GCJKLayer.cs 67 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityEngine.UIElements;
  11. using Toggle = UnityEngine.UI.Toggle;
  12. using UnityAsync;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. using Unity.VisualScripting;
  15. using System.Threading.Tasks;
  16. using XCharts.Runtime;
  17. using Button = UnityEngine.UI.Button;
  18. [System.Serializable]
  19. public class QXZData
  20. {
  21. public int ADDVCD;
  22. public float ALT;
  23. public double LGTD;
  24. public double LTTD;
  25. public int ROWNUM_;
  26. public string STCD;
  27. public string STLC;
  28. public string STNM;
  29. public float dropSum6;
  30. }
  31. [System.Serializable]
  32. public class ServerObsDatas
  33. {
  34. public class ServerObsData
  35. {
  36. public string channelId;
  37. public string deviceId;
  38. public string name;
  39. public string ipAddress;
  40. public string ptzTypeText;
  41. public bool status;
  42. }
  43. public int total;
  44. public List<ServerObsData> list;
  45. }
  46. [System.Serializable]
  47. public class SWZData
  48. {
  49. // 行政区划代码
  50. public string ADDVCD;
  51. // 行政管理单位
  52. public string ADMAUTH;
  53. // 观测站所属单位
  54. public string ATCUNIT;
  55. // 建站年月
  56. public string BGFRYM;
  57. // 河流名称
  58. public string BSNM;
  59. // 备注
  60. public string COMMENTS;
  61. // 流域名称
  62. public string DRNA;
  63. // 河流流域代码
  64. public string DSTRVM;
  65. // 站点更名前站名
  66. public string DTMEL;
  67. // 站点更名前名称
  68. public string DTMNM;
  69. // 数据处理人
  70. public string DTPR;
  71. // 建成年月
  72. public string ESSTYM;
  73. // 站点等级
  74. public string FRGRD;
  75. // 水系名称
  76. public string HNNM;
  77. // 经度
  78. public double LGTD;
  79. // 地区
  80. public string LOCALITY;
  81. // 纬度
  82. public double LTTD;
  83. // 修改时间
  84. public string MODITIME;
  85. // 水文站代码
  86. public string PHCD;
  87. // 行号
  88. public int ROWNUM_;
  89. // 河道名称
  90. public string RVNM;
  91. // 站点状态
  92. public string STAZT;
  93. // 站点基础
  94. public string STBK;
  95. // 站点代码
  96. public string STCD;
  97. // 站点位置
  98. public string STLC;
  99. // 站点名称
  100. public string STNM;
  101. // 站点类型
  102. public string STTP;
  103. // 是否使用
  104. public string USFL;
  105. // 最近6小时降水量
  106. public float dropSum6;
  107. // 天气
  108. public string wth;
  109. }
  110. public class GCJKLayer : YZTRootLayer
  111. {
  112. public static GCJKLayer _Instance;
  113. public Button bjjkBtn;
  114. public Button bjxxBtn;
  115. public GameObject bjScrollView;
  116. //泵站监控面板
  117. private RectTransform _bengZhanJianKongPanel;
  118. private RectTransform _bengZhanJianKongContent;
  119. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  120. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  121. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  122. //闸站监测
  123. private RectTransform _zhaZhanJianKongPanel;
  124. private RectTransform _zhaZhanJianKongContent;
  125. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  126. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  127. //水文监测
  128. private RectTransform _shuiWenJianCePanel;
  129. private Text _wenduText;
  130. private Text _shiduText;
  131. private Text _qiyaText;
  132. private Text _fengXiangText;
  133. private Text _fengLiText;
  134. private Text _yuLiangText;
  135. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  136. //工程安全检测
  137. //检测数据
  138. private Text _pingJunLiuLiangText;
  139. private Text _zuiGaoShuiWeiText;
  140. private Text _zuiDaLiuLiangText;
  141. private Text _gongChengGaoJingText;
  142. private Text _zhengChangYunXingText;
  143. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  144. //工程列表
  145. private RectTransform _gongChengLieBiaoContent;
  146. public GameObject GongChengLieBiaoItemOri;
  147. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  148. private Button GClist_QuanBuButton;
  149. private Button GClist_ShiPinButton;
  150. private Button GClist_jingLiShuiZhunYiButton;
  151. private Button GClist_ShenYaJiButton;
  152. private Button GClist_ShuiWeiButton;
  153. private Button GClist_WenDuButton;
  154. private Button GClist_yinZhangXianYiButton;
  155. private Button GClist_chuiXianZuoBiaoYiButton;
  156. private Button GClist_tuYaLiJiButton;
  157. private Button GClist_yingLiJiButton;
  158. private Button GClist_sanXiangWeiCuoJiButton;
  159. private Button GClist_erXiangCeFengJiButton;
  160. private Button GClist_weiYiJiButton;
  161. //视频监控
  162. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  163. public GameObject obsItemPrefab;
  164. private Transform obsItemContent;
  165. private List<ObsItem> _obsItems;
  166. public GameObject obsIconPrefab;
  167. private Transform _obsIconContent;
  168. private List<ObsIconCtrl> _obsIconCtrls;
  169. private InputField _obsSearchInputField;
  170. //水位图标
  171. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  172. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  173. private Transform _shuiWeiIconContent;
  174. //水压
  175. public GameObject shuiYaIconPrefab;
  176. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  177. private Transform _shuiYaIconContent;
  178. //位移
  179. public GameObject weiYiIconPrefab;
  180. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  181. private Transform _weiYiIconContent;
  182. public GameObject deviceIconPrefab;
  183. public List<DeviceIconCtrl> deviceIconCtrlList = new List<DeviceIconCtrl>();
  184. private Transform deviceIconContent;
  185. private Toggle ObsToggle;
  186. private Toggle shuiWeiToggle;
  187. private Toggle shenYaJiToggle;
  188. private Toggle jingLiShuiZhunYiToggle;
  189. private Toggle wenDuToggle;
  190. private Toggle yinZhangXianYiToggle;
  191. private Toggle chuiXianZuoBiaoYiToggle;
  192. private Toggle tuYaLiJiToggle;
  193. private Toggle yingLiJiToggle;
  194. private Toggle sanXiangWeiCuoJiToggle;
  195. private Toggle erXiangCeFengJiToggle;
  196. private Toggle weiYiJiToggle;
  197. public RectTransform main;
  198. public RectTransform miniMap;
  199. public Button globalWeatherBtn;
  200. public Button exitGlobalWeatherBtn;
  201. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  202. public RectTransform miniMapQXContent;
  203. public RectTransform miniMapSWContent;
  204. public GameObject dropUnitPrefab;
  205. public GameObject weatherUnitPrefab;
  206. public Button qxDataBtn;
  207. public Button swDataBtn;
  208. public Sprite highLightBtn;
  209. public Sprite normalBtn;
  210. public Toggle dropToggle;
  211. public Toggle weatherToggle;
  212. List<DropUnit> dropUnits = new List<DropUnit>();
  213. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  214. public GameObject runtimePointObj;
