GCJKLayer.cs 47 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShuiWeiButton;
  145. private Button GClist_ShuiYaButton;
  146. private Button GClist_WeiYiButton;
  147. private Button GClist_ShiPinButton;
  148. //视频监控
  149. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  150. public GameObject obsItemPrefab;
  151. private Transform obsItemContent;
  152. private List<ObsItem> _obsItems;
  153. public GameObject obsIconPrefab;
  154. private Transform _obsIconContent;
  155. private List<ObsIconCtrl> _obsIconCtrls;
  156. private InputField _obsSearchInputField;
  157. //水位图标
  158. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  159. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  160. private Transform _shuiWeiIconContent;
  161. //水压
  162. public GameObject shuiYaIconPrefab;
  163. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  164. private Transform _shuiYaIconContent;
  165. //位移
  166. public GameObject weiYiIconPrefab;
  167. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  168. private Transform _weiYiIconContent;
  169. private Toggle obsToggle;
  170. private Toggle shuiWeiToggle;
  171. private Toggle shuiYaToggle;
  172. private Toggle weiYiToggle;
  173. public RectTransform main;
  174. public RectTransform miniMap;
  175. public UnityEngine.UI.Button globalWeatherBtn;
  176. public UnityEngine.UI.Button exitGlobalWeatherBtn;
  177. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  178. public RectTransform miniMapQXContent;
  179. public RectTransform miniMapSWContent;
  180. public GameObject dropUnitPrefab;
  181. public GameObject weatherUnitPrefab;
  182. public UnityEngine.UI.Button qxDataBtn;
  183. public UnityEngine.UI.Button swDataBtn;
  184. public Sprite highLightBtn;
  185. public Sprite normalBtn;
  186. public Toggle dropToggle;
  187. public Toggle weatherToggle;
  188. List<DropUnit> dropUnits = new List<DropUnit>();
  189. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  190. public GameObject runtimePointObj;
  191. private int currentDataType = -1;
  192. public GameObject loading;
  193. public Button buyuanBtn;
  194. public Button taokouBtn;
  195. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  196. public GameObject _DeviceTrendPanelOri;
  197. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  198. //public GongChengLieBiaoItem currentSelectItem;
  199. private void Awake()
  200. {
  201. _Instance = this;
  202. Init();
  203. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  204. _shuiWeiHistoryPanel.Init();
  205. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  206. buyuanBtn.onClick.AddListener(() =>
  207. {
  208. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  209. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  210. SetCurrentDataToPanel(0);
  211. });
  212. taokouBtn.onClick.AddListener(() =>
  213. {
  214. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  215. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  216. SetCurrentDataToPanel(1);
  217. });
  218. }
  219. private async void OnEnable()
  220. {
  221. StaticLod.instance.OnFoucusStatic(0);
  222. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  223. {
  224. await HttpHelper._Instance.InitSWYJData();
  225. }
  226. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  227. {
  228. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  229. }
  230. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  231. {
  232. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  233. }
  234. SetCurrentDataToPanel(0);
  235. }
  236. public void Init()
  237. {
  238. //泵站监控面板
  239. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  240. _bengZhanJianKongContent =
  241. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  242. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  243. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  244. {
  245. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  246. {
  247. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  248. .GetComponent<BengZhanJianKongItem>();
  249. tempItem.Init();
  250. tempItem.SetData(BengZhanJianKongDatas[i]);
  251. currentBengZhanJianKongItems.Add(tempItem);
  252. }
  253. }
  254. //闸站
  255. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  256. _zhaZhanJianKongContent =
  257. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  258. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  259. //水文
  260. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  261. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  262. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  263. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  264. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  265. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  266. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  267. if (currentShuiWenJianCeData != null)
  268. {
  269. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  270. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  271. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  272. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  273. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  274. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  275. }
  276. //监测数据
  277. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  278. .GetComponent<Text>();
  279. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  280. .GetComponent<Text>();
  281. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  282. .GetComponent<Text>();
  283. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  284. .GetComponent<Text>();
