GCJKLayer.cs 70 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityEngine.UIElements;
  11. using Toggle = UnityEngine.UI.Toggle;
  12. using UnityAsync;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. using Unity.VisualScripting;
  15. using System.Threading.Tasks;
  16. using XCharts.Runtime;
  17. using Button = UnityEngine.UI.Button;
  18. [System.Serializable]
  19. public class QXZData
  20. {
  21. public int ADDVCD;
  22. public float ALT;
  23. public double LGTD;
  24. public double LTTD;
  25. public int ROWNUM_;
  26. public string STCD;
  27. public string STLC;
  28. public string STNM;
  29. public float dropSum6;
  30. }
  31. [System.Serializable]
  32. public class ServerObsDatas
  33. {
  34. public class ServerObsData
  35. {
  36. public string channelId;
  37. public string deviceId;
  38. public string name;
  39. public string ipAddress;
  40. public string ptzTypeText;
  41. public bool status;
  42. }
  43. public int total;
  44. public List<ServerObsData> list;
  45. }
  46. [System.Serializable]
  47. public class SWZData
  48. {
  49. // 行政区划代码
  50. public string ADDVCD;
  51. // 行政管理单位
  52. public string ADMAUTH;
  53. // 观测站所属单位
  54. public string ATCUNIT;
  55. // 建站年月
  56. public string BGFRYM;
  57. // 河流名称
  58. public string BSNM;
  59. // 备注
  60. public string COMMENTS;
  61. // 流域名称
  62. public string DRNA;
  63. // 河流流域代码
  64. public string DSTRVM;
  65. // 站点更名前站名
  66. public string DTMEL;
  67. // 站点更名前名称
  68. public string DTMNM;
  69. // 数据处理人
  70. public string DTPR;
  71. // 建成年月
  72. public string ESSTYM;
  73. // 站点等级
  74. public string FRGRD;
  75. // 水系名称
  76. public string HNNM;
  77. // 经度
  78. public double LGTD;
  79. // 地区
  80. public string LOCALITY;
  81. // 纬度
  82. public double LTTD;
  83. // 修改时间
  84. public string MODITIME;
  85. // 水文站代码
  86. public string PHCD;
  87. // 行号
  88. public int ROWNUM_;
  89. // 河道名称
  90. public string RVNM;
  91. // 站点状态
  92. public string STAZT;
  93. // 站点基础
  94. public string STBK;
  95. // 站点代码
  96. public string STCD;
  97. // 站点位置
  98. public string STLC;
  99. // 站点名称
  100. public string STNM;
  101. // 站点类型
  102. public string STTP;
  103. // 是否使用
  104. public string USFL;
  105. // 最近6小时降水量
  106. public float dropSum6;
  107. // 天气
  108. public string wth;
  109. }
  110. public class GCJKLayer : YZTRootLayer
  111. {
  112. public static GCJKLayer _Instance;
  113. public Button bjjkBtn;
  114. public Button bjxxBtn;
  115. public GameObject bjScrollView;
  116. //泵站监控面板
  117. private RectTransform _bengZhanJianKongPanel;
  118. private RectTransform _bengZhanJianKongContent;
  119. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  120. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  121. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  122. //闸站监测
  123. private RectTransform _zhaZhanJianKongPanel;
  124. private RectTransform _zhaZhanJianKongContent;
  125. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  126. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  127. //水文监测
  128. private RectTransform _shuiWenJianCePanel;
  129. private Text _wenduText;
  130. private Text _shiduText;
  131. private Text _qiyaText;
  132. private Text _fengXiangText;
  133. private Text _fengLiText;
  134. private Text _yuLiangText;
  135. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  136. //工程安全检测
  137. //检测数据
  138. private Text _pingJunLiuLiangText;
  139. private Text _zuiGaoShuiWeiText;
  140. private Text _zuiDaLiuLiangText;
  141. private Text _gongChengGaoJingText;
  142. private Text _zhengChangYunXingText;
  143. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  144. //工程列表
  145. private RectTransform _gongChengLieBiaoContent;
  146. public GameObject GongChengLieBiaoItemOri;
  147. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  148. private Button GClist_QuanBuButton;
  149. private Button GClist_ShiPinButton;
  150. private Button GClist_jingLiShuiZhunYiButton;
  151. private Button GClist_ShenYaJiButton;
  152. private Button GClist_ShuiWeiButton;
  153. private Button GClist_WenDuButton;
  154. private Button GClist_yinZhangXianYiButton;
  155. private Button GClist_chuiXianZuoBiaoYiButton;
  156. private Button GClist_tuYaLiJiButton;
  157. private Button GClist_yingLiJiButton;
  158. private Button GClist_sanXiangWeiCuoJiButton;
  159. private Button GClist_erXiangCeFengJiButton;
  160. private Button GClist_weiYiJiButton;
  161. //视频监控
  162. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  163. public GameObject obsItemPrefab;
  164. private Transform obsItemContent;
  165. private List<ObsItem> _obsItems;
  166. public GameObject obsIconPrefab;
  167. private Transform _obsIconContent;
  168. private List<ObsIconCtrl> _obsIconCtrls;
  169. private InputField _obsSearchInputField;
  170. //水位图标
  171. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  172. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  173. private Transform _shuiWeiIconContent;
  174. //水压
  175. public GameObject shuiYaIconPrefab;
  176. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  177. private Transform _shuiYaIconContent;
  178. //位移
  179. public GameObject weiYiIconPrefab;
  180. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  181. private Transform _weiYiIconContent;
  182. public GameObject deviceIconPrefab;
  183. public List<DeviceIconCtrl> deviceIconCtrlList = new List<DeviceIconCtrl>();
  184. private Transform deviceIconContent;
  185. private Toggle ObsToggle;
  186. private Toggle shuiWeiToggle;
  187. private Toggle shenYaJiToggle;
  188. private Toggle jingLiShuiZhunYiToggle;
  189. private Toggle wenDuToggle;
  190. private Toggle yinZhangXianYiToggle;
  191. private Toggle chuiXianZuoBiaoYiToggle;
  192. private Toggle tuYaLiJiToggle;
  193. private Toggle yingLiJiToggle;
  194. private Toggle sanXiangWeiCuoJiToggle;
  195. private Toggle erXiangCeFengJiToggle;
  196. private Toggle weiYiJiToggle;
  197. public RectTransform main;
  198. public RectTransform miniMap;
  199. public Button globalWeatherBtn;
  200. public Button exitGlobalWeatherBtn;
  201. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  202. public RectTransform miniMapQXContent;
  203. public RectTransform miniMapSWContent;
  204. public GameObject dropUnitPrefab;
  205. public GameObject weatherUnitPrefab;
  206. public Button qxDataBtn;
  207. public Button swDataBtn;
  208. public Sprite highLightBtn;
  209. public Sprite normalBtn;
  210. public Toggle dropToggle;
  211. public Toggle weatherToggle;
  212. List<DropUnit> dropUnits = new List<DropUnit>();
  213. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  214. public GameObject runtimePointObj;
  215. private int currentDataType = -1;
  216. public GameObject loading;
  217. public Button currentAreaBtn;
  218. public Button[] areaBtn;
  219. public GameObject areaBtnParent;
  220. public Button areaBtnPrefab;
  221. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  222. public GameObject _DeviceTrendPanelOri;
