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| using System;using System.Collections;using System.Collections.Generic;using System.IO;using System.Threading.Tasks;using UnityAsync;using Best.HTTP;using Best.HTTP.JSON;using Newtonsoft.Json;using Newtonsoft.Json.Serialization;using Newtonsoft.Json.Linq;using UnityEngine;using UnityEngine.Networking;using Unity.VisualScripting;using static System.Net.WebRequestMethods;public class HttpHelper : MonoBehaviour{    public Action OnSWYJRefresh;    public static bool useAes = false;    public static HttpHelper _Instance;    public const int timeOut = 3;    class DYServerAddress    {        public string YZTServerAddress;        public string YZTServerPYAddress;        public string Server_UploadPath;        public string ModbusSeverAddress;        public string ObsSeverAddress;        public string ObsSeverM3U8Address;    }    void ChangeServerAddress()    {        //if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))        //{        //    string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");        //    Debug.Log(serverAddressContent);        //    DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);        //    ServerAddress.YZTServerAddress = address.YZTServerAddress;        //    ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;        //    ServerAddress.Server_UploadPath = address.Server_UploadPath;        //    ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;        //    ServerAddress.ObsSeverAddress = address.ObsSeverAddress;        //    Debug.Log(ServerAddress.ObsSeverAddress);        //    ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;        //}    }    private async void Awake()    {        _Instance = this;        ChangeServerAddress();        if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||            GlobalData.pageIndex == PageIndex.Page3)        {            Debug.Log("HttpInitYZTData");            //可以并行,无需等待            InitYZTData();        }        if (GlobalData._devicesIdDatas.Count < 1)        {            await GetSensorList();        }        if (GlobalData.pageIndex == PageIndex.Page1)        {            SendBuYuan_GetSensorData();            SendTaoKou_GetSensorData();            GetBuYuanDevicesGroupInfo();            GetTaoKouDevicesGroupInfo();        }        if (GlobalData.pageIndex == PageIndex.Page2)        {            SendBuYuan_GetSensorData();            SendTaoKou_GetSensorData();        }        if (GlobalData.pageIndex == PageIndex.Page1)        {            Debug.Log("InitXHGKData");            //可以并行,无需等待            InitXHGKData(); //已完成迁移        }        if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)        {            Debug.Log("HttpInitGCJKData");            //可以并行,无需等待            InitGCJKData();            InitGCJKData1h();        }        if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)        {            Debug.Log("HttpInitXHDDData");            //可以并行,无需等待            InitXHDDData();        }        if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)        {            Debug.Log("HttpInitRKZYData");            //可以并行,无需等待            InitRKZYData();        }        if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 || GlobalData.pageIndex == PageIndex.Page3)        {            Debug.Log("HttpInitSWYJData");            //可以并行,无需等待            InitSWYJData();        }        if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)        {            Debug.Log("HttpInitGCYWData1");            //可以并行,无需等待            InitGCYWData1(0);        }        if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||            GlobalData.pageIndex == PageIndex.Page3)        {            Debug.Log("HttpInitFloorGateData");            InitFloorGateData();        }        if (GlobalData.pageIndex == PageIndex.Page2)        {            Debug.Log("HttpInitDPSWData");            //InitDPSWData();            InitDPXHQData();        }        if (GlobalData.pageIndex == PageIndex.Page2)        {            Debug.Log("HttpInitGCYWData2");            InitGCYWData2();        }        if (GlobalData.pageIndex == PageIndex.Page2)        {            Debug.Log("HttpInitYJSJData2");            InitYJSJData2();        }    }    private async Task InitGCYWData2()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    GlobalData.InspectionStat =                        JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());                }                else                {                    Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());        }        requestData.Dispose();        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);            www.Dispose();        }    }    private async Task InitYJSJData2()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());                    GlobalData.alertData.success = true;                }                else                {                    Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());        }        requestData.Dispose();        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            Debug.Log(www.text);            GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());            GlobalData.alertData.success = true;            Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);            www.Dispose();        }    }    private async Task InitFloorGateData()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                Debug.Log("大屏闸口数据:" + postResult);                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    Debug.Log(dataToken);                    GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());                    GlobalData.floorGateData.success = true;                    //Debug.Log("GlobalData.floorGateData.success:" + GlobalData.floorGateData.success);                }                else                {                    Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());        }        requestData.Dispose();        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            Debug.Log(www.text);            GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());            GlobalData.floorGateData.success = true;            www.Dispose();        }    }    public async Task InitDPXHQData()    {        GlobalData.floodStorageArea = new FloodStorageArea();        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetDPXHQData);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    //LocationWeatherData data1 =                    //    JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());                    //GlobalData.locationWeatherData.Add(data1);                }                else                {                    Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:" + e.ToString());        }        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/xhq.