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- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- [CustomEditor(typeof(Spline))]
- public class SplineInspector : Editor
- {
- public override void OnInspectorGUI()
- {
- Spline spline = (Spline) target;
- spline.DraggablePrefab = (GameObject)EditorGUILayout.ObjectField(nameof(spline.DraggablePrefab), spline.DraggablePrefab, typeof(GameObject), true);
- spline.NewNodeOffset = EditorGUILayout.FloatField(nameof(spline.NewNodeOffset), spline.NewNodeOffset);
- spline.MoveSpeed = EditorGUILayout.FloatField(nameof(spline.MoveSpeed), spline.MoveSpeed);
- spline.SpawnStartDelay = EditorGUILayout.FloatField(nameof(spline.SpawnStartDelay), spline.SpawnStartDelay);
- spline.SpawnDelay = EditorGUILayout.FloatField(nameof(spline.SpawnDelay), spline.SpawnDelay);
- spline.SpawnCount = EditorGUILayout.IntField(nameof(spline.SpawnCount), spline.SpawnCount);
- spline.DraggableSplineEndAction = (DraggableSplineEndAction)EditorGUILayout.EnumPopup(nameof(spline.DraggableSplineEndAction), spline.DraggableSplineEndAction);
- spline.PreWarmTime = EditorGUILayout.FloatField(nameof(spline.PreWarmTime), spline.PreWarmTime);
- spline.SpawnDelay = Mathf.Max(spline.SpawnDelay, 0.1f);
- if (GUILayout.Button("Add point"))
- {
- spline.AddNode();
- }
- if (spline.Segments.Count > 0 && GUILayout.Button("Close"))
- {
- spline.Close();
- }
- if (GUI.changed) { EditorUtility.SetDirty(spline); }
- }
- }
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