283. }
  284. //buyuanBtn.onClick.AddListener(OnBuYuanClick);
  285. //taokouBtn.onClick.AddListener(OnTaoKouClick);
  286. }
  287. public void OnBuYuanClick() {
  288. currentAreaBtn.GetComponentInChildren<Text>().text = "补元退洪闸";
  289. SetCurrentDataToPanel(0);
  290. }
  291. public void OnTaoKouClick()
  292. {
  293. currentAreaBtn.GetComponentInChildren<Text>().text = "套口进洪闸";
  294. SetCurrentDataToPanel(1);
  295. }
  296. public void OnOtherClick(string namePri)
  297. {
  298. currentDataType = 2;
  299. SetCurrentDataToEmpty(namePri);
  300. SetGongChengLieBiaoData();
  301. SetZhaZhanJianKongData();
  302. }
  303. void SetCurrentDataToEmpty(string namePri) {
  304. if (_obsItems != null)
  305. {
  306. for (int i = 0; i < _obsItems.Count; i++)
  307. {
  308. _obsItems[i].gameObject.SetActive(false);
  309. }
  310. }
  311. if (_obsIconCtrls != null)
  312. {
  313. for (int i = 0; i < _obsIconCtrls.Count; i++)
  314. {
  315. _obsIconCtrls[i].gameObject.SetActive(false);
  316. }
  317. }
  318. _gongChengGaoJingText.text = "-";
  319. _zhengChangYunXingText.text = "-";
  320. StaticLod.instance.OnFoucusStatic(namePri);
  321. }
  322. private async void OnEnable()
  323. {
  324. StaticLod.instance.OnFoucusStatic(0);
  325. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  326. {
  327. await HttpHelper._Instance.InitSWYJData();
  328. }
  329. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  330. {
  331. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  332. }
  333. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  334. {
  335. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  336. }
  337. SetCurrentDataToPanel(0);
  338. }
  339. public void Init()
  340. {
  341. swSY.Init();
  342. swXY.Init();
  343. //泵站监控面板
  344. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  345. _bengZhanJianKongContent =
  346. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  347. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  348. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  349. {
  350. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  351. {
  352. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  353. .GetComponent<BengZhanJianKongItem>();
  354. tempItem.Init();
  355. tempItem.SetData(BengZhanJianKongDatas[i]);
  356. currentBengZhanJianKongItems.Add(tempItem);
  357. }
  358. }
  359. bjjkBtn.onClick.AddListener(() =>
  360. {
  361. bjScrollView.gameObject.SetActive(true);
  362. bjxxScrollView.gameObject.SetActive(false);
  363. bjjkBtn.GetComponentInChildren<Text>().color = Color.white;
  364. bjxxBtn.GetComponentInChildren<Text>().color = Color.gray;
  365. });
  366. bjxxBtn.onClick.AddListener(() =>
  367. {
  368. bjScrollView.gameObject.SetActive(false);
  369. bjxxScrollView.gameObject.SetActive(true);
  370. bjjkBtn.GetComponentInChildren<Text>().color = Color.gray;
  371. bjxxBtn.GetComponentInChildren<Text>().color = Color.white;
  372. });
  373. //闸站
  374. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  375. _zhaZhanJianKongContent =
  376. _zhaZhanJianKongPanel.Find("ZhaMenScrollView/Viewport/Content").GetComponent<RectTransform>();
  377. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  378. //告警监控面板
  379. _gaoJingJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  380. gaoJingJianKongContent =
  381. _gaoJingJianKongPanel.Find("BaoJingScrollView/Viewport/Content").GetComponent<RectTransform>();
  382. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  383. //水文
  384. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  385. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  386. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  387. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  388. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  389. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  390. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  391. if (currentShuiWenJianCeData != null)
  392. {
  393. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  394. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  395. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  396. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  397. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  398. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  399. }
  400. //监测数据
  401. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  402. .GetComponent<Text>();
  403. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  404. .GetComponent<Text>();
  405. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  406. .GetComponent<Text>();
  407. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  408. .GetComponent<Text>();
  409. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  410. .GetComponent<Text>();
  411. if (currentGongChengJianCeData != null)
  412. {
  413. //_pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  414. //_zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  415. //_zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  416. //_gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  417. //_zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  418. }
  419. //工程列表
  420. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  421. .GetComponent<RectTransform>();
  422. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  423. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  424. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  425. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  426. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  427. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  428. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  429. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  430. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  431. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  432. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  433. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  434. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  435. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  436. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  437. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  438. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  439. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  440. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  441. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  442. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  443. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  444. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  445. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  446. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  447. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  448. //监控
