GCZLLayer.cs 7.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityAsync;
  6. using WaitUntil = UnityAsync.WaitUntil;
  7. using System.Threading.Tasks;
  8. using UnityEngine.UI;
  9. public class GCZLLayer : MonoBehaviour
  10. {
  11. public GameObject classPrefab;
  12. public GameObject informationPrefab;
  13. public RectTransform classContent;
  14. public RectTransform informationContent;
  15. public YZTLayer zTLayer;
  16. public Sprite[] sprites;
  17. private List<GameObject> informations = new List<GameObject>();
  18. private GameObject lastClassBtn;
  19. private int currentClass = -99;
  20. private GameObject InfoPanel;
  21. private Button InfoExitButton;
  22. private Button Info_DetailButton;
  23. private Text InfoTitleText;
  24. private Text InfoClassText;
  25. private Text InfoNoText;
  26. private Text InfoDayText;
  27. private GameObject DetailPanel;
  28. private Button DetailExitButton;
  29. private Text DetailTitleText;
  30. private LayerUnitData currentData;
  31. private void Awake()
  32. {
  33. InfoPanel = this.transform.Find("InfoPanel").gameObject;
  34. InfoTitleText = InfoPanel.transform.Find("Title").GetComponent<Text>();
  35. InfoClassText= InfoPanel.transform.Find("Class").GetComponent<Text>();
  36. InfoNoText= InfoPanel.transform.Find("No").GetComponent<Text>();
  37. InfoDayText= InfoPanel.transform.Find("Day").GetComponent<Text>();
  38. InfoExitButton = InfoPanel.transform.Find("CloseButton").GetComponent<Button>();
  39. InfoExitButton.onClick.AddListener(() =>
  40. {
  41. InfoPanel.SetActive(false);
  42. });
  43. Info_DetailButton = InfoPanel.transform.Find("MoreButton").GetComponent<Button>();
  44. Info_DetailButton.onClick.AddListener(() =>
  45. {
  46. DetailTitleText.text = currentData.name;
  47. DetailPanel.SetActive(true);
  48. });
  49. DetailPanel = this.transform.Find("DetailPanel").gameObject;
  50. DetailTitleText = DetailPanel.transform.Find("Title").GetComponent<Text>();
  51. DetailExitButton = DetailPanel.transform.Find("CloseButton").GetComponent<Button>();
  52. DetailExitButton.onClick.AddListener(() =>
  53. {
  54. DetailPanel.SetActive(false);
  55. });
  56. InfoPanel.SetActive(false);
  57. DetailPanel.SetActive(false);
  58. }
  59. // Start is called before the first frame update
  60. async void Start()
  61. {
  62. await InitData();
  63. StaticLod.instance.OnFoucusStatic(0);
  64. CameraManager.SwitchCamera(0);
  65. InitButton();
  66. InitInformation(0);
  67. }
  68. void InitButton() {
  69. for (int i = 0; i < zTLayer.layerDatas.Length; i++) {
  70. string name = zTLayer.layerDatas[i].layerName;
  71. int temp = i;
  72. GameObject obj = Instantiate(classPrefab);
  73. obj.transform.SetParent(classContent);
  74. obj.GetComponentInChildren<Text>().text = name;
  75. obj.transform.localScale = Vector3.one;
  76. if (i == 0)
  77. {
  78. obj.GetComponent<Image>().sprite = sprites[0];
  79. lastClassBtn = obj;
  80. }
  81. else
  82. {
  83. obj.GetComponent<Image>().sprite = sprites[1];
  84. }
  85. obj.GetComponent<Button>().onClick.AddListener(()=> {
  86. InitInformation(temp);
  87. lastClassBtn.GetComponent<Image>().sprite = sprites[1];
  88. obj.GetComponent<Image>().sprite = sprites[0];
  89. lastClassBtn = obj;
  90. });
  91. }
  92. }
  93. void InitInformation(int index) {
  94. if (currentClass == index) return;
  95. for (int i = informations.Count - 1; i >= 0; i--) {
