SWYJLayer.cs 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. public enum shuiWeiYuJingDataType
  15. {
  16. BuYuan,
  17. TaoKou
  18. }
  19. [System.Serializable]
  20. public class StationData:IComparable
  21. {
  22. public string stnm; // 站名
  23. public string lgtd; // 经度
  24. public string lttd; // 纬度
  25. public string stcd; // 站码
  26. public float? upz; // 上水位
  27. public float? dwz; // 下水位
  28. public float? tgtq; // 流量
  29. public string tm; // 时间
  30. public string swchrcd;
  31. public string msqmt;
  32. public string sdwwptn;
  33. public string supwptn;
  34. public string rownum_;
  35. public int CompareTo(object obj)
  36. {
  37. if (obj is not StationData other)
  38. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  39. float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  40. float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  41. // 降序:最大值排前面
  42. if (thisMax > otherMax)
  43. return -1;
  44. else if (thisMax < otherMax)
  45. return 1;
  46. else
  47. return 0;
  48. }
  49. }
  50. public class SWYJLayer : YZTRootLayer
  51. {
  52. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  53. //全域雨量
  54. private Text _dangQianYuLiangText;
  55. private Text _zuiDaYuLiangText;
  56. private Text _pingJunYuLiangText;
  57. private Text _chaoJingZhanDianText;
  58. private Text _weatherTypeText;
  59. private Image _weatherTypeIcon;
  60. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  61. //站点排名
  62. private Text _paiMing_1_Text;
  63. private Text _paiMing_6_Text;
  64. private Text _paiMing_12_Text;
  65. private Text _paiMing_24_Text;
  66. private Text _paiMing_1_Name_Text;
  67. private Text _paiMing_6_Name_Text;
  68. private Text _paiMing_12_Name_Text;
  69. private Text _paiMing_24_Name_Text;
  70. //工程安全监测
  71. //检测数据
  72. private Text _pingJunShuiWeiText;
  73. private Text _sheFangShuiWeiText;
  74. private Text _jingJieShuiWeiText;
  75. private Text _baoZhengShuiWeiText;
  76. private Text _shuiWeiText;
  77. //水位变化与统计
  78. private BarChart shuiWeiBianHua;
  79. [Header("工程安全监测-水位变化与统计数据")]
  80. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Month;
  81. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Day;
  82. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Hour;
  83. private Dropdown shuiWeiBarChartDropdown;
  84. //异常警告
  85. [Header("异常警告数据")] public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  86. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  87. private RectTransform _yiChangJingGaoListContent;
  88. public GameObject YiChangJingGaoItemOri;
  89. public RectTransform main;
  90. public RectTransform miniMap;
  91. public UnityEngine.UI.Button globalSWBtn;
  92. public UnityEngine.UI.Button exitGlobalSWBtn;
  93. public Sprite highLightBtn;
  94. public Sprite normalBtn;
  95. private Button BuYuanDataButton;
  96. private Button TaoKouDataButton;
  97. public GameObject miniMapSWContent;
  98. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  99. public GameObject sWHeightUnitPrefab;
  100. public GameObject runtimePointObj;
  101. public GameObject shuiweiIconPrefab;
  102. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  103. private Transform _shuiWeiIconContent;
  104. private bool creatShuiWeiIcon = false;
  105. public GameObject zdpmParent;
  106. public GameObject zdpmPrefab;
  107. //public GameObject[] zdpmObjs;
  108. private void Awake()
  109. {
  110. Init();
  111. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  112. BuYuanDataButton.onClick.AddListener(() =>
  113. {
  114. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  115. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  116. StaticLod.instance.OnFoucusStatic(0);
  117. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  118. });
  119. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  120. TaoKouDataButton.onClick.AddListener(() =>
  121. {
  122. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  123. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  124. StaticLod.instance.OnFoucusStatic(1);
  125. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  126. });
  127. //水位
  128. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  129. HttpHelper._Instance.OnSWYJRefresh += () =>
  130. {
  131. SetZhanDianPaiMingData();
  132. CreateOrRefreshShuiWeiIcon();
  133. RefreshThreeLevel();
  134. };
  135. }
  136. private async void OnEnable()
  137. {
  138. StaticLod.instance.OnFoucusStatic(currentDataType==shuiWeiYuJingDataType.BuYuan?0:1);
  139. //水位统计图
  140. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  141. SetZhanDianPaiMingData();
  142. CreateOrRefreshShuiWeiIcon();
  143. RefreshThreeLevel();
  144. }
  145. private void OnDisable()
  146. {
  147. }
  148. public void RefreshThreeLevel() {
  149. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  150. // return;
  151. if (GlobalData.swDatas.Count < 1)
  152. return;
  153. if (currentDataType == shuiWeiYuJingDataType.BuYuan) {
