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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public enum WeatherType
 
- {
 
-     sun,
 
-     rain,
 
-     snow
 
- }
 
- public class WeatherTool : MonoBehaviour
 
- {
 
-     public WeatherType _CurrentWeatherType;
 
-     public GameObject _flare;
 
-     public ParticleSystem rain;
 
-     public ParticleSystem snow;
 
-     public static WeatherTool instance;
 
-     private void Awake()
 
-     {
 
-         instance = this;
 
-     }
 
-     // Update is called once per frame
 
-     void Update()
 
-     {
 
-         if (Input.GetKeyDown(KeyCode.Alpha1))
 
-         {
 
-             _CurrentWeatherType = WeatherType.sun;
 
-             UpdateWeather();
 
-         }
 
-         if (Input.GetKeyDown(KeyCode.Alpha2))
 
-         {
 
-             _CurrentWeatherType = WeatherType.rain;
 
-             UpdateWeather();
 
-         }
 
-         if (Input.GetKeyDown(KeyCode.Alpha3))
 
-         {
 
-             _CurrentWeatherType = WeatherType.snow;
 
-             UpdateWeather();
 
-         }
 
-     }
 
-     public void UpdateWeather()
 
-     {
 
-         var rainEmission = rain.emission;
 
-         var snowEmission = snow.emission;
 
-         switch (_CurrentWeatherType)
 
-         {
 
-             case WeatherType.sun:
 
-                 _flare.SetActive(true);
 
-                 rainEmission.rateOverTime = 0;
 
-                 snowEmission.rateOverTime = 0;
 
-                 break;
 
-             case WeatherType.rain:
 
-                 _flare.SetActive(false);
 
-                 rainEmission.rateOverTime = 1000;
 
-                 snowEmission.rateOverTime = 0;
 
-                 break;
 
-             case WeatherType.snow:
 
-                 _flare.SetActive(false);
 
-                 rainEmission.rateOverTime = 0;
 
-                 snowEmission.rateOverTime = 1000;
 
-                 break;
 
-         }
 
-     }
 
- }
 
 
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