  215. private int currentDataType = -1;
  216. public GameObject loading;
  217. public Button buyuanBtn;
  218. public Button taokouBtn;
  219. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  220. public GameObject _DeviceTrendPanelOri;
  221. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  222. //public GongChengLieBiaoItem currentSelectItem;
  223. //上下游水位
  224. public ShuiWeiCtrl swSY;
  225. public ShuiWeiCtrl swXY;
  226. private void Awake()
  227. {
  228. _Instance = this;
  229. Init();
  230. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  231. _shuiWeiHistoryPanel.Init();
  232. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  233. buyuanBtn.onClick.AddListener(OnBuYuanClick);
  234. taokouBtn.onClick.AddListener(OnTaoKouClick);
  235. }
  236. public void OnBuYuanClick() {
  237. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  238. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  239. SetCurrentDataToPanel(0);
  240. }
  241. public void OnTaoKouClick()
  242. {
  243. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  244. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  245. SetCurrentDataToPanel(1);
  246. }
  247. private async void OnEnable()
  248. {
  249. StaticLod.instance.OnFoucusStatic(0);
  250. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  251. {
  252. await HttpHelper._Instance.InitSWYJData();
  253. }
  254. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  255. {
  256. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  257. }
  258. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  259. {
  260. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  261. }
  262. SetCurrentDataToPanel(0);
  263. }
  264. public void Init()
  265. {
  266. swSY.Init();
  267. swXY.Init();
  268. //泵站监控面板
  269. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  270. _bengZhanJianKongContent =
  271. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  272. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  273. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  274. {
  275. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  276. {
  277. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  278. .GetComponent<BengZhanJianKongItem>();
  279. tempItem.Init();
  280. tempItem.SetData(BengZhanJianKongDatas[i]);
  281. currentBengZhanJianKongItems.Add(tempItem);
  282. }
  283. }
  284. bjjkBtn.onClick.AddListener(() =>
  285. {
  286. bjScrollView.gameObject.SetActive(true);
  287. bjjkBtn.GetComponentInChildren<Text>().color = Color.white;
  288. bjxxBtn.GetComponentInChildren<Text>().color = Color.gray;
  289. });
  290. bjxxBtn.onClick.AddListener(() =>
  291. {
  292. bjScrollView.gameObject.SetActive(false);
  293. bjjkBtn.GetComponentInChildren<Text>().color = Color.gray;
  294. bjxxBtn.GetComponentInChildren<Text>().color = Color.white;
  295. });
  296. //闸站
  297. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  298. _zhaZhanJianKongContent =
  299. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  300. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  301. //水文
  302. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  303. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  304. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  305. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  306. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  307. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  308. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  309. if (currentShuiWenJianCeData != null)
  310. {
  311. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  312. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  313. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  314. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  315. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  316. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  317. }
  318. //监测数据
  319. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  320. .GetComponent<Text>();
  321. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  322. .GetComponent<Text>();
  323. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  324. .GetComponent<Text>();
  325. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  326. .GetComponent<Text>();
  327. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  328. .GetComponent<Text>();
  329. if (currentGongChengJianCeData != null)
  330. {
  331. //_pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  332. //_zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  333. //_zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  334. //_gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  335. //_zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  336. }
  337. //工程列表
  338. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  339. .GetComponent<RectTransform>();
  340. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  341. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  342. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  343. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  344. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  345. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  346. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  347. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  348. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  349. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  350. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  351. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  352. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  353. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  354. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  355. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  356. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  357. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  358. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  359. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  360. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  361. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  362. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  363. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  364. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  365. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  366. //监控
  367. //obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  368. obsPanel.gameObject.SetActive(false);
  369. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  370. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  371. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  372. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  373. CreatObsItem();
