CheckPathTool.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1811674803958029715
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2104638354118742436}
  12. - component: {fileID: 2203255237692625843}
  13. - component: {fileID: 1502535993475158920}
  14. m_Layer: 9
  15. m_Name: P1
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &2104638354118742436
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1811674803958029715}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: -103.48, y: 57.91, z: 18.33}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 8796405293740264384}
  34. m_RootOrder: 1
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &2203255237692625843
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 1811674803958029715}
  43. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  44. --- !u!23 &1502535993475158920
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 1811674803958029715}
  51. m_Enabled: 0
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &5083501722880567615
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 906460733905944895}
  95. - component: {fileID: 4046950582947780150}
  96. - component: {fileID: 4556425160177927787}
  97. m_Layer: 9
  98. m_Name: P2
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!4 &906460733905944895
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 5083501722880567615}
  111. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  112. m_LocalPosition: {x: -87.3, y: 75.53, z: 16}
  113. m_LocalScale: {x: 1, y: 1, z: 1}
  114. m_ConstrainProportionsScale: 0
  115. m_Children: []
  116. m_Father: {fileID: 8796405293740264384}
  117. m_RootOrder: 2
  118. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  119. --- !u!33 &4046950582947780150
  120. MeshFilter:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 5083501722880567615}
  126. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  127. --- !u!23 &4556425160177927787
  128. MeshRenderer:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 5083501722880567615}
  134. m_Enabled: 0
  135. m_CastShadows: 1
  136. m_ReceiveShadows: 1
  137. m_DynamicOccludee: 1
  138. m_StaticShadowCaster: 0
  139. m_MotionVectors: 1
  140. m_LightProbeUsage: 1
  141. m_ReflectionProbeUsage: 1
  142. m_RayTracingMode: 2
  143. m_RayTraceProcedural: 0
  144. m_RenderingLayerMask: 1
  145. m_RendererPriority: 0
  146. m_Materials:
  147. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  148. m_StaticBatchInfo:
  149. firstSubMesh: 0
  150. subMeshCount: 0
  151. m_StaticBatchRoot: {fileID: 0}
  152. m_ProbeAnchor: {fileID: 0}
  153. m_LightProbeVolumeOverride: {fileID: 0}
  154. m_ScaleInLightmap: 1
  155. m_ReceiveGI: 1
  156. m_PreserveUVs: 0
  157. m_IgnoreNormalsForChartDetection: 0
  158. m_ImportantGI: 0
  159. m_StitchLightmapSeams: 1
  160. m_SelectedEditorRenderState: 3
  161. m_MinimumChartSize: 4
  162. m_AutoUVMaxDistance: 0.5
  163. m_AutoUVMaxAngle: 89
  164. m_LightmapParameters: {fileID: 0}
  165. m_SortingLayerID: 0
  166. m_SortingLayer: 0
  167. m_SortingOrder: 0
  168. m_AdditionalVertexStreams: {fileID: 0}
  169. --- !u!1 &6347065583983538015
  170. GameObject:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. serializedVersion: 6
  176. m_Component:
  177. - component: {fileID: 8520383457342634186}
