SPJKLayer.cs 1.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class SPJKLayer : MonoBehaviour
  7. {
  8. public GameObject spjkItemOri;
  9. public Transform spjkItemContent;
  10. public List<SPJK_ObsItem> currentObsDataList = new List<SPJK_ObsItem>();
  11. public Text countText;
  12. public InputField _obsSearchInputField;
  13. void Start()
  14. {
  15. ObsData[] obs = GlobalData.obsDatas.ToArray();
  16. for (int i = 0; i < obs.Length; i++)
  17. {
  18. SPJK_ObsItem tempItem = Instantiate(spjkItemOri, spjkItemContent).GetComponent<SPJK_ObsItem>();
  19. tempItem.SetData(obs[i]);
  20. currentObsDataList.Add(tempItem);
  21. }
  22. countText.text = $"监控列表 (<color=#FFFFFF>{obs.Length}</color>)";
  23. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  24. }
  25. public void SearchObsItem(string s_name)
  26. {
  27. if (s_name.Equals(""))
  28. {
  29. for (int i = 0; i < currentObsDataList.Count; i++)
  30. {
  31. currentObsDataList[i].gameObject.SetActive(true);
  32. }
  33. }
  34. else
  35. {
  36. for (int i = 0; i < currentObsDataList.Count; i++)
  37. {
  38. currentObsDataList[i].gameObject.SetActive(currentObsDataList[i]._data.name.Contains(s_name));
  39. }
  40. }
  41. }
  42. }