  223. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  224. //public GongChengLieBiaoItem currentSelectItem;
  225. //上下游水位
  226. public ShuiWeiCtrl swSY;
  227. public ShuiWeiCtrl swXY;
  228. private void Awake()
  229. {
  230. _Instance = this;
  231. Init();
  232. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  233. _shuiWeiHistoryPanel.Init();
  234. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  235. currentAreaBtn.onClick.AddListener(() =>
  236. {
  237. areaBtnParent.transform.parent.parent.gameObject.SetActive(!areaBtnParent.transform.parent.parent.gameObject.activeSelf);
  238. });
  239. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++) {
  240. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.ZZ) {
  241. Button newBtn = Instantiate(areaBtnPrefab);
  242. newBtn.transform.SetParent(areaBtnParent.transform);
  243. newBtn.transform.localScale = Vector3.one;
  244. newBtn.GetComponentInChildren<Text>().text = GlobalData.layerUnitDatas[i].name;
  245. int temp = i;
  246. newBtn.onClick.AddListener(() =>
  247. {
  248. currentAreaBtn.GetComponentInChildren<Text>().text = GlobalData.layerUnitDatas[temp].name;
  249. areaBtnParent.transform.parent.parent.gameObject.SetActive(false);
  250. if (temp == 0)
  251. {
  252. OnBuYuanClick();
  253. }
  254. else if (temp == 1)
  255. {
  256. OnTaoKouClick();
  257. }
  258. else {
  259. OnOtherClick(GlobalData.layerUnitDatas[temp].namePri);
  260. }
  261. });
  262. }
  263. }
  264. //buyuanBtn.onClick.AddListener(OnBuYuanClick);
  265. //taokouBtn.onClick.AddListener(OnTaoKouClick);
  266. }
  267. public void OnBuYuanClick() {
  268. currentAreaBtn.GetComponentInChildren<Text>().text = "补元退洪闸";
  269. SetCurrentDataToPanel(0);
  270. }
  271. public void OnTaoKouClick()
  272. {
  273. currentAreaBtn.GetComponentInChildren<Text>().text = "套口进洪闸";
  274. SetCurrentDataToPanel(1);
  275. }
  276. public void OnOtherClick(string namePri)
  277. {
  278. currentDataType = 2;
  279. SetCurrentDataToEmpty(namePri);
  280. SetGongChengLieBiaoData();
  281. SetZhaZhanJianKongData();
  282. }
  283. void SetCurrentDataToEmpty(string namePri) {
  284. if (_obsItems != null)
  285. {
  286. for (int i = 0; i < _obsItems.Count; i++)
  287. {
  288. _obsItems[i].gameObject.SetActive(false);
  289. }
  290. }
  291. if (_obsIconCtrls != null)
  292. {
  293. for (int i = 0; i < _obsIconCtrls.Count; i++)
  294. {
  295. _obsIconCtrls[i].gameObject.SetActive(false);
  296. }
  297. }
  298. _gongChengGaoJingText.text = "-";
  299. _zhengChangYunXingText.text = "-";
  300. StaticLod.instance.OnFoucusStatic(namePri);
  301. }
  302. private async void OnEnable()
  303. {
  304. StaticLod.instance.OnFoucusStatic(0);
  305. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  306. {
  307. await HttpHelper._Instance.InitSWYJData();
  308. }
  309. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  310. {
  311. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  312. }
  313. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  314. {
  315. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  316. }
  317. SetCurrentDataToPanel(0);
  318. }
  319. public void Init()
  320. {
  321. swSY.Init();
  322. swXY.Init();
  323. //泵站监控面板
  324. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  325. _bengZhanJianKongContent =
  326. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  327. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  328. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  329. {
  330. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  331. {
  332. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  333. .GetComponent<BengZhanJianKongItem>();
  334. tempItem.Init();
  335. tempItem.SetData(BengZhanJianKongDatas[i]);
  336. currentBengZhanJianKongItems.Add(tempItem);
  337. }
  338. }
  339. bjjkBtn.onClick.AddListener(() =>
  340. {
  341. bjScrollView.gameObject.SetActive(true);
  342. bjjkBtn.GetComponentInChildren<Text>().color = Color.white;
  343. bjxxBtn.GetComponentInChildren<Text>().color = Color.gray;
  344. });
  345. bjxxBtn.onClick.AddListener(() =>
  346. {
  347. bjScrollView.gameObject.SetActive(false);
  348. bjjkBtn.GetComponentInChildren<Text>().color = Color.gray;
  349. bjxxBtn.GetComponentInChildren<Text>().color = Color.white;
  350. });
  351. //闸站
  352. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  353. _zhaZhanJianKongContent =
  354. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  355. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  356. //水文
  357. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  358. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  359. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  360. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  361. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  362. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  363. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  364. if (currentShuiWenJianCeData != null)
  365. {
  366. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  367. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  368. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  369. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  370. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  371. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  372. }
  373. //监测数据
  374. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  375. .GetComponent<Text>();
  376. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  377. .GetComponent<Text>();
  378. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  379. .GetComponent<Text>();
  380. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  381. .GetComponent<Text>();
  382. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  383. .GetComponent<Text>();
  384. if (currentGongChengJianCeData != null)
  385. {
  386. //_pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  387. //_zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  388. //_zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  389. //_gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  390. //_zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  391. }
  392. //工程列表
  393. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  394. .GetComponent<RectTransform>();