  178. - component: {fileID: 9157698797176123107}
  179. - component: {fileID: 5824030983035300970}
  180. m_Layer: 9
  181. m_Name: P3
  182. m_TagString: Untagged
  183. m_Icon: {fileID: 0}
  184. m_NavMeshLayer: 0
  185. m_StaticEditorFlags: 0
  186. m_IsActive: 1
  187. --- !u!4 &8520383457342634186
  188. Transform:
  189. m_ObjectHideFlags: 0
  190. m_CorrespondingSourceObject: {fileID: 0}
  191. m_PrefabInstance: {fileID: 0}
  192. m_PrefabAsset: {fileID: 0}
  193. m_GameObject: {fileID: 6347065583983538015}
  194. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  195. m_LocalPosition: {x: -65.31, y: 59.39, z: 15.86}
  196. m_LocalScale: {x: 1, y: 1, z: 1}
  197. m_ConstrainProportionsScale: 0
  198. m_Children: []
  199. m_Father: {fileID: 8796405293740264384}
  200. m_RootOrder: 3
  201. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  202. --- !u!33 &9157698797176123107
  203. MeshFilter:
  204. m_ObjectHideFlags: 0
  205. m_CorrespondingSourceObject: {fileID: 0}
  206. m_PrefabInstance: {fileID: 0}
  207. m_PrefabAsset: {fileID: 0}
  208. m_GameObject: {fileID: 6347065583983538015}
  209. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  210. --- !u!23 &5824030983035300970
  211. MeshRenderer:
  212. m_ObjectHideFlags: 0
  213. m_CorrespondingSourceObject: {fileID: 0}
  214. m_PrefabInstance: {fileID: 0}
  215. m_PrefabAsset: {fileID: 0}
  216. m_GameObject: {fileID: 6347065583983538015}
  217. m_Enabled: 0
  218. m_CastShadows: 1
  219. m_ReceiveShadows: 1
  220. m_DynamicOccludee: 1
  221. m_StaticShadowCaster: 0
  222. m_MotionVectors: 1
  223. m_LightProbeUsage: 1
  224. m_ReflectionProbeUsage: 1
  225. m_RayTracingMode: 2
  226. m_RayTraceProcedural: 0
  227. m_RenderingLayerMask: 1
  228. m_RendererPriority: 0
  229. m_Materials:
  230. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  231. m_StaticBatchInfo:
  232. firstSubMesh: 0
  233. subMeshCount: 0
  234. m_StaticBatchRoot: {fileID: 0}
  235. m_ProbeAnchor: {fileID: 0}
  236. m_LightProbeVolumeOverride: {fileID: 0}
  237. m_ScaleInLightmap: 1
  238. m_ReceiveGI: 1
  239. m_PreserveUVs: 0
  240. m_IgnoreNormalsForChartDetection: 0
  241. m_ImportantGI: 0
  242. m_StitchLightmapSeams: 1
  243. m_SelectedEditorRenderState: 3
  244. m_MinimumChartSize: 4
  245. m_AutoUVMaxDistance: 0.5
  246. m_AutoUVMaxAngle: 89
  247. m_LightmapParameters: {fileID: 0}
  248. m_SortingLayerID: 0
  249. m_SortingLayer: 0
  250. m_SortingOrder: 0
  251. m_AdditionalVertexStreams: {fileID: 0}
  252. --- !u!1 &6646519964417813596
  253. GameObject:
  254. m_ObjectHideFlags: 0
  255. m_CorrespondingSourceObject: {fileID: 0}
  256. m_PrefabInstance: {fileID: 0}
  257. m_PrefabAsset: {fileID: 0}
  258. serializedVersion: 6
  259. m_Component:
  260. - component: {fileID: 8796405293740264384}
  261. - component: {fileID: 457643491526293496}
  262. - component: {fileID: 4496899257497986419}
  263. m_Layer: 9
  264. m_Name: CheckPathTool
  265. m_TagString: Untagged
  266. m_Icon: {fileID: 0}
  267. m_NavMeshLayer: 0
  268. m_StaticEditorFlags: 0
  269. m_IsActive: 1
  270. --- !u!4 &8796405293740264384
  271. Transform:
  272. m_ObjectHideFlags: 0
  273. m_CorrespondingSourceObject: {fileID: 0}
  274. m_PrefabInstance: {fileID: 0}
  275. m_PrefabAsset: {fileID: 0}