  374. //水位
  375. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  376. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  377. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  378. deviceIconContent = this.transform.Find("Main/DeviceIconContent").transform;
  379. ObsToggle = this.transform.Find("Main/IconToggles/ObsToggle").GetComponent<Toggle>();
  380. shuiWeiToggle = this.transform.Find("Main/IconToggles/shuiWeiToggle").GetComponent<Toggle>();
  381. shenYaJiToggle = this.transform.Find("Main/IconToggles/shenYaJiToggle").GetComponent<Toggle>();
  382. jingLiShuiZhunYiToggle = this.transform.Find("Main/IconToggles/jingLiShuiZhunYiToggle").GetComponent<Toggle>();
  383. wenDuToggle = this.transform.Find("Main/IconToggles/wenDuToggle").GetComponent<Toggle>();
  384. yinZhangXianYiToggle = this.transform.Find("Main/IconToggles/yinZhangXianYiToggle").GetComponent<Toggle>();
  385. chuiXianZuoBiaoYiToggle = this.transform.Find("Main/IconToggles/chuiXianZuoBiaoYiToggle").GetComponent<Toggle>();
  386. tuYaLiJiToggle = this.transform.Find("Main/IconToggles/tuYaLiJiToggle").GetComponent<Toggle>();
  387. yingLiJiToggle = this.transform.Find("Main/IconToggles/yingLiJiToggle").GetComponent<Toggle>();
  388. sanXiangWeiCuoJiToggle = this.transform.Find("Main/IconToggles/sanXiangWeiCuoJiToggle").GetComponent<Toggle>();
  389. erXiangCeFengJiToggle = this.transform.Find("Main/IconToggles/erXiangCeFengJiToggle").GetComponent<Toggle>();
  390. weiYiJiToggle = this.transform.Find("Main/IconToggles/weiYiJiToggle").GetComponent<Toggle>();
  391. ObsToggle.onValueChanged.AddListener(SetObsIconActive);
  392. shuiWeiToggle.onValueChanged.AddListener(Set_shuiWeiJi_IconActive);
  393. shenYaJiToggle.onValueChanged.AddListener(Set_shenYaJi_IconActive);
  394. jingLiShuiZhunYiToggle.onValueChanged.AddListener(Set_jingLiShuiZhunYi_IconActive);
  395. wenDuToggle.onValueChanged.AddListener(Set_wenDu_IconActive);
  396. yinZhangXianYiToggle.onValueChanged.AddListener(Set_yinZhangXianYi_IconActive);
  397. chuiXianZuoBiaoYiToggle.onValueChanged.AddListener(Set_chuiXianZuoBiaoYi_IconActive);
  398. tuYaLiJiToggle.onValueChanged.AddListener(Set_tuYaLiJi_IconActive);
  399. yingLiJiToggle.onValueChanged.AddListener(Set_yingLiJi_IconActive);
  400. sanXiangWeiCuoJiToggle.onValueChanged.AddListener(Set_sanXiangWeiCuoJi_IconActive);
  401. erXiangCeFengJiToggle.onValueChanged.AddListener(Set_erXiangCeFengJi_IconActive);
  402. weiYiJiToggle.onValueChanged.AddListener(Set_weiYiJi_IconActive);
  403. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  404. exitGlobalWeatherBtn.onClick.AddListener(() =>
  405. {
  406. CameraManager.SwitchCamera(0);
  407. viewMode = ViewMode.normal;
  408. miniMap.gameObject.SetActive(false);
  409. main.gameObject.SetActive(true);
  410. });
  411. //qxDataBtn.onClick.AddListener(() =>
  412. //{
  413. // miniMapQXContent.gameObject.SetActive(true);
  414. // miniMapSWContent.gameObject.SetActive(false);
  415. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  416. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  417. // dropToggle.gameObject.SetActive(true);
  418. // weatherToggle.gameObject.SetActive(false);
  419. //});
  420. //swDataBtn.onClick.AddListener(() =>
  421. //{
  422. // miniMapQXContent.gameObject.SetActive(false);
  423. // miniMapSWContent.gameObject.SetActive(true);
  424. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  425. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  426. // dropToggle.gameObject.SetActive(false);
  427. // weatherToggle.gameObject.SetActive(true);
  428. //});
  429. miniMapQXContent.gameObject.SetActive(false);
  430. miniMapSWContent.gameObject.SetActive(true);
  431. swDataBtn.gameObject.SetActive(false);
  432. qxDataBtn.gameObject.SetActive(false);
  433. dropToggle.gameObject.SetActive(false);
  434. weatherToggle.gameObject.SetActive(false);
  435. dropToggle.onValueChanged.AddListener((active) =>
  436. {
  437. for (int i = 0; i < dropUnits.Count; i++)
  438. {
  439. dropUnits[i].gameObject.SetActive(active);
  440. }
  441. });
  442. weatherToggle.onValueChanged.AddListener((active) =>
  443. {
  444. for (int i = 0; i < weatherUnits.Count; i++)
  445. {
  446. weatherUnits[i].gameObject.SetActive(active);
  447. }
  448. });
  449. }
  450. public override void OnUILeave()
  451. {
  452. base.OnUILeave();
  453. viewMode = ViewMode.normal;
  454. miniMap.gameObject.SetActive(false);
  455. main.gameObject.SetActive(true);
  456. }
  457. public async void OnGlobalWeatherClick()
  458. {
  459. if (GlobalData.sWZDatas.Count < 1)
  460. await HttpHelper._Instance.InitGCJKData();
  461. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  462. CameraManager.SwitchCamera(1);
  463. if (weatherUnits.Count <= 0)
  464. {
  465. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  466. {
  467. GameObject gameObject = Instantiate(weatherUnitPrefab);
  468. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  469. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  470. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  471. GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  472. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  473. weatherUnits.Add(weatherUnit);
  474. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  475. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  476. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  477. weatherUnit.bingObj.transform.localScale = Vector3.one;
  478. weatherUnit.bingObj.transform.localPosition =
  479. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  480. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  481. }
  482. }
  483. else
  484. {
  485. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  486. {
  487. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  488. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  489. }
  490. }
  491. miniMap.gameObject.SetActive(true);
  492. main.gameObject.SetActive(false);
  493. }
  494. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  495. {
  496. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  497. {
  498. Destroy(currentBengZhanJianKongItems[i].gameObject);
  499. }
  500. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  501. BengZhanJianKongDatas.AddRange(datas);
  502. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  503. {
  504. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  505. {
  506. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  507. .GetComponent<BengZhanJianKongItem>();
  508. tempItem.Init();
  509. tempItem.SetData(BengZhanJianKongDatas[i]);
  510. currentBengZhanJianKongItems.Add(tempItem);
  511. }
  512. }
  513. }