  285. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  286. .GetComponent<Text>();
  287. if (currentGongChengJianCeData != null)
  288. {
  289. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  290. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  291. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  292. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  293. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  294. }
  295. //工程列表
  296. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  297. .GetComponent<RectTransform>();
  298. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
  299. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  300. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
  301. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  302. GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
  303. GClist_ShuiYaButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiYa); });
  304. GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
  305. GClist_WeiYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYi); });
  306. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
  307. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  308. //监控
  309. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  310. obsPanel.gameObject.SetActive(false);
  311. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  312. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  313. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  314. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  315. CreatObsItem();
  316. //水位
  317. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  318. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  319. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  320. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  321. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  322. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  323. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  324. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  325. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  326. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  327. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  328. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  329. exitGlobalWeatherBtn.onClick.AddListener(() =>
  330. {
  331. CameraManager.SwitchCamera(0);
  332. viewMode = ViewMode.normal;
  333. miniMap.gameObject.SetActive(false);
  334. main.gameObject.SetActive(true);
  335. });
  336. qxDataBtn.onClick.AddListener(() =>
  337. {
  338. miniMapQXContent.gameObject.SetActive(true);
  339. miniMapSWContent.gameObject.SetActive(false);
  340. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  341. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  342. dropToggle.gameObject.SetActive(true);
  343. weatherToggle.gameObject.SetActive(false);
  344. });
  345. swDataBtn.onClick.AddListener(() =>
  346. {
  347. miniMapQXContent.gameObject.SetActive(false);
  348. miniMapSWContent.gameObject.SetActive(true);
  349. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  350. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  351. dropToggle.gameObject.SetActive(false);
  352. weatherToggle.gameObject.SetActive(true);
  353. });
  354. dropToggle.onValueChanged.AddListener((active) =>
  355. {
  356. for (int i = 0; i < dropUnits.Count; i++)
  357. {
  358. dropUnits[i].gameObject.SetActive(active);
  359. }
  360. });
  361. weatherToggle.onValueChanged.AddListener((active) =>
  362. {
  363. for (int i = 0; i < weatherUnits.Count; i++)
  364. {
  365. weatherUnits[i].gameObject.SetActive(active);
  366. }
  367. });
  368. }
  369. public async void OnGlobalWeatherClick()
  370. {
  371. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  372. await HttpHelper._Instance.InitGCJKData();
  373. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  374. CameraManager.SwitchCamera(1);
  375. if (dropUnits.Count <= 0)
  376. {
  377. viewMode = ViewMode.miniMap;
  378. dropUnits = new List<DropUnit>();
  379. weatherUnits = new List<WeatherUnit>();
  380. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  381. {
  382. GameObject gameObject = Instantiate(dropUnitPrefab);
  383. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  384. dropUnit.transform.SetParent(miniMapQXContent.transform);
  385. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  386. GlobalData.qXZDatas[i].dropSum6.ToString());
  387. dropUnits.Add(dropUnit);
  388. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  389. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  390. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  391. dropUnit.bingObj.transform.localScale = Vector3.one;
  392. dropUnit.bingObj.transform.localPosition =
  393. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  394. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  395. }
  396. //for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  397. //{
  398. // GameObject gameObject = Instantiate(dropUnitPrefab);
  399. // DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  400. // dropUnit.transform.SetParent(miniMapSWContent.transform);
  401. // dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  402. // GlobalData.sWZDatas[i].dropSum6.ToString());
  403. // dropUnits.Add(dropUnit);
  404. // dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  405. // dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  406. // dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  407. // dropUnit.bingObj.transform.localScale = Vector3.one;
  408. // dropUnit.bingObj.transform.localPosition =