  449. //obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  450. obsPanel.gameObject.SetActive(false);
  451. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  452. _obsIconContent = this.transform.Find("Main/LittleItem/ObsIconContent").transform;
  453. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  454. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  455. CreatObsItem();
  456. //水位
  457. _shuiWeiIconContent = this.transform.Find("Main/LittleItem/ShuiWeiIconContent").transform;
  458. _shuiYaIconContent = this.transform.Find("Main/LittleItem/ShuiYaIconContent").transform;
  459. _weiYiIconContent = this.transform.Find("Main/LittleItem/WeiYiIconContent").transform;
  460. deviceIconContent = this.transform.Find("Main/LittleItem/DeviceIconContent").transform;
  461. ObsToggle = this.transform.Find("Main/IconToggles/ObsToggle").GetComponent<Toggle>();
  462. shuiWeiToggle = this.transform.Find("Main/IconToggles/shuiWeiToggle").GetComponent<Toggle>();
  463. shenYaJiToggle = this.transform.Find("Main/IconToggles/shenYaJiToggle").GetComponent<Toggle>();
  464. jingLiShuiZhunYiToggle = this.transform.Find("Main/IconToggles/jingLiShuiZhunYiToggle").GetComponent<Toggle>();
  465. wenDuToggle = this.transform.Find("Main/IconToggles/wenDuToggle").GetComponent<Toggle>();
  466. yinZhangXianYiToggle = this.transform.Find("Main/IconToggles/yinZhangXianYiToggle").GetComponent<Toggle>();
  467. chuiXianZuoBiaoYiToggle = this.transform.Find("Main/IconToggles/chuiXianZuoBiaoYiToggle").GetComponent<Toggle>();
  468. tuYaLiJiToggle = this.transform.Find("Main/IconToggles/tuYaLiJiToggle").GetComponent<Toggle>();
  469. yingLiJiToggle = this.transform.Find("Main/IconToggles/yingLiJiToggle").GetComponent<Toggle>();
  470. sanXiangWeiCuoJiToggle = this.transform.Find("Main/IconToggles/sanXiangWeiCuoJiToggle").GetComponent<Toggle>();
  471. erXiangCeFengJiToggle = this.transform.Find("Main/IconToggles/erXiangCeFengJiToggle").GetComponent<Toggle>();
  472. weiYiJiToggle = this.transform.Find("Main/IconToggles/weiYiJiToggle").GetComponent<Toggle>();
  473. ObsToggle.onValueChanged.AddListener(SetObsIconActive);
  474. shuiWeiToggle.onValueChanged.AddListener(Set_shuiWeiJi_IconActive);
  475. shenYaJiToggle.onValueChanged.AddListener(Set_shenYaJi_IconActive);
  476. jingLiShuiZhunYiToggle.onValueChanged.AddListener(Set_jingLiShuiZhunYi_IconActive);
  477. wenDuToggle.onValueChanged.AddListener(Set_wenDu_IconActive);
  478. yinZhangXianYiToggle.onValueChanged.AddListener(Set_yinZhangXianYi_IconActive);
  479. chuiXianZuoBiaoYiToggle.onValueChanged.AddListener(Set_chuiXianZuoBiaoYi_IconActive);
  480. tuYaLiJiToggle.onValueChanged.AddListener(Set_tuYaLiJi_IconActive);
  481. yingLiJiToggle.onValueChanged.AddListener(Set_yingLiJi_IconActive);
  482. sanXiangWeiCuoJiToggle.onValueChanged.AddListener(Set_sanXiangWeiCuoJi_IconActive);
  483. erXiangCeFengJiToggle.onValueChanged.AddListener(Set_erXiangCeFengJi_IconActive);
  484. weiYiJiToggle.onValueChanged.AddListener(Set_weiYiJi_IconActive);
  485. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  486. exitGlobalWeatherBtn.onClick.AddListener(() =>
  487. {
  488. CameraManager.SwitchCamera(0);
  489. viewMode = ViewMode.normal;
  490. miniMap.gameObject.SetActive(false);
  491. main.gameObject.SetActive(true);
  492. });
  493. //qxDataBtn.onClick.AddListener(() =>
  494. //{
  495. // miniMapQXContent.gameObject.SetActive(true);
  496. // miniMapSWContent.gameObject.SetActive(false);
  497. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  498. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  499. // dropToggle.gameObject.SetActive(true);
  500. // weatherToggle.gameObject.SetActive(false);
  501. //});
  502. //swDataBtn.onClick.AddListener(() =>
  503. //{
  504. // miniMapQXContent.gameObject.SetActive(false);
  505. // miniMapSWContent.gameObject.SetActive(true);
  506. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  507. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  508. // dropToggle.gameObject.SetActive(false);
  509. // weatherToggle.gameObject.SetActive(true);
  510. //});
  511. miniMapQXContent.gameObject.SetActive(false);
  512. miniMapSWContent.gameObject.SetActive(true);
  513. swDataBtn.gameObject.SetActive(false);
  514. qxDataBtn.gameObject.SetActive(false);
  515. dropToggle.gameObject.SetActive(false);
  516. weatherToggle.gameObject.SetActive(false);
  517. dropToggle.onValueChanged.AddListener((active) =>
  518. {
  519. for (int i = 0; i < dropUnits.Count; i++)
  520. {
  521. dropUnits[i].gameObject.SetActive(active);
  522. }
  523. });
  524. weatherToggle.onValueChanged.AddListener((active) =>
  525. {
  526. for (int i = 0; i < weatherUnits.Count; i++)
  527. {
  528. weatherUnits[i].gameObject.SetActive(active);
  529. }
  530. });
  531. }
  532. public override void OnUILeave()
  533. {
  534. base.OnUILeave();
  535. viewMode = ViewMode.normal;
  536. miniMap.gameObject.SetActive(false);
  537. main.gameObject.SetActive(true);
  538. }
  539. public async void OnGlobalWeatherClick()
  540. {
  541. if (GlobalData.sWZDatas.Count < 1)
  542. await HttpHelper._Instance.InitGCJKData();
  543. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  544. CameraManager.SwitchCamera(1);
  545. if (weatherUnits.Count <= 0)
  546. {
  547. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  548. {
  549. GameObject gameObject = Instantiate(weatherUnitPrefab);
  550. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  551. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  552. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  553. GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  554. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  555. weatherUnits.Add(weatherUnit);