  96. Destroy(informations[i]);
  97. }
  98. informations.Clear();
  99. currentClass = index;
  100. if (currentClass == 0)
  101. {
  102. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  103. {
  104. if (GlobalData.layerUnitDatas[i].special)
  105. {
  106. GameObject obj = Instantiate(informationPrefab);
  107. string realName = GlobalData.layerUnitDatas[i].name;
  108. string priName = GlobalData.layerUnitDatas[i].name_pri;
  109. var objType = GlobalData.layerUnitDatas[i].type;
  110. string className = GlobalData.layerUnitDatas[i].GetTypeName();
  111. obj.transform.SetParent(informationContent);
  112. obj.transform.Find("Name").GetComponentInChildren<Text>().text = realName;
  113. obj.transform.Find("Class").GetComponentInChildren<Text>().text = className;
  114. //todo
  115. obj.transform.Find("No").GetComponentInChildren<Text>().text = "未知";
  116. obj.transform.Find("Day").GetComponentInChildren<Text>().text = "近期";
  117. obj.transform.localScale = Vector3.one;
  118. informations.Add(obj);
  119. int dataIndex = i;
  120. obj.GetComponent<Button>().onClick.AddListener(() =>
  121. {
  122. currentData = GlobalData.layerUnitDatas[dataIndex];
  123. StaticLod.instance.OnFoucusStatic(priName);
  124. if (objType == LayerUnitType.ZZ|| objType==LayerUnitType.BZ)
  125. {
  126. Info_DetailButton.gameObject.SetActive(true);
  127. }
  128. else
  129. {
  130. Info_DetailButton.gameObject.SetActive(false);
  131. }
  132. ShowInfoPanelData();
  133. });
  134. }
  135. }
  136. }
  137. else {
  138. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  139. {
  140. if (GlobalData.layerUnitDatas[i].type == (LayerUnitType)currentClass)
  141. {
  142. GameObject obj = Instantiate(informationPrefab);
  143. string realName = GlobalData.layerUnitDatas[i].name;
  144. string priName = GlobalData.layerUnitDatas[i].name_pri;
  145. var objType = GlobalData.layerUnitDatas[i].type;
  146. string className = GlobalData.layerUnitDatas[i].GetTypeName();
  147. obj.transform.SetParent(informationContent);
  148. obj.transform.Find("Name").GetComponentInChildren<Text>().text = realName;
  149. obj.transform.Find("Class").GetComponentInChildren<Text>().text = className;
  150. //todo
  151. obj.transform.Find("No").GetComponentInChildren<Text>().text = "未知";
  152. obj.transform.Find("Day").GetComponentInChildren<Text>().text = "近期";
  153. obj.transform.localScale = Vector3.one;
  154. informations.Add(obj);
  155. int dataIndex = i;
  156. obj.GetComponent<Button>().onClick.AddListener(() =>
  157. {
  158. currentData = GlobalData.layerUnitDatas[dataIndex];
  159. StaticLod.instance.OnFoucusStatic(priName);
  160. if (objType == LayerUnitType.ZZ|| objType==LayerUnitType.BZ)
  161. {
  162. Info_DetailButton.gameObject.SetActive(true);
  163. }
  164. else
  165. {
  166. Info_DetailButton.gameObject.SetActive(false);
  167. }
  168. ShowInfoPanelData();
  169. });
  170. }
  171. }
  172. }
  173. }
  174. async Task InitData()
  175. {
  176. await new WaitUntil(() =>
  177. {
  178. return GlobalData.layerUnitDatas.Count > 0;
  179. });
  180. }
  181. public void ShowInfoPanelData()
  182. {
  183. InfoTitleText.text = currentData.name;
  184. InfoClassText.text = currentData.GetTypeName();
  185. //todo
  186. InfoNoText.text = "未知";
  187. InfoDayText.text = "近期";
  188. InfoPanel.SetActive(true);
  189. }
  190. }