  154. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  155. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  156. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  157. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  158. if (value1 > 1000) {
  159. value1 = value1 / 100.0f;
  160. }
  161. if (value2 > 1000)
  162. {
  163. value2 = value2 / 100.0f;
  164. }
  165. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  166. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  167. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  168. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  169. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  170. }
  171. else
  172. {
  173. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  174. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  175. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  176. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  177. if (value1 > 1000)
  178. {
  179. value1 = value1 / 100.0f;
  180. }
  181. if (value2 > 1000)
  182. {
  183. value2 = value2 / 100.0f;
  184. }
  185. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  186. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  187. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  188. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  189. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  190. }
  191. }
  192. //水位图标
  193. public void CreateOrRefreshShuiWeiIcon()
  194. {
  195. if (_shuiWeiIconCtrls.Count < 1)
  196. {
  197. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  198. {
  199. ShuiWeiIconCtrl tempIcon =
  200. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  201. tempIcon.Init(GlobalData.BuYuanShuiWeiDataList[i]);
  202. _shuiWeiIconCtrls.Add(tempIcon);
  203. }
  204. if (_shuiWeiIconCtrls.Count < 1)
  205. {
  206. return;
  207. }
  208. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  209. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  210. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  211. {
  212. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  213. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  214. {
  215. for (int j = 0; j < BY_targs.Length; j++)
  216. {
  217. if (BY_targs[j].gameObject.name == objName)
  218. {
  219. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  220. break;
  221. }
  222. }
  223. }
  224. else
  225. {
  226. for (int j = 0; j < TK_targs.Length; j++)
  227. {
  228. if (TK_targs[j].gameObject.name == objName)
  229. {
  230. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  231. break;
  232. }
  233. }
  234. }
  235. }
  236. }
  237. else {
  238. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  239. {
  240. _shuiWeiIconCtrls[i].Init(GlobalData.BuYuanShuiWeiDataList[i]);
  241. }
  242. }
  243. }
  244. public void Init()
  245. {
  246. //全域雨量
  247. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  248. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  249. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  250. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  251. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  252. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  253. if (currentQuanYuYuLiangData != null)
  254. {
  255. _dangQianYuLiangText.text =
  256. $"{currentQuanYuYuLiangData.dangQianYuLiang} <size=14><color=#A5BBE2>m</color></size>";
  257. _zuiDaYuLiangText.text =
  258. $"{currentQuanYuYuLiangData.zuiDaYuLiang} <size=14><color=#A5BBE2>m</color></size>";
  259. _pingJunYuLiangText.text =
  260. $"{currentQuanYuYuLiangData.pingJunYuLiang} <size=14><color=#A5BBE2>m</color></size>";
  261. _chaoJingZhanDianText.text =
  262. $"{currentQuanYuYuLiangData.chaoJingZhanDian} <size=14><color=#A5BBE2>个</color></size>";
  263. _weatherTypeText.text = $"{currentQuanYuYuLiangData.dangQianYuLiang}";
  264. //todo 换图标
  265. }
  266. //工程安全监测
  267. //检测数据
  268. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  269. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  270. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  271. _baoZhengShuiWeiText =
  272. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  273. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  274. //水位变化与统计
  275. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  276. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  277. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  278. //异常警告
  279. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  280. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  281. .GetComponent<RectTransform>();
  282. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  283. {
  284. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  285. {
  286. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  287. .GetComponent<YiChangJingGaoItem>();
  288. tempItem.Init();
  289. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  290. currentYiChangJingGaoItems.Add(tempItem);
  291. }
