Example02_ChartEvent.cs 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113
  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using UnityEngine.UI;
  4. using XCharts.Runtime;
  5. using XUGL;
  6. namespace XCharts.Example
  7. {
  8. [DisallowMultipleComponent]
  9. [RequireComponent(typeof(BaseChart))]
  10. public class Example02_ChartEvent : MonoBehaviour
  11. {
  12. BaseChart chart;
  13. void Awake()
  14. {
  15. chart = gameObject.GetComponent<BaseChart>();
  16. chart.onPointerEnter = OnPointerEnter;
  17. chart.onPointerExit = OnPointerExit;
  18. chart.onPointerDown = OnPointerDown;
  19. chart.onPointerUp = OnPointerUp;
  20. chart.onPointerClick = OnPointerClick;
  21. chart.onScroll = OnScroll;
  22. chart.onSerieClick = OnSerieClick;
  23. chart.onSerieEnter = OnSerieEnter;
  24. chart.onSerieExit = OnSerieExit;
  25. chart.onDraw = OnDraw;
  26. chart.onDrawBeforeSerie = OnDrawBeforeSerie;
  27. chart.onDrawAfterSerie = OnDrawAfterSerie;
  28. chart.onDrawTop = OnDrawTop;
  29. }
  30. void OnPointerEnter(PointerEventData eventData, BaseGraph chart)
  31. {
  32. Debug.Log("enter:" + chart);
  33. }
  34. void OnPointerExit(PointerEventData eventData, BaseGraph chart)
  35. {
  36. Debug.Log("exit:" + chart);
  37. }
  38. void OnPointerDown(PointerEventData eventData, BaseGraph chart)
  39. {
  40. Debug.Log("down:" + chart);
  41. }
  42. void OnPointerUp(PointerEventData eventData, BaseGraph chart)
  43. {
  44. Debug.Log("up:" + chart);
  45. }
  46. void OnPointerClick(PointerEventData eventData, BaseGraph chart)
  47. {
  48. Debug.Log("click:" + chart);
  49. }
  50. void OnScroll(PointerEventData eventData, BaseGraph chart)
  51. {
  52. Debug.Log("scroll:" + chart);
  53. }
  54. void OnSerieClick(SerieEventData data)
  55. {
  56. Debug.Log("OnSerieClick: " + data.serieIndex + " " + data.dataIndex + " " + data.dimension + " " + data.value);
  57. }
  58. void OnSerieEnter(SerieEventData data)
  59. {
  60. Debug.Log("OnSerieEnter: " + data.serieIndex + " " + data.dataIndex + " " + data.dimension + " " + data.value);
  61. }
  62. void OnSerieExit(SerieEventData data)
  63. {
  64. Debug.Log("OnSerieExit: " + data.serieIndex + " " + data.dataIndex + " " + data.dimension + " " + data.value);
  65. }
  66. void OnDraw(VertexHelper vh)
  67. {
  68. //Debug.Log("OnDraw");
  69. }
  70. void OnDrawBeforeSerie(VertexHelper vh, Serie serie)
  71. {
  72. //Debug.Log("OnDrawBeforeSerie: " + serie.index);
  73. }
  74. void OnDrawAfterSerie(VertexHelper vh, Serie serie)
  75. {
  76. //Debug.Log("OnDrawAfterSerie: " + serie.index);
  77. if (serie.index != 0) return;
  78. var dataPoints = serie.context.dataPoints;
  79. if (dataPoints.Count > 4)
  80. {
  81. var pos = dataPoints[3];
  82. var grid = chart.GetChartComponent<GridCoord>();
  83. var zeroPos = new Vector3(grid.context.x, grid.context.y);
  84. var startPos = new Vector3(pos.x, zeroPos.y);
  85. var endPos = new Vector3(pos.x, zeroPos.y + grid.context.height);
  86. UGL.DrawLine(vh, startPos, endPos, chart.theme.serie.lineWidth, Color.blue);
  87. UGL.DrawCricle(vh, pos, 5, Color.blue);
  88. }
  89. }
  90. void OnDrawTop(VertexHelper vh)
  91. {
  92. //Debug.Log("OnDrawTop");
  93. }
  94. }
  95. }