  514. public async void SetCurrentDataToPanel(int type)
  515. {
  516. if (currentDataType == type)
  517. {
  518. return;
  519. }
  520. StaticLod.instance.OnFoucusStatic(type);
  521. currentDataType = type;
  522. if (currentDataType == 0)
  523. {
  524. string swUp = null;
  525. string swDown =null;
  526. string swUpName="";
  527. string swDownName="";
  528. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  529. {
  530. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  531. {
  532. swUp = GlobalData.swDatas[i].upz;
  533. swUpName = GlobalData.swDatas[i].stnm;
  534. }
  535. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  536. {
  537. swDown = GlobalData.swDatas[i].dwz;
  538. swDownName = GlobalData.swDatas[i].stnm;
  539. }
  540. }
  541. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  542. for (int i = 0; i < swTargets.Length; i++)
  543. {
  544. if (swTargets[i].name.Equals("BY_ZhaQian"))
  545. {
  546. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  547. }
  548. if (swTargets[i].name.Equals("BY_ZhaHou"))
  549. {
  550. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  551. }
  552. }
  553. GClist_ShuiWeiButton.gameObject.SetActive(false);
  554. GClist_WenDuButton.gameObject.SetActive(true);
  555. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  556. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  557. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  558. GClist_yingLiJiButton.gameObject.SetActive(false);
  559. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  560. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  561. GClist_weiYiJiButton.gameObject.SetActive(false);
  562. shuiWeiToggle.gameObject.SetActive(false);
  563. wenDuToggle.gameObject.SetActive(true);
  564. yinZhangXianYiToggle.gameObject.SetActive(false);
  565. chuiXianZuoBiaoYiToggle.gameObject.SetActive(false);
  566. tuYaLiJiToggle.gameObject.SetActive(false);
  567. yingLiJiToggle.gameObject.SetActive(false);
  568. sanXiangWeiCuoJiToggle.gameObject.SetActive(false);
  569. erXiangCeFengJiToggle.gameObject.SetActive(false);
  570. weiYiJiToggle.gameObject.SetActive(false);
  571. }
  572. else
  573. {
  574. string swUp = null;
  575. string swDown =null;
  576. string swUpName="";
  577. string swDownName="";
  578. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  579. {
  580. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  581. {
  582. swUp = GlobalData.swDatas[i].upz;
  583. swUpName = GlobalData.swDatas[i].stnm;
  584. }
  585. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  586. {
  587. swDown = GlobalData.swDatas[i].dwz;
  588. swDownName = GlobalData.swDatas[i].stnm;
  589. }
  590. }
  591. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  592. for (int i = 0; i < swTargets.Length; i++)
  593. {
  594. if (swTargets[i].name.Equals("TK_ZhaQian"))
  595. {
  596. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  597. }
  598. if (swTargets[i].name.Equals("TK_ZhaHou"))
  599. {
  600. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  601. }
  602. }
  603. GClist_ShuiWeiButton.gameObject.SetActive(false);
  604. GClist_WenDuButton.gameObject.SetActive(false);
  605. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  606. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  607. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  608. GClist_yingLiJiButton.gameObject.SetActive(true);
  609. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  610. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  611. GClist_weiYiJiButton.gameObject.SetActive(true);
  612. shuiWeiToggle.gameObject.SetActive(false);
  613. wenDuToggle.gameObject.SetActive(false);
  614. yinZhangXianYiToggle.gameObject.SetActive(true);
  615. chuiXianZuoBiaoYiToggle.gameObject.SetActive(true);
  616. tuYaLiJiToggle.gameObject.SetActive(true);
  617. yingLiJiToggle.gameObject.SetActive(true);
  618. sanXiangWeiCuoJiToggle.gameObject.SetActive(true);
  619. erXiangCeFengJiToggle.gameObject.SetActive(true);
  620. weiYiJiToggle.gameObject.SetActive(true);
  621. }
  622. // //水位图标
  623. // CreatShuiWeiIcon();
  624. // FindShuiWeiTargetObje();
  625. //
  626. // //水压图标
  627. // CreatShuiYaIcon();
  628. // FindShuiYaTargetObje();
  629. //
  630. // //位移图标
  631. // CreatWeiYiIcon();
  632. // FindWeiYiTargetObje();
  633. //隐藏不是当前站点的监控
  634. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  635. if (_obsItems != null)
  636. {
  637. for (int i = 0; i < _obsItems.Count; i++)
  638. {
  639. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  640. }
  641. }
  642. if (_obsIconCtrls != null)
  643. {
  644. for (int i = 0; i < _obsIconCtrls.Count; i++)
  645. {
  646. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  647. }
  648. }
  649. SetGongChengLieBiaoData();
  650. //新的增加图标
  651. CreatIcons();
  652. SetObsIconActive(ObsToggle.isOn);
  653. shuiWeiToggle.isOn = false;
  654. shenYaJiToggle.isOn = false;
  655. jingLiShuiZhunYiToggle.isOn = false;
  656. wenDuToggle.isOn = false;
  657. yinZhangXianYiToggle.isOn = false;
  658. chuiXianZuoBiaoYiToggle.isOn = false;
  659. tuYaLiJiToggle.isOn = false;
  660. yingLiJiToggle.isOn = false;
  661. sanXiangWeiCuoJiToggle.isOn = false;
  662. erXiangCeFengJiToggle.isOn = false;
  663. weiYiJiToggle.isOn = false;
  664. Set_shuiWeiJi_IconActive(false);
  665. Set_shenYaJi_IconActive(false);
  666. Set_jingLiShuiZhunYi_IconActive(false);
  667. Set_wenDu_IconActive(false);
  668. Set_yinZhangXianYi_IconActive(false);
  669. Set_chuiXianZuoBiaoYi_IconActive(false);
  670. Set_tuYaLiJi_IconActive(false);
  671. Set_yingLiJi_IconActive(false);
  672. Set_sanXiangWeiCuoJi_IconActive(false);
  673. Set_erXiangCeFengJi_IconActive(false);
  674. Set_weiYiJi_IconActive(false);
  675. loading.gameObject.SetActive(true);
  676. if (currentDataType == 0)
  677. {
  678. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  679. {
  680. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  681. }
  682. }
  683. else
  684. {
  685. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  686. {
  687. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  688. }
  689. }
  690. loading.gameObject.SetActive(false);
  691. SetZhaZhanJianKongData();
  692. }
  693. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  694. {
  695. if (openDeviceTrendPanelList.ContainsKey(_name))
  696. {
  697. return;
  698. }
  699. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  700. tempTrendPanel.currentType = currentDataType;
  701. tempTrendPanel.InitDatePicker();
  702. int openCount = openDeviceTrendPanelList.Count;
  703. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  704. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  705. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  706. }
