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							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.EventSystems;
 
- using UnityEngine.UI;
 
- namespace XCharts.Runtime
 
- {
 
-     /// <summary>
 
-     /// The base class of all charts.
 
-     /// ||所有Chart的基类。
 
-     /// </summary>
 
-     public partial class BaseChart
 
-     {
 
-         /// <summary>
 
-         /// The name of chart.
 
-         /// ||</summary>
 
-         public string chartName
 
-         {
 
-             get { return m_ChartName; }
 
-             set
 
-             {
 
-                 if (!string.IsNullOrEmpty(value) && XChartsMgr.ContainsChart(value))
 
-                 {
 
-                     Debug.LogError("chartName repeated:" + value);
 
-                 }
 
-                 else
 
-                 {
 
-                     m_ChartName = value;
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// The theme.
 
-         /// ||</summary>
 
-         public ThemeStyle theme { get { return m_Theme; } set { m_Theme = value; } }
 
-         /// <summary>
 
-         /// Global parameter setting component.
 
-         /// ||全局设置组件。
 
-         /// </summary>
 
-         public Settings settings { get { return m_Settings; } }
 
-         /// <summary>
 
-         /// The x of chart.
 
-         /// ||图表的X
 
-         /// </summary>
 
-         public float chartX { get { return m_ChartX; } }
 
-         /// <summary>
 
-         /// The y of chart.
 
-         /// ||图表的Y
 
-         /// </summary>
 
-         public float chartY { get { return m_ChartY; } }
 
-         /// <summary>
 
-         /// The width of chart.
 
-         /// ||图表的宽
 
-         /// </summary>
 
-         public float chartWidth { get { return m_ChartWidth; } }
 
-         /// <summary>
 
-         /// The height of chart.
 
-         /// ||图表的高
 
-         /// </summary>
 
-         public float chartHeight { get { return m_ChartHeight; } }
 
-         public Vector2 chartMinAnchor { get { return m_ChartMinAnchor; } }
 
-         public Vector2 chartMaxAnchor { get { return m_ChartMaxAnchor; } }
 
-         public Vector2 chartPivot { get { return m_ChartPivot; } }
 
-         public Vector2 chartSizeDelta { get { return m_ChartSizeDelta; } }
 
-         /// <summary>
 
-         /// The position of chart.
 
-         /// ||图表的左下角起始坐标。
 
-         /// </summary>
 
-         public Vector3 chartPosition { get { return m_ChartPosition; } }
 
-         public Rect chartRect { get { return m_ChartRect; } }
 
-         /// <summary>
 
-         /// The callback function of chart init.
 
-         /// ||图表的初始化完成回调。
 
-         /// </summary>
 
-         public Action onInit { set { m_OnInit = value; } }
 
-         /// <summary>
 
-         /// The callback function of chart update.
 
-         /// ||图表的Update回调。
 
-         /// </summary>
 
-         public Action onUpdate { set { m_OnUpdate = value; } }
 
-         /// <summary>
 
-         /// 自定义绘制回调。在绘制Serie前调用。
 
-         /// </summary>
 
-         public Action<VertexHelper> onDraw { set { m_OnDrawBase = value; } }
 
-         /// <summary>
 
-         /// 自定义Serie绘制回调。在每个Serie绘制完前调用。
 
-         /// </summary>
 
-         public Action<VertexHelper, Serie> onDrawBeforeSerie { set { m_OnDrawSerieBefore = value; } }
 
-         /// <summary>
 
-         /// 自定义Serie绘制回调。在每个Serie绘制完后调用。
 
-         /// </summary>
 
-         public Action<VertexHelper, Serie> onDrawAfterSerie { set { m_OnDrawSerieAfter = value; } }
 
-         /// <summary>
 
-         /// 自定义Upper层绘制回调。在绘制Tooltip前调用。
 
-         /// </summary>
 
-         public Action<VertexHelper> onDrawUpper { set { m_OnDrawUpper = value; } }
 
-         /// <summary>
 
-         /// 自定义Top层绘制回调。在绘制Tooltip前调用。
 
-         /// </summary>
 
-         public Action<VertexHelper> onDrawTop { set { m_OnDrawTop = value; } }
 
-         /// <summary>
 
-         /// 自定义仪表盘指针绘制委托。
 
-         /// </summary>
 
-         public CustomDrawGaugePointerFunction customDrawGaugePointerFunction { set { m_CustomDrawGaugePointerFunction = value; } get { return m_CustomDrawGaugePointerFunction; } }
 
-         /// <summary>
 
-         /// the callback function of pointer click serie.
 
