SWYJLayer.cs 30 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public string upz; // 上水位
  28. public string dwz; // 下水位
  29. public string tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. // float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. // float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (stnm[0] > other.stnm[0])
  44. return -1;
  45. else if (stnm[0] < other.stnm[0])
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. [System.Serializable]
  52. public class SWAlert
  53. {
  54. public string alertType;
  55. public string alertMessage;
  56. public string projectName;
  57. public DateTime triggerTime;
  58. }
  59. public class SWYJLayer : YZTRootLayer
  60. {
  61. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  62. //全域雨量
  63. private Text _dangQianYuLiangText;
  64. private Text _zuiDaYuLiangText;
  65. private Text _pingJunYuLiangText;
  66. private Text _chaoJingZhanDianText;
  67. private Text _weatherTypeText;
  68. private Image _weatherTypeIcon;
  69. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  70. //站点排名
  71. private Text _paiMing_1_Text;
  72. private Text _paiMing_6_Text;
  73. private Text _paiMing_12_Text;
  74. private Text _paiMing_24_Text;
  75. private Text _paiMing_1_Name_Text;
  76. private Text _paiMing_6_Name_Text;
  77. private Text _paiMing_12_Name_Text;
  78. private Text _paiMing_24_Name_Text;
  79. //工程安全监测
  80. //检测数据
  81. private Text _pingJunShuiWeiText;
  82. private Text _sheFangShuiWeiText;
  83. private Text _jingJieShuiWeiText;
  84. private Text _baoZhengShuiWeiText;
  85. private Text _shuiWeiText;
  86. //水位变化与统计
  87. private BarChart shuiWeiBianHua;
  88. private Dropdown shuiWeiBarChartDropdown;
  89. //异常警告
  90. [Header("异常警告数据")]
  91. public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  92. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  93. private RectTransform _yiChangJingGaoListContent;
  94. public GameObject YiChangJingGaoItemOri;
  95. public RectTransform main;
  96. public RectTransform miniMap;
  97. public UnityEngine.UI.Button globalSWBtn;
  98. public UnityEngine.UI.Button exitGlobalSWBtn;
  99. public Sprite highLightBtn;
  100. public Sprite normalBtn;
  101. private Button BuYuanDataButton;
  102. private Button TaoKouDataButton;
  103. public GameObject miniMapSWContent;
  104. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  105. public GameObject sWHeightUnitPrefab;
  106. public GameObject runtimePointObj;
  107. //public GameObject shuiweiIconPrefab;
  108. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  109. private Transform _shuiWeiIconContent;
  110. private bool creatShuiWeiIcon = false;
  111. public GameObject zdpmParent;
  112. public GameObject zdpmPrefab;
  113. public List<GameObject> zdpmObjs = new List<GameObject>();
  114. //public GameObject[] zdpmObjs;
  115. //上下游水位
  116. public ShuiWeiCtrl swSY;
  117. public ShuiWeiCtrl swXY;
  118. public Text title;
  119. public Dropdown dropdown;
  120. public GameObject waterTrendOri;
  121. public WaterTrendPanel waterTrendPanel;
  122. public GameObject byThreeLine;
  123. public GameObject tkThreesLine;
  124. public Text[] xAxisLabels;
  125. private void Awake()
  126. {
  127. Init();
  128. dropdown.ClearOptions();
  129. waterTrendPanel = Instantiate(waterTrendOri, this.transform).GetComponent<WaterTrendPanel>();
  130. waterTrendPanel.Init();
  131. waterTrendPanel.gameObject.SetActive(false);
  132. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  133. BuYuanDataButton.onClick.AddListener(() =>
  134. {
  135. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  136. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  137. StaticLod.instance.OnFoucusStatic(0);
  138. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  139. CreateOrRefreshShuiWeiIcon();
  140. });
  141. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  142. TaoKouDataButton.onClick.AddListener(() =>
  143. {
  144. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  145. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  146. StaticLod.instance.OnFoucusStatic(1);
  147. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  148. CreateOrRefreshShuiWeiIcon();
  149. });
  150. //水位
  151. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  152. HttpHelper._Instance.OnSWYJRefresh += () =>
  153. {
  154. SetZhanDianPaiMingData();
  155. CreateOrRefreshShuiWeiIcon();
  156. RefreshThreeLevel();
  157. InitSWZData();
  158. InitAlerts();
  159. };
  160. }
  161. void InitAlerts() {
  162. if (!GlobalData.sWAlertDone)
  163. return;
  164. if (GlobalData.sWAlerts.Count < 1)
  165. return;
  166. for (int i = currentYiChangJingGaoItems.Count - 1; i > 0; i--) {
