SPJKLayer.cs 769 B

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class SPJKLayer : MonoBehaviour
  7. {
  8. public GameObject spjkItemOri;
  9. public Transform spjkItemContent;
  10. public List<SPJK_ObsItem> currentObsDataList = new List<SPJK_ObsItem>();
  11. public Text countText;
  12. void Start()
  13. {
  14. ObsData[] obs = GlobalData.obsDatas.ToArray();
  15. for (int i = 0; i < obs.Length; i++)
  16. {
  17. SPJK_ObsItem tempItem = Instantiate(spjkItemOri, spjkItemContent).GetComponent<SPJK_ObsItem>();
  18. tempItem.SetData(obs[i]);
  19. currentObsDataList.Add(tempItem);
  20. }
  21. countText.text = $"监控列表 (<color=#FFFFFF>{obs.Length}</color>)";
  22. }
  23. }