  707. public void RemovePanel(DeviceTrendPanel panel)
  708. {
  709. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  710. {
  711. openDeviceTrendPanelList.Remove(panel.dataName);
  712. }
  713. }
  714. private void OnDisable()
  715. {
  716. foreach (var item in openDeviceTrendPanelList.Values)
  717. {
  718. item.Hide();
  719. }
  720. }
  721. public void SetZhaZhanJianKongData()
  722. {
  723. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  724. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  725. Debug.Log(tempSensorData.Count);
  726. for (int i = 0; i < tempSensorData.Count; i++)
  727. {
  728. datas.Add(new ZhaZhanJianKongData()
  729. {
  730. name = tempSensorData[i].sensor_id + "#闸门",
  731. openValue = tempSensorData[i].opening_degree * 0.01f,
  732. state = tempSensorData[i].gate_open
  733. ? ZhaZhanState.open
  734. : ZhaZhanState.close,
  735. });
  736. }
  737. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  738. {
  739. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  740. }
  741. currentZhaZhanJianKongItems.Clear();
  742. if (datas != null && datas.Count > 0)
  743. {
  744. for (int i = 0; i < datas.Count; i++)
  745. {
  746. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  747. .GetComponent<ZhaZhanJianKongItem>();
  748. tempItem.Init();
  749. tempItem.SetData(i,datas[i]);
  750. currentZhaZhanJianKongItems.Add(tempItem);
  751. }
  752. }
  753. float[] modelAniValues = new float[datas.Count];
  754. for (int i = 0; i < modelAniValues.Length; i++)
  755. {
  756. modelAniValues[i] = datas[i].openValue;
  757. }
  758. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  759. modelAniValues);
  760. }
  761. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  762. {
  763. currentShuiWenJianCeData = data;
  764. if (currentShuiWenJianCeData != null)
  765. {
  766. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  767. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  768. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  769. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  770. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  771. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  772. }
  773. }
  774. public void SetGongChengJianCe(GongChengJianCeData data)
  775. {
  776. currentGongChengJianCeData = data;
  777. if (currentGongChengJianCeData != null)
  778. {
  779. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  780. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  781. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  782. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  783. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  784. }
  785. }
  786. public void SetGongChengLieBiaoData()
  787. {
  788. _DevivesDatas.Clear();
  789. string stationName = currentDataType == 0 ? "补元" : "套口";
  790. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  791. {
  792. if (devicesData.stationName.Equals(stationName))
  793. {
  794. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  795. tempLieBiaoData.name = devicesData.sensorName;
  796. tempLieBiaoData.stationName = currentDataType == 0 ? $"BY_{devicesData.sensorName}" : $"TK_{devicesData.sensorName}";
  797. tempLieBiaoData.value = devicesData.realtimeValue1;
  798. tempLieBiaoData.valueType = devicesData.unitValue1;
  799. switch (devicesData.sensorType)
  800. {
  801. case "水位计":
  802. tempLieBiaoData.type = GongChengType.shuiWei;
  803. break;
  804. case "渗压计":
  805. tempLieBiaoData.type = GongChengType.shenYaJi;
  806. break;
  807. case "静力水准仪":
  808. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  809. break;
  810. case "温度":
  811. tempLieBiaoData.type = GongChengType.wenDu;
  812. break;
  813. case "引张线仪":
  814. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  815. break;
  816. case "垂线坐标仪":
  817. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  818. break;
  819. case "土压力计":
  820. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  821. break;
  822. case "应力计":
  823. tempLieBiaoData.type = GongChengType.yingLiJi;
  824. break;
  825. case "三向位错计":
  826. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  827. break;
  828. case "二向测缝计":
  829. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  830. break;
  831. case "位移计":
  832. tempLieBiaoData.type = GongChengType.weiYiJi;
  833. break;
  834. }
  835. tempLieBiaoData.state = GongChengState.normal;
  836. tempLieBiaoData.sid = devicesData.dataSid;
  837. tempLieBiaoData.gid = devicesData.dataGid;
  838. _DevivesDatas.Add(tempLieBiaoData);
  839. }
  840. }
  841. //监控
  842. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  843. {
  844. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  845. tempLieBiaoData.name = tempData.name;
  846. tempLieBiaoData.type = GongChengType.shiPin;
  847. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  848. tempLieBiaoData.sid = "";
  849. tempLieBiaoData.gid = ""; //监控没有这玩意
  850. _DevivesDatas.Add(tempLieBiaoData);
  851. }
  852. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  853. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  854. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  855. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  856. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  857. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  858. {
  859. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  860. }
  861. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  862. for (int i = 0; i < _DevivesDatas.Count; i++)
  863. {
  864. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  865. .GetComponent<GongChengLieBiaoItem>();
  866. tempItem.Init();
  867. _DevivesDatas[i].index = i + 1;
  868. tempItem.SetData(_DevivesDatas[i]);
  869. currentGongChengLieBiaoItems.Add(tempItem);
  870. }
  871. }
  872. //筛选工程列表
  873. public void SeachGongChengList(GongChengType type)
  874. {
  875. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  876. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  877. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  878. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  879. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  880. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  881. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  882. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  883. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  884. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  885. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  886. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  887. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  888. switch (type)