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            // Debug.Log(www.text);            GlobalData.floodStorageArea =                JsonConvert.DeserializeObject<FloodStorageArea>(www.text.ToString());            GlobalData.floodStorageArea.done = true;            www.Dispose();            //Debug.Log(GlobalData.floodStorageArea.pumpStations.value);        }        requestData.Dispose();    }    private async Task InitDPSWData()    {        GlobalData.locationWeatherData = new List<LocationWeatherData>();        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    LocationWeatherData data1 =                        JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());                    GlobalData.locationWeatherData.Add(data1);                }                else                {                    Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());        }        UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");        requestData1.timeout = timeOut;        await requestData1.SendWebRequest();        try        {            if (requestData1.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    LocationWeatherData data2 =                        JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());                    GlobalData.locationWeatherData.Add(data2);                }                else                {                    Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());        }        requestData.Dispose();        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            Debug.Log(www.text);            GlobalData.locationWeatherData =                JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());            www.Dispose();        }    }    public async void InitYZTData()    {        await InitYZTData1(); //已完成迁移        InitYZTData_BY_Obs(); //已完成迁移        InitYZTData_TK_Obs(); //新增        InitYZTData3(); //已完成迁移        InitGCGKData();        InitJKYJData();    }    public async Task InitYZTData1()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (true)            {                Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    GlobalData.layerUnitDatas =                        JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());                }                else                {                    Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());        }        requestData.Dispose();        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);            www.Dispose();        }        for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)        {            if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)            {                if (!GlobalData.obsCameraLib.ContainsKey(GlobalData.layerUnitDatas[i].name))                    GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);            }        }    }    public async Task InitYZTData_BY_Obs()    {        bool successInternet = true;        string sendUrl = ServerAddress.API_GetDevicesInfo;        Debug.Log(ServerAddress.ObsSeverAddress);        sendUrl += "/34020000001180000001/channels?page=1&count=100";        Debug.Log(sendUrl);        UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);                successInternet = false;            }            else            {                Debug.Log("补元监控数据返回:" + requestData.downloadHandler.text);                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "0")                {                    GlobalData.obsDatas_by = new List<ObsData>();                    ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());                    for (int i = 0; i < serverObsDatas.list.Count; i++)                    {                        ObsData obsData = new ObsData();                        string originName = serverObsDatas.list[i].name;                        obsData.name = "BY_" + serverObsDatas.list[i].name;                        //Debug.Log("111" + obsData.name);                        if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))                        {                            obsData.targetName = value;                        }                        // if (i > 0)                        // {                        //     obsData.url =                        //         "http://www.chatgpt918.top:9080/rtp/34020000001180000001_34020000001310000001/hls.m3u8";                        // }                        // else                        // {                        //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);                        //Debug.Log("!!!:"+obsData.url);                        //obsData.url = ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);                        //}                        obsData.type = obsType.BuYuanObs;                        obsData.deviceId = serverObsDatas.list[i].deviceId;                        obsData.channelId = serverObsDatas.list[i].channelId;                        obsData.status = serverObsDatas.list[i].status;                        GlobalData.obsDatas_by.Add(obsData);                    }                }                else                {                    Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());        }        requestData.Dispose();        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            Debug.Log($"缓存数据:{www.text}");            GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);            www.Dispose();        }    }    public async Task InitYZTData_TK_Obs()    {        bool successInternet = true;        string sendUrl = ServerAddress.API_GetDevicesInfo;        sendUrl += "/34020000001180000002/channels?page=1&count=100";        Debug.Log(sendUrl);        UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);                successInternet = false;            }            else            {                Debug.Log("套口监控数据返回:" + requestData.downloadHandler.text);                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "0")                {                    GlobalData.obsDatas_tk = new List<ObsData>();                    ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());                    for (int i = 0; i < serverObsDatas.list.Count; i++)                    {                        ObsData obsData = new ObsData();                        string originName = serverObsDatas.list[i].name;                        //Debug.Log("111111111111111:" + originName);                        obsData.name = "TK_" + serverObsDatas.list[i].name;                        if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))                        {                            obsData.targetName = value;                        }                        //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);                        //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);                        //}                        obsData.type = obsType.TaoKouObs;                        obsData.deviceId = serverObsDatas.list[i].deviceId;                        obsData.channelId = serverObsDatas.list[i].channelId;                        obsData.status = serverObsDatas.list[i].status;                        GlobalData.obsDatas_tk.Add(obsData);                    }                }                else                {                    Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());        }        requestData.Dispose();        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            Debug.Log($"缓存数据:{www.text}");            GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);            www.Dispose();        }    }    public async Task<string> GetObsUrl(string deviceId, string channelId)    {        string result = "";        string cmdUrl = ServerAddress.API_PlayStart;        cmdUrl += $"/{deviceId}/{channelId}?token=12345678";        Debug.Log($"send:{cmdUrl}");        UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);        await requestData.SendWebRequest();        if (requestData.