SWYJLayer.cs 26 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public string upz; // 上水位
  28. public string dwz; // 下水位
  29. public string tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. // float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. // float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (stnm[0] > other.stnm[0])
  44. return -1;
  45. else if (stnm[0] < other.stnm[0])
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. private Dropdown shuiWeiBarChartDropdown;
  81. //异常警告
  82. [Header("异常警告数据")] public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  83. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  84. private RectTransform _yiChangJingGaoListContent;
  85. public GameObject YiChangJingGaoItemOri;
  86. public RectTransform main;
  87. public RectTransform miniMap;
  88. public UnityEngine.UI.Button globalSWBtn;
  89. public UnityEngine.UI.Button exitGlobalSWBtn;
  90. public Sprite highLightBtn;
  91. public Sprite normalBtn;
  92. private Button BuYuanDataButton;
  93. private Button TaoKouDataButton;
  94. public GameObject miniMapSWContent;
  95. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  96. public GameObject sWHeightUnitPrefab;
  97. public GameObject runtimePointObj;
  98. //public GameObject shuiweiIconPrefab;
  99. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  100. private Transform _shuiWeiIconContent;
  101. private bool creatShuiWeiIcon = false;
  102. public GameObject zdpmParent;
  103. public GameObject zdpmPrefab;
  104. public List<GameObject> zdpmObjs = new List<GameObject>();
  105. //public GameObject[] zdpmObjs;
  106. //上下游水位
  107. public ShuiWeiCtrl swSY;
  108. public ShuiWeiCtrl swXY;
  109. public Text title;
  110. public Dropdown dropdown;
  111. public WaterTrendPanel waterTrendPanel;
  112. private void Awake()
  113. {
  114. Init();
  115. dropdown.ClearOptions();
  116. waterTrendPanel.Init();
  117. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  118. BuYuanDataButton.onClick.AddListener(() =>
  119. {
  120. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  121. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  122. StaticLod.instance.OnFoucusStatic(0);
  123. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  124. CreateOrRefreshShuiWeiIcon();
  125. });
  126. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  127. TaoKouDataButton.onClick.AddListener(() =>
  128. {
  129. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  130. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  131. StaticLod.instance.OnFoucusStatic(1);
  132. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  133. CreateOrRefreshShuiWeiIcon();
  134. });
  135. //水位
  136. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  137. HttpHelper._Instance.OnSWYJRefresh += () =>
  138. {
  139. SetZhanDianPaiMingData();
  140. CreateOrRefreshShuiWeiIcon();
  141. RefreshThreeLevel();
  142. InitSWZData();
  143. };
  144. }
  145. void InitSWZData()
  146. {
  147. if (GlobalData.sWZDatas.Count < 1 || GlobalData.sWZDatas6H.Count < 1)
  148. return;
  149. dropdown.ClearOptions();
  150. List<Dropdown.OptionData> data = new List<Dropdown.OptionData>();
  151. for (int i = 0; i < GlobalData.sWZDatas.Count; i++) {
  152. data.Add(new Dropdown.OptionData(GlobalData.sWZDatas[i].STNM.Trim()));
  153. }
  154. dropdown.AddOptions(data);
  155. dropdown.onValueChanged.RemoveAllListeners();
  156. dropdown.onValueChanged.AddListener((int index) =>
  157. {
  158. _dangQianYuLiangText.text =
  159. $"{GlobalData.sWZDatas6H[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  160. _zuiDaYuLiangText.text =
  161. $"{GlobalData.sWZDatas[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  162. _weatherTypeText.text = $"{GlobalData.sWZDatas[index].STNM.Trim()}";
  163. });
  164. _dangQianYuLiangText.text =
  165. $"{GlobalData.sWZDatas6H[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  166. _zuiDaYuLiangText.text =
  167. $"{GlobalData.sWZDatas[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  168. _weatherTypeText.text = $"{GlobalData.sWZDatas[0].STNM.Trim()}";
  169. //todo 换图标
  170. }
  171. private async void OnEnable()
  172. {
  173. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  174. //水位统计图
  175. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  176. SetZhanDianPaiMingData();
  177. CreateOrRefreshShuiWeiIcon();
  178. RefreshThreeLevel();
  179. InitSWZData();
  180. }
  181. private void OnDisable()
  182. {
  183. }
  184. public void RefreshThreeLevel()
  185. {
  186. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  187. // return;
  188. if (GlobalData.swDatas.Count < 1)
  189. return;
  190. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  191. {
  192. title.text = "监测数据" + "(补元)";