  409. // CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  410. // dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  411. //}
  412. }
  413. else
  414. {
  415. viewMode = ViewMode.miniMap;
  416. int index = 0;
  417. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  418. {
  419. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  420. GlobalData.qXZDatas[i].dropSum6.ToString());
  421. index++;
  422. }
  423. //for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  424. //{
  425. // dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  426. // GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  427. //}
  428. }
  429. if (weatherUnits.Count <= 0)
  430. {
  431. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  432. {
  433. GameObject gameObject = Instantiate(weatherUnitPrefab);
  434. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  435. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  436. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  437. GlobalData.sWZDatas[i].wth);
  438. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  439. weatherUnits.Add(weatherUnit);
  440. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  441. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  442. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  443. weatherUnit.bingObj.transform.localScale = Vector3.one;
  444. weatherUnit.bingObj.transform.localPosition =
  445. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  446. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  447. }
  448. }
  449. else
  450. {
  451. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  452. {
  453. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  454. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  455. }
  456. }
  457. miniMap.gameObject.SetActive(true);
  458. main.gameObject.SetActive(false);
  459. }
  460. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  461. {
  462. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  463. {
  464. Destroy(currentBengZhanJianKongItems[i].gameObject);
  465. }
  466. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  467. BengZhanJianKongDatas.AddRange(datas);
  468. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  469. {
  470. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  471. {
  472. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  473. .GetComponent<BengZhanJianKongItem>();
  474. tempItem.Init();
  475. tempItem.SetData(BengZhanJianKongDatas[i]);
  476. currentBengZhanJianKongItems.Add(tempItem);
  477. }
  478. }
  479. }
  480. public async void SetCurrentDataToPanel(int type)
  481. {
  482. if (currentDataType == type)
  483. {
  484. return;
  485. }
  486. StaticLod.instance.OnFoucusStatic(type);
  487. currentDataType = type;
  488. //水位图标
  489. CreatShuiWeiIcon();
  490. FindShuiWeiTargetObje();
  491. //水压图标
  492. CreatShuiYaIcon();
  493. FindShuiYaTargetObje();
  494. //位移图标
  495. CreatWeiYiIcon();
  496. FindWeiYiTargetObje();
  497. //隐藏不是当前站点的监控
  498. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  499. if (_obsItems != null)
  500. {
  501. for (int i = 0; i < _obsItems.Count; i++)
  502. {
  503. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  504. }
  505. }
  506. if (_obsIconCtrls != null)
  507. {
  508. for (int i = 0; i < _obsIconCtrls.Count; i++)
  509. {
  510. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  511. }
  512. }
  513. SetObsIconActive(obsToggle.isOn);
  514. SetShuiWeiIconActive(false);
  515. SetShuiYaIconActive(false);
  516. SetWeiYiIconActive(false);
  517. SetGongChengLieBiaoData();
  518. loading.gameObject.SetActive(true);
  519. if (currentDataType == 0)
  520. {
  521. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  522. {
  523. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  524. }
  525. }
  526. else
  527. {
  528. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  529. {
  530. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  531. }
  532. }
  533. loading.gameObject.SetActive(false);
  534. SetZhaZhanJianKongData();
  535. }
  536. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  537. {
  538. if (openDeviceTrendPanelList.ContainsKey(_name))
  539. {
  540. return;
  541. }
  542. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  543. tempTrendPanel.currentType = currentDataType;
  544. tempTrendPanel.InitDatePicker();
  545. int openCount = openDeviceTrendPanelList.Count;
  546. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  547. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  548. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  549. }
  550. public void RemovePanel(DeviceTrendPanel panel)
  551. {
  552. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  553. {
  554. openDeviceTrendPanelList.Remove(panel.dataName);
  555. }
  556. }
  557. private void OnDisable()
  558. {
  559. foreach (var item in openDeviceTrendPanelList.Values)
  560. {
  561. item.Hide();
  562. }
  563. }
  564. public void SetZhaZhanJianKongData()
  565. {
  566. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  567. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  568. Debug.Log(tempSensorData.Count);
  569. for (int i = 0; i < tempSensorData.Count; i++)
  570. {
  571. datas.Add(new ZhaZhanJianKongData()
  572. {
  573. name = "闸门_" + tempSensorData[i].sensor_id,
  574. openValue = tempSensorData[i].opening_degree * 0.01f,
  575. state = tempSensorData[i].gate_open
  576. ? ZhaZhanState.open
  577. : ZhaZhanState.close,
  578. });
  579. }
  580. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  581. {
  582. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  583. }