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);        }        else        {            Debug.Log(requestData.downloadHandler.text);            string postResult = requestData.downloadHandler.text;            if (useAes)            {                postResult = AESCrypto.Decrypt(postResult);            }            JObject jsonObject = JObject.Parse(postResult);            // 提取data字段的值            JToken dataToken = jsonObject["data"];            ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());            result = urlData.hls;            Debug.Log("获取到监控播放路径:" + result);        }        requestData.Dispose();        return result;    }    public async Task InitYZTData3()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (true)            //if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());                }                else                {                    Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());        }        requestData.Dispose();        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);            Debug.Log(GlobalData.hotPointDatas.Count);            www.Dispose();        }    }    public async Task InitXHGKData()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                //   ȡdata ֶε ֵ                JToken dataToken = jsonObject["data"];                //Debug.Log(dataToken.ToString());                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());                }                else                {                    Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());        }        requestData.Dispose();        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);            www.Dispose();        }    }    /// <summary>    /// 一张图首页工程概况    /// </summary>    /// <returns></returns>    public async Task InitGCGKData()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterGaiKuang);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                JToken dataToken = jsonObject["data"];                //Debug.Log(dataToken.ToString());                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    //Debug.Log("1111111111:" + dataToken.ToString());                    GlobalData.gcgkContents = JsonConvert.DeserializeObject<List<GCGKData>>(dataToken.ToString());                }                else                {                    Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:" + e.ToString());        }        requestData.Dispose();    }    /// <summary>    /// 一张图首页监控预警    /// </summary>    /// <returns></returns>    public async Task InitJKYJData()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "buyuan");        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                JToken dataToken = jsonObject["data"];                //Debug.Log(dataToken.ToString());                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    //Debug.Log("1111111111:" + dataToken.ToString());                    GlobalData.byJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());                }                else                {                    Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:" + e.ToString());        }        requestData.Dispose();        successInternet = true;        UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "taokou");        requestData1.timeout = timeOut;        await requestData1.SendWebRequest();        try        {            if (requestData1.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData1.downloadHandler.text;                Debug.Log(postResult);                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                JToken dataToken = jsonObject["data"];                //Debug.Log(dataToken.ToString());                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    //Debug.Log("1111111111:" + dataToken.ToString());                    GlobalData.tkJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());                }                else                {                    Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:" + e.ToString());        }        requestData1.Dispose();    }    public async Task InitGCJKData()    {        bool successInternet = true;        //UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);        //requestData.timeout = timeOut;        //await requestData.SendWebRequest();        //try        //{        //    if (requestData.result != UnityWebRequest.Result.Success)        //    {        //        Debug.LogWarning("水文站联网不成功,原因:返request不成功");        //        successInternet = false;        //    }        //    else        //    {        //        string postResult = requestData.downloadHandler.text;        //        if (useAes)        //        {        //            postResult = AESCrypto.Decrypt(postResult);        //        }        //        JObject jsonObject = JObject.Parse(postResult);        //        // 提取data字段的值        //        JToken dataToken = jsonObject["data"];        //        JToken codeToken = jsonObject["code"];        //        if (codeToken.ToString() == "200")        //        {        //            GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());        //        }        //        else        //        {        //            Debug.LogWarning("水文站联网不成功,原因:返序列化失败");        //            successInternet = false;        //        }        //    }        //}        //catch (Exception e)        //{        //    successInternet = false;        //    Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());        //}        //requestData.Dispose();        successInternet = true;        UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);        await requestData1.SendWebRequest();        try        {            if (requestData1.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("水文站联网不成功,原因:返request不成功");                successInternet = false;            }            else            {                JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());                }                else                {                    Debug.LogWarning("水文站联网不成功,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());        }        requestData1.Dispose();        successInternet = true;        UnityWebRequest requestData2 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData6H);        await requestData2.SendWebRequest();        try        {            if (requestData2.