| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 | <!DOCTYPE html><html lang="en-us">  <head>    <meta charset="utf-8">    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">    <title>Unity WebGL Player | unityearth</title>  </head>  <body style="text-align: center; padding: 0; border: 0; margin: 0;">    <canvas id="unity-canvas" style=" position: absolute; width: 1920px; height: 1080px;"></canvas>    <script src="Build/Game.loader.js"></script>    <script>      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {        // Mobile device style: fill the whole browser client area with the game canvas:        var meta = document.createElement('meta');        meta.name = 'viewport';        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';        document.getElementsByTagName('head')[0].appendChild(meta);        var canvas = document.querySelector("#unity-canvas");        canvas.style.width = "100%";        canvas.style.height = "100%";        canvas.style.position = "fixed";        document.body.style.textAlign = "left";      }      createUnityInstance(document.querySelector("#unity-canvas"), {        dataUrl: "Build/Game.data",        frameworkUrl: "Build/Game.framework.js",        codeUrl: "Build/Game.wasm",        streamingAssetsUrl: "StreamingAssets",        companyName: "DefaultCompany",        productName: "unityearth",        productVersion: "1.0",        // matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.        // devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.      });    </script>	<script>      // 自适应代码块      var unityContainer = document.getElementById('unity-canvas');      function unityContainerResize()      {        var w = window.innerWidth || document.body.clientWidth,                h = window.innerHeight || document.body.clientHeight,                ratio = 16 / 9,                r = w/h;        var setW, setH, setTop, setLeft;        if (r >= ratio) { // 高度撑满          setW = h * ratio;          setLeft = (w - setW) / 2;        } else { // 宽度撑满          setH = w / ratio;          setTop = (h - setH) / 2;        }                 unityContainer.style.width = (setW || w) + 'px';        unityContainer.style.height = (setH || h) + 'px';        unityContainer.style.top = (setTop || 0) + 'px';        unityContainer.style.left = (setLeft || 0) + 'px';       }      window.addEventListener('resize', unityContainerResize)      unityContainerResize()    </script>  </body>  <style>    html    {      background-color: black;    }  </style></html>
 |