  556. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  557. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  558. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  559. weatherUnit.bingObj.transform.localScale = Vector3.one;
  560. weatherUnit.bingObj.transform.localPosition =
  561. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  562. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  563. }
  564. }
  565. else
  566. {
  567. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  568. {
  569. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  570. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  571. }
  572. }
  573. miniMap.gameObject.SetActive(true);
  574. main.gameObject.SetActive(false);
  575. }
  576. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  577. {
  578. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  579. {
  580. Destroy(currentBengZhanJianKongItems[i].gameObject);
  581. }
  582. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  583. BengZhanJianKongDatas.AddRange(datas);
  584. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  585. {
  586. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  587. {
  588. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  589. .GetComponent<BengZhanJianKongItem>();
  590. tempItem.Init();
  591. tempItem.SetData(BengZhanJianKongDatas[i]);
  592. currentBengZhanJianKongItems.Add(tempItem);
  593. }
  594. }
  595. }
  596. public async void SetCurrentDataToPanel(int type)
  597. {
  598. if (currentDataType == type)
  599. {
  600. return;
  601. }
  602. GongChengJianCeData data = new GongChengJianCeData();
  603. data.gongChengJingGao = 13;
  604. data.zhengChangYunXing = 198;
  605. SetGongChengJianCe(data);
  606. StaticLod.instance.OnFoucusStatic(type);
  607. currentDataType = type;
  608. await new UnityAsync.WaitUntil(() =>
  609. {
  610. return GlobalData.swDatas.Count > 10;
  611. });
  612. if (currentDataType == 0)
  613. {
  614. string swUp = null;
  615. string swDown =null;
  616. string swUpName="";
  617. string swDownName="";
  618. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  619. {
  620. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  621. {
  622. swUp = GlobalData.swDatas[i].upz;
  623. swUpName = GlobalData.swDatas[i].stnm;
  624. }
  625. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  626. {
  627. swDown = GlobalData.swDatas[i].dwz;
  628. swDownName = GlobalData.swDatas[i].stnm;
  629. }
  630. }
  631. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  632. for (int i = 0; i < swTargets.Length; i++)
  633. {
  634. if (swTargets[i].name.Equals("BY_ZhaQian"))
  635. {
  636. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  637. }
  638. if (swTargets[i].name.Equals("BY_ZhaHou"))
  639. {
  640. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  641. }
  642. }
  643. GClist_ShuiWeiButton.gameObject.SetActive(false);
  644. GClist_WenDuButton.gameObject.SetActive(true);
  645. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  646. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  647. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  648. GClist_yingLiJiButton.gameObject.SetActive(false);
  649. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  650. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  651. GClist_weiYiJiButton.gameObject.SetActive(false);
  652. shuiWeiToggle.gameObject.SetActive(false);
  653. wenDuToggle.gameObject.SetActive(true);
  654. yinZhangXianYiToggle.gameObject.SetActive(false);
  655. chuiXianZuoBiaoYiToggle.gameObject.SetActive(false);
  656. tuYaLiJiToggle.gameObject.SetActive(false);
  657. yingLiJiToggle.gameObject.SetActive(false);
  658. sanXiangWeiCuoJiToggle.gameObject.SetActive(false);
  659. erXiangCeFengJiToggle.gameObject.SetActive(false);
  660. weiYiJiToggle.gameObject.SetActive(false);
  661. }
  662. else
  663. {
  664. string swUp = null;
  665. string swDown =null;
  666. string swUpName="";
  667. string swDownName="";
  668. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  669. {
  670. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  671. {
  672. swUp = GlobalData.swDatas[i].upz;
  673. swUpName = GlobalData.swDatas[i].stnm;
  674. }
  675. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  676. {
  677. swDown = GlobalData.swDatas[i].dwz;
  678. swDownName = GlobalData.swDatas[i].stnm;
  679. }
  680. }
  681. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  682. for (int i = 0; i < swTargets.Length; i++)
  683. {
  684. if (swTargets[i].name.Equals("TK_ZhaQian"))
  685. {
  686. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  687. }
  688. if (swTargets[i].name.Equals("TK_ZhaHou"))
  689. {
  690. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  691. }
  692. }
  693. GClist_ShuiWeiButton.gameObject.SetActive(false);
  694. GClist_WenDuButton.gameObject.SetActive(false);
  695. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  696. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  697. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  698. GClist_yingLiJiButton.gameObject.SetActive(true);
  699. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  700. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  701. GClist_weiYiJiButton.gameObject.SetActive(true);
  702. shuiWeiToggle.gameObject.SetActive(false);
  703. wenDuToggle.gameObject.SetActive(false);
  704. yinZhangXianYiToggle.gameObject.SetActive(true);
  705. chuiXianZuoBiaoYiToggle.gameObject.SetActive(true);
  706. tuYaLiJiToggle.gameObject.SetActive(true);
  707. yingLiJiToggle.gameObject.SetActive(true);
  708. sanXiangWeiCuoJiToggle.gameObject.SetActive(true);
  709. erXiangCeFengJiToggle.gameObject.SetActive(true);
  710. weiYiJiToggle.gameObject.SetActive(true);
  711. }
  712. // //水位图标
  713. // CreatShuiWeiIcon();
  714. // FindShuiWeiTargetObje();
  715. //
  716. // //水压图标
  717. // CreatShuiYaIcon();
  718. // FindShuiYaTargetObje();
  719. //
  720. // //位移图标
  721. // CreatWeiYiIcon();
  722. // FindWeiYiTargetObje();
  723. //隐藏不是当前站点的监控
