1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- Shader "Unlit/TwoTexOffset"
- {
- Properties
- {
- [HDR] _MainCol("MainCol",color) = (1,1,1,1)
- _MainTex("Texture", 2D) = "white" {}
- _OffsetSpeed("OffsetSpeed",vector) = (1,1,0,0)
- [HDR] _MainCol2("MainCol2",color) = (1,1,1,1)
- _MainTex2("Texture2", 2D) = "white" {}
- _OffsetSpeed2("OffsetSpeed2",vector) = (1,1,0,0)
- }
- SubShader
- {
- Tags {"Queue" = "Transparent" "RenderType" = "Transparent" }
- Pass
- {
- ZTest Off
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- half4 color : COLOR;
- };
- struct v2f
- {
- float4 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- half4 color: TEXCOORD1;
- };
- sampler2D _MainTex,_MainTex2;
- float4 _MainTex_ST,_MainTex2_ST;
- half4 _MainCol,_MainCol2;
- float4 _OffsetSpeed,_OffsetSpeed2;
- v2f vert(appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv.xy = v.uv * _MainTex_ST.xy + _MainTex_ST.wz + _Time.y * _OffsetSpeed.xy;
- o.uv.zw = v.uv * _MainTex2_ST.xy + _MainTex2_ST.wz + _Time.y * _OffsetSpeed2.xy;
- o.color = v.color;
- return o;
- }
- half4 frag(v2f i) : SV_Target
- {
- half4 col = tex2D(_MainTex, i.uv.xy) * _MainCol * i.color;
- half4 col2 = tex2D(_MainTex2, i.uv.zw) * _MainCol2 * i.color;
- col.rgb *= col.a;
- col2.rgb *= col2.a;
- col += col2;
- col.a = saturate(col.a);
- return col*i.color;
- }
- ENDCG
- }
- }
- }
|