  395. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  396. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  397. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  398. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  399. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  400. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  401. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  402. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  403. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  404. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  405. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  406. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  407. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  408. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  409. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  410. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  411. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  412. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  413. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  414. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  415. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  416. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  417. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  418. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  419. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  420. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  421. //监控
  422. //obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  423. obsPanel.gameObject.SetActive(false);
  424. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  425. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  426. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  427. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  428. CreatObsItem();
  429. //水位
  430. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  431. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  432. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  433. deviceIconContent = this.transform.Find("Main/DeviceIconContent").transform;
  434. ObsToggle = this.transform.Find("Main/IconToggles/ObsToggle").GetComponent<Toggle>();
  435. shuiWeiToggle = this.transform.Find("Main/IconToggles/shuiWeiToggle").GetComponent<Toggle>();
  436. shenYaJiToggle = this.transform.Find("Main/IconToggles/shenYaJiToggle").GetComponent<Toggle>();
  437. jingLiShuiZhunYiToggle = this.transform.Find("Main/IconToggles/jingLiShuiZhunYiToggle").GetComponent<Toggle>();
  438. wenDuToggle = this.transform.Find("Main/IconToggles/wenDuToggle").GetComponent<Toggle>();
  439. yinZhangXianYiToggle = this.transform.Find("Main/IconToggles/yinZhangXianYiToggle").GetComponent<Toggle>();
  440. chuiXianZuoBiaoYiToggle = this.transform.Find("Main/IconToggles/chuiXianZuoBiaoYiToggle").GetComponent<Toggle>();
  441. tuYaLiJiToggle = this.transform.Find("Main/IconToggles/tuYaLiJiToggle").GetComponent<Toggle>();
  442. yingLiJiToggle = this.transform.Find("Main/IconToggles/yingLiJiToggle").GetComponent<Toggle>();
  443. sanXiangWeiCuoJiToggle = this.transform.Find("Main/IconToggles/sanXiangWeiCuoJiToggle").GetComponent<Toggle>();
  444. erXiangCeFengJiToggle = this.transform.Find("Main/IconToggles/erXiangCeFengJiToggle").GetComponent<Toggle>();
  445. weiYiJiToggle = this.transform.Find("Main/IconToggles/weiYiJiToggle").GetComponent<Toggle>();
  446. ObsToggle.onValueChanged.AddListener(SetObsIconActive);
  447. shuiWeiToggle.onValueChanged.AddListener(Set_shuiWeiJi_IconActive);
  448. shenYaJiToggle.onValueChanged.AddListener(Set_shenYaJi_IconActive);
  449. jingLiShuiZhunYiToggle.onValueChanged.AddListener(Set_jingLiShuiZhunYi_IconActive);
  450. wenDuToggle.onValueChanged.AddListener(Set_wenDu_IconActive);
  451. yinZhangXianYiToggle.onValueChanged.AddListener(Set_yinZhangXianYi_IconActive);
  452. chuiXianZuoBiaoYiToggle.onValueChanged.AddListener(Set_chuiXianZuoBiaoYi_IconActive);
  453. tuYaLiJiToggle.onValueChanged.AddListener(Set_tuYaLiJi_IconActive);
  454. yingLiJiToggle.onValueChanged.AddListener(Set_yingLiJi_IconActive);
  455. sanXiangWeiCuoJiToggle.onValueChanged.AddListener(Set_sanXiangWeiCuoJi_IconActive);
  456. erXiangCeFengJiToggle.onValueChanged.AddListener(Set_erXiangCeFengJi_IconActive);
  457. weiYiJiToggle.onValueChanged.AddListener(Set_weiYiJi_IconActive);
  458. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  459. exitGlobalWeatherBtn.onClick.AddListener(() =>
  460. {
  461. CameraManager.SwitchCamera(0);
  462. viewMode = ViewMode.normal;
  463. miniMap.gameObject.SetActive(false);
  464. main.gameObject.SetActive(true);
  465. });
  466. //qxDataBtn.onClick.AddListener(() =>
  467. //{
  468. // miniMapQXContent.gameObject.SetActive(true);
  469. // miniMapSWContent.gameObject.SetActive(false);
  470. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  471. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  472. // dropToggle.gameObject.SetActive(true);
  473. // weatherToggle.gameObject.SetActive(false);
  474. //});
  475. //swDataBtn.onClick.AddListener(() =>
  476. //{
  477. // miniMapQXContent.gameObject.SetActive(false);
  478. // miniMapSWContent.gameObject.SetActive(true);
  479. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  480. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  481. // dropToggle.gameObject.SetActive(false);
  482. // weatherToggle.gameObject.SetActive(true);
  483. //});
  484. miniMapQXContent.gameObject.SetActive(false);
  485. miniMapSWContent.gameObject.SetActive(true);
  486. swDataBtn.gameObject.SetActive(false);
  487. qxDataBtn.gameObject.SetActive(false);
  488. dropToggle.gameObject.SetActive(false);
  489. weatherToggle.gameObject.SetActive(false);
  490. dropToggle.onValueChanged.AddListener((active) =>
  491. {
  492. for (int i = 0; i < dropUnits.Count; i++)
  493. {
  494. dropUnits[i].gameObject.SetActive(active);
  495. }
  496. });
  497. weatherToggle.onValueChanged.AddListener((active) =>
  498. {
  499. for (int i = 0; i < weatherUnits.Count; i++)
  500. {
  501. weatherUnits[i].gameObject.SetActive(active);
  502. }
  503. });
  504. }
  505. public override void OnUILeave()
  506. {
  507. base.OnUILeave();
  508. viewMode = ViewMode.normal;
  509. miniMap.gameObject.SetActive(false);
  510. main.gameObject.SetActive(true);
  511. }
  512. public async void OnGlobalWeatherClick()
  513. {
  514. if (GlobalData.sWZDatas.Count < 1)
  515. await HttpHelper._Instance.InitGCJKData();
  516. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  517. CameraManager.SwitchCamera(1);
  518. if (weatherUnits.Count <= 0)
  519. {
  520. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  521. {
  522. GameObject gameObject = Instantiate(weatherUnitPrefab);
  523. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  524. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  525. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  526. GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  527. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  528. weatherUnits.Add(weatherUnit);
  529. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  530. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  531. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  532. weatherUnit.bingObj.transform.localScale = Vector3.one;
  533. weatherUnit.bingObj.transform.localPosition =
  534. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  535. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  536. }
  537. }
  538. else
  539. {
  540. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  541. {
  542. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  543. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  544. }
  545. }
