ObsIconCtrl.cs 3.4 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.EventSystems;
  6. using UnityEngine.UI;
  7. using UnityEngine.UIElements;
  8. public class ObsIconCtrl : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
  9. {
  10. private RectTransform rect;
  11. private Camera _camera;
  12. private UnityEngine.UI.Button _button;
  13. public ObsData _data;
  14. public Transform targetTransForm;
  15. public GameObject tint;
  16. public Text tintName;
  17. private float currentTime = 0.0f;
  18. public void Init(ObsData data)
  19. {
  20. _data = data;
  21. tintName.text = data.name;
  22. rect = this.GetComponent<RectTransform>();
  23. _button = this.transform.Find("Root").Find("Icon").GetComponent<UnityEngine.UI.Button>();
  24. if (!data.status)
  25. {
  26. this.transform.Find("Root").Find("Icon").GetComponent<UnityEngine.UI.Image>().color = Color.red;
  27. this.transform.Find("Root").Find("Icon").GetChild(0).GetComponent<UnityEngine.UI.Image>().color = Color.red;
  28. }
  29. else
  30. {
  31. _button.onClick.AddListener(() =>
  32. {
  33. if (GlobalData.pageIndex == PageIndex.Page1)
  34. {
  35. GCJKLayer._Instance.ShowObsPlayerPanel(_data);
  36. }
  37. if (GlobalData.pageIndex == PageIndex.Page3)
  38. {
  39. SPJKLayer._Instance.ShowObsPanel(_data);
  40. }
  41. });
  42. }
  43. rect.anchoredPosition = new Vector2(2000, 0);
  44. _camera = CameraManager.instance.mainCamera;
  45. _camera.GetComponent<CameraBird>().OnCameraBeginChange += CameraBeginChange;
  46. _camera.GetComponent<CameraBird>().OnCameraEndChange += CameraEndChange;
  47. targetTransForm =StaticLod.instance.GetStaticObj(_data.targetName).transform;
  48. }
  49. void Update()
  50. {
  51. if (targetTransForm != null)
  52. {
  53. rect.transform.position = _camera.WorldToScreenPoint(targetTransForm.position);
  54. }
  55. }
  56. // 分离的委托方法,便于解除绑定
  57. private void CameraBeginChange()
  58. {
  59. this.transform.Find("Root").gameObject.SetActive(false);
  60. }
  61. private void CameraEndChange()
  62. {
  63. this.transform.Find("Root").gameObject.SetActive(true);
  64. }
  65. // 在物体销毁前调用这个方法来解除绑定
  66. private void OnDestroy()
  67. {
  68. if (_camera)
  69. {
  70. _camera.GetComponent<CameraBird>().OnCameraBeginChange -= CameraBeginChange;
  71. _camera.GetComponent<CameraBird>().OnCameraEndChange -= CameraEndChange;
  72. }
  73. }
  74. bool IsObjectInCameraView(Transform objectTransform, Camera camera)
  75. {
  76. Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
  77. return objectScreenPosition.z > 0 &&
  78. objectScreenPosition.x > 0 &&
  79. objectScreenPosition.x < Screen.width &&
  80. objectScreenPosition.y > 0 &&
  81. objectScreenPosition.y < Screen.height;
  82. }
  83. public void OnPointerEnter(PointerEventData eventData)
  84. {
  85. tint.gameObject.SetActive(true);
  86. LayoutRebuilder.ForceRebuildLayoutImmediate(tintName.GetComponent<RectTransform>()); // 强制重新计算布局
  87. LayoutRebuilder.ForceRebuildLayoutImmediate(tint.GetComponent<RectTransform>()); // 强制重新计算布局
  88. }
  89. public void OnPointerExit(PointerEventData eventData)
  90. {
  91. tint.gameObject.SetActive(false);
  92. }
  93. }