XChartsEditor.LineChart.cs 3.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using UnityEditor;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. using UnityEngine.UI;
  9. using XCharts.Runtime;
  10. using ADB = UnityEditor.AssetDatabase;
  11. namespace XCharts.Editor
  12. {
  13. public partial class XChartsEditor
  14. {
  15. [MenuItem("XCharts/LineChart/Basic Line", priority = 44)]
  16. [MenuItem("GameObject/XCharts/LineChart/Basic Line", priority = 44)]
  17. public static void AddLineChart()
  18. {
  19. AddChart<LineChart>("LineChart");
  20. }
  21. [MenuItem("XCharts/LineChart/Area Line", priority = 44)]
  22. [MenuItem("GameObject/XCharts/LineChart/Area Line", priority = 44)]
  23. public static void AddLineChart_Area()
  24. {
  25. var chart = AddChart<LineChart>("LineChart_Area", "Area Line");
  26. chart.DefaultAreaLineChart();
  27. }
  28. [MenuItem("XCharts/LineChart/Smooth Line", priority = 44)]
  29. [MenuItem("GameObject/XCharts/LineChart/Smooth Line", priority = 44)]
  30. public static void AddLineChart_Smooth()
  31. {
  32. var chart = AddChart<LineChart>("LineChart_Smooth", "Smooth Line");
  33. chart.DefaultSmoothLineChart();
  34. }
  35. [MenuItem("XCharts/LineChart/Smooth Area", priority = 44)]
  36. [MenuItem("GameObject/XCharts/LineChart/Smooth Area Line", priority = 44)]
  37. public static void AddLineChart_SmoothArea()
  38. {
  39. var chart = AddChart<LineChart>("LineChart_SmoothArea", "Smooth Area Line");
  40. chart.DefaultSmoothAreaLineChart();
  41. }
  42. [MenuItem("XCharts/LineChart/Stack Line", priority = 44)]
  43. [MenuItem("GameObject/XCharts/LineChart/Stack Line", priority = 44)]
  44. public static void AddLineChart_Stack()
  45. {
  46. var chart = AddChart<LineChart>("LineChart_Stack", "Stack Line");
  47. chart.DefaultStackLineChart();
  48. }
  49. [MenuItem("XCharts/LineChart/Stack Area Line", priority = 44)]
  50. [MenuItem("GameObject/XCharts/LineChart/Stack Area Line", priority = 44)]
  51. public static void AddLineChart_StackArea()
  52. {
  53. var chart = AddChart<LineChart>("LineChart_StackArea", "Stack Area Line");
  54. chart.DefaultStackAreaLineChart();
  55. }
  56. [MenuItem("XCharts/LineChart/Step Line", priority = 44)]
  57. [MenuItem("GameObject/XCharts/LineChart/Step Line", priority = 44)]
  58. public static void AddLineChart_Step()
  59. {
  60. var chart = AddChart<LineChart>("LineChart_Step", "Step Line");
  61. chart.DefaultStepLineChart();
  62. }
  63. [MenuItem("XCharts/LineChart/Dashed Line", priority = 44)]
  64. [MenuItem("GameObject/XCharts/LineChart/Dashed Line", priority = 44)]
  65. public static void AddLineChart_Dash()
  66. {
  67. var chart = AddChart<LineChart>("LineChart_Dashed", "Dashed Line");
  68. chart.DefaultDashLineChart();
  69. }
  70. [MenuItem("XCharts/LineChart/Time Line", priority = 44)]
  71. [MenuItem("GameObject/XCharts/LineChart/Time Line", priority = 44)]
  72. public static void AddLineChart_Time()
  73. {
  74. var chart = AddChart<LineChart>("LineChart_Time", "Time Line");
  75. chart.DefaultTimeLineChart();
  76. }
  77. [MenuItem("XCharts/LineChart/Log Line", priority = 44)]
  78. [MenuItem("GameObject/XCharts/LineChart/Log Line", priority = 44)]
  79. public static void AddLineChart_Log()
  80. {
  81. var chart = AddChart<LineChart>("LineChart_Log", "Log Line");
  82. chart.DefaultLogLineChart();
  83. }
  84. }
  85. }