  546. miniMap.gameObject.SetActive(true);
  547. main.gameObject.SetActive(false);
  548. }
  549. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  550. {
  551. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  552. {
  553. Destroy(currentBengZhanJianKongItems[i].gameObject);
  554. }
  555. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  556. BengZhanJianKongDatas.AddRange(datas);
  557. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  558. {
  559. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  560. {
  561. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  562. .GetComponent<BengZhanJianKongItem>();
  563. tempItem.Init();
  564. tempItem.SetData(BengZhanJianKongDatas[i]);
  565. currentBengZhanJianKongItems.Add(tempItem);
  566. }
  567. }
  568. }
  569. public async void SetCurrentDataToPanel(int type)
  570. {
  571. if (currentDataType == type)
  572. {
  573. return;
  574. }
  575. GongChengJianCeData data = new GongChengJianCeData();
  576. data.gongChengJingGao = 13;
  577. data.zhengChangYunXing = 198;
  578. SetGongChengJianCe(data);
  579. StaticLod.instance.OnFoucusStatic(type);
  580. currentDataType = type;
  581. await new UnityAsync.WaitUntil(() =>
  582. {
  583. return GlobalData.swDatas.Count > 10;
  584. });
  585. if (currentDataType == 0)
  586. {
  587. string swUp = null;
  588. string swDown =null;
  589. string swUpName="";
  590. string swDownName="";
  591. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  592. {
  593. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  594. {
  595. swUp = GlobalData.swDatas[i].upz;
  596. swUpName = GlobalData.swDatas[i].stnm;
  597. }
  598. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  599. {
  600. swDown = GlobalData.swDatas[i].dwz;
  601. swDownName = GlobalData.swDatas[i].stnm;
  602. }
  603. }
  604. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  605. for (int i = 0; i < swTargets.Length; i++)
  606. {
  607. if (swTargets[i].name.Equals("BY_ZhaQian"))
  608. {
  609. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  610. }
  611. if (swTargets[i].name.Equals("BY_ZhaHou"))
  612. {
  613. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  614. }
  615. }
  616. GClist_ShuiWeiButton.gameObject.SetActive(false);
  617. GClist_WenDuButton.gameObject.SetActive(true);
  618. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  619. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  620. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  621. GClist_yingLiJiButton.gameObject.SetActive(false);
  622. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  623. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  624. GClist_weiYiJiButton.gameObject.SetActive(false);
  625. shuiWeiToggle.gameObject.SetActive(false);
  626. wenDuToggle.gameObject.SetActive(true);
  627. yinZhangXianYiToggle.gameObject.SetActive(false);
  628. chuiXianZuoBiaoYiToggle.gameObject.SetActive(false);
  629. tuYaLiJiToggle.gameObject.SetActive(false);
  630. yingLiJiToggle.gameObject.SetActive(false);
  631. sanXiangWeiCuoJiToggle.gameObject.SetActive(false);
  632. erXiangCeFengJiToggle.gameObject.SetActive(false);
  633. weiYiJiToggle.gameObject.SetActive(false);
  634. }
  635. else
  636. {
  637. string swUp = null;
  638. string swDown =null;
  639. string swUpName="";
  640. string swDownName="";
  641. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  642. {
  643. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  644. {
  645. swUp = GlobalData.swDatas[i].upz;
  646. swUpName = GlobalData.swDatas[i].stnm;
  647. }
  648. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  649. {
  650. swDown = GlobalData.swDatas[i].dwz;
  651. swDownName = GlobalData.swDatas[i].stnm;
  652. }
  653. }
  654. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  655. for (int i = 0; i < swTargets.Length; i++)
  656. {
  657. if (swTargets[i].name.Equals("TK_ZhaQian"))
  658. {
  659. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  660. }
  661. if (swTargets[i].name.Equals("TK_ZhaHou"))
  662. {
  663. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  664. }
  665. }
  666. GClist_ShuiWeiButton.gameObject.SetActive(false);
  667. GClist_WenDuButton.gameObject.SetActive(false);
  668. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  669. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  670. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  671. GClist_yingLiJiButton.gameObject.SetActive(true);
  672. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  673. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  674. GClist_weiYiJiButton.gameObject.SetActive(true);
  675. shuiWeiToggle.gameObject.SetActive(false);
  676. wenDuToggle.gameObject.SetActive(false);
  677. yinZhangXianYiToggle.gameObject.SetActive(true);
  678. chuiXianZuoBiaoYiToggle.gameObject.SetActive(true);
  679. tuYaLiJiToggle.gameObject.SetActive(true);
  680. yingLiJiToggle.gameObject.SetActive(true);
  681. sanXiangWeiCuoJiToggle.gameObject.SetActive(true);
  682. erXiangCeFengJiToggle.gameObject.SetActive(true);
  683. weiYiJiToggle.gameObject.SetActive(true);
  684. }
  685. // //水位图标
  686. // CreatShuiWeiIcon();
  687. // FindShuiWeiTargetObje();
  688. //
  689. // //水压图标
  690. // CreatShuiYaIcon();
  691. // FindShuiYaTargetObje();
  692. //
  693. // //位移图标
  694. // CreatWeiYiIcon();
  695. // FindWeiYiTargetObje();
  696. //隐藏不是当前站点的监控
  697. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  698. if (_obsItems != null)
  699. {
  700. for (int i = 0; i < _obsItems.Count; i++)
  701. {
  702. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  703. }
  704. }
  705. if (_obsIconCtrls != null)
  706. {
  707. for (int i = 0; i < _obsIconCtrls.Count; i++)
  708. {
  709. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  710. }
  711. }
  712. SetGongChengLieBiaoData();
  713. //新的增加图标
  714. CreatIcons();
  715. SetObsIconActive(ObsToggle.isOn);
  716. shuiWeiToggle.isOn = false;
  717. shenYaJiToggle.isOn = false;
  718. jingLiShuiZhunYiToggle.isOn = false;
  719. wenDuToggle.isOn = false;
  720. yinZhangXianYiToggle.isOn = false;
  721. chuiXianZuoBiaoYiToggle.isOn = false;
  722. tuYaLiJiToggle.isOn = false;
  723. yingLiJiToggle.isOn = false;
  724. sanXiangWeiCuoJiToggle.isOn = false;
  725. erXiangCeFengJiToggle.isOn = false;
  726. weiYiJiToggle.isOn = false;
  727. Set_shuiWeiJi_IconActive(false);
  728. Set_shenYaJi_IconActive(false);
  729. Set_jingLiShuiZhunYi_IconActive(false);
  730. Set_wenDu_IconActive(false);
  731. Set_yinZhangXianYi_IconActive(false);
  732. Set_chuiXianZuoBiaoYi_IconActive(false);
  733. Set_tuYaLiJi_IconActive(false);
  734. Set_yingLiJi_IconActive(false);
  735. Set_sanXiangWeiCuoJi_IconActive(false);
  736. Set_erXiangCeFengJi_IconActive(false);
  737. Set_weiYiJi_IconActive(false);
  738. loading.gameObject.SetActive(true);
  739. if (currentDataType == 0)
  740. {
  741. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  742. {
  743. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  744. }
  745. }