  724. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  725. if (_obsItems != null)
  726. {
  727. for (int i = 0; i < _obsItems.Count; i++)
  728. {
  729. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  730. }
  731. }
  732. if (_obsIconCtrls != null)
  733. {
  734. for (int i = 0; i < _obsIconCtrls.Count; i++)
  735. {
  736. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  737. }
  738. }
  739. SetGongChengLieBiaoData();
  740. //新的增加图标
  741. CreatIcons();
  742. SetObsIconActive(ObsToggle.isOn);
  743. shuiWeiToggle.isOn = false;
  744. shenYaJiToggle.isOn = false;
  745. jingLiShuiZhunYiToggle.isOn = false;
  746. wenDuToggle.isOn = false;
  747. yinZhangXianYiToggle.isOn = false;
  748. chuiXianZuoBiaoYiToggle.isOn = false;
  749. tuYaLiJiToggle.isOn = false;
  750. yingLiJiToggle.isOn = false;
  751. sanXiangWeiCuoJiToggle.isOn = false;
  752. erXiangCeFengJiToggle.isOn = false;
  753. weiYiJiToggle.isOn = false;
  754. Set_shuiWeiJi_IconActive(false);
  755. Set_shenYaJi_IconActive(false);
  756. Set_jingLiShuiZhunYi_IconActive(false);
  757. Set_wenDu_IconActive(false);
  758. Set_yinZhangXianYi_IconActive(false);
  759. Set_chuiXianZuoBiaoYi_IconActive(false);
  760. Set_tuYaLiJi_IconActive(false);
  761. Set_yingLiJi_IconActive(false);
  762. Set_sanXiangWeiCuoJi_IconActive(false);
  763. Set_erXiangCeFengJi_IconActive(false);
  764. Set_weiYiJi_IconActive(false);
  765. loading.gameObject.SetActive(true);
  766. if (currentDataType == 0)
  767. {
  768. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  769. {
  770. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  771. }
  772. }
  773. else
  774. {
  775. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  776. {
  777. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  778. }
  779. }
  780. loading.gameObject.SetActive(false);
  781. SetZhaZhanJianKongData();
  782. }
  783. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  784. {
  785. if (openDeviceTrendPanelList.ContainsKey(_name))
  786. {
  787. return;
  788. }
  789. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  790. tempTrendPanel.currentType = currentDataType;
  791. tempTrendPanel.InitDatePicker();
  792. int openCount = openDeviceTrendPanelList.Count;
  793. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  794. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  795. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  796. }
  797. public void RemovePanel(DeviceTrendPanel panel)
  798. {
  799. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  800. {
  801. openDeviceTrendPanelList.Remove(panel.dataName);
  802. }
  803. }
  804. private void OnDisable()
  805. {
  806. foreach (var item in openDeviceTrendPanelList.Values)
  807. {
  808. item.Hide();
  809. }
  810. }
  811. public void SetZhaZhanJianKongData()
  812. {
  813. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  814. var tempSensorData = new List<SensorData>();
  815. if (currentDataType == 0)
  816. {
  817. tempSensorData = GlobalData.buYuanSensorData.data;
  818. }
  819. else if (currentDataType == 1) {
  820. tempSensorData = GlobalData.taoKouSensorData.data;
  821. }
  822. //Debug.Log(tempSensorData.Count);
  823. for (int i = 0; i < tempSensorData.Count; i++)
  824. {
  825. datas.Add(new ZhaZhanJianKongData()
  826. {
  827. name = tempSensorData[i].sensor_id + "#闸门",
  828. openValue = tempSensorData[i].opening_degree * 0.01f,
  829. state = tempSensorData[i].gate_open
  830. ? ZhaZhanState.open
  831. : ZhaZhanState.close,
  832. });
  833. }
  834. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  835. {
  836. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  837. }
  838. currentZhaZhanJianKongItems.Clear();
  839. if (datas != null && datas.Count > 0)
  840. {
  841. for (int i = 0; i < datas.Count; i++)
  842. {
  843. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  844. .GetComponent<ZhaZhanJianKongItem>();
  845. tempItem.Init();
  846. tempItem.SetData(i,datas[i]);
  847. currentZhaZhanJianKongItems.Add(tempItem);
  848. }
  849. }
  850. for (int i = 0; i < currentYiChangJingGaoItems.Count; i++)
  851. {
  852. Destroy(currentYiChangJingGaoItems[i].gameObject);
  853. }
  854. currentYiChangJingGaoItems.Clear();
  855. if (GlobalData.sensorAlertDone) {
  856. for (int i = 0; i < GlobalData.sensorAlert.list.Count; i++) {
  857. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, gaoJingJianKongContent)
  858. .GetComponent<YiChangJingGaoItem>();
  859. tempItem.Init();
  860. tempItem.gameObject.SetActive(false);
  861. if (currentDataType == 0)
  862. {
  863. if (GlobalData.sensorAlert.list[i].projectName.Contains("补元")) {
  864. tempItem.gameObject.SetActive(true);
  865. }
  866. }
  867. else if(currentDataType == 1) {
  868. if (GlobalData.sensorAlert.list[i].projectName.Contains("套口"))
  869. {
  870. tempItem.gameObject.SetActive(true);
  871. }
  872. }
  873. tempItem.SetData(GlobalData.sensorAlert.list[i]);
  874. currentYiChangJingGaoItems.Add(tempItem);
  875. }
  876. }
  877. float[] modelAniValues = new float[datas.Count];
  878. for (int i = 0; i < modelAniValues.Length; i++)
  879. {
  880. modelAniValues[i] = datas[i].openValue;
  881. }
  882. if (currentDataType < 2)
  883. {
  884. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  885. modelAniValues);
  886. }
  887. }
  888. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  889. {
  890. currentShuiWenJianCeData = data;
  891. if (currentShuiWenJianCeData != null)
  892. {
  893. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  894. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  895. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  896. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  897. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  898. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  899. }
  900. }
  901. public void SetGongChengJianCe(GongChengJianCeData data)
  902. {
  903. currentGongChengJianCeData = data;
  904. if (currentGongChengJianCeData != null)
  905. {
  906. _pingJunLiuLiangText.text = $"-";
  907. _zuiGaoShuiWeiText.text = $"-";
  908. _zuiDaLiuLiangText.text = $"-";