  584. currentZhaZhanJianKongItems.Clear();
  585. if (datas != null && datas.Count > 0)
  586. {
  587. for (int i = 0; i < datas.Count; i++)
  588. {
  589. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  590. .GetComponent<ZhaZhanJianKongItem>();
  591. tempItem.Init();
  592. tempItem.SetData(datas[i]);
  593. currentZhaZhanJianKongItems.Add(tempItem);
  594. }
  595. }
  596. float[] modelAniValues = new float[datas.Count];
  597. for (int i = 0; i < modelAniValues.Length; i++)
  598. {
  599. modelAniValues[i] = datas[i].openValue;
  600. }
  601. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  602. modelAniValues);
  603. }
  604. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  605. {
  606. currentShuiWenJianCeData = data;
  607. if (currentShuiWenJianCeData != null)
  608. {
  609. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  610. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  611. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  612. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  613. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  614. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  615. }
  616. }
  617. public void SetGongChengJianCe(GongChengJianCeData data)
  618. {
  619. currentGongChengJianCeData = data;
  620. if (currentGongChengJianCeData != null)
  621. {
  622. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  623. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  624. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  625. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  626. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  627. }
  628. }
  629. public void SetGongChengLieBiaoData()
  630. {
  631. _DevivesDatas.Clear();
  632. //水位
  633. foreach (var tempData in currentDataType == 0
  634. ? GlobalData.BuYuanShuiWeiDataList
  635. : GlobalData.TaoKouShuiWeiDataList)
  636. {
  637. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  638. tempLieBiaoData.name = tempData.name;
  639. tempLieBiaoData.type = GongChengType.shuiWei;
  640. tempLieBiaoData.state = GongChengState.normal;
  641. tempLieBiaoData.sid = tempData.sid;
  642. tempLieBiaoData.gid = tempData.gid;
  643. _DevivesDatas.Add(tempLieBiaoData);
  644. }
  645. //水压
  646. foreach (var tempData in currentDataType == 0
  647. ? GlobalData.BuYuanShuiYaDataList
  648. : GlobalData.TaoKouShuiYaDataList)
  649. {
  650. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  651. tempLieBiaoData.name = tempData.name;
  652. tempLieBiaoData.type = GongChengType.shuiYa;
  653. tempLieBiaoData.state = GongChengState.normal;
  654. tempLieBiaoData.sid = tempData.sid;
  655. tempLieBiaoData.gid = tempData.gid;
  656. _DevivesDatas.Add(tempLieBiaoData);
  657. }
  658. //位移
  659. foreach (var tempData in currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList)
  660. {
  661. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  662. tempLieBiaoData.name = tempData.name;
  663. tempLieBiaoData.type = GongChengType.weiYi;
  664. tempLieBiaoData.state = GongChengState.normal;
  665. tempLieBiaoData.sid = tempData.sid;
  666. tempLieBiaoData.gid = tempData.gid;
  667. _DevivesDatas.Add(tempLieBiaoData);
  668. }
  669. //监控
  670. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  671. {
  672. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  673. tempLieBiaoData.name = tempData.name;
  674. tempLieBiaoData.type = GongChengType.shiPin;
  675. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  676. tempLieBiaoData.sid = "";
  677. tempLieBiaoData.gid = ""; //监控没有这玩意
  678. _DevivesDatas.Add(tempLieBiaoData);
  679. }
  680. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  681. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  682. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  683. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  684. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  685. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  686. {
  687. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  688. }
  689. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  690. for (int i = 0; i < _DevivesDatas.Count; i++)
  691. {
  692. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  693. .GetComponent<GongChengLieBiaoItem>();
  694. tempItem.Init();
  695. _DevivesDatas[i].index = i + 1;
  696. tempItem.SetData(_DevivesDatas[i]);
  697. currentGongChengLieBiaoItems.Add(tempItem);
  698. }
  699. }
  700. //筛选工程列表
  701. public void SeachGongChengList(GongChengType type)
  702. {
  703. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  704. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  705. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  706. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  707. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  708. switch (type)
  709. {
  710. case GongChengType.all:
  711. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  712. foreach (var obj in currentGongChengLieBiaoItems)
  713. {
  714. obj.gameObject.SetActive(true);
  715. }
  716. break;
  717. case GongChengType.shuiWei:
  718. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  719. foreach (var obj in currentGongChengLieBiaoItems)
  720. {
  721. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  722. }
  723. break;
  724. case GongChengType.shuiYa:
  725. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
  726. foreach (var obj in currentGongChengLieBiaoItems)
  727. {
  728. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
  729. }
  730. break;
  731. case GongChengType.weiYi:
  732. GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