  746. else
  747. {
  748. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  749. {
  750. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  751. }
  752. }
  753. loading.gameObject.SetActive(false);
  754. SetZhaZhanJianKongData();
  755. }
  756. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  757. {
  758. if (openDeviceTrendPanelList.ContainsKey(_name))
  759. {
  760. return;
  761. }
  762. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  763. tempTrendPanel.currentType = currentDataType;
  764. tempTrendPanel.InitDatePicker();
  765. int openCount = openDeviceTrendPanelList.Count;
  766. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  767. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  768. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  769. }
  770. public void RemovePanel(DeviceTrendPanel panel)
  771. {
  772. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  773. {
  774. openDeviceTrendPanelList.Remove(panel.dataName);
  775. }
  776. }
  777. private void OnDisable()
  778. {
  779. foreach (var item in openDeviceTrendPanelList.Values)
  780. {
  781. item.Hide();
  782. }
  783. }
  784. public void SetZhaZhanJianKongData()
  785. {
  786. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  787. var tempSensorData = new List<SensorData>();
  788. if (currentDataType == 0)
  789. {
  790. tempSensorData = GlobalData.buYuanSensorData.data;
  791. }
  792. else if (currentDataType == 1) {
  793. tempSensorData = GlobalData.taoKouSensorData.data;
  794. }
  795. //Debug.Log(tempSensorData.Count);
  796. for (int i = 0; i < tempSensorData.Count; i++)
  797. {
  798. datas.Add(new ZhaZhanJianKongData()
  799. {
  800. name = tempSensorData[i].sensor_id + "#闸门",
  801. openValue = tempSensorData[i].opening_degree * 0.01f,
  802. state = tempSensorData[i].gate_open
  803. ? ZhaZhanState.open
  804. : ZhaZhanState.close,
  805. });
  806. }
  807. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  808. {
  809. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  810. }
  811. currentZhaZhanJianKongItems.Clear();
  812. if (datas != null && datas.Count > 0)
  813. {
  814. for (int i = 0; i < datas.Count; i++)
  815. {
  816. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  817. .GetComponent<ZhaZhanJianKongItem>();
  818. tempItem.Init();
  819. tempItem.SetData(i,datas[i]);
  820. currentZhaZhanJianKongItems.Add(tempItem);
  821. }
  822. }
  823. float[] modelAniValues = new float[datas.Count];
  824. for (int i = 0; i < modelAniValues.Length; i++)
  825. {
  826. modelAniValues[i] = datas[i].openValue;
  827. }
  828. if (currentDataType < 2)
  829. {
  830. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  831. modelAniValues);
  832. }
  833. }
  834. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  835. {
  836. currentShuiWenJianCeData = data;
  837. if (currentShuiWenJianCeData != null)
  838. {
  839. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  840. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  841. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  842. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  843. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  844. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  845. }
  846. }
  847. public void SetGongChengJianCe(GongChengJianCeData data)
  848. {
  849. currentGongChengJianCeData = data;
  850. if (currentGongChengJianCeData != null)
  851. {
  852. _pingJunLiuLiangText.text = $"-";
  853. _zuiGaoShuiWeiText.text = $"-";
  854. _zuiDaLiuLiangText.text = $"-";
  855. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  856. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  857. }
  858. }
  859. public void SetGongChengLieBiaoData()
  860. {
  861. _DevivesDatas.Clear();
  862. string stationName = "";
  863. if (currentDataType == 0)
  864. {
  865. stationName = "补元";
  866. }
  867. else if (currentDataType == 1)
  868. {
  869. stationName = "套口";
  870. }
  871. else {
  872. stationName = "";
  873. }
  874. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  875. {
  876. if (devicesData.stationName.Equals(stationName))
  877. {
  878. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  879. tempLieBiaoData.name = devicesData.sensorName;
  880. tempLieBiaoData.stationName = currentDataType == 0 ? $"BY_{devicesData.sensorName}" : $"TK_{devicesData.sensorName}";
  881. tempLieBiaoData.value = devicesData.realtimeValue1;
  882. tempLieBiaoData.valueType = devicesData.unitValue1;
  883. switch (devicesData.sensorType)
  884. {
  885. case "水位计":
  886. tempLieBiaoData.type = GongChengType.shuiWei;
  887. break;
  888. case "渗压计":
  889. tempLieBiaoData.type = GongChengType.shenYaJi;
  890. break;
  891. case "静力水准仪":
  892. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  893. break;
  894. case "温度":
  895. tempLieBiaoData.type = GongChengType.wenDu;
  896. break;
  897. case "引张线仪":
  898. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  899. break;
  900. case "垂线坐标仪":
  901. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  902. break;
  903. case "土压力计":
  904. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  905. break;
  906. case "应力计":
  907. tempLieBiaoData.type = GongChengType.yingLiJi;
  908. break;
  909. case "三向位错计":
  910. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  911. break;
  912. case "二向测缝计":
  913. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  914. break;
  915. case "位移计":
  916. tempLieBiaoData.type = GongChengType.weiYiJi;
  917. break;
  918. }
  919. tempLieBiaoData.state = (GongChengState)devicesData.status;
  920. tempLieBiaoData.sid = devicesData.dataSid;
  921. tempLieBiaoData.gid = devicesData.dataGid;
  922. _DevivesDatas.Add(tempLieBiaoData);
  923. }
  924. }
  925. if (currentDataType < 2)
  926. {
  927. //监控
  928. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  929. {
  930. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  931. tempLieBiaoData.name = tempData.name;
  932. tempLieBiaoData.type = GongChengType.shiPin;
  933. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  934. tempLieBiaoData.sid = "";
  935. tempLieBiaoData.gid = ""; //监控没有这玩意
  936. _DevivesDatas.Add(tempLieBiaoData);
  937. }
  938. }
  939. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  940. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  941. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  942. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  943. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  944. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  945. {
  946. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  947. }
  948. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  949. for (int i = 0; i < _DevivesDatas.Count; i++)
  950. {
  951. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  952. .GetComponent<GongChengLieBiaoItem>();
  953. tempItem.Init();
  954. _DevivesDatas[i].index = i + 1;
  955. tempItem.SetData(_DevivesDatas[i]);
  956. currentGongChengLieBiaoItems.Add(tempItem);
  957. }