-         /// ||鼠标点击Serie回调。
 
-         /// </summary>
 
-         [Since("v3.6.0")]
 
-         public Action<SerieEventData> onSerieClick { set { m_OnSerieClick = value; m_ForceOpenRaycastTarget = true; } get { return m_OnSerieClick; } }
 
-         /// <summary>
 
-         /// the callback function of pointer down serie.
 
-         /// ||鼠标按下Serie回调。
 
-         /// </summary>
 
-         [Since("v3.6.0")]
 
-         public Action<SerieEventData> onSerieDown { set { m_OnSerieDown = value; m_ForceOpenRaycastTarget = true; } get { return m_OnSerieDown; } }
 
-         /// <summary>
 
-         /// the callback function of pointer enter serie.
 
-         /// ||鼠标进入Serie回调。
 
-         /// </summary>
 
-         [Since("v3.6.0")]
 
-         public Action<SerieEventData> onSerieEnter { set { m_OnSerieEnter = value; m_ForceOpenRaycastTarget = true; } get { return m_OnSerieEnter; } }
 
-         /// <summary>
 
-         /// the callback function of pointer exit serie.
 
-         /// ||鼠标离开Serie回调。
 
-         /// </summary>
 
-         [Since("v3.6.0")]
 
-         public Action<SerieEventData> onSerieExit { set { m_OnSerieExit = value; m_ForceOpenRaycastTarget = true; } get { return m_OnSerieExit; } }
 
-         /// <summary>
 
-         /// the callback function of pointer click pie area.
 
-         /// ||点击饼图区域回调。参数:PointerEventData,SerieIndex,SerieDataIndex
 
-         /// </summary>
 
-         [Obsolete("Use \"onSerieClick\" instead", true)]
 
-         public Action<PointerEventData, int, int> onPointerClickPie { get; set; }
 
-         /// <summary>
 
-         /// the callback function of pointer enter pie area.
 
-         /// ||鼠标进入和离开饼图区域回调,SerieDataIndex为-1时表示离开。参数:PointerEventData,SerieIndex,SerieDataIndex
 
-         /// </summary>
 
-         [Since("v3.3.0")]
 
-         [Obsolete("Use \"onSerieEnter\" instead", true)]
 
-         public Action<int, int> onPointerEnterPie { set { m_OnPointerEnterPie = value; m_ForceOpenRaycastTarget = true; } get { return m_OnPointerEnterPie; } }
 
-         /// <summary>
 
-         /// the callback function of click bar.
 
-         /// ||点击柱形图柱条回调。参数:eventData, dataIndex
 
-         /// </summary>
 
-         [Obsolete("Use \"onSerieClick\" instead", true)]
 
-         public Action<PointerEventData, int> onPointerClickBar { get; set; }
 
-         /// <summary>
 
-         /// 坐标轴变更数据索引时回调。参数:axis, dataIndex/dataValue
 
-         /// </summary>
 
-         public Action<Axis, double> onAxisPointerValueChanged { set { m_OnAxisPointerValueChanged = value; } get { return m_OnAxisPointerValueChanged; } }
 
-         /// <summary>
 
-         /// the callback function of click legend.
 
-         /// ||点击图例按钮回调。参数:legendIndex, legendName, show
 
-         /// </summary>
 
-         public Action<Legend, int, string, bool> onLegendClick { set { m_OnLegendClick = value; } internal get { return m_OnLegendClick; } }
 
-         /// <summary>
 
-         /// the callback function of enter legend.
 
-         /// ||鼠标进入图例回调。参数:legendIndex, legendName
 
-         /// </summary>
 
-         public Action<Legend, int, string> onLegendEnter { set { m_OnLegendEnter = value; } internal get { return m_OnLegendEnter; } }
 
-         /// <summary>
 
-         /// the callback function of exit legend.
 