  292. }
  293. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  294. exitGlobalSWBtn.onClick.AddListener(() =>
  295. {
  296. CameraManager.SwitchCamera(0);
  297. viewMode = ViewMode.normal;
  298. miniMap.gameObject.SetActive(false);
  299. main.gameObject.SetActive(true);
  300. });
  301. }
  302. public async void OnGlobalSWBtnClick() {
  303. CameraManager.SwitchCamera(1);
  304. viewMode = ViewMode.miniMap;
  305. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  306. if (sWHeightUnits.Count < 1)
  307. {
  308. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  309. {
  310. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  311. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  312. swHUnit.transform.SetParent(miniMapSWContent.transform);
  313. float max = math.max(GlobalData.swDatas[i].upz??0, GlobalData.swDatas[i].dwz ?? 0);
  314. swHUnit.Init(GlobalData.swDatas[i].lgtd, GlobalData.swDatas[i].lttd, GlobalData.swDatas[i].stnm, max.ToString());
  315. sWHeightUnits.Add(swHUnit);
  316. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  317. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  318. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  319. swHUnit.bingObj.transform.localScale = Vector3.one;
  320. double lgtd = double.Parse(GlobalData.swDatas[i].lgtd);
  321. double lttd = double.Parse(GlobalData.swDatas[i].lttd);
  322. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  323. swHUnit.bingObj.name = GlobalData.swDatas[i].stnm;
  324. }
  325. }
  326. else
  327. {
  328. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  329. {
  330. float max = math.max(GlobalData.swDatas[i].upz??0, GlobalData.swDatas[i].dwz ??0);
  331. sWHeightUnits[i].Init(GlobalData.swDatas[i].lgtd, GlobalData.swDatas[i].lttd, GlobalData.swDatas[i].stnm, max.ToString());
  332. }
  333. }
  334. miniMap.gameObject.SetActive(true);
  335. main.gameObject.SetActive(false);
  336. }
  337. public void OnShuiWeiDropDownSelect(int value)
  338. {
  339. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  340. {
  341. switch (value)
  342. {
  343. case 0:
  344. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_month);
  345. break;
  346. case 1:
  347. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_day);
  348. break;
  349. case 2:
  350. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_hour);
  351. break;
  352. }
  353. }
  354. else
  355. {
  356. switch (value)
  357. {
  358. case 0:
  359. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_month);
  360. break;
  361. case 1:
  362. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_day);
  363. break;
  364. case 2:
  365. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_hour);
  366. break;
  367. }
  368. }
  369. }
  370. public void SetShuiWeiTongJiBarChart(ShuiWeiBianHuaData ShuiWeiBianHuaData)
  371. {
  372. if (ShuiWeiBianHuaData != null)
  373. {
  374. var x_chart = shuiWeiBianHua.GetChartComponent<XAxis>();
  375. x_chart.data.Clear();
  376. for (int i = 0; i < ShuiWeiBianHuaData.name.Length; i++)
  377. {
  378. x_chart.data.Add(ShuiWeiBianHuaData.name[i]);
  379. }
  380. x_chart.refreshComponent?.Invoke();
  381. var tempSeries = shuiWeiBianHua.series;
  382. tempSeries[0].ClearData();
  383. tempSeries[1].ClearData();
  384. SerieData[] serieDatas = new SerieData[ShuiWeiBianHuaData.value.Length];
  385. for (int i = 0; i < ShuiWeiBianHuaData.value.Length; i++)
  386. {
  387. serieDatas[i] = new SerieData();
  388. serieDatas[i].data = new List<double>();
  389. serieDatas[i].data.Add(i);
  390. serieDatas[i].data.Add(ShuiWeiBianHuaData.value[i]);
  391. }
  392. tempSeries[0].data.AddRange(serieDatas);
  393. tempSeries[1].data.AddRange(serieDatas);
  394. }
  395. }
  396. public void SetZhanDianPaiMingData()
  397. {
  398. if (GlobalData.swDatas.Count < 1)
  399. return;
  400. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  401. //stationDatas.Sort();
  402. for (int i = 0; i < stationDatas.Count; i++)
  403. {
  404. GameObject obj = Instantiate(zdpmPrefab);
  405. obj.transform.SetParent(zdpmParent.transform);
  406. obj.transform.localScale = Vector3.one;
  407. string name = stationDatas[i].stnm;
  408. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  409. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  410. if (i == 0)
  411. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1st";
  412. else if (i == 1)
  413. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2nd";
  414. else
  415. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + "rd";
  416. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text = $"{max} <size=14><color=#A5BBE2>m</color></size>";
  417. }
  418. }
  419. public void ChangeDataType(shuiWeiYuJingDataType _type)
  420. {
  421. if (currentDataType != _type)
  422. {
  423. currentDataType = _type;
  424. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  425. SetZhanDianPaiMingData();
  426. RefreshThreeLevel();
  427. }
  428. }
  429. }