  958. }
  959. //筛选工程列表
  960. public void SeachGongChengList(GongChengType type)
  961. {
  962. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  963. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  964. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  965. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  966. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  967. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  968. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  969. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  970. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  971. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  972. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  973. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  974. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  975. switch (type)
  976. {
  977. case GongChengType.all:
  978. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  979. foreach (var obj in currentGongChengLieBiaoItems)
  980. {
  981. obj.gameObject.SetActive(true);
  982. }
  983. break;
  984. case GongChengType.shuiWei:
  985. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  986. foreach (var obj in currentGongChengLieBiaoItems)
  987. {
  988. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  989. }
  990. break;
  991. case GongChengType.shenYaJi:
  992. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  993. foreach (var obj in currentGongChengLieBiaoItems)
  994. {
  995. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  996. }
  997. break;
  998. case GongChengType.jingLiShuiZhunYi:
  999. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  1000. foreach (var obj in currentGongChengLieBiaoItems)
  1001. {
  1002. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  1003. }
  1004. break;
  1005. case GongChengType.shiPin:
  1006. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  1007. foreach (var obj in currentGongChengLieBiaoItems)
  1008. {
  1009. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  1010. }
  1011. break;
  1012. case GongChengType.wenDu:
  1013. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  1014. foreach (var obj in currentGongChengLieBiaoItems)
  1015. {
  1016. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  1017. }
  1018. break;
  1019. case GongChengType.yinZhangXianYi:
  1020. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  1021. foreach (var obj in currentGongChengLieBiaoItems)
  1022. {
  1023. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  1024. }
  1025. break;
  1026. case GongChengType.chuiXianZuoBiaoYi:
  1027. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  1028. foreach (var obj in currentGongChengLieBiaoItems)
  1029. {
  1030. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  1031. }
  1032. break;
  1033. case GongChengType.tuYaLiJi:
  1034. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1035. foreach (var obj in currentGongChengLieBiaoItems)
  1036. {
  1037. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  1038. }
  1039. break;
  1040. case GongChengType.yingLiJi:
  1041. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1042. foreach (var obj in currentGongChengLieBiaoItems)
  1043. {
  1044. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  1045. }
  1046. break;
  1047. case GongChengType.sanXiangWeiCuoJi:
  1048. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  1049. foreach (var obj in currentGongChengLieBiaoItems)
  1050. {
  1051. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  1052. }
  1053. break;
  1054. case GongChengType.erXiangCeFengJi:
  1055. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  1056. foreach (var obj in currentGongChengLieBiaoItems)
  1057. {
  1058. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  1059. }
  1060. break;
  1061. case GongChengType.weiYiJi:
  1062. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1063. foreach (var obj in currentGongChengLieBiaoItems)
  1064. {
  1065. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  1066. }
  1067. break;
  1068. }
  1069. }
  1070. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  1071. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  1072. //监控列表
  1073. public async void CreatObsItem()
  1074. {
  1075. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  1076. _obsItems = new List<ObsItem>();
  1077. _obsIconCtrls = new List<ObsIconCtrl>();
  1078. for (int i = 0; i < _obsItems.Count; i++)
  1079. {
  1080. Destroy(_obsItems[i].gameObject);
  1081. }
  1082. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1083. {
  1084. Destroy(_obsIconCtrls[i].gameObject);
  1085. }
  1086. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  1087. {
  1088. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  1089. {
  1090. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  1091. {
  1092. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1093. }
  1094. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  1095. {
  1096. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1097. }
  1098. }
  1099. }
  1100. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  1101. {
  1102. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  1103. {
  1104. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  1105. }
  1106. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  1107. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1108. tempItem.SetData(GlobalData.obsDatas_by[i]);
  1109. int tempi = i;
  1110. tempItem._button.onClick.AddListener(() =>
  1111. {
  1112. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  1113. });
  1114. _obsItems.Add(tempItem);
  1115. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1116. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  1117. tempIcon.Init(GlobalData.obsDatas_by[i]);
  1118. _obsIconCtrls.Add(tempIcon);
  1119. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1120. }
  1121. foreach (string keyName in BYObsUseLib.Keys)
  1122. {
  1123. if (!BYObsUseLib[keyName])
  1124. {
  1125. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1126. ObsData errorObs = new ObsData();
  1127. errorObs.name = keyName + "(丢失)";
  1128. errorObs.targetName = keyName;
  1129. errorObs.type = obsType.BuYuanObs;
  1130. errorObs.status = false;
  1131. tempIcon.Init(errorObs);
  1132. _obsIconCtrls.Add(tempIcon);
  1133. }
  1134. }
  1135. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1136. {
  1137. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1138. {
  1139. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1140. }
  1141. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1142. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1143. int tempi = i;
  1144. tempItem._button.onClick.AddListener(() =>
  1145. {
  1146. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1147. });
  1148. _obsItems.Add(tempItem);
  1149. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1150. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1151. _obsIconCtrls.Add(tempIcon);
