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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public class AssetLoadHelper_AB : MonoBehaviour
 
- {
 
-     public string ab_name = "";
 
-     //public string[] assestName;
 
-     public Transform insRoot;
 
-     public bool addMat = false;
 
-     public Material defulMat;
 
-     public List<string> ignoreObjs = new List<string>();
 
-     void Start()
 
-     {
 
-         if (insRoot == null)
 
-         {
 
-             insRoot = this.transform;
 
-         }
 
-         TextureLoadHelp._Instance.StartCoroutine(Load());
 
-     }
 
-     IEnumerator Load()
 
-     {
 
-         WaitForEndOfFrame wait = new WaitForEndOfFrame();
 
-         WWW www = WWW.LoadFromCacheOrDownload($"{Application.streamingAssetsPath}/{ab_name}", 0);
 
-         yield return www;
 
-         if (www.isDone)
 
-         {
 
-             var tempAb = www.assetBundle;
 
-             GameObject[] objs = tempAb.LoadAllAssets<GameObject>();
 
-             for (int i = 0; i < objs.Length; i++)
 
-             {
 
-                 if (ignoreObjs.Contains(objs[i].name)) {
 
-                     continue;
 
-                 }
 
-                 GameObject insObj=Instantiate(objs[i], insRoot);
 
-                 if (addMat)
 
-                 {
 
-                     insObj.GetComponent<MeshRenderer>().material = defulMat;
 
-                 }
 
-                 yield return wait;
 
-             }
 
-         }
 
-         else
 
-         {
 
-             Debug.LogError($"{ab_name}下载失败:{www.error}");
 
-         }
 
-         www.Dispose();
 
-     }
 
- }
 
 
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