  889. {
  890. case GongChengType.all:
  891. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  892. foreach (var obj in currentGongChengLieBiaoItems)
  893. {
  894. obj.gameObject.SetActive(true);
  895. }
  896. break;
  897. case GongChengType.shuiWei:
  898. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  899. foreach (var obj in currentGongChengLieBiaoItems)
  900. {
  901. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  902. }
  903. break;
  904. case GongChengType.shenYaJi:
  905. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  906. foreach (var obj in currentGongChengLieBiaoItems)
  907. {
  908. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  909. }
  910. break;
  911. case GongChengType.jingLiShuiZhunYi:
  912. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  913. foreach (var obj in currentGongChengLieBiaoItems)
  914. {
  915. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  916. }
  917. break;
  918. case GongChengType.shiPin:
  919. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  920. foreach (var obj in currentGongChengLieBiaoItems)
  921. {
  922. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  923. }
  924. break;
  925. case GongChengType.wenDu:
  926. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  927. foreach (var obj in currentGongChengLieBiaoItems)
  928. {
  929. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  930. }
  931. break;
  932. case GongChengType.yinZhangXianYi:
  933. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  934. foreach (var obj in currentGongChengLieBiaoItems)
  935. {
  936. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  937. }
  938. break;
  939. case GongChengType.chuiXianZuoBiaoYi:
  940. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  941. foreach (var obj in currentGongChengLieBiaoItems)
  942. {
  943. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  944. }
  945. break;
  946. case GongChengType.tuYaLiJi:
  947. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  948. foreach (var obj in currentGongChengLieBiaoItems)
  949. {
  950. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  951. }
  952. break;
  953. case GongChengType.yingLiJi:
  954. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  955. foreach (var obj in currentGongChengLieBiaoItems)
  956. {
  957. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  958. }
  959. break;
  960. case GongChengType.sanXiangWeiCuoJi:
  961. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  962. foreach (var obj in currentGongChengLieBiaoItems)
  963. {
  964. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  965. }
  966. break;
  967. case GongChengType.erXiangCeFengJi:
  968. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  969. foreach (var obj in currentGongChengLieBiaoItems)
  970. {
  971. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  972. }
  973. break;
  974. case GongChengType.weiYiJi:
  975. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  976. foreach (var obj in currentGongChengLieBiaoItems)
  977. {
  978. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  979. }
  980. break;
  981. }
  982. }
  983. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  984. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  985. //监控列表
  986. public async void CreatObsItem()
  987. {
  988. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  989. _obsItems = new List<ObsItem>();
  990. _obsIconCtrls = new List<ObsIconCtrl>();
  991. for (int i = 0; i < _obsItems.Count; i++)
  992. {
  993. Destroy(_obsItems[i].gameObject);
  994. }
  995. for (int i = 0; i < _obsIconCtrls.Count; i++)
  996. {
  997. Destroy(_obsIconCtrls[i].gameObject);
  998. }
  999. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  1000. {
  1001. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  1002. {
  1003. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  1004. {
  1005. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1006. }
  1007. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  1008. {
  1009. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1010. }
  1011. }
  1012. }
  1013. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  1014. {
  1015. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  1016. {
  1017. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  1018. }
  1019. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  1020. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1021. tempItem.SetData(GlobalData.obsDatas_by[i]);
  1022. int tempi = i;
  1023. tempItem._button.onClick.AddListener(() =>
  1024. {
  1025. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  1026. });
  1027. _obsItems.Add(tempItem);
  1028. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1029. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  1030. tempIcon.Init(GlobalData.obsDatas_by[i]);
  1031. _obsIconCtrls.Add(tempIcon);
  1032. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1033. }
  1034. foreach (string keyName in BYObsUseLib.Keys)
  1035. {
  1036. if (!BYObsUseLib[keyName])
  1037. {
  1038. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1039. ObsData errorObs = new ObsData();
  1040. errorObs.name = keyName + "(丢失)";
  1041. errorObs.targetName = keyName;
  1042. errorObs.type = obsType.BuYuanObs;
  1043. errorObs.status = false;
  1044. tempIcon.Init(errorObs);
  1045. _obsIconCtrls.Add(tempIcon);
  1046. }
  1047. }
  1048. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1049. {
  1050. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1051. {
  1052. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1053. }
  1054. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1055. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1056. int tempi = i;
  1057. tempItem._button.onClick.AddListener(() =>
  1058. {
  1059. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1060. });
  1061. _obsItems.Add(tempItem);
  1062. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1063. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1064. _obsIconCtrls.Add(tempIcon);
  1065. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1066. }
  1067. foreach (string keyName in TKObsUseLib.Keys)
  1068. {
  1069. if (!TKObsUseLib[keyName])
  1070. {
  1071. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1072. ObsData errorObs = new ObsData();
  1073. errorObs.name = keyName + "(丢失)";
  1074. errorObs.targetName = keyName;
  1075. errorObs.type = obsType.TaoKouObs;
  1076. errorObs.status = false;
  1077. tempIcon.Init(errorObs);
  1078. _obsIconCtrls.Add(tempIcon);
  1079. }
  1080. }
  1081. //隐藏不是当前站点的监控
  1082. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1083. if (_obsItems != null)
  1084. {