-         /// ||鼠标退出图例回调。参数:legendIndex, legendName
 
-         /// </summary>
 
-         public Action<Legend, int, string> onLegendExit { set { m_OnLegendExit = value; } internal get { return m_OnLegendExit; } }
 
-         public void Init(bool defaultChart = true)
 
-         {
 
-             if (defaultChart)
 
-             {
 
-                 OnInit();
 
-                 DefaultChart();
 
-             }
 
-             else
 
-             {
 
-                 OnBeforeSerialize();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Redraw chart in next frame.
 
-         /// ||在下一帧刷新整个图表。
 
-         /// </summary>
 
-         public void RefreshChart()
 
-         {
 
-             m_RefreshChart = true;
 
-             if (m_Painter) m_Painter.Refresh();
 
-             foreach (var painter in m_PainterList) painter.Refresh();
 
-             if (m_PainterUpper) m_PainterUpper.Refresh();
 
-             if (m_PainterTop) m_PainterTop.Refresh();
 
-         }
 
-         public override void RefreshGraph()
 
-         {
 
-             RefreshChart();
 
-         }
 
-         /// <summary>
 
-         /// Redraw chart serie in next frame.
 
-         /// ||在下一帧刷新图表的指定serie。
 
-         /// </summary>
 
-         public void RefreshChart(int serieIndex)
 
-         {
 
-             RefreshPainter(GetSerie(serieIndex));
 
-         }
 
-         /// <summary>
 
-         /// Redraw chart serie in next frame.
 
-         /// ||在下一帧刷新图表的指定serie。
 
-         /// </summary>
 
-         public void RefreshChart(Serie serie)
 
-         {
 
-             if (serie == null) return;
 
-             // serie.ResetInteract();
 
-             RefreshPainter(serie);
 
-         }
 
-         /// <summary>
 
-         /// Clear all components and series data. Note: serie only empties the data and does not remove serie.
 
-         /// ||清空所有组件和Serie的数据。注意:Serie只是清空数据,不会移除Serie。
 
-         /// </summary>
 
-         public virtual void ClearData()
 
-         {
 
-             ClearSerieData();
 
-             ClearSerieLinks();
 
-             ClearComponentData();
 
-         }
 
-         /// <summary>
 
-         /// Clear the data of all series.
 
-         /// ||清空所有serie的数据。
 
-         /// </summary>
 
-         [Since("v3.4.0")]
 
-         public virtual void ClearSerieData()
 
-         {
 
-             foreach (var serie in m_Series)
 
-                 serie.ClearData();
 
-             m_CheckAnimation = false;
 
-             RefreshChart();
 
-         }
 
-         /// <summary>
 
-         /// Clear the link data of all series.
 
-         /// ||清空所有serie的link数据。
 
-         /// </summary>
 
-         [Since("v3.10.0")]
 
-         public virtual void ClearSerieLinks()
 
-         {
 
-             foreach (var serie in m_Series)
 
-                 serie.ClearLinks();
 
-             m_CheckAnimation = false;
 
-             RefreshChart();
 
-         }
 
-         /// <summary>
 
-         /// Clear the data of all components.
 
-         /// ||清空所有组件的数据。
 
-         /// </summary>
 
-         [Since("v3.4.0")]
 
-         public virtual void ClearComponentData()
 
-         {
 
-             foreach (var component in m_Components)
 
-                 component.ClearData();
 
-             m_CheckAnimation = false;
 
-             RefreshChart();
 
-         }
 
-         /// <summary>
 
-         /// Empty all component data and remove all series. Use the chart again and again to tell the truth.
 
-         /// Note: The component only clears the data part, and the parameters are retained and not reset.
 
-         /// ||清空所有组件数据,并移除所有Serie。一般在图表重新初始化时使用。
 
-         /// 注意:组件只清空数据部分,参数会保留不会被重置。
 
-         /// </summary>
 
-         public virtual void RemoveData()
 
-         {
 
-             foreach (var component in m_Components)
 
-                 component.ClearData();
 
-             m_Series.Clear();
 
-             m_SerieHandlers.Clear();
 
-             m_CheckAnimation = false;
 
-             RefreshChart();
 
-         }
 
-         /// <summary>
 
-         /// Remove all of them Serie. This interface is used when Serie needs to be removed only, and RemoveData() is generally used in other cases.
 