  167. Destroy(currentYiChangJingGaoItems[i].gameObject);
  168. }
  169. currentYiChangJingGaoItems.Clear();
  170. for (int i = 0; i < GlobalData.sWAlerts.Count; i++) {
  171. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  172. .GetComponent<YiChangJingGaoItem>();
  173. tempItem.Init();
  174. tempItem.SetData(GlobalData.sWAlerts[i]);
  175. currentYiChangJingGaoItems.Add(tempItem);
  176. }
  177. }
  178. void InitSWZData()
  179. {
  180. if (GlobalData.sWZDatas.Count < 1 || GlobalData.sWZDatas6H.Count < 1)
  181. return;
  182. dropdown.ClearOptions();
  183. List<Dropdown.OptionData> data = new List<Dropdown.OptionData>();
  184. for (int i = 0; i < GlobalData.sWZDatas.Count; i++) {
  185. data.Add(new Dropdown.OptionData(GlobalData.sWZDatas[i].STNM.Trim()));
  186. }
  187. dropdown.AddOptions(data);
  188. dropdown.onValueChanged.RemoveAllListeners();
  189. dropdown.onValueChanged.AddListener((int index) =>
  190. {
  191. _dangQianYuLiangText.text =
  192. $"{GlobalData.sWZDatas6H[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  193. _zuiDaYuLiangText.text =
  194. $"{GlobalData.sWZDatas[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  195. _weatherTypeText.text = $"{GlobalData.sWZDatas[index].STNM.Trim()}";
  196. });
  197. _dangQianYuLiangText.text =
  198. $"{GlobalData.sWZDatas6H[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  199. _zuiDaYuLiangText.text =
  200. $"{GlobalData.sWZDatas[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  201. _weatherTypeText.text = $"{GlobalData.sWZDatas[0].STNM.Trim()}";
  202. //todo 换图标
  203. }
  204. private async void OnEnable()
  205. {
  206. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  207. //水位统计图
  208. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  209. SetZhanDianPaiMingData();
  210. CreateOrRefreshShuiWeiIcon();
  211. RefreshThreeLevel();
  212. InitSWZData();
  213. InitAlerts();
  214. }
  215. private void OnDisable()
  216. {
  217. }
  218. public void RefreshThreeLevel()
  219. {
  220. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  221. // return;
  222. if (GlobalData.swDatas.Count < 1)
  223. return;
  224. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  225. {
  226. title.text = "监测数据" + "(补元)";
  227. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  228. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  229. string value1 = GlobalData.swDatas[index1].upz;
  230. string value2 = GlobalData.swDatas[index1].dwz;
  231. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  232. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  233. float avgValue = 0f;
  234. if (num1 == float.MinValue && num2 == float.MinValue)
  235. {
  236. _pingJunShuiWeiText.text = "-";
  237. }
  238. else if (num1 == float.MinValue)
  239. {
  240. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  241. }
  242. else if (num2 == float.MinValue)
  243. {
  244. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  245. }
  246. else
  247. {
  248. avgValue = (num1 + num2) / 2;
  249. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  250. }
  251. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  252. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  253. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  254. _shuiWeiText.text = $"{value1}";
  255. }
  256. else
  257. {
  258. title.text = "监测数据" + "(套口)";
  259. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  260. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  261. string value1 = GlobalData.swDatas[index1].upz;
  262. string value2 = GlobalData.swDatas[index1].dwz;
  263. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  264. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  265. float avgValue = 0f;
  266. if (num1 == float.MinValue && num2 == float.MinValue)
  267. {
  268. _pingJunShuiWeiText.text = "-";
  269. }
  270. else if (num1 == float.MinValue)
  271. {
  272. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  273. }
  274. else if (num2 == float.MinValue)
  275. {
  276. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  277. }
  278. else
  279. {
  280. avgValue = (num1 + num2) / 2;
  281. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  282. }
  283. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  284. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  285. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  286. _shuiWeiText.text = $"{value1}";
  287. }
  288. }
  289. //水位图标
  290. public async void CreateOrRefreshShuiWeiIcon()
  291. {
  292. await new UnityAsync.WaitUntil(() =>
  293. {
  294. return GlobalData.swDatas.Count > 10;
  295. });
  296. if (currentDataType == 0)
  297. {
  298. string swUp = null;
  299. string swDown = null;