  733. foreach (var obj in currentGongChengLieBiaoItems)
  734. {
  735. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
  736. }
  737. break;
  738. case GongChengType.shiPin:
  739. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  740. foreach (var obj in currentGongChengLieBiaoItems)
  741. {
  742. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  743. }
  744. break;
  745. }
  746. }
  747. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  748. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  749. //监控列表
  750. public async void CreatObsItem()
  751. {
  752. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  753. _obsItems = new List<ObsItem>();
  754. _obsIconCtrls = new List<ObsIconCtrl>();
  755. for (int i = 0; i < _obsItems.Count; i++)
  756. {
  757. Destroy(_obsItems[i].gameObject);
  758. }
  759. for (int i = 0; i < _obsIconCtrls.Count; i++)
  760. {
  761. Destroy(_obsIconCtrls[i].gameObject);
  762. }
  763. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  764. {
  765. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  766. {
  767. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  768. {
  769. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  770. }
  771. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  772. {
  773. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  774. }
  775. }
  776. }
  777. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  778. {
  779. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  780. {
  781. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  782. }
  783. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  784. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  785. tempItem.SetData(GlobalData.obsDatas_by[i]);
  786. int tempi = i;
  787. tempItem._button.onClick.AddListener(() =>
  788. {
  789. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  790. });
  791. _obsItems.Add(tempItem);
  792. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  793. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  794. tempIcon.Init(GlobalData.obsDatas_by[i]);
  795. _obsIconCtrls.Add(tempIcon);
  796. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  797. }
  798. foreach (string keyName in BYObsUseLib.Keys)
  799. {
  800. if (!BYObsUseLib[keyName])
  801. {
  802. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  803. ObsData errorObs = new ObsData();
  804. errorObs.name = keyName + "(丢失)";
  805. errorObs.targetName = keyName;
  806. errorObs.type = obsType.BuYuanObs;
  807. errorObs.status = false;
  808. tempIcon.Init(errorObs);
  809. _obsIconCtrls.Add(tempIcon);
  810. }
  811. }
  812. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  813. {
  814. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  815. {
  816. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  817. }
  818. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  819. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  820. int tempi = i;
  821. tempItem._button.onClick.AddListener(() =>
  822. {
  823. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  824. });
  825. _obsItems.Add(tempItem);
  826. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  827. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  828. _obsIconCtrls.Add(tempIcon);
  829. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  830. }
  831. foreach (string keyName in TKObsUseLib.Keys)
  832. {
  833. if (!TKObsUseLib[keyName])
  834. {
  835. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  836. ObsData errorObs = new ObsData();
  837. errorObs.name = keyName + "(丢失)";
  838. errorObs.targetName = keyName;
  839. errorObs.type = obsType.TaoKouObs;
  840. errorObs.status = false;
  841. tempIcon.Init(errorObs);
  842. _obsIconCtrls.Add(tempIcon);
  843. }
  844. }
  845. //隐藏不是当前站点的监控
  846. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  847. if (_obsItems != null)
  848. {
  849. for (int i = 0; i < _obsItems.Count; i++)
  850. {
  851. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  852. }
  853. }
  854. if (_obsIconCtrls != null)
  855. {
  856. for (int i = 0; i < _obsIconCtrls.Count; i++)
  857. {
  858. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  859. }
  860. }
  861. SetObsIconActive(obsToggle.isOn);
  862. }
  863. public void SearchObsItem(string s_name)
  864. {
  865. if (s_name.Equals(""))
  866. {
  867. for (int i = 0; i < _obsItems.Count; i++)
  868. {
  869. _obsItems[i].gameObject.SetActive(true);
  870. }
  871. }
  872. else
  873. {
  874. for (int i = 0; i < _obsItems.Count; i++)
  875. {
  876. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  877. }
  878. }
  879. }
  880. //查找场景中的监控坐标对象
  881. public void FindObsTargetObje()
  882. {
  883. if (_obsItems == null)
  884. {
  885. return;
  886. }
  887. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  888. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  889. for (int i = 0; i < _obsItems.Count; i++)
  890. {
  891. string objName = _obsItems[i]._data.targetName;
  892. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  893. {
  894. for (int j = 0; j < BY_targs.Length; j++)
  895. {
  896. if (BY_targs[j].gameObject.name == objName)
  897. {
  898. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  899. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  900. break;
  901. }
  902. }
  903. }
  904. else
  905. {
  906. for (int j = 0; j < TK_targs.Length; j++)
  907. {
  908. if (TK_targs[j].gameObject.name == objName)
  909. {
  910. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  911. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  912. break;
  913. }
  914. }