  1152. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1153. }
  1154. foreach (string keyName in TKObsUseLib.Keys)
  1155. {
  1156. if (!TKObsUseLib[keyName])
  1157. {
  1158. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1159. ObsData errorObs = new ObsData();
  1160. errorObs.name = keyName + "(丢失)";
  1161. errorObs.targetName = keyName;
  1162. errorObs.type = obsType.TaoKouObs;
  1163. errorObs.status = false;
  1164. tempIcon.Init(errorObs);
  1165. _obsIconCtrls.Add(tempIcon);
  1166. }
  1167. }
  1168. //隐藏不是当前站点的监控
  1169. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1170. if (_obsItems != null)
  1171. {
  1172. for (int i = 0; i < _obsItems.Count; i++)
  1173. {
  1174. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1175. }
  1176. }
  1177. if (_obsIconCtrls != null)
  1178. {
  1179. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1180. {
  1181. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1182. }
  1183. }
  1184. SetObsIconActive(ObsToggle.isOn);
  1185. }
  1186. public void SearchObsItem(string s_name)
  1187. {
  1188. if (s_name.Equals(""))
  1189. {
  1190. for (int i = 0; i < _obsItems.Count; i++)
  1191. {
  1192. _obsItems[i].gameObject.SetActive(true);
  1193. }
  1194. }
  1195. else
  1196. {
  1197. for (int i = 0; i < _obsItems.Count; i++)
  1198. {
  1199. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1200. }
  1201. }
  1202. }
  1203. //查找场景中的监控坐标对象
  1204. public void FindObsTargetObje()
  1205. {
  1206. if (_obsItems == null)
  1207. {
  1208. return;
  1209. }
  1210. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1211. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1212. for (int i = 0; i < _obsItems.Count; i++)
  1213. {
  1214. string objName = _obsItems[i]._data.targetName;
  1215. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1216. {
  1217. for (int j = 0; j < BY_targs.Length; j++)
  1218. {
  1219. if (BY_targs[j].gameObject.name == objName)
  1220. {
  1221. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1222. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1223. break;
  1224. }
  1225. }
  1226. }
  1227. else
  1228. {
  1229. for (int j = 0; j < TK_targs.Length; j++)
  1230. {
  1231. if (TK_targs[j].gameObject.name == objName)
  1232. {
  1233. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1234. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1235. break;
  1236. }
  1237. }
  1238. }
  1239. }
  1240. }
  1241. public void ShowObsPlayerPanel(ObsData _data)
  1242. {
  1243. obsPanel.gameObject.SetActive(true);
  1244. obsPanel.SetObsData(_data);
  1245. obsPanel.SetTitle(_data.name);
  1246. }
  1247. public void ShowHistoryPanle(ShuiWeiData data)
  1248. {
  1249. _shuiWeiHistoryPanel.SetData(data);
  1250. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1251. }
  1252. public void SetObsIconActive(bool show)
  1253. {
  1254. if (_obsIconCtrls == null)
  1255. {
  1256. return;
  1257. }
  1258. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1259. {
  1260. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1261. }
  1262. }
  1263. public void CreatIcons()
  1264. {
  1265. foreach (var t in deviceIconCtrlList)
  1266. {
  1267. Destroy(t.gameObject);
  1268. }
  1269. deviceIconCtrlList = new List<DeviceIconCtrl>();
  1270. GameObject[] IconTargets = GameObject.FindGameObjectsWithTag("DeviceIconTarget");
  1271. foreach (var t in _DevivesDatas)
  1272. {
  1273. if (t.type==GongChengType.shiPin||t.stationName == null)
  1274. {
  1275. continue;
  1276. }
  1277. foreach (var iconTarget in IconTargets)
  1278. {
  1279. if (t.stationName.Equals(iconTarget.gameObject.name))
  1280. {
  1281. Debug.Log(t.stationName);
  1282. var tempIcon= Instantiate(deviceIconPrefab, deviceIconContent).GetComponent<DeviceIconCtrl>();
  1283. DeviceIconData tempData = new DeviceIconData();
  1284. tempData.name = t.name;
  1285. tempData.targetName = iconTarget.gameObject.name;
  1286. tempData.type = t.type;
  1287. tempData.targetTransform = iconTarget.gameObject.transform;
  1288. tempData.value = t.value;
  1289. tempData.valueType = t.valueType;
  1290. tempData.sid = t.sid;
  1291. tempData.gid = t.gid;
  1292. tempIcon.Init(tempData);
  1293. deviceIconCtrlList.Add(tempIcon);
  1294. break;
  1295. }
  1296. }
  1297. }
  1298. }
  1299. //水位图标
  1300. public void CreatShuiWeiIcon()
  1301. {
  1302. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1303. {
  1304. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1305. }
  1306. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1307. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1308. for (int i = 0; i < DataList.Count; i++)
  1309. {
  1310. ShuiWeiIconCtrl tempIcon =
  1311. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1312. tempIcon.Init(DataList[i]);
  1313. _shuiWeiIconCtrls.Add(tempIcon);
  1314. }
  1315. Debug.Log(DataList.Count);
  1316. }
  1317. //查找场景中的水位坐标对象
  1318. public void FindShuiWeiTargetObje()
  1319. {
  1320. if (_shuiWeiIconCtrls == null)
  1321. {
  1322. return;
  1323. }
  1324. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1325. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1326. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1327. {
  1328. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1329. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1330. {
  1331. for (int j = 0; j < BY_targs.Length; j++)
  1332. {
  1333. if (BY_targs[j].gameObject.name == objName)
  1334. {
  1335. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1336. break;
  1337. }
  1338. }
  1339. }
  1340. else
  1341. {
  1342. for (int j = 0; j < TK_targs.Length; j++)
  1343. {
  1344. if (TK_targs[j].gameObject.name == objName)
  1345. {
  1346. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1347. break;
  1348. }
  1349. }
  1350. }
  1351. }
  1352. }
  1353. //水压图标
  1354. public void CreatShuiYaIcon()
  1355. {
  1356. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1357. {
  1358. Destroy(_shuiYaIconCtrls[i].gameObject);
  1359. }
  1360. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1361. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1362. for (int i = 0; i < DataList.Count; i++)
  1363. {
  1364. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1365. tempIcon.Init(DataList[i]);
  1366. _shuiYaIconCtrls.Add(tempIcon);
  1367. }
  1368. }
  1369. public void FindShuiYaTargetObje()
  1370. {
  1371. if (_shuiYaIconCtrls == null)
  1372. {
  1373. return;
  1374. }
  1375. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1376. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1377. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1378. {
  1379. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1380. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1381. {
  1382. for (int j = 0; j < BY_targs.Length; j++)
  1383. {
  1384. if (BY_targs[j].gameObject.name == objName)
  1385. {
  1386. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1387. break;
  1388. }
  1389. }
  1390. }
  1391. else
  1392. {