  300. string swUpName = "";
  301. string swDownName = "";
  302. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  303. {
  304. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  305. {
  306. swUp = GlobalData.swDatas[i].upz;
  307. swUpName = GlobalData.swDatas[i].stnm;
  308. }
  309. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  310. {
  311. swDown = GlobalData.swDatas[i].dwz;
  312. swDownName = GlobalData.swDatas[i].stnm;
  313. }
  314. }
  315. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  316. for (int i = 0; i < swTargets.Length; i++)
  317. {
  318. if (swTargets[i].name.Equals("BY_ZhaQian"))
  319. {
  320. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  321. }
  322. if (swTargets[i].name.Equals("BY_ZhaHou"))
  323. {
  324. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  325. }
  326. }
  327. }
  328. else
  329. {
  330. string swUp = null;
  331. string swDown = null;
  332. string swUpName = "";
  333. string swDownName = "";
  334. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  335. {
  336. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  337. {
  338. swUp = GlobalData.swDatas[i].upz;
  339. swUpName = GlobalData.swDatas[i].stnm;
  340. }
  341. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  342. {
  343. swDown = GlobalData.swDatas[i].dwz;
  344. swDownName = GlobalData.swDatas[i].stnm;
  345. }
  346. }
  347. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  348. for (int i = 0; i < swTargets.Length; i++)
  349. {
  350. if (swTargets[i].name.Equals("TK_ZhaQian"))
  351. {
  352. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  353. }
  354. if (swTargets[i].name.Equals("TK_ZhaHou"))
  355. {
  356. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  357. }
  358. }
  359. }
  360. }
  361. public void Init()
  362. {
  363. swSY.Init();
  364. swXY.Init();
  365. //全域雨量
  366. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  367. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  368. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  369. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  370. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  371. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  372. //工程安全监测
  373. //检测数据
  374. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  375. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  376. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  377. _baoZhengShuiWeiText =
  378. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  379. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  380. //水位变化与统计
  381. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  382. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  383. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  384. //异常警告
  385. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  386. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  387. .GetComponent<RectTransform>();
  388. //if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  389. //{
  390. // for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  391. // {
  392. // YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  393. // .GetComponent<YiChangJingGaoItem>();
  394. // tempItem.Init();
  395. // tempItem.SetData(currentYiChangJingGaoDatas[i]);
  396. // currentYiChangJingGaoItems.Add(tempItem);
  397. // }
  398. //}
  399. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  400. exitGlobalSWBtn.onClick.AddListener(() =>
  401. {
  402. swXY.gameObject.SetActive(true);
  403. swSY.gameObject.SetActive(true);
  404. CameraManager.SwitchCamera(0);
  405. viewMode = ViewMode.normal;
  406. miniMap.gameObject.SetActive(false);
  407. main.gameObject.SetActive(true);
  408. });
  409. xAxisLabels = new Text[6];
  410. for (int i = 0; i < xAxisLabels.Length; i++)
  411. {
  412. xAxisLabels[i] = this.transform.Find("RightUp/ShuiWeiTongJi/XAxisLabels").GetChild(i).GetComponent<Text>();
  413. }
  414. }
  415. public class StationDataFix
  416. {
  417. public string stnm; // 站名
  418. public string lgtd; // 经度
  419. public string lttd; // 纬度
  420. public string upz; // 上水位
  421. public string dwz; // 下水位
  422. public float? tgtq; // 流量
  423. }
  424. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  425. public async void OnGlobalSWBtnClick()
  426. {
  427. swXY.gameObject.SetActive(false);
  428. swSY.gameObject.SetActive(false);
  429. CameraManager.SwitchCamera(1);
  430. viewMode = ViewMode.miniMap;
  431. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  432. stationDataLib.Clear();
  433. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  434. {
  435. string keyName = GlobalData.swDatas[i].stnm.Replace("闸上", "").Replace("闸下", "").Replace("(", "").Replace(")", "");