  915. }
  916. }
  917. }
  918. public void ShowObsPlayerPanel(ObsData _data)
  919. {
  920. obsPanel.gameObject.SetActive(true);
  921. obsPanel.SetObsData(_data);
  922. obsPanel.SetTitle(_data.name);
  923. }
  924. public void ShowHistoryPanle(ShuiWeiData data)
  925. {
  926. _shuiWeiHistoryPanel.SetData(data);
  927. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  928. }
  929. public void SetObsIconActive(bool show)
  930. {
  931. if (_obsIconCtrls == null)
  932. {
  933. return;
  934. }
  935. for (int i = 0; i < _obsIconCtrls.Count; i++)
  936. {
  937. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  938. }
  939. }
  940. //水位图标
  941. public void CreatShuiWeiIcon()
  942. {
  943. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  944. {
  945. Destroy(_shuiWeiIconCtrls[i].gameObject);
  946. }
  947. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  948. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  949. for (int i = 0; i < DataList.Count; i++)
  950. {
  951. ShuiWeiIconCtrl tempIcon =
  952. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  953. tempIcon.Init(DataList[i]);
  954. _shuiWeiIconCtrls.Add(tempIcon);
  955. }
  956. Debug.Log(DataList.Count);
  957. }
  958. //查找场景中的水位坐标对象
  959. public void FindShuiWeiTargetObje()
  960. {
  961. if (_shuiWeiIconCtrls == null)
  962. {
  963. return;
  964. }
  965. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  966. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  967. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  968. {
  969. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  970. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  971. {
  972. for (int j = 0; j < BY_targs.Length; j++)
  973. {
  974. if (BY_targs[j].gameObject.name == objName)
  975. {
  976. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  977. break;
  978. }
  979. }
  980. }
  981. else
  982. {
  983. for (int j = 0; j < TK_targs.Length; j++)
  984. {
  985. if (TK_targs[j].gameObject.name == objName)
  986. {
  987. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  988. break;
  989. }
  990. }
  991. }
  992. }
  993. }
  994. //水压图标
  995. public void CreatShuiYaIcon()
  996. {
  997. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  998. {
  999. Destroy(_shuiYaIconCtrls[i].gameObject);
  1000. }
  1001. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1002. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1003. for (int i = 0; i < DataList.Count; i++)
  1004. {
  1005. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1006. tempIcon.Init(DataList[i]);
  1007. _shuiYaIconCtrls.Add(tempIcon);
  1008. }
  1009. }
  1010. public void FindShuiYaTargetObje()
  1011. {
  1012. if (_shuiYaIconCtrls == null)
  1013. {
  1014. return;
  1015. }
  1016. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1017. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1018. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1019. {
  1020. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1021. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1022. {
  1023. for (int j = 0; j < BY_targs.Length; j++)
  1024. {
  1025. if (BY_targs[j].gameObject.name == objName)
  1026. {
  1027. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1028. break;
  1029. }
  1030. }
  1031. }
  1032. else
  1033. {
  1034. for (int j = 0; j < TK_targs.Length; j++)
  1035. {
  1036. if (TK_targs[j].gameObject.name == objName)
  1037. {
  1038. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1039. break;
  1040. }
  1041. }
  1042. }
  1043. }
  1044. }
  1045. //位移图标
  1046. public void CreatWeiYiIcon()
  1047. {
  1048. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1049. {
  1050. Destroy(_weiYiIconCtrls[i].gameObject);
  1051. }
  1052. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1053. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1054. for (int i = 0; i < DataList.Count; i++)
  1055. {
  1056. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1057. tempIcon.Init(DataList[i]);
  1058. _weiYiIconCtrls.Add(tempIcon);
  1059. }
  1060. }
  1061. public void FindWeiYiTargetObje()
  1062. {
  1063. if (_weiYiIconCtrls == null)
  1064. {
  1065. return;
  1066. }
  1067. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1068. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1069. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1070. {
  1071. string objName = _weiYiIconCtrls[i]._data.targetName;
  1072. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1073. {
  1074. for (int j = 0; j < BY_targs.Length; j++)
  1075. {
  1076. if (BY_targs[j].gameObject.name == objName)
  1077. {
  1078. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1079. break;
  1080. }
  1081. }
  1082. }
  1083. else
  1084. {
  1085. for (int j = 0; j < TK_targs.Length; j++)
  1086. {
  1087. if (TK_targs[i].gameObject.name == objName)
  1088. {
  1089. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1090. break;
  1091. }
  1092. }
  1093. }
  1094. }
  1095. }
  1096. public void SetShuiWeiIconActive(bool show)
  1097. {
  1098. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1099. {
  1100. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  1101. }
  1102. }
  1103. public void SetShuiYaIconActive(bool show)
  1104. {
  1105. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1106. {
  1107. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  1108. }
  1109. }
  1110. public void SetWeiYiIconActive(bool show)
  1111. {
  1112. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1113. {
  1114. _weiYiIconCtrls[i].gameObject.SetActive(show);
  1115. }
  1116. }
  1117. }