-         /// ||移除所有的Serie。当确认只需要移除Serie时使用该接口,其他情况下一般用RemoveData()。
 
-         /// </summary>
 
-         [Since("v3.2.0")]
 
-         public virtual void RemoveAllSerie()
 
-         {
 
-             m_Series.Clear();
 
-             m_SerieHandlers.Clear();
 
-             m_CheckAnimation = false;
 
-             RefreshChart();
 
-         }
 
-         /// <summary>
 
-         /// Remove legend and serie by name.
 
-         /// ||清除指定系列名称的数据。
 
-         /// </summary>
 
-         /// <param name="serieName">the name of serie</param>
 
-         public virtual void RemoveData(string serieName)
 
-         {
 
-             RemoveSerie(serieName);
 
-             foreach (var component in m_Components)
 
-             {
 
-                 if (component is Legend)
 
-                 {
 
-                     var legend = component as Legend;
 
-                     legend.RemoveData(serieName);
 
-                 }
 
-             }
 
-             RefreshChart();
 
-         }
 
-         public virtual void UpdateLegendColor(string legendName, bool active)
 
-         {
 
-             var legendIndex = m_LegendRealShowName.IndexOf(legendName);
 
-             if (legendIndex >= 0)
 
-             {
 
-                 foreach (var component in m_Components)
 
-                 {
 
-                     if (component is Legend)
 
-                     {
 
-                         var legend = component as Legend;
 
-                         var iconColor = LegendHelper.GetIconColor(this, legend, legendIndex, legendName, active);
 
-                         var contentColor = LegendHelper.GetContentColor(this, legendIndex, legendName, legend, m_Theme, active);
 
-                         legend.UpdateButtonColor(legendName, iconColor);
 
-                         legend.UpdateContentColor(legendName, contentColor);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Whether serie is activated.
 
-         /// ||获得指定图例名字的系列是否显示。
 
-         /// </summary>
 
-         /// <param name="legendName"></param>
 
-         /// <returns></returns>
 
-         public virtual bool IsActiveByLegend(string legendName)
 
-         {
 
-             foreach (var serie in m_Series)
 
-             {
 
-                 if (serie.show && legendName.Equals(serie.serieName))
 
-                 {
 
-                     return true;
 
-                 }
 
-                 else
 
-                 {
 
-                     foreach (var serieData in serie.data)
 
-                     {
 
-                         if (serieData.show && legendName.Equals(serieData.name))
 
-                         {
 
-                             return true;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// Update chart theme.
 
-         /// ||切换内置主题。
 
-         /// </summary>
 
-         /// <param name="theme">theme</param>
 
-         public bool UpdateTheme(ThemeType theme)
 
-         {
 
-             if (theme == ThemeType.Custom)
 
-             {
 
-                 Debug.LogError("UpdateTheme: not support switch to Custom theme.");
 
-                 return false;
 
-             }
 
-             if (m_Theme.sharedTheme == null)
 
-                 m_Theme.sharedTheme = XCThemeMgr.GetTheme(ThemeType.Default);
 
-             m_Theme.sharedTheme.CopyTheme(theme);
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// Update chart theme info.
 
-         /// ||切换图表主题。
 
-         /// </summary>
 
-         /// <param name="theme">theme</param>
 
-         public void UpdateTheme(Theme theme)
 
-         {
 
-             m_Theme.sharedTheme = theme;
 
-             SetAllComponentDirty();
 
- #if UNITY_EDITOR
 
-             UnityEditor.EditorUtility.SetDirty(this);
 
- #endif
 
-         }
 
-         /// <summary>
 
-         /// Whether enable serie animations.
 
-         /// ||是否启用Serie动画。
 
-         /// </summary>
 
-         /// <param name="flag"></param>
 
-         public void AnimationEnable(bool flag)
 
-         {
 
-             foreach (var serie in m_Series) serie.AnimationEnable(flag);
 
-         }
 
-         /// <summary>
 
-         /// Start all serie fadein animations.
 