  909. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  910. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  911. }
  912. }
  913. public void SetGongChengLieBiaoData()
  914. {
  915. _DevivesDatas.Clear();
  916. string stationName = "";
  917. if (currentDataType == 0)
  918. {
  919. stationName = "补元";
  920. }
  921. else if (currentDataType == 1)
  922. {
  923. stationName = "套口";
  924. }
  925. else {
  926. stationName = "";
  927. }
  928. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  929. {
  930. if (devicesData.stationName.Equals(stationName))
  931. {
  932. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  933. tempLieBiaoData.name = devicesData.sensorName;
  934. tempLieBiaoData.stationName = currentDataType == 0 ? $"BY_{devicesData.sensorName}" : $"TK_{devicesData.sensorName}";
  935. tempLieBiaoData.value = devicesData.realtimeValue1;
  936. tempLieBiaoData.valueType = devicesData.unitValue1;
  937. switch (devicesData.sensorType)
  938. {
  939. case "水位计":
  940. tempLieBiaoData.type = GongChengType.shuiWei;
  941. break;
  942. case "渗压计":
  943. tempLieBiaoData.type = GongChengType.shenYaJi;
  944. break;
  945. case "静力水准仪":
  946. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  947. break;
  948. case "温度":
  949. tempLieBiaoData.type = GongChengType.wenDu;
  950. break;
  951. case "引张线仪":
  952. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  953. break;
  954. case "垂线坐标仪":
  955. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  956. break;
  957. case "土压力计":
  958. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  959. break;
  960. case "应力计":
  961. tempLieBiaoData.type = GongChengType.yingLiJi;
  962. break;
  963. case "三向位错计":
  964. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  965. break;
  966. case "二向测缝计":
  967. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  968. break;
  969. case "位移计":
  970. tempLieBiaoData.type = GongChengType.weiYiJi;
  971. break;
  972. }
  973. tempLieBiaoData.state = (GongChengState)devicesData.status;
  974. tempLieBiaoData.sid = devicesData.dataSid;
  975. tempLieBiaoData.gid = devicesData.dataGid;
  976. _DevivesDatas.Add(tempLieBiaoData);
  977. }
  978. }
  979. if (currentDataType < 2)
  980. {
  981. //监控
  982. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  983. {
  984. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  985. tempLieBiaoData.name = tempData.name;
  986. tempLieBiaoData.type = GongChengType.shiPin;
  987. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  988. tempLieBiaoData.sid = "";
  989. tempLieBiaoData.gid = ""; //监控没有这玩意
  990. _DevivesDatas.Add(tempLieBiaoData);
  991. }
  992. }
  993. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  994. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  995. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  996. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  997. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  998. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  999. {
  1000. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  1001. }
  1002. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  1003. for (int i = 0; i < _DevivesDatas.Count; i++)
  1004. {
  1005. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  1006. .GetComponent<GongChengLieBiaoItem>();
  1007. tempItem.Init();
  1008. _DevivesDatas[i].index = i + 1;
  1009. tempItem.SetData(_DevivesDatas[i]);
  1010. currentGongChengLieBiaoItems.Add(tempItem);
  1011. }
  1012. }
  1013. //筛选工程列表
  1014. public void SeachGongChengList(GongChengType type)
  1015. {
  1016. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1017. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1018. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1019. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1020. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1021. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1022. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1023. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1024. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1025. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1026. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1027. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1028. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  1029. switch (type)
  1030. {
  1031. case GongChengType.all:
  1032. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  1033. foreach (var obj in currentGongChengLieBiaoItems)
  1034. {
  1035. obj.gameObject.SetActive(true);
  1036. }
  1037. break;
  1038. case GongChengType.shuiWei:
  1039. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  1040. foreach (var obj in currentGongChengLieBiaoItems)
  1041. {
  1042. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  1043. }
  1044. break;
  1045. case GongChengType.shenYaJi:
  1046. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  1047. foreach (var obj in currentGongChengLieBiaoItems)
  1048. {
  1049. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  1050. }
  1051. break;
  1052. case GongChengType.jingLiShuiZhunYi:
  1053. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  1054. foreach (var obj in currentGongChengLieBiaoItems)
  1055. {
  1056. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  1057. }
  1058. break;
  1059. case GongChengType.shiPin:
  1060. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  1061. foreach (var obj in currentGongChengLieBiaoItems)
  1062. {
  1063. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  1064. }
  1065. break;
  1066. case GongChengType.wenDu:
  1067. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  1068. foreach (var obj in currentGongChengLieBiaoItems)
  1069. {
  1070. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  1071. }
  1072. break;
  1073. case GongChengType.yinZhangXianYi:
  1074. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  1075. foreach (var obj in currentGongChengLieBiaoItems)
  1076. {
  1077. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  1078. }
  1079. break;
  1080. case GongChengType.chuiXianZuoBiaoYi:
  1081. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  1082. foreach (var obj in currentGongChengLieBiaoItems)