  193. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  194. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  195. string value1 = GlobalData.swDatas[index1].upz;
  196. string value2 = GlobalData.swDatas[index1].dwz;
  197. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  198. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  199. float avgValue = 0f;
  200. if (num1 == float.MinValue && num2 == float.MinValue)
  201. {
  202. _pingJunShuiWeiText.text = "-";
  203. }
  204. else if (num1 == float.MinValue)
  205. {
  206. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  207. }
  208. else if (num2 == float.MinValue)
  209. {
  210. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  211. }
  212. else
  213. {
  214. avgValue = (num1 + num2) / 2;
  215. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  216. }
  217. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  218. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  219. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  220. _shuiWeiText.text = $"{value1}";
  221. }
  222. else
  223. {
  224. title.text = "监测数据" + "(套口)";
  225. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  226. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  227. string value1 = GlobalData.swDatas[index1].upz;
  228. string value2 = GlobalData.swDatas[index1].dwz;
  229. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  230. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  231. float avgValue = 0f;
  232. if (num1 == float.MinValue && num2 == float.MinValue)
  233. {
  234. _pingJunShuiWeiText.text = "-";
  235. }
  236. else if (num1 == float.MinValue)
  237. {
  238. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  239. }
  240. else if (num2 == float.MinValue)
  241. {
  242. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  243. }
  244. else
  245. {
  246. avgValue = (num1 + num2) / 2;
  247. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  248. }
  249. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  250. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  251. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  252. _shuiWeiText.text = $"{value1}";
  253. }
  254. }
  255. //水位图标
  256. public void CreateOrRefreshShuiWeiIcon()
  257. {
  258. if (currentDataType == 0)
  259. {
  260. string swUp = null;
  261. string swDown = null;
  262. string swUpName = "";
  263. string swDownName = "";
  264. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  265. {
  266. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  267. {
  268. swUp = GlobalData.swDatas[i].upz;
  269. swUpName = GlobalData.swDatas[i].stnm;
  270. }
  271. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  272. {
  273. swDown = GlobalData.swDatas[i].dwz;
  274. swDownName = GlobalData.swDatas[i].stnm;
  275. }
  276. }
  277. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  278. for (int i = 0; i < swTargets.Length; i++)
  279. {
  280. if (swTargets[i].name.Equals("BY_ZhaQian"))
  281. {
  282. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  283. }
  284. if (swTargets[i].name.Equals("BY_ZhaHou"))
  285. {
  286. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  287. }
  288. }
  289. }
  290. else
  291. {
  292. string swUp = null;
  293. string swDown = null;
  294. string swUpName = "";
  295. string swDownName = "";
  296. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  297. {
  298. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  299. {
  300. swUp = GlobalData.swDatas[i].upz;
  301. swUpName = GlobalData.swDatas[i].stnm;
  302. }
  303. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  304. {
  305. swDown = GlobalData.swDatas[i].dwz;
  306. swDownName = GlobalData.swDatas[i].stnm;
  307. }
  308. }
  309. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  310. for (int i = 0; i < swTargets.Length; i++)
  311. {
  312. if (swTargets[i].name.Equals("TK_ZhaQian"))
  313. {
  314. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  315. }
  316. if (swTargets[i].name.Equals("TK_ZhaHou"))
  317. {
  318. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  319. }
  320. }
  321. }
  322. }
  323. public void Init()
  324. {
  325. swSY.Init();
  326. swXY.Init();
  327. //全域雨量
  328. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  329. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  330. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  331. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  332. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  333. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  334. //工程安全监测
  335. //检测数据
  336. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  337. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  338. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  339. _baoZhengShuiWeiText =