-         /// ||开始所有Serie的渐入动画。
 
-         /// </summary>
 
-         /// <param name="reset">reset animation</param>
 
-         public void AnimationFadeIn(bool reset = true)
 
-         {
 
-             if (reset) AnimationReset();
 
-             foreach (var serie in m_Series) serie.AnimationFadeIn();
 
-         }
 
-         /// <summary>
 
-         /// Start all serie fadeout animations.
 
-         /// ||开始所有Serie的渐出动画。
 
-         /// </summary>
 
-         public void AnimationFadeOut()
 
-         {
 
-             foreach (var serie in m_Series) serie.AnimationFadeOut();
 
-         }
 
-         /// <summary>
 
-         /// Pause all animations.
 
-         /// ||暂停所有Serie的动画。
 
-         /// </summary>
 
-         public void AnimationPause()
 
-         {
 
-             foreach (var serie in m_Series) serie.AnimationPause();
 
-         }
 
-         /// <summary>
 
-         /// Resume all animations.
 
-         /// ||继续所有Serie的动画。
 
-         /// </summary>
 
-         public void AnimationResume()
 
-         {
 
-             foreach (var serie in m_Series) serie.AnimationResume();
 
-         }
 
-         /// <summary>
 
-         /// Reset all animations.
 
-         /// ||重置所有Serie的动画。
 
-         /// </summary>
 
-         public void AnimationReset()
 
-         {
 
-             foreach (var serie in m_Series) serie.AnimationReset();
 
-         }
 
-         /// <summary>
 
-         /// 点击图例按钮
 
-         /// </summary>
 
-         /// <param name="legendIndex">图例按钮索引</param>
 
-         /// <param name="legendName">图例按钮名称</param>
 
-         /// <param name="show">显示还是隐藏</param>
 
-         public void ClickLegendButton(int legendIndex, string legendName, bool show)
 
-         {
 
-             OnLegendButtonClick(legendIndex, legendName, show);
 
-             RefreshChart();
 
-         }
 
-         /// <summary>
 
-         /// 坐标是否在图表范围内
 
-         /// </summary>
 
-         /// <param name="local"></param>
 
-         /// <returns></returns>
 
-         public bool IsInChart(Vector2 local)
 
-         {
 
-             return IsInChart(local.x, local.y);
 
-         }
 
-         public bool IsInChart(float x, float y)
 
-         {
 
-             if (x < m_ChartX || x > m_ChartX + m_ChartWidth ||
 
-                 y < m_ChartY || y > m_ChartY + m_ChartHeight)
 
-             {
 
-                 return false;
 
-             }
 
-             return true;
 
-         }
 
-         public void ClampInChart(ref Vector3 pos)
 
-         {
 
-             if (!IsInChart(pos.x, pos.y))
 
-             {
 
-                 if (pos.x < m_ChartX) pos.x = m_ChartX;
 
-                 if (pos.x > m_ChartX + m_ChartWidth) pos.x = m_ChartX + m_ChartWidth;
 
-                 if (pos.y < m_ChartY) pos.y = m_ChartY;
 
-                 if (pos.y > m_ChartY + m_ChartHeight) pos.y = m_ChartY + m_ChartHeight;
 
-             }
 
-         }
 
-         public Vector3 ClampInGrid(GridCoord grid, Vector3 pos)
 
-         {
 
-             if (grid.Contains(pos)) return pos;
 
-             else
 
-             {
 
-                 // var pos = new Vector3(pos.x, pos.y);
 
-                 if (pos.x < grid.context.x) pos.x = grid.context.x;
 
-                 if (pos.x > grid.context.x + grid.context.width) pos.x = grid.context.x + grid.context.width;
 
-                 if (pos.y < grid.context.y) pos.y = grid.context.y;
 
-                 if (pos.y > grid.context.y + grid.context.height) pos.y = grid.context.y + grid.context.height;
 
-                 return pos;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 转换X轴和Y轴的配置
 
-         /// </summary>
 
-         /// <param name="index">坐标轴索引,0或1</param>
 
-         public void ConvertXYAxis(int index)
 
-         {
 
-             List<MainComponent> m_XAxes;
 