  1085. for (int i = 0; i < _obsItems.Count; i++)
  1086. {
  1087. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1088. }
  1089. }
  1090. if (_obsIconCtrls != null)
  1091. {
  1092. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1093. {
  1094. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1095. }
  1096. }
  1097. SetObsIconActive(ObsToggle.isOn);
  1098. }
  1099. public void SearchObsItem(string s_name)
  1100. {
  1101. if (s_name.Equals(""))
  1102. {
  1103. for (int i = 0; i < _obsItems.Count; i++)
  1104. {
  1105. _obsItems[i].gameObject.SetActive(true);
  1106. }
  1107. }
  1108. else
  1109. {
  1110. for (int i = 0; i < _obsItems.Count; i++)
  1111. {
  1112. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1113. }
  1114. }
  1115. }
  1116. //查找场景中的监控坐标对象
  1117. public void FindObsTargetObje()
  1118. {
  1119. if (_obsItems == null)
  1120. {
  1121. return;
  1122. }
  1123. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1124. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1125. for (int i = 0; i < _obsItems.Count; i++)
  1126. {
  1127. string objName = _obsItems[i]._data.targetName;
  1128. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1129. {
  1130. for (int j = 0; j < BY_targs.Length; j++)
  1131. {
  1132. if (BY_targs[j].gameObject.name == objName)
  1133. {
  1134. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1135. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1136. break;
  1137. }
  1138. }
  1139. }
  1140. else
  1141. {
  1142. for (int j = 0; j < TK_targs.Length; j++)
  1143. {
  1144. if (TK_targs[j].gameObject.name == objName)
  1145. {
  1146. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1147. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1148. break;
  1149. }
  1150. }
  1151. }
  1152. }
  1153. }
  1154. public void ShowObsPlayerPanel(ObsData _data)
  1155. {
  1156. obsPanel.gameObject.SetActive(true);
  1157. obsPanel.SetObsData(_data);
  1158. obsPanel.SetTitle(_data.name);
  1159. }
  1160. public void ShowHistoryPanle(ShuiWeiData data)
  1161. {
  1162. _shuiWeiHistoryPanel.SetData(data);
  1163. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1164. }
  1165. public void SetObsIconActive(bool show)
  1166. {
  1167. if (_obsIconCtrls == null)
  1168. {
  1169. return;
  1170. }
  1171. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1172. {
  1173. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1174. }
  1175. }
  1176. public void CreatIcons()
  1177. {
  1178. foreach (var t in deviceIconCtrlList)
  1179. {
  1180. Destroy(t.gameObject);
  1181. }
  1182. deviceIconCtrlList = new List<DeviceIconCtrl>();
  1183. GameObject[] IconTargets = GameObject.FindGameObjectsWithTag("DeviceIconTarget");
  1184. foreach (var t in _DevivesDatas)
  1185. {
  1186. if (t.type==GongChengType.shiPin||t.stationName == null)
  1187. {
  1188. continue;
  1189. }
  1190. foreach (var iconTarget in IconTargets)
  1191. {
  1192. if (t.stationName.Equals(iconTarget.gameObject.name))
  1193. {
  1194. Debug.Log(t.stationName);
  1195. var tempIcon= Instantiate(deviceIconPrefab, deviceIconContent).GetComponent<DeviceIconCtrl>();
  1196. DeviceIconData tempData = new DeviceIconData();
  1197. tempData.name = t.name;
  1198. tempData.targetName = iconTarget.gameObject.name;
  1199. tempData.type = t.type;
  1200. tempData.targetTransform = iconTarget.gameObject.transform;
  1201. tempData.value = t.value;
  1202. tempData.valueType = t.valueType;
  1203. tempData.sid = t.sid;
  1204. tempData.gid = t.gid;
  1205. tempIcon.Init(tempData);
  1206. deviceIconCtrlList.Add(tempIcon);
  1207. break;
  1208. }
  1209. }
  1210. }
  1211. }
  1212. //水位图标
  1213. public void CreatShuiWeiIcon()
  1214. {
  1215. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1216. {
  1217. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1218. }
  1219. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1220. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1221. for (int i = 0; i < DataList.Count; i++)
  1222. {
  1223. ShuiWeiIconCtrl tempIcon =
  1224. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1225. tempIcon.Init(DataList[i]);
  1226. _shuiWeiIconCtrls.Add(tempIcon);
  1227. }
  1228. Debug.Log(DataList.Count);
  1229. }
  1230. //查找场景中的水位坐标对象
  1231. public void FindShuiWeiTargetObje()
  1232. {
  1233. if (_shuiWeiIconCtrls == null)
  1234. {
  1235. return;
  1236. }
  1237. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1238. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1239. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1240. {
  1241. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1242. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1243. {
  1244. for (int j = 0; j < BY_targs.Length; j++)
  1245. {
  1246. if (BY_targs[j].gameObject.name == objName)
  1247. {
  1248. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1249. break;
  1250. }
  1251. }
  1252. }
  1253. else
  1254. {
  1255. for (int j = 0; j < TK_targs.Length; j++)
  1256. {
  1257. if (TK_targs[j].gameObject.name == objName)
  1258. {
  1259. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1260. break;
  1261. }
  1262. }
  1263. }
  1264. }
  1265. }
  1266. //水压图标
  1267. public void CreatShuiYaIcon()
  1268. {
  1269. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1270. {
  1271. Destroy(_shuiYaIconCtrls[i].gameObject);
  1272. }
  1273. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1274. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1275. for (int i = 0; i < DataList.Count; i++)
  1276. {
  1277. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1278. tempIcon.Init(DataList[i]);
  1279. _shuiYaIconCtrls.Add(tempIcon);
  1280. }
  1281. }
  1282. public void FindShuiYaTargetObje()
  1283. {
  1284. if (_shuiYaIconCtrls == null)
  1285. {
  1286. return;
  1287. }
  1288. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1289. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1290. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1291. {
  1292. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1293. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1294. {
  1295. for (int j = 0; j < BY_targs.Length; j++)
  1296. {
  1297. if (BY_targs[j].gameObject.name == objName)
  1298. {
  1299. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1300. break;
  1301. }
  1302. }
  1303. }
  1304. else
  1305. {
  1306. for (int j = 0; j < TK_targs.Length; j++)
  1307. {
  1308. if (TK_targs[j].gameObject.name == objName)
  1309. {
  1310. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1311. break;
  1312. }
  1313. }
  1314. }
  1315. }
  1316. }
  1317. //位移图标
  1318. public void CreatWeiYiIcon()
  1319. {