  340. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  341. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  342. //水位变化与统计
  343. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  344. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  345. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  346. //异常警告
  347. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  348. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  349. .GetComponent<RectTransform>();
  350. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  351. {
  352. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  353. {
  354. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  355. .GetComponent<YiChangJingGaoItem>();
  356. tempItem.Init();
  357. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  358. currentYiChangJingGaoItems.Add(tempItem);
  359. }
  360. }
  361. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  362. exitGlobalSWBtn.onClick.AddListener(() =>
  363. {
  364. swXY.gameObject.SetActive(true);
  365. swSY.gameObject.SetActive(true);
  366. CameraManager.SwitchCamera(0);
  367. viewMode = ViewMode.normal;
  368. miniMap.gameObject.SetActive(false);
  369. main.gameObject.SetActive(true);
  370. });
  371. }
  372. public class StationDataFix
  373. {
  374. public string stnm; // 站名
  375. public string lgtd; // 经度
  376. public string lttd; // 纬度
  377. public string upz; // 上水位
  378. public string dwz; // 下水位
  379. public float? tgtq; // 流量
  380. }
  381. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  382. public async void OnGlobalSWBtnClick()
  383. {
  384. swXY.gameObject.SetActive(false);
  385. swSY.gameObject.SetActive(false);
  386. CameraManager.SwitchCamera(1);
  387. viewMode = ViewMode.miniMap;
  388. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  389. stationDataLib.Clear();
  390. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  391. {
  392. string keyName = GlobalData.swDatas[i].stnm.Replace("闸上", "").Replace("闸下", "").Replace("(", "").Replace(")", "");
  393. if (stationDataLib.ContainsKey(keyName))
  394. {
  395. if (GlobalData.swDatas[i].stnm.Contains("上"))
  396. {
  397. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  398. }
  399. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  400. {
  401. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  402. }
  403. else
  404. {
  405. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  406. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  407. }
  408. }
  409. else
  410. {
  411. StationDataFix stationDataFix = new StationDataFix();
  412. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  413. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  414. stationDataFix.stnm = keyName;
  415. if (GlobalData.swDatas[i].stnm.Contains("上"))
  416. {
  417. stationDataFix.upz = GlobalData.swDatas[i].upz;
  418. }
  419. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  420. {
  421. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  422. }
  423. else
  424. {
  425. stationDataFix.upz = GlobalData.swDatas[i].upz;
  426. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  427. }
  428. stationDataLib.Add(keyName, stationDataFix);
  429. }
  430. }
  431. if (sWHeightUnits.Count < 1)
  432. {
  433. foreach (var key in stationDataLib.Keys) {
  434. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  435. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  436. swHUnit.transform.SetParent(miniMapSWContent.transform);
  437. string upz = stationDataLib[key].upz;
  438. string dwz = stationDataLib[key].dwz;
  439. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  440. sWHeightUnits.Add(swHUnit);
  441. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  442. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  443. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  444. swHUnit.bingObj.transform.localScale = Vector3.one;
  445. double lgtd = double.Parse(stationDataLib[key].lgtd);
  446. double lttd = double.Parse(stationDataLib[key].lttd);
  447. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  448. swHUnit.bingObj.name = stationDataLib[key].stnm;
  449. }
  450. }
  451. else
  452. {
  453. int i = 0;
  454. foreach (var key in stationDataLib.Keys)
  455. {
  456. string upz = stationDataLib[key].upz;
  457. string dwz = stationDataLib[key].dwz;
  458. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  459. i += 0;
  460. }
  461. }
  462. miniMap.gameObject.SetActive(true);
  463. main.gameObject.SetActive(false);
  464. }
  465. public void OnShuiWeiDropDownSelect(int value)
  466. {
  467. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  468. {
  469. switch (value)
  470. {
  471. case 0:
  472. SetShuiWeiTongJiBarChart("61017800",0);
  473. break;
  474. case 1:
  475. SetShuiWeiTongJiBarChart("61017800",1);
  476. break;
  477. }
  478. }
  479. else
  480. {
  481. switch (value)
  482. {
  483. case 0:
  484. SetShuiWeiTongJiBarChart("61017810",0);
  485. break;
  486. case 1:
  487. SetShuiWeiTongJiBarChart("61017810",1);
  488. break;
  489. }
  490. }
  491. }
  492. //0 一个月 1 一周
  493. public async void SetShuiWeiTongJiBarChart(string _stcd,int timeType)
  494. {
  495. var startDateStr = "";
  496. var endDateStr = "";
  497. DateTime today = DateTime.Today;
  498. if (timeType == 0)
  499. {
  500. DateTime startDate = today.AddMonths(-1);
  501. startDateStr = startDate.ToString("yyyy-MM-dd");
  502. }
  503. else
  504. {
  505. DateTime startDate = today.AddDays(-7);
  506. startDateStr = startDate.ToString("yyyy-MM-dd");
  507. }
  508. endDateStr = today.ToString("yyyy-MM-dd");
  509. var chartJsonStr = await HttpHelper._Instance.GetWaterTrend_Chart(_stcd, startDateStr, endDateStr);
  510. //Debug.Log(chartJsonStr);
  511. WaterTrendData_Chart tempData = Newtonsoft.Json.JsonConvert.DeserializeObject<WaterTrendData_Chart>(chartJsonStr);
  512. if (tempData != null)
  513. {
  514. tempData.data.Reverse();
  515. XAxis tempXaxis = shuiWeiBianHua.GetChartComponent<XAxis>();
  516. tempXaxis.data.Clear();
  517. for (int i = 0; i < tempData.data.Count; i++)
  518. {
  519. tempXaxis.AddData(tempData.data[i].time);
  520. }
  521. var tempSeries = shuiWeiBianHua.series;
  522. tempSeries[1].serieName = "水位(m)";
  523. SerieData[] tempDatas = new SerieData[tempData.data.Count];
  524. for (int i = 0; i < tempDatas.Length; i++)
  525. {
  526. tempDatas[i] = new SerieData();
  527. tempDatas[i].data = new List<double>();
  528. tempDatas[i].data.Add(i);
  529. string valueTex = tempData.data[i].value;
  530. if (valueTex == "-") {
  531. valueTex = "-1";
  532. }
  533. double tempValue = double.Parse(float.Parse(valueTex).ToString("0.00"));
  534. //if (tempValue < 0) {
  535. // tempValue = 24.99f;
  536. //}
  537. tempDatas[i].data.Add(tempValue);
  538. }
  539. tempSeries[1].data.Clear();
  540. tempSeries[1].data.AddRange(tempDatas);
  541. }
  542. }
  543. public void SetZhanDianPaiMingData()
  544. {
  545. if (GlobalData.swDatas.Count < 1)
  546. return;
  547. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  548. stationDatas.Sort();
  549. if (zdpmObjs.Count <= 0)
  550. {
  551. for (int i = 0; i < stationDatas.Count; i++)
  552. {
  553. GameObject obj = Instantiate(zdpmPrefab);
  554. zdpmObjs.Add(obj);
  555. string stcd = stationDatas[i].stcd;
  556. string name = stationDatas[i].stnm;
  557. obj.GetComponentInChildren<Button>().onClick.AddListener(() =>
  558. {
  559. waterTrendPanel.ShowTrend(stcd, name,0);
  560. });
  561. obj.transform.SetParent(zdpmParent.transform);
  562. obj.transform.localScale = Vector3.one;
  563. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  564. string max = "";
  565. string valueUpz = stationDatas[i].upz;
  566. string valueDwz = stationDatas[i].dwz;
  567. if (valueUpz == "-" && valueDwz == "-")
  568. {
  569. max = "-";
  570. }
  571. else
  572. {
  573. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  574. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  575. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  576. }
  577. //if (i == 0)
  578. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  579. //else if (i == 1)
  580. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  581. //else
  582. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  583. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  584. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  585. }
  586. }
  587. else{
  588. for (int i = 0; i < stationDatas.Count; i++)
  589. {
  590. string name = stationDatas[i].stnm;
  591. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  592. string max = "";
  593. string valueUpz = stationDatas[i].upz;
  594. string valueDwz = stationDatas[i].dwz;
  595. if (valueUpz == "-" && valueDwz == "-")
  596. {
  597. max = "-";
  598. }
  599. else
  600. {
  601. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  602. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  603. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  604. }
  605. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  606. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  607. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  608. }
  609. }
  610. }
  611. public void ChangeDataType(shuiWeiYuJingDataType _type)
  612. {
  613. if (currentDataType != _type)
  614. {
  615. currentDataType = _type;
  616. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  617. SetZhanDianPaiMingData();
  618. RefreshThreeLevel();
  619. }
  620. }
  621. }