  436. if (stationDataLib.ContainsKey(keyName))
  437. {
  438. if (GlobalData.swDatas[i].stnm.Contains("上"))
  439. {
  440. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  441. }
  442. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  443. {
  444. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  445. }
  446. else
  447. {
  448. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  449. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  450. }
  451. }
  452. else
  453. {
  454. StationDataFix stationDataFix = new StationDataFix();
  455. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  456. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  457. stationDataFix.stnm = keyName;
  458. if (GlobalData.swDatas[i].stnm.Contains("上"))
  459. {
  460. stationDataFix.upz = GlobalData.swDatas[i].upz;
  461. }
  462. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  463. {
  464. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  465. }
  466. else
  467. {
  468. stationDataFix.upz = GlobalData.swDatas[i].upz;
  469. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  470. }
  471. stationDataLib.Add(keyName, stationDataFix);
  472. }
  473. }
  474. if (sWHeightUnits.Count < 1)
  475. {
  476. foreach (var key in stationDataLib.Keys) {
  477. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  478. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  479. swHUnit.transform.SetParent(miniMapSWContent.transform);
  480. string upz = stationDataLib[key].upz;
  481. string dwz = stationDataLib[key].dwz;
  482. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  483. sWHeightUnits.Add(swHUnit);
  484. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  485. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  486. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  487. swHUnit.bingObj.transform.localScale = Vector3.one;
  488. double lgtd = double.Parse(stationDataLib[key].lgtd);
  489. double lttd = double.Parse(stationDataLib[key].lttd);
  490. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  491. swHUnit.bingObj.name = stationDataLib[key].stnm;
  492. }
  493. }
  494. else
  495. {
  496. int i = 0;
  497. foreach (var key in stationDataLib.Keys)
  498. {
  499. string upz = stationDataLib[key].upz;
  500. string dwz = stationDataLib[key].dwz;
  501. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  502. i += 0;
  503. }
  504. }
  505. miniMap.gameObject.SetActive(true);
  506. main.gameObject.SetActive(false);
  507. }
  508. public void OnShuiWeiDropDownSelect(int value)
  509. {
  510. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  511. {
  512. byThreeLine.gameObject.SetActive(true);
  513. tkThreesLine.gameObject.SetActive(false);
  514. switch (value)
  515. {
  516. case 0:
  517. SetShuiWeiTongJiBarChart("61017810", 0);
  518. break;
  519. case 1:
  520. SetShuiWeiTongJiBarChart("61017810", 1);
  521. break;
  522. }
  523. }
  524. else
  525. {
  526. byThreeLine.gameObject.SetActive(false);
  527. tkThreesLine.gameObject.SetActive(true);
  528. switch (value)
  529. {
  530. case 0:
  531. SetShuiWeiTongJiBarChart("61017800", 0);
  532. break;
  533. case 1:
  534. SetShuiWeiTongJiBarChart("61017800", 1);
  535. break;
  536. }
  537. }
  538. }
  539. //0 一个月 1 一周
  540. public async void SetShuiWeiTongJiBarChart(string _stcd,int timeType)
  541. {
  542. var startDateStr = "";
  543. var endDateStr = "";
  544. DateTime today = DateTime.Today;
  545. if (timeType == 0)
  546. {
  547. DateTime startDate = today.AddMonths(-1);
  548. startDateStr = startDate.ToString("yyyy-MM-dd");
  549. }
  550. else
  551. {
  552. DateTime startDate = today.AddDays(-7);
  553. startDateStr = startDate.ToString("yyyy-MM-dd");
  554. }
  555. endDateStr = today.ToString("yyyy-MM-dd");
  556. var chartJsonStr = await HttpHelper._Instance.GetWaterTrend_Chart(_stcd, startDateStr, endDateStr);
  557. //Debug.Log(chartJsonStr);
  558. WaterTrendData_Chart tempData = Newtonsoft.Json.JsonConvert.DeserializeObject<WaterTrendData_Chart>(chartJsonStr);
  559. if (tempData != null)
  560. {
  561. tempData.data.Reverse();
  562. XAxis tempXaxis = shuiWeiBianHua.GetChartComponent<XAxis>();
  563. tempXaxis.data.Clear();
  564. List<string> years = new List<string>();
  565. for (int i = 0; i < tempData.data.Count; i++)
  566. {
  567. // 获取年份
  568. string year = tempData.data[i].time.Substring(0, 4);
  569. // 如果年份不在列表中,添加
  570. if (!years.Contains(year))
  571. {
  572. years.Add(year);
  573. }
  574. string dateWithoutYear = tempData.data[i].time.Substring(5); // 从第五位开始提取,去掉年份部分
  575. tempXaxis.AddData(dateWithoutYear); // 添加到 X 轴数据中
  576. }
  577. if (years.Count > 0) {