  276. m_GameObject: {fileID: 6646519964417813596}
  277. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  278. m_LocalPosition: {x: 0, y: 0, z: 0}
  279. m_LocalScale: {x: 1, y: 1, z: 1}
  280. m_ConstrainProportionsScale: 0
  281. m_Children:
  282. - {fileID: 6479114625718222780}
  283. - {fileID: 2104638354118742436}
  284. - {fileID: 906460733905944895}
  285. - {fileID: 8520383457342634186}
  286. m_Father: {fileID: 0}
  287. m_RootOrder: 0
  288. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  289. --- !u!114 &457643491526293496
  290. MonoBehaviour:
  291. m_ObjectHideFlags: 0
  292. m_CorrespondingSourceObject: {fileID: 0}
  293. m_PrefabInstance: {fileID: 0}
  294. m_PrefabAsset: {fileID: 0}
  295. m_GameObject: {fileID: 6646519964417813596}
  296. m_Enabled: 1
  297. m_EditorHideFlags: 0
  298. m_Script: {fileID: 11500000, guid: da84dd66b456fe64db833b1ba9789d45, type: 3}
  299. m_Name:
  300. m_EditorClassIdentifier:
  301. _LineRenderer: {fileID: 0}
  302. posList:
  303. - {fileID: 6765044336374140673}
  304. - {fileID: 1811674803958029715}
  305. - {fileID: 5083501722880567615}
  306. - {fileID: 6347065583983538015}
  307. --- !u!120 &4496899257497986419
  308. LineRenderer:
  309. m_ObjectHideFlags: 0
  310. m_CorrespondingSourceObject: {fileID: 0}
  311. m_PrefabInstance: {fileID: 0}
  312. m_PrefabAsset: {fileID: 0}
  313. m_GameObject: {fileID: 6646519964417813596}
  314. m_Enabled: 1
  315. m_CastShadows: 0
  316. m_ReceiveShadows: 1
  317. m_DynamicOccludee: 1
  318. m_StaticShadowCaster: 0
  319. m_MotionVectors: 0
  320. m_LightProbeUsage: 0
  321. m_ReflectionProbeUsage: 0
  322. m_RayTracingMode: 0
  323. m_RayTraceProcedural: 0
  324. m_RenderingLayerMask: 1
  325. m_RendererPriority: 0
  326. m_Materials:
  327. - {fileID: 2100000, guid: 5231e201cdef057419ed5180c22a9f6a, type: 2}
  328. m_StaticBatchInfo:
  329. firstSubMesh: 0
  330. subMeshCount: 0
  331. m_StaticBatchRoot: {fileID: 0}
  332. m_ProbeAnchor: {fileID: 0}
  333. m_LightProbeVolumeOverride: {fileID: 0}
  334. m_ScaleInLightmap: 1
  335. m_ReceiveGI: 1
  336. m_PreserveUVs: 0
  337. m_IgnoreNormalsForChartDetection: 0
  338. m_ImportantGI: 0
  339. m_StitchLightmapSeams: 1
  340. m_SelectedEditorRenderState: 3
  341. m_MinimumChartSize: 4
  342. m_AutoUVMaxDistance: 0.5
  343. m_AutoUVMaxAngle: 89
  344. m_LightmapParameters: {fileID: 0}
  345. m_SortingLayerID: 0
  346. m_SortingLayer: 0
  347. m_SortingOrder: 0
  348. m_Positions:
  349. - {x: 0, y: 0, z: 0}
  350. - {x: 0, y: 0, z: 1}
  351. m_Parameters:
  352. serializedVersion: 3
  353. widthMultiplier: 1
  354. widthCurve:
  355. serializedVersion: 2
  356. m_Curve:
  357. - serializedVersion: 3
  358. time: 0
  359. value: 1
  360. inSlope: 0
  361. outSlope: 0
  362. tangentMode: 0
  363. weightedMode: 0
  364. inWeight: 0.33333334
  365. outWeight: 0.33333334
  366. m_PreInfinity: 2
  367. m_PostInfinity: 2
  368. m_RotationOrder: 4
  369. colorGradient:
  370. serializedVersion: 2
  371. key0: {r: 1, g: 1, b: 1, a: 1}
  372. key1: {r: 1, g: 1, b: 1, a: 1}
  373. key2: {r: 0, g: 0, b: 0, a: 0}
  374. key3: {r: 0, g: 0, b: 0, a: 0}
  375. key4: {r: 0, g: 0, b: 0, a: 0}
  376. key5: {r: 0, g: 0, b: 0, a: 0}
  377. key6: {r: 0, g: 0, b: 0, a: 0}
  378. key7: {r: 0, g: 0, b: 0, a: 0}
  379. ctime0: 0
  380. ctime1: 65535
