| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156 | using System.Collections.Generic;using UnityEngine;namespace XCharts.Runtime{    /// <summary>    /// Single axis.    /// ||单轴。    /// </summary>    [System.Serializable]    [ComponentHandler(typeof(SingleAxisHander), true)]    public class SingleAxis : Axis, IUpdateRuntimeData    {        [SerializeField] protected Orient m_Orient = Orient.Horizonal;        [SerializeField] private float m_Left = 0.1f;        [SerializeField] private float m_Right = 0.1f;        [SerializeField] private float m_Top = 0f;        [SerializeField] private float m_Bottom = 0.2f;        [SerializeField] private float m_Width = 0;        [SerializeField] private float m_Height = 50;        /// <summary>        /// Orientation of the axis. By default, it's 'Horizontal'. You can set it to be 'Vertical' to make a vertical axis.        /// ||坐标轴朝向。默认为水平朝向。        /// </summary>        public Orient orient        {            get { return m_Orient; }            set { if (PropertyUtil.SetStruct(ref m_Orient, value)) SetAllDirty(); }        }        /// <summary>        /// Distance between component and the left side of the container.        /// ||组件离容器左侧的距离。        /// </summary>        public float left        {            get { return m_Left; }            set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }        }        /// <summary>        /// Distance between component and the right side of the container.        /// ||组件离容器右侧的距离。        /// </summary>        public float right        {            get { return m_Right; }            set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }        }        /// <summary>        /// Distance between component and the top side of the container.        /// ||组件离容器上侧的距离。        /// </summary>        public float top        {            get { return m_Top; }            set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }        }        /// <summary>        /// Distance between component and the bottom side of the container.        /// ||组件离容器下侧的距离。        /// </summary>        public float bottom        {            get { return m_Bottom; }            set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }        }        /// <summary>        /// width of axis.        /// ||坐标轴宽。        /// </summary>        public float width        {            get { return m_Width; }            set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetAllDirty(); }        }        /// <summary>        /// height of axis.        /// ||坐标轴高。        /// </summary>        public float height        {            get { return m_Height; }            set { if (PropertyUtil.SetStruct(ref m_Height, value)) SetAllDirty(); }        }        public void UpdateRuntimeData(BaseChart chart)        {            var chartX = chart.chartX;            var chartY = chart.chartY;            var chartWidth = chart.chartWidth;            var chartHeight = chart.chartHeight;            context.left = left <= 1 ? left * chartWidth : left;            context.bottom = bottom <= 1 ? bottom * chartHeight : bottom;            context.top = top <= 1 ? top * chartHeight : top;            context.right = right <= 1 ? right * chartWidth : right;            context.height = height <= 1 ? height * chartHeight : height;            if (m_Orient == Orient.Horizonal)            {                context.width = width == 0 ?                    chartWidth - context.left - context.right :                    (width <= 1 ? chartWidth * width : width);            }            else            {                context.width = width == 0 ?                    chartHeight - context.top - context.bottom :                    (width <= 1 ? chartHeight * width : width);            }            if (context.left != 0 && context.right == 0)                context.x = chartX + context.left;            else if (context.left == 0 && context.right != 0)                context.x = chartX + chartWidth - context.right - context.width;            else                context.x = chartX + context.left;            if (context.bottom != 0 && context.top == 0)                context.y = chartY + context.bottom;            else if (context.bottom == 0 && context.top != 0)                context.y = chartY + chartHeight - context.top - context.height;            else                context.y = chartY + context.bottom;            context.position = new Vector3(context.x, context.y);        }        public override void SetDefaultValue()        {            m_Show = true;            m_Type = AxisType.Category;            m_Min = 0;            m_Max = 0;            m_SplitNumber = 0;            m_BoundaryGap = true;            m_Position = AxisPosition.Bottom;            m_Offset = 0;            m_Left = 0.1f;            m_Right = 0.1f;            m_Top = 0;            m_Bottom = 0.2f;            m_Width = 0;            m_Height = 50;            m_Data = new List<string>() { "x1", "x2", "x3", "x4", "x5" };            m_Icons = new List<Sprite>(5);            splitLine.show = false;            splitLine.lineStyle.type = LineStyle.Type.None;            axisLabel.textLimit.enable = true;            axisTick.showStartTick = true;            axisTick.showEndTick = true;        }    }}
 |