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("水文站联网不成功,原因:返request不成功");                successInternet = false;            }            else            {                JObject jsonObject = JObject.Parse(requestData2.downloadHandler.text);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    GlobalData.sWZDatas6H = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());                }                else                {                    Debug.LogWarning("水文站联网不成功,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());        }        requestData2.Dispose();    }    public async Task InitGCJKData1h()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZOneHourData);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("水文站联网不成功,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    GlobalData.qXZDatas1h = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());                }                else                {                    Debug.LogWarning("水文站联网不成功,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());        }        requestData.Dispose();    }    public async Task InitXHDDData()    {        WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");        await new UnityAsync.WaitUntil(() => { return www.isDone; });        GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);        www.Dispose();    }    public async Task InitRKZYData()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (true)            {                Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    GlobalData.allServerMovePlans =                        JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());                }                else                {                    successInternet = false;                    Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());        }        if (!successInternet)        {            WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");            await new UnityAsync.WaitUntil(() => { return www.isDone; });            GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);            www.Dispose();        }    }    public async Task InitSWYJData()    {        InitSWYJData0();        await InitSWYJData1();        await InitSWYJData2();        await InitSWYJData3();        OnSWYJRefresh?.Invoke();    }    /// <summary>    /// 获取补元的水位    /// </summary>    /// <returns></returns>    public async Task InitSWYJData1()    {        var devicesInfo = GlobalData._devicesIdDatas["上游水位计"];        string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),            "d", 10000);        //Debug.Log("sw1Resultsw1Resultsw1Result上游水位计:" + sw1Result);        try        {            GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);            if (tempData != null)            {                bool findData = false;                foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)                {                    if (VARIABLE.name.Equals("补元上游水位"))                    {                        VARIABLE.value = float.Parse(tempData.data[0].avgS1);                        VARIABLE.datas = tempData.data.ToArray();                        findData = true;                    }                }                if (!findData)                {                    GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()                    {                        name = "补元上游水位",                        targetName = "BY_ShuiWei_Up",                        value = float.Parse(tempData.data[0].avgS1),                        type = shuiWeiType.BuYuanShuiWei,                        datas = tempData.data.ToArray(),                        sid = devicesInfo.dataSid.ToString(),                        gid = devicesInfo.dataGid.ToString()                    });                }            }        }        catch (Exception e)        {            Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());        }        var devicesInfo1 = GlobalData._devicesIdDatas["下游水位计"];        string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),            "d", 100000);        Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);        try        {            GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);            if (tempData != null)            {                bool findData = false;                foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)                {                    if (VARIABLE.name.Equals("补元下游水位"))                    {                        VARIABLE.value = float.Parse(tempData.data[0].avgS1);                        VARIABLE.datas = tempData.data.ToArray();                        findData = true;                    }                }                if (!findData)                {                    GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()                    {                        name = "补元下游水位",                        targetName = "BY_ShuiWei_Down",                        value = float.Parse(tempData.data[0].avgS1),                        type = shuiWeiType.BuYuanShuiWei,                        datas = tempData.data.ToArray(),                        sid = devicesInfo.dataSid.ToString(),                        gid = devicesInfo.dataGid.ToString()                    });                }            }        }        catch (Exception e)        {            Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());        }        string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),            "d", 6);        try        {            GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);            GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();            GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];            GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];            for (int i = 0; i < tempData.data.Count; i++)            {                GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;                GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);            }        }        catch (Exception e)        {            Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());        }        string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),            "d", 90);        try        {            GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);            GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();            GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];            GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];            for (int i = 0; i < tempData.data.Count; i++)            {                GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;                GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);            }        }        catch (Exception e)        {            Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());        }        string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),            "h", 6);        try        {            GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);            GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();            GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];            GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];            for (int i = 0; i < tempData.data.Count; i++)            {                GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;                GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);            }        }        catch (Exception e)        {            Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());        }    }    public async Task InitSWYJData2()    {        var devicesInfo = GlobalData._devicesIdDatas["SWJ01YQ"];        Debug.Log(devicesInfo.dataGid);        Debug.Log(devicesInfo.dataSid);        string sw1Result = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(), "d", 10000);        try        {            GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);            if (tempData != null)            {                bool findData = false;                foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)                {                    if (VARIABLE.name.Equals("套口上游水位"))                    {                        VARIABLE.value = float.Parse(tempData.data[0].avgS1);                        VARIABLE.datas = tempData.data.ToArray();                        findData = true;                    }                }                if (!findData)                {                    GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()                    {                        name = "套口上游水位",                        targetName = "TK_ShuiWei_Up",                        value = float.Parse(tempData.data[0].avgS1),                        type = shuiWeiType.TaoKouShuiWei,                        datas = tempData.data.ToArray(),                        sid = devicesInfo.dataSid.ToString(),                        gid = devicesInfo.dataGid.ToString()                    });                }            }        }        catch (Exception e)        {            Debug.LogWarning("套口上游水位不成功,原因:" + e.ToString());        }        var devicesInfo1 = GlobalData._devicesIdDatas["SWJ02YQ"];        string sw2Result = await GetSingleDevicesInfo(1, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),            "d", 100000);        //Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);        try        {            GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);            if (tempData != null)            {                bool findData = false;                foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)                {                    if (VARIABLE.name.Equals("套口下游水位"))                    {                        VARIABLE.value = float.Parse(tempData.data[0].avgS1);                        VARIABLE.datas = tempData.data.ToArray();                        findData = true;                    }                }                if (!findData)                {                    GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()                    {                        name = "套口下游水位",                        targetName = "TK_ShuiWei_Down",                        value = float.Parse(tempData.data[0].avgS1),                        type = shuiWeiType.TaoKouShuiWei,                        datas = tempData.data.ToArray(),                        sid = devicesInfo.dataSid.ToString(),                        gid = devicesInfo.dataGid.ToString()                    });                }            }        }        catch (Exception e)        {            Debug.LogWarning("套口下游水位不成功,原因:" + e.ToString());        }        string dayResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),            "d", 6);        try        {            GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);            GlobalData.taoKouShuiWei_day = new ShuiWeiBianHuaData();            GlobalData.taoKouShuiWei_day.name = new string[tempData.data.Count];            GlobalData.taoKouShuiWei_day.value = new double[tempData.data.Count];            for (int i = 0; i < tempData.data.Count; i++)            {                GlobalData.taoKouShuiWei_day.name[i] = tempData.data[i].timeGroup;                GlobalData.taoKouShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);            }        }        catch (Exception e)        {            Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());        }        string monthResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),            "d", 90);        try        {            GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);            GlobalData.taoKouShuiWei_month = new ShuiWeiBianHuaData();            GlobalData.taoKouShuiWei_month.name = new string[tempData.data.Count];            GlobalData.taoKouShuiWei_month.value = new double[tempData.data.Count];            for (int i = 0; i < tempData.data.Count; i++)            {                GlobalData.taoKouShuiWei_month.name[i] = tempData.data[i].timeGroup;                GlobalData.taoKouShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);            }        }        catch (Exception e)        {            Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());        }        string hourResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),            "h", 6);        try        {            GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);            GlobalData.taoKouShuiWei_hour = new ShuiWeiBianHuaData();            GlobalData.taoKouShuiWei_hour.name = new string[tempData.data.Count];            GlobalData.taoKouShuiWei_hour.value = new double[tempData.data.Count];            for (int i = 0; i < tempData.data.Count; i++)            {                GlobalData.taoKouShuiWei_hour.name[i] = tempData.data[i].timeGroup;                GlobalData.taoKouShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);            }        }        catch (Exception e)        {            Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());        }    }    public async Task InitSWYJData3()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("水位高度联网不成功,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                //Debug.LogError(dataToken);                if (codeToken.ToString() == "200")                {                    //Debug.LogError(200);                    GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());                    //Debug.LogError(GlobalData.swDatas.Count);                    for (int i = 0; i < GlobalData.swDatas.Count; i++)                    {                        GlobalData.swDatas[i].stnm = GlobalData.swDatas[i].stnm.Replace("(", "(").Replace(")", ")");                    }                }                else                {                    Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");                    successInternet = false;                }                //for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)                //{                //    StationData stationData = new StationData();                //    stationData.LGTD = 113.910187f;                //    stationData.LTTD = 30.1765823f;                //    stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;                //    stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")                //        ? GlobalData.BuYuanShuiWeiDataList[i].value                //        : -1;                //    stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")                //        ? GlobalData.BuYuanShuiWeiDataList[i].value                //        : -1;                //    GlobalData.swDatas.Add(stationData);                //}            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());        }    }    public async Task InitSWYJData0()    {        bool successInternet = true;        UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);        requestData.timeout = timeOut;        await requestData.SendWebRequest();        try        {            if (requestData.