  1083. {
  1084. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  1085. }
  1086. break;
  1087. case GongChengType.tuYaLiJi:
  1088. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1089. foreach (var obj in currentGongChengLieBiaoItems)
  1090. {
  1091. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  1092. }
  1093. break;
  1094. case GongChengType.yingLiJi:
  1095. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1096. foreach (var obj in currentGongChengLieBiaoItems)
  1097. {
  1098. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  1099. }
  1100. break;
  1101. case GongChengType.sanXiangWeiCuoJi:
  1102. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  1103. foreach (var obj in currentGongChengLieBiaoItems)
  1104. {
  1105. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  1106. }
  1107. break;
  1108. case GongChengType.erXiangCeFengJi:
  1109. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  1110. foreach (var obj in currentGongChengLieBiaoItems)
  1111. {
  1112. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  1113. }
  1114. break;
  1115. case GongChengType.weiYiJi:
  1116. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1117. foreach (var obj in currentGongChengLieBiaoItems)
  1118. {
  1119. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  1120. }
  1121. break;
  1122. }
  1123. }
  1124. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  1125. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  1126. //监控列表
  1127. public async void CreatObsItem()
  1128. {
  1129. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  1130. _obsItems = new List<ObsItem>();
  1131. _obsIconCtrls = new List<ObsIconCtrl>();
  1132. for (int i = 0; i < _obsItems.Count; i++)
  1133. {
  1134. Destroy(_obsItems[i].gameObject);
  1135. }
  1136. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1137. {
  1138. Destroy(_obsIconCtrls[i].gameObject);
  1139. }
  1140. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  1141. {
  1142. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  1143. {
  1144. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  1145. {
  1146. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1147. }
  1148. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  1149. {
  1150. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1151. }
  1152. }
  1153. }
  1154. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  1155. {
  1156. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  1157. {
  1158. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  1159. }
  1160. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  1161. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1162. tempItem.SetData(GlobalData.obsDatas_by[i]);
  1163. int tempi = i;
  1164. tempItem._button.onClick.AddListener(() =>
  1165. {
  1166. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  1167. });
  1168. _obsItems.Add(tempItem);
  1169. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1170. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  1171. tempIcon.Init(GlobalData.obsDatas_by[i]);
  1172. _obsIconCtrls.Add(tempIcon);
  1173. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1174. }
  1175. foreach (string keyName in BYObsUseLib.Keys)
  1176. {
  1177. if (!BYObsUseLib[keyName])
  1178. {
  1179. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1180. ObsData errorObs = new ObsData();
  1181. errorObs.name = keyName + "(丢失)";
  1182. errorObs.targetName = keyName;
  1183. errorObs.type = obsType.BuYuanObs;
  1184. errorObs.status = false;
  1185. tempIcon.Init(errorObs);
  1186. _obsIconCtrls.Add(tempIcon);
  1187. }
  1188. }
  1189. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1190. {
  1191. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1192. {
  1193. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1194. }
  1195. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1196. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1197. int tempi = i;
  1198. tempItem._button.onClick.AddListener(() =>
  1199. {
  1200. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1201. });
  1202. _obsItems.Add(tempItem);
  1203. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1204. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1205. _obsIconCtrls.Add(tempIcon);
  1206. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1207. }
  1208. foreach (string keyName in TKObsUseLib.Keys)
  1209. {
  1210. if (!TKObsUseLib[keyName])
  1211. {
  1212. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1213. ObsData errorObs = new ObsData();
  1214. errorObs.name = keyName + "(丢失)";
  1215. errorObs.targetName = keyName;
  1216. errorObs.type = obsType.TaoKouObs;
  1217. errorObs.status = false;
  1218. tempIcon.Init(errorObs);
  1219. _obsIconCtrls.Add(tempIcon);
  1220. }
  1221. }
  1222. //隐藏不是当前站点的监控
  1223. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1224. if (_obsItems != null)
  1225. {
  1226. for (int i = 0; i < _obsItems.Count; i++)
  1227. {
  1228. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1229. }
  1230. }
  1231. if (_obsIconCtrls != null)
  1232. {
  1233. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1234. {
  1235. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1236. }
  1237. }
  1238. SetObsIconActive(ObsToggle.isOn);
  1239. }
  1240. public void SearchObsItem(string s_name)
  1241. {
  1242. if (s_name.Equals(""))
  1243. {
  1244. for (int i = 0; i < _obsItems.Count; i++)
  1245. {
  1246. _obsItems[i].gameObject.SetActive(true);
  1247. }
  1248. }
  1249. else
  1250. {
  1251. for (int i = 0; i < _obsItems.Count; i++)
  1252. {
  1253. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1254. }
  1255. }
  1256. }
  1257. //查找场景中的监控坐标对象
  1258. public void FindObsTargetObje()
  1259. {
  1260. if (_obsItems == null)
  1261. {
  1262. return;
  1263. }
  1264. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1265. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1266. for (int i = 0; i < _obsItems.Count; i++)
  1267. {
  1268. string objName = _obsItems[i]._data.targetName;
  1269. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1270. {