  1320. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1321. {
  1322. Destroy(_weiYiIconCtrls[i].gameObject);
  1323. }
  1324. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1325. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1326. for (int i = 0; i < DataList.Count; i++)
  1327. {
  1328. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1329. tempIcon.Init(DataList[i]);
  1330. _weiYiIconCtrls.Add(tempIcon);
  1331. }
  1332. }
  1333. public void FindWeiYiTargetObje()
  1334. {
  1335. if (_weiYiIconCtrls == null)
  1336. {
  1337. return;
  1338. }
  1339. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1340. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1341. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1342. {
  1343. string objName = _weiYiIconCtrls[i]._data.targetName;
  1344. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1345. {
  1346. for (int j = 0; j < BY_targs.Length; j++)
  1347. {
  1348. if (BY_targs[j].gameObject.name == objName)
  1349. {
  1350. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1351. break;
  1352. }
  1353. }
  1354. }
  1355. else
  1356. {
  1357. for (int j = 0; j < TK_targs.Length; j++)
  1358. {
  1359. if (TK_targs[i].gameObject.name == objName)
  1360. {
  1361. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1362. break;
  1363. }
  1364. }
  1365. }
  1366. }
  1367. }
  1368. public void Set_shuiWeiJi_IconActive(bool show)
  1369. {
  1370. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shuiWei))
  1371. {
  1372. t.gameObject.SetActive(show);
  1373. }
  1374. }
  1375. public void Set_shenYaJi_IconActive(bool show)
  1376. {
  1377. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shenYaJi))
  1378. {
  1379. t.gameObject.SetActive(show);
  1380. }
  1381. }
  1382. public void Set_jingLiShuiZhunYi_IconActive(bool show)
  1383. {
  1384. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.jingLiShuiZhunYi))
  1385. {
  1386. t.gameObject.SetActive(show);
  1387. }
  1388. }
  1389. public void Set_wenDu_IconActive(bool show)
  1390. {
  1391. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.wenDu))
  1392. {
  1393. t.gameObject.SetActive(show);
  1394. }
  1395. }
  1396. public void Set_yinZhangXianYi_IconActive(bool show)
  1397. {
  1398. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yinZhangXianYi))
  1399. {
  1400. t.gameObject.SetActive(show);
  1401. }
  1402. }
  1403. public void Set_chuiXianZuoBiaoYi_IconActive(bool show)
  1404. {
  1405. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.chuiXianZuoBiaoYi))
  1406. {
  1407. t.gameObject.SetActive(show);
  1408. }
  1409. }
  1410. public void Set_tuYaLiJi_IconActive(bool show)
  1411. {
  1412. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.tuYaLiJi))
  1413. {
  1414. t.gameObject.SetActive(show);
  1415. }
  1416. }
  1417. public void Set_yingLiJi_IconActive(bool show)
  1418. {
  1419. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yingLiJi))
  1420. {
  1421. t.gameObject.SetActive(show);
  1422. }
  1423. }
  1424. public void Set_sanXiangWeiCuoJi_IconActive(bool show)
  1425. {
  1426. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.sanXiangWeiCuoJi))
  1427. {
  1428. t.gameObject.SetActive(show);
  1429. }
  1430. }
  1431. public void Set_erXiangCeFengJi_IconActive(bool show)
  1432. {
  1433. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.erXiangCeFengJi))
  1434. {
  1435. t.gameObject.SetActive(show);
  1436. }
  1437. }
  1438. public void Set_weiYiJi_IconActive(bool show)
  1439. {
  1440. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.weiYiJi))
  1441. {
  1442. t.gameObject.SetActive(show);
  1443. }
  1444. }
  1445. public GameObject gongChengPanel;
  1446. public Text zhaZhanMingCheng;
  1447. public Text zhaMenKaiDu;
  1448. public Text guoZhaLiuLiang;
  1449. public Text zhaQianShuiWei;
  1450. public Text zhaHouShuiWei;
  1451. public BarChart shuiweiChart;
  1452. public void OpenZhaMenInfoPanel(int _index, ZhaZhanJianKongData itemData)
  1453. {
  1454. gongChengPanel.SetActive(true);
  1455. zhaZhanMingCheng.text = itemData.name;
  1456. var floorGateData = currentDataType == 0 ? GlobalData.floorGateData.buYuan : GlobalData.floorGateData.taoKou;
  1457. zhaMenKaiDu.text = $"{floorGateData[_index].opening_degree:0.00}<size=14><color=#A5BFE2>m</color></size>";
  1458. guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  1459. if (currentDataType == 0)
  1460. {
  1461. string swUp = null;
  1462. string swDown = null;
  1463. string swUpName = "";
  1464. string swDownName = "";
  1465. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1466. {
  1467. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  1468. {
  1469. swUp = GlobalData.swDatas[i].upz;
  1470. swUpName = GlobalData.swDatas[i].stnm;
  1471. }
  1472. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  1473. {
  1474. swDown = GlobalData.swDatas[i].dwz;
  1475. swDownName = GlobalData.swDatas[i].stnm;
  1476. }
  1477. }
  1478. zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
  1479. zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
  1480. }
  1481. else
  1482. {
  1483. string swUp = null;
  1484. string swDown =null;
  1485. string swUpName="";
  1486. string swDownName="";
  1487. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1488. {
  1489. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  1490. {
  1491. swUp = GlobalData.swDatas[i].upz;
  1492. swUpName = GlobalData.swDatas[i].stnm;
  1493. }
  1494. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  1495. {
  1496. swDown = GlobalData.swDatas[i].dwz;
  1497. swDownName = GlobalData.swDatas[i].stnm;
  1498. }
  1499. }
  1500. zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
  1501. zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
  1502. }
  1503. var shuiweiData = currentDataType == 0 ? GlobalData.floorGateData.swzxtBY : GlobalData.floorGateData.swzxtTK;
  1504. XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  1505. tempXaxis.data.Clear();
  1506. for (int i = 0; i < shuiweiData.Length; i++)
  1507. {
  1508. tempXaxis.AddData(shuiweiData[i].key);
  1509. }
  1510. var tempSeries = shuiweiChart.series;
  1511. tempSeries[0].serieName = "水位";
  1512. SerieData[] tempDatas = new SerieData[shuiweiData.Length];
  1513. for (int i = 0; i < tempDatas.Length; i++)
  1514. {
  1515. tempDatas[i] = new SerieData();
  1516. tempDatas[i].data = new List<double>();
  1517. tempDatas[i].data.Add(i);
  1518. string value = shuiweiData[i].value;
  1519. if (value == "-") {
  1520. value = "-1";
  1521. }
  1522. tempDatas[i].data.Add(float.Parse(value));
  1523. }
  1524. tempSeries[0].data.Clear();
  1525. tempSeries[0].data.AddRange(tempDatas);
  1526. }
  1527. }