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("三线水位联网不成功,原因:返request不成功");                successInternet = false;            }            else            {                string postResult = requestData.downloadHandler.text;                if (useAes)                {                    postResult = AESCrypto.Decrypt(postResult);                }                JObject jsonObject = JObject.Parse(postResult);                // 提取data字段的值                JToken dataToken = jsonObject["data"];                JToken codeToken = jsonObject["code"];                if (codeToken.ToString() == "200")                {                    GlobalData.threeLevelShuiWeiDatas =                        JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());                }                else                {                    Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");                    successInternet = false;                }            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());        }    }    public async Task SendBuYuan_GetSensorData()    {        UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);        await www.SendWebRequest();        try        {            if (www.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);            }            else            {               // Debug.Log("11111111111111111111:" + www.downloadHandler.text);                GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);            }        }        catch (Exception e)        {            Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());        }        www.Dispose();    }    public async void GetBuYuanDevicesGroupInfo()    {        Debug.Log("获取补元所有渗压记");        //获取所有渗压记        //GetDevicesData tempData = new GetDevicesData();        //tempData.idsList = new List<DevicesMessage>();        foreach (var device in GlobalData._devicesIdDatas.Values)        {            if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))            {                GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()                {                    name = device.sensorName,                    value = device.realtimeValue1,                    type = shuiYaType.BuYuanShuiYa,                    targetName = $"BY_{device.sensorName}",                    gid = device.dataGid.ToString(),                    sid = device.dataSid.ToString()                });            }        }        Debug.Log("添加补元渗压记:" + GlobalData.BuYuanShuiYaDataList.Count);        Debug.Log("获取补元所有位移记");        //获取所有位移记        foreach (var device in GlobalData._devicesIdDatas.Values)        {            if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))            {                GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()                {                    name = device.sensorName,                    value = device.realtimeValue1,                    type = weiYiType.BuYuanWeiYi,                    targetName = $"BY_{device.sensorName}",                    gid = device.dataGid.ToString(),                    sid = device.dataSid.ToString()                });            }        }        Debug.Log("添加补元位移记:" + GlobalData.BuYuanWeiYiDataList.Count);    }    public async void GetTaoKouDevicesGroupInfo()    {        Debug.Log("获取套口所有渗压记");        //获取所有渗压记        foreach (var device in GlobalData._devicesIdDatas.Values)        {            if (device.stationName.Equals("套口") && device.sensorType.Equals("渗压计"))            {                GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()                {                    name = device.sensorName,                    value = device.realtimeValue1,                    type = shuiYaType.TaoKouShuiYa,                    targetName = $"TK_{device.sensorName}",                    gid = device.dataGid.ToString(),                    sid = device.dataSid.ToString()                });            }        }        Debug.Log("添加套口渗压记:" + GlobalData.TaoKouShuiYaDataList.Count);        Debug.Log("获取套口所有位移记");        //获取所有位移记        foreach (var device in GlobalData._devicesIdDatas.Values)        {            if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))            {                GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()                {                    name = device.sensorName,                    value = device.realtimeValue1,                    type = weiYiType.TaoKouWeiYi,                    targetName = $"TK_{device.sensorName}",                    gid = device.dataGid.ToString(),                    sid = device.dataSid.ToString()                });            }        }        Debug.Log("添加套口位移记:" + GlobalData.TaoKouWeiYiDataList.Count);    }    public async Task SendTaoKou_GetSensorData()    {        UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);        await www.SendWebRequest();        try        {            if (www.result != UnityWebRequest.Result.Success)            {                Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);            }            else            {                GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);                Debug.Log($"获取套口闸门设备数据:{GlobalData.taoKouSensorData.data.Count}");            }        }        catch (Exception e)        {            Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());        }        www.Dispose();    }    /// <summary>    /// 获取设备趋势数据    /// </summary>    /// <param name="type">0:补元 1:套口</param>    /// <param name="gid">=devicesID 套口都传一样=sid</param>    /// <param name="sid">=ChannelID 套口都传一样=sid</param>    /// <param name="beginTime">yyyy-MM-dd 最大183天</param>    /// <param name="endTime"></param>    /// <returns></returns>    public async Task<string> GetDeviceTrend(int type, string gid, string sid, string beginTime, string endTime)    {        string cmdUrl = ServerAddress.APIGetDeviceTrend;        cmdUrl += $"/{(type == 0 ? "buyuan" : "taokou")}/{gid}/{sid}?beginTime={beginTime}&endTime={endTime}";        UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");        www.downloadHandler = new DownloadHandlerBuffer();        www.SetRequestHeader("Content-Type", "application/json");        Debug.Log("send:" + cmdUrl);        await www.SendWebRequest();        if (www.