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							- using System;
 
- using UnityEngine;
 
- namespace XCharts.Runtime
 
- {
 
-     [System.Serializable]
 
-     public class ChildComponent
 
-     {
 
-         public virtual int index { get; set; }
 
-         [NonSerialized] protected bool m_VertsDirty;
 
-         [NonSerialized] protected bool m_ComponentDirty;
 
-         [NonSerialized] protected Painter m_Painter;
 
-         /// <summary>
 
-         /// 图表重绘标记。
 
-         /// </summary>
 
-         public virtual bool vertsDirty { get { return m_VertsDirty; } }
 
-         /// <summary>
 
-         /// 组件重新初始化标记。
 
-         /// </summary>
 
-         public virtual bool componentDirty { get { return m_ComponentDirty; } }
 
-         /// <summary>
 
-         /// 需要重绘图表或重新初始化组件。
 
-         /// </summary>
 
-         public bool anyDirty { get { return vertsDirty || componentDirty; } }
 
-         public Painter painter { get { return m_Painter; } set { m_Painter = value; } }
 
-         public Action refreshComponent { get; set; }
 
-         public GameObject gameObject { get; set; }
 
-         public static void ClearVerticesDirty(ChildComponent component)
 
-         {
 
-             if (component != null)
 
-                 component.ClearVerticesDirty();
 
-         }
 
-         public static void ClearComponentDirty(ChildComponent component)
 
-         {
 
-             if (component != null)
 
-                 component.ClearComponentDirty();
 
-         }
 
-         public static bool IsVertsDirty(ChildComponent component)
 
-         {
 
-             return component == null?false : component.vertsDirty;
 
-         }
 
-         public static bool IsComponentDirty(ChildComponent component)
 
-         {
 
-             return component == null?false : component.componentDirty;
 
-         }
 
-         public virtual void SetVerticesDirty()
 
-         {
 
-             m_VertsDirty = true;
 
-         }
 
-         public virtual void ClearVerticesDirty()
 
-         {
 
-             m_VertsDirty = false;
 
-         }
 
-         public virtual void SetComponentDirty()
 
-         {
 
-             m_ComponentDirty = true;
 
-         }
 
-         public virtual void ClearComponentDirty()
 
-         {
 
-             m_ComponentDirty = false;
 
-         }
 
-         public virtual void ClearDirty()
 
-         {
 
-             ClearVerticesDirty();
 
-             ClearComponentDirty();
 
-         }
 
-         public virtual void SetAllDirty()
 
-         {
 
-             SetVerticesDirty();
 
-             SetComponentDirty();
 
-         }
 
-     }
 
- }
 
 
  |