| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373 | using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;using XUGL;#if INPUT_SYSTEM_ENABLEDusing Input = XCharts.Runtime.InputHelper;#endifnamespace XCharts.Runtime{    [UnityEngine.Scripting.Preserve]    internal sealed class VisualMapHandler : MainComponentHandler<VisualMap>    {        public override void OnBeginDrag(PointerEventData eventData)        {            OnDragVisualMapStart(component);        }        public override void OnDrag(PointerEventData eventData)        {            OnDragVisualMap(component);        }        public override void OnEndDrag(PointerEventData eventData)        {            OnDragVisualMapEnd(component);        }        public override void Update()        {            CheckVisualMap(component);        }        public override void DrawBase(VertexHelper vh)        {            var visualMap = component;            if (!visualMap.show || !visualMap.showUI) return;            switch (visualMap.type)            {                case VisualMap.Type.Continuous:                    DrawContinuousVisualMap(vh, visualMap);                    break;                case VisualMap.Type.Piecewise:                    //DrawPiecewiseVisualMap(vh, visualMap);                    break;            }        }        private void CheckVisualMap(VisualMap visualMap)        {            if (visualMap == null || !visualMap.show)                return;            if (chart.canvas == null)                return;            Vector2 local;            if (!chart.ScreenPointToChartPoint(Input.mousePosition, out local))            {                if (visualMap.context.pointerIndex >= 0)                {                    visualMap.context.pointerIndex = -1;                    chart.RefreshChart();                }                return;            }            if (local.x < chart.chartX ||                local.x > chart.chartX + chart.chartWidth ||                local.y < chart.chartY ||                local.y > chart.chartY + chart.chartHeight ||                !visualMap.IsInRangeRect(local, chart.chartRect))            {                if (visualMap.context.pointerIndex >= 0)                {                    visualMap.context.pointerIndex = -1;                    chart.RefreshChart();                }                return;            }            var pos1 = Vector3.zero;            var pos2 = Vector3.zero;            var halfHig = visualMap.itemHeight / 2;            var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);            var selectedIndex = -1;            double value = 0;            switch (visualMap.orient)            {                case Orient.Horizonal:                    pos1 = centerPos + Vector3.left * halfHig;                    pos2 = centerPos + Vector3.right * halfHig;                    value = visualMap.min + (local.x - pos1.x) / (pos2.x - pos1.x) * (visualMap.max - visualMap.min);                    selectedIndex = visualMap.GetIndex(value);                    break;                case Orient.Vertical:                    pos1 = centerPos + Vector3.down * halfHig;                    pos2 = centerPos + Vector3.up * halfHig;                    value = visualMap.min + (local.y - pos1.y) / (pos2.y - pos1.y) * (visualMap.max - visualMap.min);                    selectedIndex = visualMap.GetIndex(value);                    break;            }            visualMap.context.pointerValue = value;            visualMap.context.pointerIndex = selectedIndex;            chart.RefreshChart();        }        private void DrawContinuousVisualMap(VertexHelper vh, VisualMap visualMap)        {            var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);            var pos1 = Vector3.zero;            var pos2 = Vector3.zero;            var dir = Vector3.zero;            var halfWid = visualMap.itemWidth / 2;            var halfHig = visualMap.itemHeight / 2;            var xRadius = 0f;            var yRadius = 0f;            var splitNum = visualMap.inRange.Count;            var splitWid = visualMap.itemHeight / (splitNum - 1);            var isVertical = false;            var colors = visualMap.inRange;            var triangeLen = chart.theme.visualMap.triangeLen;            switch (visualMap.orient)            {                case Orient.Horizonal:                    pos1 = centerPos + Vector3.left * halfHig;                    pos2 = centerPos + Vector3.right * halfHig;                    dir = Vector3.right;                    xRadius = splitWid / 2;                    yRadius = halfWid;                    isVertical = false;                    if (visualMap.calculable)                    {                        var p0 = pos1 + Vector3.right * visualMap.runtimeRangeMinHeight;                        var p1 = p0 + Vector3.up * halfWid;                        var p2 = p0 + Vector3.up * (halfWid + triangeLen);                        var p3 = p2 + Vector3.left * triangeLen;                        var color = visualMap.GetColor(visualMap.rangeMin);                        UGL.DrawTriangle(vh, p1, p2, p3, color);                        p0 = pos1 + Vector3.right * visualMap.runtimeRangeMaxHeight;                        p1 = p0 + Vector3.up * halfWid;                        p2 = p0 + Vector3.up * (halfWid + triangeLen);                        p3 = p2 + Vector3.right * triangeLen;                        color = visualMap.GetColor(visualMap.rangeMax);                        UGL.DrawTriangle(vh, p1, p2, p3, color);                    }                    break;                case Orient.Vertical:                    pos1 = centerPos + Vector3.down * halfHig;                    pos2 = centerPos + Vector3.up * halfHig;                    dir = Vector3.up;                    xRadius = halfWid;                    yRadius = splitWid / 2;                    isVertical = true;                    if (visualMap.calculable)                    {                        var p0 = pos1 + Vector3.up * visualMap.runtimeRangeMinHeight;                        var p1 = p0 + Vector3.right * halfWid;                        var p2 = p0 + Vector3.right * (halfWid + triangeLen);                        var p3 = p2 + Vector3.down * triangeLen;                        var color = visualMap.GetColor(visualMap.rangeMin);                        UGL.DrawTriangle(vh, p1, p2, p3, color);                        p0 = pos1 + Vector3.up * visualMap.runtimeRangeMaxHeight;                        p1 = p0 + Vector3.right * halfWid;                        p2 = p0 + Vector3.right * (halfWid + triangeLen);                        p3 = p2 + Vector3.up * triangeLen;                        color = visualMap.GetColor(visualMap.rangeMax);                        UGL.DrawTriangle(vh, p1, p2, p3, color);                    }                    break;            }            if (visualMap.calculable &&                (visualMap.rangeMin > visualMap.min || visualMap.rangeMax < visualMap.max))            {                var rangeMin = visualMap.rangeMin;                var rangeMax = visualMap.rangeMax;                var diff = (visualMap.max - visualMap.min) / (splitNum - 1);                for (int i = 1; i < splitNum; i++)                {                    var splitMin = visualMap.min + (i - 1) * diff;                    var splitMax = splitMin + diff;                    if (rangeMin > splitMax || rangeMax < splitMin)                    {                        continue;                    }                    else if (rangeMin <= splitMin && rangeMax >= splitMax)                    {                        var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;                        var startColor = colors[i - 1].color;                        var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;                        UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);                    }                    else if (rangeMin > splitMin && rangeMax >= splitMax)                    {                        var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;                        var splitMaxPos = pos1 + dir * i * splitWid;                        var splitPos = p0 + (splitMaxPos - p0) / 2;                        var startColor = visualMap.GetColor(visualMap.rangeMin);                        var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;                        var yRadius1 = Vector3.Distance(p0, splitMaxPos) / 2;                        if (visualMap.orient == Orient.Vertical)                            UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);                        else                            UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);                    }                    else if (rangeMax < splitMax && rangeMin <= splitMin)                    {                        var p0 = pos1 + dir * visualMap.runtimeRangeMaxHeight;                        var splitMinPos = pos1 + dir * (i - 1) * splitWid;                        var splitPos = splitMinPos + (p0 - splitMinPos) / 2;                        var startColor = colors[i - 1].color;                        var toColor = visualMap.IsPiecewise() ? startColor : visualMap.GetColor(visualMap.rangeMax);                        var yRadius1 = Vector3.Distance(p0, splitMinPos) / 2;                        if (visualMap.orient == Orient.Vertical)                            UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);                        else                            UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);                    }                    else                    {                        var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;                        var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;                        var splitPos = (p0 + p1) / 2;                        var startColor = visualMap.GetColor(visualMap.rangeMin);                        var toColor = visualMap.GetColor(visualMap.rangeMax);                        var yRadius1 = Vector3.Distance(p0, p1) / 2;                        if (visualMap.orient == Orient.Vertical)                            UGL.DrawRectangle(vh, splitPos, xRadius, yRadius1, startColor, toColor, isVertical);                        else                            UGL.DrawRectangle(vh, splitPos, yRadius1, yRadius, startColor, toColor, isVertical);                    }                }            }            else            {                for (int i = 1; i < splitNum; i++)                {                    var splitPos = pos1 + dir * (i - 1 + 0.5f) * splitWid;                    var startColor = colors[i - 1].color;                    var toColor = visualMap.IsPiecewise() ? startColor : colors[i].color;                    UGL.DrawRectangle(vh, splitPos, xRadius, yRadius, startColor, toColor, isVertical);                }            }            if (visualMap.rangeMin > visualMap.min)            {                var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;                UGL.DrawRectangle(vh, pos1, p0, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);            }            if (visualMap.rangeMax < visualMap.max)            {                var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;                UGL.DrawRectangle(vh, p1, pos2, visualMap.itemWidth / 2, chart.theme.visualMap.backgroundColor);            }            if (visualMap.hoverLink)            {                if (visualMap.context.pointerIndex >= 0)                {                    var p0 = pos1 + dir * visualMap.runtimeRangeMinHeight;                    var p1 = pos1 + dir * visualMap.runtimeRangeMaxHeight;                    var pointerPos = chart.pointerPos;                    if (visualMap.orient == Orient.Vertical)                    {                        var p2 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y + (triangeLen / 2), p0.y, p1.y));                        var p3 = new Vector3(centerPos.x + halfWid, Mathf.Clamp(pointerPos.y - (triangeLen / 2), p0.y, p1.y));                        var p4 = new Vector3(centerPos.x + halfWid + triangeLen / 2, pointerPos.y);                        UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);                    }                    else                    {                        var p2 = new Vector3(Mathf.Clamp(pointerPos.x + (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);                        var p3 = new Vector3(Mathf.Clamp(pointerPos.x - (triangeLen / 2), p0.x, p1.x), centerPos.y + halfWid);                        var p4 = new Vector3(pointerPos.x, centerPos.y + halfWid + triangeLen / 2);                        UGL.DrawTriangle(vh, p2, p3, p4, colors[visualMap.context.pointerIndex].color);                    }                }            }        }        private void DrawPiecewiseVisualMap(VertexHelper vh, VisualMap visualMap)        {            var centerPos = chart.chartPosition + visualMap.location.GetPosition(chart.chartWidth, chart.chartHeight);            var pos1 = Vector3.zero;            var pos2 = Vector3.zero;            var dir = Vector3.zero;            var halfWid = visualMap.itemWidth / 2;            var halfHig = visualMap.itemHeight / 2;            switch (visualMap.orient)            {                case Orient.Horizonal:                    for (int i = 0; i < visualMap.inRange.Count; i++)                    {                        var piece = visualMap.inRange[i];                    }                    break;                case Orient.Vertical:                    var each = visualMap.itemHeight + visualMap.itemGap;                    for (int i = 0; i < visualMap.inRange.Count; i++)                    {                        var piece = visualMap.inRange[i];                        var pos = new Vector3(centerPos.x, centerPos.y - each * i);                        UGL.DrawRectangle(vh, pos, halfWid, halfHig, piece.color);                    }                    break;            }        }        private void OnDragVisualMapStart(VisualMap visualMap)        {            if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)                return;            var inMinRect = visualMap.IsInRangeMinRect(chart.pointerPos, chart.chartRect, chart.theme.visualMap.triangeLen);            var inMaxRect = visualMap.IsInRangeMaxRect(chart.pointerPos, chart.chartRect, chart.theme.visualMap.triangeLen);            if (inMinRect || inMaxRect)            {                if (inMinRect)                {                    visualMap.context.minDrag = true;                }                else                {                    visualMap.context.maxDrag = true;                }            }        }        private void OnDragVisualMap(VisualMap visualMap)        {            if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)                return;            if (!visualMap.context.minDrag && !visualMap.context.maxDrag)                return;            var value = visualMap.GetValue(chart.pointerPos, chart.chartRect);            if (visualMap.context.minDrag)            {                visualMap.rangeMin = value;            }            else            {                visualMap.rangeMax = value;            }            chart.RefreshChart();        }        private void OnDragVisualMapEnd(VisualMap visualMap)        {            if (!visualMap.show || !visualMap.showUI || !visualMap.calculable)                return;            if (visualMap.context.minDrag || visualMap.context.maxDrag)            {                chart.RefreshChart();                visualMap.context.minDrag = false;                visualMap.context.maxDrag = false;            }        }    }}
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