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);        }        string result = www.downloadHandler.text;        www.Dispose();        return result;    }    // /// <summary>    // /// 获取补元硬件组数据    // /// </summary>    // /// <param name="sendData"></param>    // /// <returns></returns>    // public async Task<string> Devices(GetDevicesData sendData)    // {    //     string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;    //     string tempStr = JsonConvert.SerializeObject(sendData);    //     var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);    //     UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");    //     www.uploadHandler = new UploadHandlerRaw(sendByte);    //     www.downloadHandler = new DownloadHandlerBuffer();    //     www.SetRequestHeader("Content-Type", "application/json");    //     await www.SendWebRequest();    //     if (www.result != UnityWebRequest.Result.Success)    //     {    //         Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);    //     }    //     string result = www.downloadHandler.text;    //     www.Dispose();    //     return result;    // }    /// <summary>    /// 获取设备的最近N条记录    /// </summary>    /// <param name="channelId=gid"></param>    /// <param name="deviceId=sid"></param>    /// <param name="count"></param>    /// <returns></returns>    public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)    {        string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;        cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";        UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");        www.downloadHandler = new DownloadHandlerBuffer();        www.SetRequestHeader("Content-Type", "application/json");        await www.SendWebRequest();        if (www.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);        }        string result = www.downloadHandler.text;        www.Dispose();        return result;    }    /// <summary>    /// 获取设备最近几天的平均数据    /// </summary>    /// <param name="channelId"></param>    /// <param name="deviceId"></param>    /// <param name="count"></param>    /// <returns></returns>    public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)    {        string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;        GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();        sendData.ChannelID = channelId;        sendData.DeviceID = deviceId;        sendData.AvgType = "day";        sendData.N = count;        string tempStr = JsonConvert.SerializeObject(sendData);        var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);        UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");        www.uploadHandler = new UploadHandlerRaw(sendByte);        www.downloadHandler = new DownloadHandlerBuffer();        www.SetRequestHeader("Content-Type", "application/json");        await www.SendWebRequest();        if (www.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);        }        string result = www.downloadHandler.text;        www.Dispose();        return result;    }    /// <summary>    /// 获取设备最近几小时的平均数据    /// </summary>    /// <param name="channelId"></param>    /// <param name="deviceId"></param>    /// <param name="count"></param>    /// <returns></returns>    public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)    {        string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;        GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();        sendData.ChannelID = channelId;        sendData.DeviceID = deviceId;        sendData.AvgType = "hour";        sendData.N = count;        string tempStr = JsonConvert.SerializeObject(sendData);        var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);        UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");        www.uploadHandler = new UploadHandlerRaw(sendByte);        www.downloadHandler = new DownloadHandlerBuffer();        www.SetRequestHeader("Content-Type", "application/json");        await www.SendWebRequest();        if (www.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);        }        string result = www.downloadHandler.text;        www.Dispose();        return result;    }    /// <summary>    /// 获取设备最近几个月的平均数据    /// </summary>    /// <param name="channelId"></param>    /// <param name="deviceId"></param>    /// <param name="count"></param>    /// <returns></returns>    public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)    {        string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;        GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();        sendData.ChannelID = channelId;        sendData.DeviceID = deviceId;        sendData.AvgType = "month";        sendData.N = count;        string tempStr = JsonConvert.SerializeObject(sendData);        var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);        UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");        www.uploadHandler = new UploadHandlerRaw(sendByte);        www.downloadHandler = new DownloadHandlerBuffer();        www.SetRequestHeader("Content-Type", "application/json");        await www.SendWebRequest();        if (www.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);        }        string result = www.downloadHandler.text;        www.Dispose();        return result;    }    /// <summary>    /// 0 补元 1套口    /// </summary>    /// <param name="type"></param>    public async Task InitGCYWData1(int type)    {        Debug.Log($"获取B08GCYW 数据:{(type == 0 ? "补元" : "套口")}");        GlobalData.B08_Type = type;        string jsonStr;        try        {            jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);            Debug.Log("API_B08_dataStatis" + jsonStr);            GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);        }        catch (Exception e)        {            Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());        }        try        {            jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);            Debug.Log("API_B08_inspectResult" + jsonStr);            GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);        }        catch (Exception e)        {            Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());        }        try        {            jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);            Debug.Log("API_B08_projectExamine" + jsonStr);            GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);        }        catch (Exception e)        {            Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());        }        try        {            jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);            Debug.Log("API_B08_event" + jsonStr);            GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);        }        catch (Exception e)        {            Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());        }        try        {            jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);            Debug.Log("API_B08_questionStatis" + jsonStr);            GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);        }        catch (Exception e)        {            Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());        }        try        {            jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);            Debug.Log("API_B08_inspectType" + jsonStr);            GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);            GlobalData.B08TaskListInfos = new B08_TaskListInfoData[GlobalData.B08InspectType.data.Length];            for (int i = 0; i < GlobalData.B08InspectType.data.Length; i++)            {                string tempResult = await B08_API_TaskInfo(type, i);                Debug.Log($"B08_API_TaskInfo type={i}:" + tempResult);                GlobalData.B08TaskListInfos[i] = JsonConvert.DeserializeObject<B08_TaskListInfoData>(tempResult);            }        }        catch (Exception e)        {            Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());        }    }    public async Task<string> B08_API_data(string cmdUrl, int type)    {        if (type == 0)        {            cmdUrl += "1794245918999351298";        }        else if (type == 1)        {            cmdUrl += "1798366756789653505";        }        UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");        www.downloadHandler = new DownloadHandlerBuffer();        www.SetRequestHeader("Content-Type", "application/json");        await www.SendWebRequest();        if (www.