| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | <?xml version="1.0"?><doc>    <assembly>        <name>DOTweenPro</name>    </assembly>    <members>        <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart">            <summary>            Restarts the tween            </summary>        </member>        <member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">            <summary>            Restarts the tween            </summary>            <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.            Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>        </member>        <member name="T:DG.Tweening.DOTweenPath">            <summary>            Attach this to a GameObject to create and assign a path to it            </summary>        </member>        <member name="E:DG.Tweening.DOTweenPath.OnReset">            <summary>Used internally by the editor</summary>        </member>        <member name="M:DG.Tweening.DOTweenPath.DORestart">            <summary>            Restarts the tween            </summary>        </member>        <member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">            <summary>            Restarts the tween            </summary>            <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.            Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>        </member>        <member name="M:DG.Tweening.DOTweenPath.DOGotoAndPause(System.Single)">            <summary>            Sends the tween to the given time then pauses it            </summary>            <param name="time">Time to send the tween to</param>        </member>        <member name="M:DG.Tweening.DOTweenPath.DOGotoAndPlay(System.Single)">            <summary>            Sends the tween to the given time then plays it            </summary>            <param name="time">Time to send the tween to</param>        </member>        <member name="M:DG.Tweening.DOTweenPath.DOKillAllById(System.String)">            <summary>            Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject)            </summary>        </member>        <member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">            <summary>            Returns a list of points that are used to draw the path inside the editor,            or NULL if the path hasn't been initialized yet or if its tween has been killed            </summary>        </member>        <member name="T:DG.Tweening.Plugins.SpiralPlugin">            <summary>            Tweens a Vector3 along a spiral.            EndValue represents the direction of the spiral            </summary>        </member>        <member name="T:DG.Tweening.SpiralMode">            <summary>            Spiral tween mode            </summary>        </member>        <member name="F:DG.Tweening.SpiralMode.Expand">            <summary>The spiral motion will expand outwards for the whole the tween</summary>        </member>        <member name="F:DG.Tweening.SpiralMode.ExpandThenContract">            <summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>        </member>    </members></doc>
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