  1393. for (int j = 0; j < TK_targs.Length; j++)
  1394. {
  1395. if (TK_targs[j].gameObject.name == objName)
  1396. {
  1397. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1398. break;
  1399. }
  1400. }
  1401. }
  1402. }
  1403. }
  1404. //位移图标
  1405. public void CreatWeiYiIcon()
  1406. {
  1407. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1408. {
  1409. Destroy(_weiYiIconCtrls[i].gameObject);
  1410. }
  1411. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1412. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1413. for (int i = 0; i < DataList.Count; i++)
  1414. {
  1415. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1416. tempIcon.Init(DataList[i]);
  1417. _weiYiIconCtrls.Add(tempIcon);
  1418. }
  1419. }
  1420. public void FindWeiYiTargetObje()
  1421. {
  1422. if (_weiYiIconCtrls == null)
  1423. {
  1424. return;
  1425. }
  1426. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1427. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1428. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1429. {
  1430. string objName = _weiYiIconCtrls[i]._data.targetName;
  1431. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1432. {
  1433. for (int j = 0; j < BY_targs.Length; j++)
  1434. {
  1435. if (BY_targs[j].gameObject.name == objName)
  1436. {
  1437. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1438. break;
  1439. }
  1440. }
  1441. }
  1442. else
  1443. {
  1444. for (int j = 0; j < TK_targs.Length; j++)
  1445. {
  1446. if (TK_targs[i].gameObject.name == objName)
  1447. {
  1448. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1449. break;
  1450. }
  1451. }
  1452. }
  1453. }
  1454. }
  1455. public void Set_shuiWeiJi_IconActive(bool show)
  1456. {
  1457. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shuiWei))
  1458. {
  1459. t.gameObject.SetActive(show);
  1460. }
  1461. }
  1462. public void Set_shenYaJi_IconActive(bool show)
  1463. {
  1464. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shenYaJi))
  1465. {
  1466. t.gameObject.SetActive(show);
  1467. }
  1468. }
  1469. public void Set_jingLiShuiZhunYi_IconActive(bool show)
  1470. {
  1471. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.jingLiShuiZhunYi))
  1472. {
  1473. t.gameObject.SetActive(show);
  1474. }
  1475. }
  1476. public void Set_wenDu_IconActive(bool show)
  1477. {
  1478. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.wenDu))
  1479. {
  1480. t.gameObject.SetActive(show);
  1481. }
  1482. }
  1483. public void Set_yinZhangXianYi_IconActive(bool show)
  1484. {
  1485. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yinZhangXianYi))
  1486. {
  1487. t.gameObject.SetActive(show);
  1488. }
  1489. }
  1490. public void Set_chuiXianZuoBiaoYi_IconActive(bool show)
  1491. {
  1492. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.chuiXianZuoBiaoYi))
  1493. {
  1494. t.gameObject.SetActive(show);
  1495. }
  1496. }
  1497. public void Set_tuYaLiJi_IconActive(bool show)
  1498. {
  1499. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.tuYaLiJi))
  1500. {
  1501. t.gameObject.SetActive(show);
  1502. }
  1503. }
  1504. public void Set_yingLiJi_IconActive(bool show)
  1505. {
  1506. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yingLiJi))
  1507. {
  1508. t.gameObject.SetActive(show);
  1509. }
  1510. }
  1511. public void Set_sanXiangWeiCuoJi_IconActive(bool show)
  1512. {
  1513. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.sanXiangWeiCuoJi))
  1514. {
  1515. t.gameObject.SetActive(show);
  1516. }
  1517. }
  1518. public void Set_erXiangCeFengJi_IconActive(bool show)
  1519. {
  1520. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.erXiangCeFengJi))
  1521. {
  1522. t.gameObject.SetActive(show);
  1523. }
  1524. }
  1525. public void Set_weiYiJi_IconActive(bool show)
  1526. {
  1527. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.weiYiJi))
  1528. {
  1529. t.gameObject.SetActive(show);
  1530. }
  1531. }
  1532. public GameObject gongChengPanel;
  1533. public Text zhaZhanMingCheng;
  1534. public Text zhaMenKaiDu;
  1535. public Text guoZhaLiuLiang;
  1536. public Text zhaQianShuiWei;
  1537. public Text zhaHouShuiWei;
  1538. public BarChart shuiweiChart;
  1539. public void OpenZhaMenInfoPanel(int _index, ZhaZhanJianKongData itemData)
  1540. {
  1541. gongChengPanel.SetActive(true);
  1542. zhaZhanMingCheng.text = itemData.name;
  1543. var floorGateData = currentDataType == 0 ? GlobalData.floorGateData.buYuan : GlobalData.floorGateData.taoKou;
  1544. zhaMenKaiDu.text = $"{floorGateData[_index].opening_degree:0.00}<size=14><color=#A5BFE2>m</color></size>";
  1545. guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  1546. if (currentDataType == 0)
  1547. {
  1548. string swUp = null;
  1549. string swDown = null;
  1550. string swUpName = "";
  1551. string swDownName = "";
  1552. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1553. {
  1554. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  1555. {
  1556. swUp = GlobalData.swDatas[i].upz;
  1557. swUpName = GlobalData.swDatas[i].stnm;
  1558. }
  1559. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  1560. {
  1561. swDown = GlobalData.swDatas[i].dwz;
  1562. swDownName = GlobalData.swDatas[i].stnm;
  1563. }
  1564. }
  1565. zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
  1566. zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
  1567. }
  1568. else
  1569. {
  1570. string swUp = null;
  1571. string swDown =null;
  1572. string swUpName="";
  1573. string swDownName="";
  1574. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1575. {
  1576. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  1577. {
  1578. swUp = GlobalData.swDatas[i].upz;
  1579. swUpName = GlobalData.swDatas[i].stnm;
  1580. }
  1581. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  1582. {
  1583. swDown = GlobalData.swDatas[i].dwz;
  1584. swDownName = GlobalData.swDatas[i].stnm;
  1585. }
  1586. }
  1587. zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
  1588. zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
  1589. }
  1590. var shuiweiData = currentDataType == 0 ? GlobalData.floorGateData.swzxtBY : GlobalData.floorGateData.swzxtTK;
  1591. XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  1592. tempXaxis.data.Clear();
  1593. for (int i = 0; i < shuiweiData.Length; i++)
  1594. {
  1595. tempXaxis.AddData(shuiweiData[i].key);
  1596. }
  1597. var tempSeries = shuiweiChart.series;
  1598. tempSeries[0].serieName = "水位";
  1599. SerieData[] tempDatas = new SerieData[shuiweiData.Length];
  1600. for (int i = 0; i < tempDatas.Length; i++)
  1601. {
  1602. tempDatas[i] = new SerieData();
  1603. tempDatas[i].data = new List<double>();
  1604. tempDatas[i].data.Add(i);
  1605. string value = shuiweiData[i].value;
  1606. if (value == "-") {
  1607. value = "-1";
  1608. }
  1609. tempDatas[i].data.Add(float.Parse(value));
  1610. }
  1611. tempSeries[0].data.Clear();
  1612. tempSeries[0].data.AddRange(tempDatas);
  1613. }
  1614. }