| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 | using UnityEditor;using UnityEngine;using System.Collections.Generic;namespace AssetBundleBrowser{    internal class MessageList    {        private Vector2 m_ScrollPosition = Vector2.zero;        private GUIStyle[] m_Style = new GUIStyle[2];        IEnumerable<AssetBundleModel.AssetInfo> m_Selecteditems;        List<MessageSystem.Message> m_Messages;        Vector2 m_Dimensions = new Vector2(0, 0);        const float k_ScrollbarPadding = 16f;        const float k_BorderSize = 1f;        internal MessageList()        {            Init();        }        private void Init()        {            m_Style[0] = "OL EntryBackOdd";            m_Style[1] = "OL EntryBackEven";            m_Style[0].wordWrap = true;            m_Style[1].wordWrap = true;            m_Style[0].padding = new RectOffset(32, 0, 1, 4);            m_Style[1].padding = new RectOffset(32, 0, 1, 4);            m_Messages = new List<MessageSystem.Message>();        }        internal void OnGUI(Rect fullPos)        {            DrawOutline(fullPos, 1f);            Rect pos = new Rect(fullPos.x + k_BorderSize, fullPos.y + k_BorderSize, fullPos.width - 2 * k_BorderSize, fullPos.height - 2 * k_BorderSize);                        if (m_Dimensions.y == 0 || m_Dimensions.x != pos.width - k_ScrollbarPadding)            {                //recalculate height.                m_Dimensions.x = pos.width - k_ScrollbarPadding;                m_Dimensions.y = 0;                foreach (var message in m_Messages)                {                    m_Dimensions.y += m_Style[0].CalcHeight(new GUIContent(message.message), m_Dimensions.x);                }            }            m_ScrollPosition = GUI.BeginScrollView(pos, m_ScrollPosition, new Rect(0, 0, m_Dimensions.x, m_Dimensions.y));            int counter = 0;            float runningHeight = 0.0f;            foreach (var message in m_Messages)             {                int index = counter % 2;                var content = new GUIContent(message.message);                float height = m_Style[index].CalcHeight(content, m_Dimensions.x);                GUI.Box(new Rect(0, runningHeight, m_Dimensions.x, height), content, m_Style[index]);                GUI.DrawTexture(new Rect(0, runningHeight, 32f, 32f), message.icon);                //TODO - cleanup formatting issues and switch to HelpBox                //EditorGUI.HelpBox(new Rect(0, runningHeight, m_dimensions.x, height), message.message, (MessageType)message.severity);                counter++;                runningHeight += height;            }            GUI.EndScrollView();        }        internal void SetItems(IEnumerable<AssetBundleModel.AssetInfo> items)        {            m_Selecteditems = items;            CollectMessages();        }        internal void CollectMessages()        {            m_Messages.Clear();            m_Dimensions.y = 0f;            if(m_Selecteditems != null)            {                foreach (var asset in m_Selecteditems)                {                    m_Messages.AddRange(asset.GetMessages());                }            }        }        internal static void DrawOutline(Rect rect, float size)        {            Color color = new Color(0.6f, 0.6f, 0.6f, 1.333f);            if(EditorGUIUtility.isProSkin)            {                color.r = 0.12f;                color.g = 0.12f;                color.b = 0.12f;            }            if (Event.current.type != EventType.Repaint)                return;            Color orgColor = GUI.color;            GUI.color = GUI.color * color;            GUI.DrawTexture(new Rect(rect.x, rect.y, rect.width, size), EditorGUIUtility.whiteTexture);            GUI.DrawTexture(new Rect(rect.x, rect.yMax - size, rect.width, size), EditorGUIUtility.whiteTexture);            GUI.DrawTexture(new Rect(rect.x, rect.y + 1, size, rect.height - 2 * size), EditorGUIUtility.whiteTexture);            GUI.DrawTexture(new Rect(rect.xMax - size, rect.y + 1, size, rect.height - 2 * size), EditorGUIUtility.whiteTexture);            GUI.color = orgColor;        }    }}
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