-             List<MainComponent> m_YAxes;
 
-             m_ComponentMaps.TryGetValue(typeof(XAxis), out m_XAxes);
 
-             m_ComponentMaps.TryGetValue(typeof(YAxis), out m_YAxes);
 
-             if (index >= 0 && index <= 1)
 
-             {
 
-                 var xAxis = m_XAxes[index] as XAxis;
 
-                 var yAxis = m_YAxes[index] as YAxis;
 
-                 var tempX = xAxis.Clone();
 
-                 xAxis.Copy(yAxis);
 
-                 yAxis.Copy(tempX);
 
-                 xAxis.context.offset = 0;
 
-                 yAxis.context.offset = 0;
 
-                 xAxis.context.minValue = 0;
 
-                 xAxis.context.maxValue = 0;
 
-                 yAxis.context.minValue = 0;
 
-                 yAxis.context.maxValue = 0;
 
-                 RefreshChart();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 在下一帧刷新DataZoom
 
-         /// </summary>
 
-         public void RefreshDataZoom()
 
-         {
 
-             foreach (var handler in m_ComponentHandlers)
 
-             {
 
-                 if (handler is DataZoomHandler)
 
-                 {
 
-                     (handler as DataZoomHandler).RefreshDataZoomLabel();
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 设置可缓存的最大数据量。当数据量超过该值时,会自动删除第一个值再加入最新值。
 
-         /// </summary>
 
-         public void SetMaxCache(int maxCache)
 
-         {
 
-             foreach (var serie in m_Series)
 
-                 serie.maxCache = maxCache;
 
-             foreach (var component in m_Components)
 
-             {
 
-                 if (component is Axis)
 
-                 {
 
-                     (component as Axis).maxCache = maxCache;
 
-                 }
 
-             }
 
-         }
 
-         public Vector3 GetTitlePosition(Title title)
 
-         {
 
-             return chartPosition + title.location.GetPosition(chartWidth, chartHeight);
 
-         }
 
-         public int GetLegendRealShowNameIndex(string name)
 
-         {
 
-             return m_LegendRealShowName.IndexOf(name);
 
-         }
 
-         public Color32 GetLegendRealShowNameColor(string name)
 
-         {
 
-             var index = GetLegendRealShowNameIndex(name);
 
-             return theme.GetColor(index);
 
-         }
 
-         /// <summary>
 
-         /// 设置Base Painter的材质球
 
-         /// </summary>
 
-         /// <param name="material"></param>
 
-         public void SetBasePainterMaterial(Material material)
 
-         {
 
-             settings.basePainterMaterial = material;
 
-             if (m_Painter != null)
 
-             {
 
-                 m_Painter.material = material;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 设置Serie Painter的材质球
 
-         /// </summary>
 
-         /// <param name="material"></param>
 
-         public void SetSeriePainterMaterial(Material material)
 
-         {
 
-             settings.basePainterMaterial = material;
 
-             if (m_PainterList != null)
 
-             {
 
-                 foreach (var painter in m_PainterList)
 
-                     painter.material = material;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 设置Upper Painter的材质球
 
-         /// </summary>
 
-         /// <param name="material"></param>
 
-         public void SetUpperPainterMaterial(Material material)
 
-         {
 
-             settings.upperPainterMaterial = material;
 
-             if (m_PainterUpper != null)
 
-             {
 
-                 m_PainterUpper.material = material;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 设置Top Painter的材质球
 
-         /// </summary>
 
-         /// <param name="material"></param>
 
-         public void SetTopPainterMaterial(Material material)
 
-         {
 
-             settings.topPainterMaterial = material;
 
-             if (m_PainterTop != null)
 
-             {
 
-                 m_PainterTop.material = material;
 
-             }
 
-         }
 
-         public Color32 GetChartBackgroundColor()
 
-         {
 
-             var background = GetChartComponent<Background>();
 
-             return theme.GetBackgroundColor(background);
 
-         }
 
-         /// <summary>
 
-         /// 获得Serie的标识颜色。
 
-         /// </summary>
 
-         /// <param name="serie"></param>
 
-         /// <param name="serieData"></param>
 
-         /// <returns></returns>
 
-         [Since("v3.4.0")]
 