  381. ctime2: 0
  382. ctime3: 0
  383. ctime4: 0
  384. ctime5: 0
  385. ctime6: 0
  386. ctime7: 0
  387. atime0: 0
  388. atime1: 65535
  389. atime2: 0
  390. atime3: 0
  391. atime4: 0
  392. atime5: 0
  393. atime6: 0
  394. atime7: 0
  395. m_Mode: 0
  396. m_NumColorKeys: 2
  397. m_NumAlphaKeys: 2
  398. numCornerVertices: 0
  399. numCapVertices: 0
  400. alignment: 0
  401. textureMode: 0
  402. shadowBias: 0.5
  403. generateLightingData: 0
  404. m_UseWorldSpace: 1
  405. m_Loop: 0
  406. --- !u!1 &6765044336374140673
  407. GameObject:
  408. m_ObjectHideFlags: 0
  409. m_CorrespondingSourceObject: {fileID: 0}
  410. m_PrefabInstance: {fileID: 0}
  411. m_PrefabAsset: {fileID: 0}
  412. serializedVersion: 6
  413. m_Component:
  414. - component: {fileID: 6479114625718222780}
  415. - component: {fileID: 6037790273865442940}
  416. - component: {fileID: 4354287880637744367}
  417. m_Layer: 9
  418. m_Name: P0
  419. m_TagString: Untagged
  420. m_Icon: {fileID: 0}
  421. m_NavMeshLayer: 0
  422. m_StaticEditorFlags: 0
  423. m_IsActive: 1
  424. --- !u!4 &6479114625718222780
  425. Transform:
  426. m_ObjectHideFlags: 0
  427. m_CorrespondingSourceObject: {fileID: 0}
  428. m_PrefabInstance: {fileID: 0}
  429. m_PrefabAsset: {fileID: 0}
  430. m_GameObject: {fileID: 6765044336374140673}
  431. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  432. m_LocalPosition: {x: 104.48, y: -95.12, z: 18.54}
  433. m_LocalScale: {x: 1, y: 1, z: 1}
  434. m_ConstrainProportionsScale: 0
  435. m_Children: []
  436. m_Father: {fileID: 8796405293740264384}
  437. m_RootOrder: 0
  438. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  439. --- !u!33 &6037790273865442940
  440. MeshFilter:
  441. m_ObjectHideFlags: 0
  442. m_CorrespondingSourceObject: {fileID: 0}
  443. m_PrefabInstance: {fileID: 0}
  444. m_PrefabAsset: {fileID: 0}
  445. m_GameObject: {fileID: 6765044336374140673}
  446. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  447. --- !u!23 &4354287880637744367
  448. MeshRenderer:
  449. m_ObjectHideFlags: 0
  450. m_CorrespondingSourceObject: {fileID: 0}
  451. m_PrefabInstance: {fileID: 0}
  452. m_PrefabAsset: {fileID: 0}
  453. m_GameObject: {fileID: 6765044336374140673}
  454. m_Enabled: 0
  455. m_CastShadows: 1
  456. m_ReceiveShadows: 1
  457. m_DynamicOccludee: 1
  458. m_StaticShadowCaster: 0
  459. m_MotionVectors: 1
  460. m_LightProbeUsage: 1
  461. m_ReflectionProbeUsage: 1
  462. m_RayTracingMode: 2
  463. m_RayTraceProcedural: 0
  464. m_RenderingLayerMask: 1
  465. m_RendererPriority: 0
  466. m_Materials:
  467. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  468. m_StaticBatchInfo:
  469. firstSubMesh: 0
  470. subMeshCount: 0
  471. m_StaticBatchRoot: {fileID: 0}
  472. m_ProbeAnchor: {fileID: 0}
  473. m_LightProbeVolumeOverride: {fileID: 0}
  474. m_ScaleInLightmap: 1
  475. m_ReceiveGI: 1
  476. m_PreserveUVs: 0
  477. m_IgnoreNormalsForChartDetection: 0
  478. m_ImportantGI: 0
  479. m_StitchLightmapSeams: 1
  480. m_SelectedEditorRenderState: 3
  481. m_MinimumChartSize: 4
  482. m_AutoUVMaxDistance: 0.5
  483. m_AutoUVMaxAngle: 89
  484. m_LightmapParameters: {fileID: 0}
  485. m_SortingLayerID: 0
  486. m_SortingLayer: 0
  487. m_SortingOrder: 0
  488. m_AdditionalVertexStreams: {fileID: 0}