  578. string yearsRange = years[0];
  579. if(years.Count > 1)
  580. {
  581. yearsRange += "-" + years[1];
  582. }
  583. tempXaxis.axisName.name = yearsRange;
  584. }
  585. foreach (var item in xAxisLabels)
  586. {
  587. item.text = "";
  588. }
  589. if (tempData.data.Count > 0)
  590. {
  591. if (tempData.data[0].time.Equals(tempData.data[^1].time))
  592. {
  593. xAxisLabels[3].text = DateTime.Parse(tempData.data[0].time) .ToString("MM-dd");
  594. }
  595. else
  596. {
  597. var startDateTime = DateTime.Parse(tempData.data[0].time);
  598. var endDateTime = DateTime.Parse(tempData.data[^1].time);
  599. xAxisLabels[0].text =startDateTime .ToString("MM-dd");
  600. xAxisLabels[5].text =endDateTime.ToString("MM-dd");
  601. double totalDays = (endDateTime - startDateTime).TotalDays;
  602. if (totalDays> 6)
  603. {
  604. for (int i = 1; i < 5; i++)
  605. {
  606. xAxisLabels[i].text= startDateTime.AddDays(((int)(totalDays / 4)) * i).ToString("MM-dd");
  607. }
  608. }
  609. }
  610. }
  611. var tempSeries = shuiWeiBianHua.series;
  612. tempSeries[1].serieName = "水位(m)";
  613. SerieData[] tempDatas = new SerieData[tempData.data.Count];
  614. for (int i = 0; i < tempDatas.Length; i++)
  615. {
  616. tempDatas[i] = new SerieData();
  617. tempDatas[i].data = new List<double>();
  618. tempDatas[i].data.Add(i);
  619. string valueTex = tempData.data[i].value;
  620. if (valueTex == "-") {
  621. valueTex = "-1";
  622. }
  623. double tempValue = double.Parse(float.Parse(valueTex).ToString("0.00"));
  624. //if (tempValue < 0) {
  625. // tempValue = 24.99f;
  626. //}
  627. tempDatas[i].data.Add(tempValue);
  628. }
  629. tempSeries[1].data.Clear();
  630. tempSeries[1].data.AddRange(tempDatas);
  631. }
  632. else
  633. {
  634. if (timeType == 0)
  635. {
  636. for (int i = 0; i < xAxisLabels.Length; i++)
  637. {
  638. xAxisLabels[i].text= today.AddDays(-20+i).ToString("MM-dd");
  639. }
  640. }
  641. else
  642. {
  643. for (int i = 0; i < xAxisLabels.Length; i++)
  644. {
  645. xAxisLabels[i].text= today.AddDays(-6+i).ToString("MM-dd");
  646. }
  647. }
  648. }
  649. }
  650. public void SetZhanDianPaiMingData()
  651. {
  652. if (GlobalData.swDatas.Count < 1)
  653. return;
  654. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  655. stationDatas.Sort();
  656. if (zdpmObjs.Count <= 0)
  657. {
  658. for (int i = 0; i < stationDatas.Count; i++)
  659. {
  660. GameObject obj = Instantiate(zdpmPrefab);
  661. zdpmObjs.Add(obj);
  662. string stcd = stationDatas[i].stcd;
  663. string name = stationDatas[i].stnm;
  664. obj.GetComponentInChildren<Button>().onClick.AddListener(() =>
  665. {
  666. waterTrendPanel.ShowTrend(stcd, name,0);
  667. });
  668. obj.transform.SetParent(zdpmParent.transform);
  669. obj.transform.localScale = Vector3.one;
  670. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  671. string max = "";
  672. string valueUpz = stationDatas[i].upz;
  673. string valueDwz = stationDatas[i].dwz;
  674. if (valueUpz == "-" && valueDwz == "-")
  675. {
  676. max = "-";
  677. }
  678. else
  679. {
  680. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  681. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  682. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  683. }
  684. //if (i == 0)
  685. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  686. //else if (i == 1)
  687. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  688. //else
  689. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  690. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  691. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  692. }
  693. }
  694. else{
  695. for (int i = 0; i < stationDatas.Count; i++)
  696. {
  697. string name = stationDatas[i].stnm;
  698. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  699. string max = "";
  700. string valueUpz = stationDatas[i].upz;
  701. string valueDwz = stationDatas[i].dwz;
  702. if (valueUpz == "-" && valueDwz == "-")
  703. {
  704. max = "-";
  705. }
  706. else
  707. {
  708. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  709. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  710. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  711. }
  712. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  713. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  714. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  715. }
  716. }
  717. }
  718. public void ChangeDataType(shuiWeiYuJingDataType _type)
  719. {
  720. if (currentDataType != _type)
  721. {
  722. currentDataType = _type;
  723. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  724. SetZhanDianPaiMingData();
  725. RefreshThreeLevel();
  726. }
  727. }
  728. }