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);        }        string result = www.downloadHandler.text;        www.Dispose();        return result;    }    public async Task<string> B08_API_TaskInfo(int type, int xunjian_type)    {        string cmdUrl = ServerAddress.API_B08_taskInfo;        if (type == 0)        {            cmdUrl += "1794245918999351298";        }        else if (type == 1)        {            cmdUrl += "1798366756789653505";        }        cmdUrl += "&xunjian_type=" + xunjian_type;        Debug.Log("!!!:" + cmdUrl);        UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");        www.downloadHandler = new DownloadHandlerBuffer();        www.SetRequestHeader("Content-Type", "application/json");        await www.SendWebRequest();        if (www.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning($"获取B08_API_TaskInfo type={type} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);        }        string result = www.downloadHandler.text;        www.Dispose();        return result;    }    /// <summary>    /// 获取站点水位图表    /// </summary>    /// <param name="stcd"></param>    /// <returns></returns>    public async Task<string> GetWaterTrend_Chart(string stcd,string startDate,string endDate)    {        UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate, "Get");        Debug.Log(ServerAddress.API_GetWaterTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate);        www.downloadHandler = new DownloadHandlerBuffer();        www.SetRequestHeader("Content-Type", "application/json");        await www.SendWebRequest();        if (www.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);        }        string result = www.downloadHandler.text;        www.Dispose();        return result;    }    public async Task<string> GetDropTrend_Chart(string stcd, string startDate, string endDate)    {        UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetDropTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate, "Get");        www.downloadHandler = new DownloadHandlerBuffer();        www.SetRequestHeader("Content-Type", "application/json");        await www.SendWebRequest();        if (www.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);        }        string result = www.downloadHandler.text;        www.Dispose();        return result;    }    public async Task<string> GetWaterTrend_Info(string stcd)    {        UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_info + stcd, "Get");        www.downloadHandler = new DownloadHandlerBuffer();        www.SetRequestHeader("Content-Type", "application/json");        await www.SendWebRequest();        if (www.result != UnityWebRequest.Result.Success)        {            Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);        }        string result = www.downloadHandler.text;        www.Dispose();        return result;    }    public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)    {        StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));    }    IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)    {        Debug.Log(fileName);        WWWForm form = new WWWForm();        form.AddBinaryData("file", uploadData, fileName);        UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);        yield return www.SendWebRequest();        if (www.result == UnityWebRequest.Result.Success)        {            ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);        }        Debug.Log(www.downloadHandler.text);        www.Dispose();    }    #region 摄像头远程控制    public void GetDeviceChannelId(string deviceId, Action<string> callBack)    {        StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));    }    IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)    {        string sendUrl = ServerAddress.API_GetDevicesInfo;        sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";        UnityWebRequest www = UnityWebRequest.Get(sendUrl);        yield return www.SendWebRequest();        ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);        GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();        call?.Invoke(channelData.list[0].channelId);        www.Dispose();    }    IEnumerator SendStartRTSP(string deviceId, string channelId)    {        string sendUrl = ServerAddress.API_PlayStart;        sendUrl += $"/{deviceId}/{channelId}";        UnityWebRequest www = UnityWebRequest.Get(sendUrl);        yield return www.SendWebRequest();        Debug.Log(www.downloadHandler.text);        www.Dispose();    }    public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)    {        StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));    }    IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)    {        string sendUrl = ServerAddress.API_CameraCtrl;        sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";        UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");        Debug.Log("send:" + sendUrl);        yield return www.SendWebRequest();        Debug.Log(www.downloadHandler.text);        www.Dispose();    }    #endregion    // /// <summary>    // /// 所有硬件设备的获取信息    // /// </summary>    public async Task GetSensorList()    {        bool successInternet = true;        UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);        www.timeout = timeOut;        await www.SendWebRequest();        try        {            if (www.result != UnityWebRequest.Result.Success)            {                successInternet = false;                Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);            }            else            {                Debug.Log($"设备列表json :{www.downloadHandler.text}");                SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);                GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();                for (int i = 0; i < tempData.rows.Count; i++)                {                    GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);                }                Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");            }        }        catch (Exception e)        {            successInternet = false;            Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());        }        www.Dispose();        if (!successInternet)        {            WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");            await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });            SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);            GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();            for (int i = 0; i < tempData.rows.Count; i++)            {                GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);            }            Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");            www.Dispose();        }    }}
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