-         public Color32 GetMarkColor(Serie serie, SerieData serieData)
 
-         {
 
-             var itemStyle = SerieHelper.GetItemStyle(serie, serieData);
 
-             if (ChartHelper.IsClearColor(itemStyle.markColor))
 
-             {
 
-                 return GetItemColor(serie, serieData);
 
-             }
 
-             else
 
-             {
 
-                 return itemStyle.markColor;
 
-             }
 
-         }
 
-         public Color32 GetItemColor(Serie serie, SerieData serieData)
 
-         {
 
-             Color32 color, toColor;
 
-             SerieHelper.GetItemColor(out color, out toColor, serie, serieData, m_Theme);
 
-             return color;
 
-         }
 
-         public Color32 GetItemColor(Serie serie, SerieData serieData, int colorIndex)
 
-         {
 
-             Color32 color, toColor;
 
-             SerieHelper.GetItemColor(out color, out toColor, serie, serieData, m_Theme, colorIndex);
 
-             return color;
 
-         }
 
-         public Color32 GetItemColor(Serie serie)
 
-         {
 
-             Color32 color, toColor;
 
-             SerieHelper.GetItemColor(out color, out toColor, serie, null, m_Theme);
 
-             return color;
 
-         }
 
-         /// <summary>
 
-         /// trigger tooltip by data index.
 
-         /// ||尝试触发指定数据项的Tooltip.
 
-         /// </summary>
 
-         /// <param name="dataIndex">数据项索引</param>
 
-         /// <param name="serieIndex">Serie索引,默认为第0个Serie</param>
 
-         /// <returns></returns>
 
-         [Since("v3.7.0")]
 
-         public bool TriggerTooltip(int dataIndex, int serieIndex = 0)
 
-         {
 
-             var serie = GetSerie(serieIndex);
 
-             if (serie == null) return false;
 
-             var dataPoints = serie.context.dataPoints;
 
-             var dataPoint = Vector3.zero;
 
-             if (dataPoints.Count == 0)
 
-             {
 
-                 if (serie.dataCount == 0) return false;
 
-                 dataIndex = dataIndex % serie.dataCount;
 
-                 var serieData = serie.GetSerieData(dataIndex);
 
-                 if (serieData == null) return false;
 
-                 dataPoint = serie.GetSerieData(dataIndex).context.position;
 
-             }
 
-             else
 
-             {
 
-                 dataIndex = dataIndex % dataPoints.Count;
 
-                 dataPoint = dataPoints[dataIndex];
 
-             }
 
-             return TriggerTooltip(dataPoint);
 
-         }
 
-         /// <summary>
 
-         /// trigger tooltip by chart local position.
 
-         /// ||在指定的位置尝试触发Tooltip.
 
-         /// </summary>
 
-         /// <param name="localPosition"></param>
 
-         /// <returns></returns>
 
-         [Since("v3.7.0")]
 
-         public bool TriggerTooltip(Vector3 localPosition)
 
-         {
 
-             var screenPoint = LocalPointToScreenPoint(localPosition);
 
-             var eventData = new PointerEventData(EventSystem.current);
 
-             eventData.position = screenPoint;
 
-             OnPointerEnter(eventData);
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// cancel tooltip.
 
-         /// ||取消Tooltip.
 
-         /// </summary>
 
-         [Since("v3.7.0")]
 
-         public void CancelTooltip()
 
-         {
 
-             m_PointerEventData = null;
 
-             var tooltip = GetChartComponent<Tooltip>();
 
-             if (tooltip != null)
 
-             {
 
-                 tooltip.SetActive(false);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// reset chart status. When some parameters are set, due to the animation effect, the chart status may not be correct.
 
-         /// ||重置图表状态。当设置某些参数后,由于动画影响,可能导致图表状态不正确,此时可以调用该接口重置图表状态。
 
-         /// </summary>
 
-         [Since("v3.10.0")]
 
-         public void ResetChartStatus()
 
-         {
 
-             foreach (var handler in m_SerieHandlers) handler.ForceUpdateSerieContext();
 
-         }
 
-     }
 
- }
 
 
  |