  1271. for (int j = 0; j < BY_targs.Length; j++)
  1272. {
  1273. if (BY_targs[j].gameObject.name == objName)
  1274. {
  1275. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1276. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1277. break;
  1278. }
  1279. }
  1280. }
  1281. else
  1282. {
  1283. for (int j = 0; j < TK_targs.Length; j++)
  1284. {
  1285. if (TK_targs[j].gameObject.name == objName)
  1286. {
  1287. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1288. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1289. break;
  1290. }
  1291. }
  1292. }
  1293. }
  1294. }
  1295. public void ShowObsPlayerPanel(ObsData _data)
  1296. {
  1297. obsPanel.gameObject.SetActive(true);
  1298. obsPanel.SetObsData(_data);
  1299. obsPanel.SetTitle(_data.name);
  1300. }
  1301. public void ShowHistoryPanle(ShuiWeiData data)
  1302. {
  1303. _shuiWeiHistoryPanel.SetData(data);
  1304. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1305. }
  1306. public void SetObsIconActive(bool show)
  1307. {
  1308. if (_obsIconCtrls == null)
  1309. {
  1310. return;
  1311. }
  1312. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1313. {
  1314. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1315. }
  1316. }
  1317. public void CreatIcons()
  1318. {
  1319. foreach (var t in deviceIconCtrlList)
  1320. {
  1321. Destroy(t.gameObject);
  1322. }
  1323. deviceIconCtrlList = new List<DeviceIconCtrl>();
  1324. GameObject[] IconTargets = GameObject.FindGameObjectsWithTag("DeviceIconTarget");
  1325. foreach (var t in _DevivesDatas)
  1326. {
  1327. if (t.type==GongChengType.shiPin||t.stationName == null)
  1328. {
  1329. continue;
  1330. }
  1331. foreach (var iconTarget in IconTargets)
  1332. {
  1333. if (t.stationName.Equals(iconTarget.gameObject.name))
  1334. {
  1335. Debug.Log(t.stationName);
  1336. var tempIcon= Instantiate(deviceIconPrefab, deviceIconContent).GetComponent<DeviceIconCtrl>();
  1337. DeviceIconData tempData = new DeviceIconData();
  1338. tempData.name = t.name;
  1339. tempData.targetName = iconTarget.gameObject.name;
  1340. tempData.type = t.type;
  1341. tempData.targetTransform = iconTarget.gameObject.transform;
  1342. tempData.value = t.value;
  1343. tempData.valueType = t.valueType;
  1344. tempData.sid = t.sid;
  1345. tempData.gid = t.gid;
  1346. tempIcon.Init(tempData);
  1347. deviceIconCtrlList.Add(tempIcon);
  1348. break;
  1349. }
  1350. }
  1351. }
  1352. }
  1353. //水位图标
  1354. public void CreatShuiWeiIcon()
  1355. {
  1356. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1357. {
  1358. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1359. }
  1360. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1361. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1362. for (int i = 0; i < DataList.Count; i++)
  1363. {
  1364. ShuiWeiIconCtrl tempIcon =
  1365. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1366. tempIcon.Init(DataList[i]);
  1367. _shuiWeiIconCtrls.Add(tempIcon);
  1368. }
  1369. Debug.Log(DataList.Count);
  1370. }
  1371. //查找场景中的水位坐标对象
  1372. public void FindShuiWeiTargetObje()
  1373. {
  1374. if (_shuiWeiIconCtrls == null)
  1375. {
  1376. return;
  1377. }
  1378. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1379. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1380. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1381. {
  1382. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1383. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1384. {
  1385. for (int j = 0; j < BY_targs.Length; j++)
  1386. {
  1387. if (BY_targs[j].gameObject.name == objName)
  1388. {
  1389. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1390. break;
  1391. }
  1392. }
  1393. }
  1394. else
  1395. {
  1396. for (int j = 0; j < TK_targs.Length; j++)
  1397. {
  1398. if (TK_targs[j].gameObject.name == objName)
  1399. {
  1400. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1401. break;
  1402. }
  1403. }
  1404. }
  1405. }
  1406. }
  1407. //水压图标
  1408. public void CreatShuiYaIcon()
  1409. {
  1410. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1411. {
  1412. Destroy(_shuiYaIconCtrls[i].gameObject);
  1413. }
  1414. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1415. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1416. for (int i = 0; i < DataList.Count; i++)
  1417. {
  1418. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1419. tempIcon.Init(DataList[i]);
  1420. _shuiYaIconCtrls.Add(tempIcon);
  1421. }
  1422. }
  1423. public void FindShuiYaTargetObje()
  1424. {
  1425. if (_shuiYaIconCtrls == null)
  1426. {
  1427. return;
  1428. }
  1429. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1430. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1431. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1432. {
  1433. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1434. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1435. {
  1436. for (int j = 0; j < BY_targs.Length; j++)
  1437. {
  1438. if (BY_targs[j].gameObject.name == objName)
  1439. {
  1440. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1441. break;
  1442. }
  1443. }
  1444. }
  1445. else
  1446. {
  1447. for (int j = 0; j < TK_targs.Length; j++)
  1448. {
  1449. if (TK_targs[j].gameObject.name == objName)
  1450. {
  1451. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1452. break;
  1453. }
  1454. }
  1455. }
  1456. }
  1457. }
  1458. //位移图标
  1459. public void CreatWeiYiIcon()
  1460. {
  1461. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1462. {
  1463. Destroy(_weiYiIconCtrls[i].gameObject);
  1464. }
  1465. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1466. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1467. for (int i = 0; i < DataList.Count; i++)
  1468. {
  1469. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1470. tempIcon.Init(DataList[i]);
  1471. _weiYiIconCtrls.Add(tempIcon);
  1472. }
  1473. }
  1474. public void FindWeiYiTargetObje()
  1475. {
  1476. if (_weiYiIconCtrls == null)
  1477. {
  1478. return;
  1479. }
  1480. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1481. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1482. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1483. {
  1484. string objName = _weiYiIconCtrls[i]._data.targetName;
  1485. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1486. {
  1487. for (int j = 0; j < BY_targs.Length; j++)
  1488. {
  1489. if (BY_targs[j].gameObject.name == objName)
  1490. {
  1491. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1492. break;
  1493. }
  1494. }
  1495. }
  1496. else
  1497. {
  1498. for (int j = 0; j < TK_targs.Length; j++)
  1499. {
  1500. if (TK_targs[i].gameObject.name == objName)
  1501. {
  1502. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1503. break;
  1504. }
  1505. }
  1506. }
  1507. }
  1508. }
  1509. public void Set_shuiWeiJi_IconActive(bool show)
  1510. {
  1511. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shuiWei))
  1512. {
  1513. t.gameObject.SetActive(show);
  1514. }
  1515. }
  1516. public void Set_shenYaJi_IconActive(bool show)
  1517. {
  1518. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shenYaJi))
  1519. {
  1520. t.gameObject.SetActive(show);
  1521. }
  1522. }
  1523. public void Set_jingLiShuiZhunYi_IconActive(bool show)
  1524. {
  1525. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.jingLiShuiZhunYi))
  1526. {
  1527. t.gameObject.SetActive(show);
  1528. }
  1529. }
  1530. public void Set_wenDu_IconActive(bool show)
  1531. {
  1532. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.wenDu))
  1533. {
  1534. t.gameObject.SetActive(show);
  1535. }
  1536. }
  1537. public void Set_yinZhangXianYi_IconActive(bool show)
  1538. {
  1539. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yinZhangXianYi))
  1540. {
  1541. t.gameObject.SetActive(show);
  1542. }
  1543. }
  1544. public void Set_chuiXianZuoBiaoYi_IconActive(bool show)
  1545. {
  1546. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.chuiXianZuoBiaoYi))
  1547. {
  1548. t.gameObject.SetActive(show);
  1549. }
  1550. }
  1551. public void Set_tuYaLiJi_IconActive(bool show)
  1552. {
  1553. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.tuYaLiJi))
  1554. {
  1555. t.gameObject.SetActive(show);
  1556. }
  1557. }
  1558. public void Set_yingLiJi_IconActive(bool show)
  1559. {
  1560. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yingLiJi))
  1561. {
  1562. t.gameObject.SetActive(show);
  1563. }
  1564. }
  1565. public void Set_sanXiangWeiCuoJi_IconActive(bool show)
  1566. {
  1567. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.sanXiangWeiCuoJi))
  1568. {
  1569. t.gameObject.SetActive(show);
  1570. }
  1571. }
  1572. public void Set_erXiangCeFengJi_IconActive(bool show)
  1573. {
  1574. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.erXiangCeFengJi))
  1575. {
  1576. t.gameObject.SetActive(show);
  1577. }
  1578. }
  1579. public void Set_weiYiJi_IconActive(bool show)
  1580. {
  1581. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.weiYiJi))
  1582. {
  1583. t.gameObject.SetActive(show);
  1584. }
  1585. }
  1586. public GameObject gongChengPanel;
  1587. public Text zhaZhanMingCheng;
  1588. public Text zhaMenKaiDu;
  1589. public Text guoZhaLiuLiang;
  1590. public Text zhaQianShuiWei;
  1591. public Text zhaHouShuiWei;
  1592. public BarChart shuiweiChart;
  1593. public void OpenZhaMenInfoPanel(int _index, ZhaZhanJianKongData itemData)
  1594. {
  1595. gongChengPanel.SetActive(true);
  1596. zhaZhanMingCheng.text = itemData.name;
  1597. var floorGateData = currentDataType == 0 ? GlobalData.floorGateData.buYuan : GlobalData.floorGateData.taoKou;
  1598. zhaMenKaiDu.text = $"{itemData.openValue:0.00}<size=14><color=#A5BFE2>m</color></size>";
  1599. guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  1600. if (currentDataType == 0)
  1601. {
  1602. string swUp = null;
  1603. string swDown = null;
  1604. string swUpName = "";
  1605. string swDownName = "";
  1606. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1607. {
  1608. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  1609. {
  1610. swUp = GlobalData.swDatas[i].upz;
  1611. swUpName = GlobalData.swDatas[i].stnm;
  1612. }
  1613. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  1614. {
  1615. swDown = GlobalData.swDatas[i].dwz;
  1616. swDownName = GlobalData.swDatas[i].stnm;
  1617. }
  1618. }
  1619. zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
  1620. zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
  1621. }
  1622. else
  1623. {
  1624. string swUp = null;
  1625. string swDown =null;
  1626. string swUpName="";
  1627. string swDownName="";
  1628. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1629. {
  1630. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  1631. {
  1632. swUp = GlobalData.swDatas[i].upz;
  1633. swUpName = GlobalData.swDatas[i].stnm;
  1634. }
  1635. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  1636. {
  1637. swDown = GlobalData.swDatas[i].dwz;
  1638. swDownName = GlobalData.swDatas[i].stnm;
  1639. }
  1640. }
  1641. zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
  1642. zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
  1643. }
  1644. var shuiweiData = currentDataType == 0 ? GlobalData.floorGateData.swzxtBY : GlobalData.floorGateData.swzxtTK;
  1645. var finalData = new CharData_water[shuiweiData.Length];
  1646. for (int i = 0; i < shuiweiData.Length; i++)
  1647. {
  1648. finalData[i] = shuiweiData[shuiweiData.Length - 1 - i];
  1649. }
  1650. XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  1651. tempXaxis.data.Clear();
  1652. for (int i = 0; i < finalData.Length; i++)
  1653. {
  1654. tempXaxis.AddData(finalData[i].key);
  1655. }
  1656. var tempSeries = shuiweiChart.series;
  1657. tempSeries[0].serieName = "水位";
  1658. SerieData[] tempDatas = new SerieData[finalData.Length];
  1659. for (int i = 0; i < tempDatas.Length; i++)
  1660. {
  1661. tempDatas[i] = new SerieData();
  1662. tempDatas[i].data = new List<double>();
  1663. tempDatas[i].data.Add(i);
  1664. string value = finalData[i].value;
  1665. if (value == "-") {
  1666. value = "-1";
  1667. }
  1668. tempDatas[i].data.Add(float.Parse(value));
  1669. }
  1670. tempSeries[0].data.Clear();
  1671. tempSeries[0].data.AddRange(tempDatas);
  1672. }
  1673. }